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xllxENIGMAxllx

xllxENIGMAxllx

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  • They will get released over the 6 weeks.

  • Clown have weak gens pressure because his power is made for loops. Even there his power without flask of bleach + intoxication duration combo is weak.

    Like my pal @se05239 mentioned above there is a whole thread dedicated to him. I just want to add that they should remove his self slowdown to start.

  • @Lmronby lol if you got that mind i won't lose my time talking with you.

  • Red ranks gen rush is insane that's why GF was dead even before his release. Devs doing low pressure killers thinking the exposed effect do everything in this game.

    Let me tell you something today i've 5 games as billy against the best gen rushers in the whole DbD history. How did i lose because each time i was tracking someone they didn't even looped me they just wasted the pallets.

    Thing is there is too much pallets and too many safe spots for survivors, while the survivor i chase dropped all pallets all gens is done. I know what you're telling yourself that i'm a noob that do not put enough pressure. Well, with 4 purple toolboxes with charge and 4 streetwise + ruin getting found 5s after starting the game. I also stopped chasing them when losing too much time. i downed them each of them 2x sometime i even kill 1 but that's it.

  • @Watery said:

    It’s not really supposed to be balanced, though. It’s an asymmetric horror game. A powerful Killer against four survivors.

    Tunneling is super necessary, true, but at the end of the day what can the devs do about it? Either way someone is going to complain.

    EDIT: Misinterpretation on my part.

    asymmetric not supposed to be balanced we learn something everyday. that's a god damn lie both side have to balanced. what should be unbalanced it's the 1v4 that's it. Perks/survivors/killers should be balanced and we all know that red ranks have no skill except by gen rushing.

  • Haddonfield is a stupid map and yes he should be disabled like every map that give one side an advantage.

    Those maps are for survivors (crotus prenn , haddonfield , lery) yes you hear me Lery because today i just got an infinite on this map. 4 windows in a 10m range while playing Billy.

    As killer ( shelter woods , coal tower ) are only killer sided if the RNG wants it, overall there isn't a true map that are killer sided.

    To explain my argument,

    crotus prenn : have the stupid infinite we all know i don't need to explain here.

    haddonfield : have a really bad design because windows can spawn along a fence that can't be mindgamed/cut off, sometimes there are even two windows next to each others. With that add the infinite with myers house (balanced landing).

    Lery : i don't really know who's side she is but sometime the RNG make it survivors sided. Today i got a 4 windows loops in a 10m range as Billy.

    Blood Lodge : have an insane amount of safe pallets and probably the most pallets in the whole game.

    Coldwind farm : are all survivors sided exception to rotten fields with Billy maybe.

    Red forest : are the largest/biggest map on the game are survivors sided.

    Only to name a few all maps are only balanced for nurse because she can travel fast and down people fast. The rest (M1 killers) are in disadvantage and Billy is RNG based but can easily be looped for ages.

    Maps shouldn't give any side an advantage and loops should be skill-based/shorter and less safe.

  • @Gorgonia said:

    https://forum.deadbydaylight.com/en/discussion/comment/539531#Comment_539531

    I never deranked, so chill. And who said I would derank to have an advantage over anyone? -.-

    Derank = less skilled players = advantage. Simple as that deranking is a weak attempt to have fun and easy games.

    Balance is just bad for red ranks that's why we don't have a lot of fun. If looped were more skill-based and shorter, he will be way more fun at these ranks for both sides.

  • Never derank i'm against it, red ranks is not always fun but there is no reason to derank. All those who derank should be banned for exploiting the ranks. deranking to have fun against potatoes you are proud of yourself.

    @peanits do you allow this (deranking) for me you should ban them. it's like exploiting a bug to have advantage over potatoes killers/survivors.

  • He increase drop rates for killers i mean each bloodweb i get the insta saw combo add-ons. Gives you bloody clothing. i would recommand but it's a long grind.

  • There is one thing that you can do to stop injured survivors doing gens. Is to put an action penalty same goes for the sick survivors.

  • Because survival point never get to 8k, killer when playing can max all 4 categories (hooking , hitting , tracking , down/hit someone with his power).

