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FTSA

FTSA

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FTSA
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  • @Tru3Lemon said:

    they changed it so that ppl focus more hidding and not been toxic looping etc

    LOL. Im guessing your very new to the game

  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/535094#Comment_535094

    Outside shack was ALWAYS meant to be a medium vault unless you swing out to get more distance.

    90 degree angle vaults were ALWAYS supposed to be medium vaults.

    Sorry you can't accept this.

    uhm except it wasnt. Maybe for mediocre survivors, but if you got enough distance it can always be a fast vault. Besides, shack wasnt the reason they implemented this change, so idk why you think it should affected