    Survivors never get the 8k in the survival category because the actions to increase it never happen (Wiggle from killer , heal yourself , escape yourself from trapper traps , doctor madness , legion mend , Head On , DS) all those increase the survival but without farming it's impossible.

  • This perk can make most killers that really need pressure powerful. Clown is the best example here, he's probably the best anti-loop killer but weak to put pressure.

  • Another hillbilly thread lul those rank 20 who don't know how to play. Billy is the god M1 killer but he's the most balanced.

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/529072#Comment_529072

    I can't lie, dude dropped shack pallet today, when I was Wraith, and I hadn't even UNCLOAK yet. I just started laughing because I was playing base Wraith with no add on.

    That's not kind laughing over disabled players lol. seriously i only get god survivors at red ranks or it's me playing like a noob both are possible.

    SwF laugh when i play no add ons nurse i manage to get 6-8 hook but don't manage to kill them. When i bring omega blinks so much salty from them.

  • Yes red ranks have more skilled players like he should be. We now see how the game balance is so fragile for killers, exception to Nurse/billy.

  • MoM with god survivors can destroy games, red ranks survivors with tank build can be very hard to win because of MoM. M1 killers are in disadvantage when you play on the game , blood lodge because there is too much pallet.

  • @Redd I can hook/kill a lot but the best SwF (Tank build) manage to escape 0k without add-ons nurse. is that ok you think.

    @ABannedCat well i'm gonna look into that.

  • probably testing the new algorithm for the dedicated servers but well queues are still a problem.

  • Horrible camper , tunneler almost every 2-3 games , As killers i get the best players (gen rusher , looper) but as solo survivors i get potatoes that do nothing. My experience is horrible i think i won't play this BP events. Unfun to play and to farm BP so.

  • @Peanits said:

    There was a change recently that changed the way that works. Before it would make a lobby right away, then you'd wait for survivors to fill it. Now, it'll look for survivors to fill it and then make the lobby once it's found a match. The overall queue time should not have changed. If you are getting a significantly longer queue time, please let me know and I'll have the team look into it.

    https://forum.deadbydaylight.com/en/discussion/comment/525198#Comment_525198

    That's not quite the case. It wasn't based purely on the population in different regions, it was fairly random and could happen to anyone. I would previously get instant queues while people who lived a couple blocks away would end up waiting for half an hour. We wouldn't be able to fix long queue times in low population regions with a new matchmaking system. Both systems would gradually expand their filters and accept people from further away if it could not find a lobby.

    it's like the algorithm you were using for dedicated servers except you find a lobby. you are the host and the lobby is empty when joining.

  • Yes the game is toxic but during this event. Gen Rush doubled , tbag doubled , tunnel/camp,Mori doubled. it's unfun to play, best players are around here to troll during the event i guess.

  • Evil incarnate is so damn hard with DCing/jumping into lockers.

  • First i hate spirit to play as and against. Prayer beads is OP because he remove his only counter the sound when phasing. his phasing counter when injured is iron will the rest is detection perks such as premonition , spine chill.

    Prayer beads is like omega blinks / instasaw , Tombstone myers and should be removed from the game.

  • On consoles is even worse with the weak sensitivity we got.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/523144#Comment_523144

    As I understand it, the problem with Nurse on console is the fact that a joystick doesn't allow for the same quick movements as a mouse.

    Because the devs don't want to increase it but i think @Peanits said they would increase it. they do test to not broke billy's curving for exemple.

    @xChrisx said:

    I dont play vs nurses. Im waiting for a nerf, meanwhile i suicide on the hook

    Typical potatoes you are the kind that derank , use broken perks etc... i hope dedicated servers will ban players like you. i like nurse play as and against this is a real challenge. Only Omega/3/4/5 blinks need nerfs.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/518367#Comment_518367

    @xllxENIGMAxllx

    Well, they did listen to our Ghostface feedback, and I think he's going to be a beast M1 killer! :)

    low Mid-tier killer his power don't help to put pressure , don't help in chase. so another m1 standard killer with anti-pallet build. He might be fun to play i will try it out at release.

  • I play a lot since i've put myself into the learning curve nurse on PS4. My goal is to be a god nurse.

  • @SenzuDuck always fighting the wrong fight. Killers should be viable without add-ons they are made to bring gameplay variety and buff your power. Nurse and billy power are well balanced that's why Omega Blinks/insta saw make them OP.

    Clown even with his best add-ons he struggle at red ranks. So goes Legion with his 5s cooldown and his nerfs.

  • Clown as my pal @se05239 said is weak without add-ons and is add-ons reliant. another killer i really like playing is legion this one have a potential to be high tier. 20s to recover gauge , 5s cooldown on a NON-lethal killer (nurse is 2s btw), frank's mix tape , stab Wound study and all pins are useless.

  • @se05239 i totally agree wraith have potential to be high tier i mean.

    • he move faster than others m1 killer when cloaked even more if you use the movement speed add-ons)

    Legion can also be high tier if they do the right fix but we know he will never happen. Remove the full gauge condition to use to power then i'm happy. I want legion to be able to run though the maps with frenzy and apply effect to every one.

  • It's a sad direction the devs is taking. i mean high tier killer can be fun like billy is it's just, devs are too coward to make killers fun well for killer. Clown isn't fun because he is weak , legion isn't fun because of the nerfs.

    What i'm trying to say is what make a killer fun, it's the player who play it for example : if a esport player play against potatoes which side will have the fun. obviously the esport one right. it's the same for killer but when a killer is badly designed that's devs fault for both making him not fun and not strong at the same time.

  • Of course we are right we are supposed to be elite players but, we are nothing from devs PoV. I mean Rank 4-1 is all about gen rush with how many pallet the game have survivors have a chill side. Plus there are 80%? of pallets that are safe, what i hate the most is saying a billy is noob because he isn't running ruin and being looped all game.

    Myself i've stopped running ruin since my ruin get destroyed at start 99% of the time and run whispers instead. I put ruin on all M1 killers even on nurse because on PS4 is quite easy to survive a nurse due to low sensitivity.

    Billy on the other hand i play without ruin and sometime i lose due to RNG and gen rush with it.

    All i want right now is better killers/perks variety. Clown being my fav M1 killer is one of the weakest killer at these ranks.

  • Well 10min to find game on survivor side for me. Killer is less an issue but queues can be long the afternoon.

  • @se05239 Yes bro of course but that's it. Clown is my favorite walking killer (billy don't count) i want him to be fun and viable. #saveclownsfromextinction.

  • @se05239 said:

    https://forum.deadbydaylight.com/en/discussion/comment/516198#Comment_516198

    @Nephs I agree with you wholeheartly.

    Behavior doesn't want good killers, they want "FUN" killers. The Clown is only good on paper but fails in practice.

    Thing is clown is weak against great survivors and red ranks. That's not FUN at all losing.

  • @FTSA said:

    clown isn't weak at all, he's extremely underrated actually. The reason people dont play him isnt because he's weak, its because he's boring. BHVR should focus on fixing weak killers not the boring ones.

    At red ranks he is weak trust me in grey/yellow/green yes he is underrated. #Saveclownfromextinction.

  • Injured , sickness state should have penalty in every action until heal again.

  • You are gonna be downvoted because you tell the truth he show how the community is so kind.

  • three years and most issues is still here sure most of them will get fixed. Wanna some example to why the forums is angry simple.

    • DS took three to be reworked.
    • Same goes for Freddy.
    • Before MoM was released we told devs that he would be broken. (in KYF there was a 4 hit requirement which was changed to three). then they released it now they gonna kill it because they don't know to fix it not that i care.
    • Ghostface is the first DLC on the year and he is LITERALLY worst than Freddy himself darn.
    • rank system haven't changed in three years and will only be changed between C14-15.
    • Matchmaking we all know what's the problem (Dedicated servers is coming between chp12-13) after two years of 30min queues on PS4.
    • 95% of the perks aren't used at red ranks because the meta perks destroy the others.

    as for punishment they are almost inexistant ( derank , DC ) those should be punished sure DC will be fixed soon but still.

    Anyway a lot of you don't want to see the truth and downvote peoples.

    My final words on this thread.

    Devs are cowards they don't want this game to be balanced for both sides (that's why there is so much hate). I might be mean but, i'm not insulting anyone and try to stay civil.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/514725#Comment_514725

    64 Meters is literally almost 1/4 of the map a lot of the time, that's huge for a guaranteed proc multiple times.

    This change would not make any perk diversity or break up the meta at all. It just screws over the killers that are already forced to run Ruin that don't want to.

    I understand the point but if they use detective hunch it's one less meta perk could be DH , adrenaline ,DS , BT you see my point.

  • @Blueberry said:

    Prove Thyself - The game doesn't need anything increasing gen speed any more with the current state it's in. I get your reasoning, but gens are already done WAY too fast. We really don't need anything else exacerbating that issue even more.

    Tenacity - Already a decent perk. Combining this with the other "slug" perks as you mentioned would be too strong.

    Boil Over - Very unhealthy for the game. ESPECIALLY combined with the other slug perks this would get abused so hard.

    Flip Flop - Okay and you actually wanted to buff this as well. This perk is already very good and would be broken with your other changes BEFORE this perks change. Buffing this as well as those would be nuts. Not healthy for the game at all.

    Lightweight - I actually don't mind this change but I thought it would be more interesting if instead it quieted your footsteps when running and walking.

    Premonition - The perk already seems fine to me. With this change it would just make Spine Chill obsolete as in most cases this would be better.

    This is not Happening - Very unhealthy for the game as well. We do not need any perks increasing vault speed like this. Loops are already too strong as is, we don't need something making the problem even worse.

    Detectives Hunch - If it received this change the 64 meters needs to be reduced. This would completely destroy Hex perks that are arguably already in need of improvements.

    All the other perk changes look good to me.

    For prove thyself i agree with you but detective hunch not. Why? because he will change meta and increase perks variety it's what the game need right now.

  • I thought that the majority of the community agreed that having the killer wait in queue just to host a lobby and wait more was a big NO, yet BHVR suddenly decides to bring this horrible feature back and I'm now spend the majority of my time in queues instead of in actual lobbys.

    They probably testing queues time algorithm for both side. Because the dedicated servers will have the same algorithm.

  • @Nikkiwhat said:

    Is THAT why Ive been sitting in "searching" for about double or triple the usual time today :/ ?

    Yes probably we all are.

  • Queues are horrible for both sides for me right now. 5m for killer and 10m as survivor.

    I'm rank 1 by the way both side, the lastest matchmaking was showing estimated wait time this one don't.

  • @Someissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/514569#Comment_514569

    pipping as Killer is too easy atm, I wish it was much harder, every game i play i get a guaranteed pip, even with no kills. unless i play as facecamper, that's the only way i will ever get depip as a killer

    exactly like i said gatekeeper is a problem with the gen rush meta but yes you right.

  • Left behind - vigil - wake up and detective's hunch i like your changes. as premonition and every generators perks (detective's hunch , dark sense) is great too i've always said devs to fix them by doing like poised (no need to complete a gen yourself to trigger).

    Detective's hunch : should increase the time he last (5/6/7s).

  • Too hard to rank up no i'm rank 1 both i find it way more easily to pip as survivor. Killer pip is more skilled than before i like it but gatekeeper could do some tweaking.

  • I feel sorry what can we say devs want to keep a 50% survival rate at all ranks. Creating design that break the game by making maps way too large and too much safe pallet. gens are too much scattered, too much pallet for red ranks, killers/perks variety is weak at red ranks.

    Loops are too strong on many maps i will only mention the worst (crotus prenn , haddonfield). Devs should listen to us red ranks and not some potatoes at Grey/yellow/green ranks.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/513358#Comment_513358

    I don't derank on purpose like killers do.

    I derank because I get killed. I.e. -- I wasn't good enough so I lost pips.

    Man I still haven't found a game. I'm pushing 3 minutes now. I have an awful lot of time to post as a result.

    I'm a PS4 players some seasons back i was used to getting 30min queues with SwF. i've always been rank 1 killer and survivor even with the queues. whatever reasons you derank you deserve the salt mine.

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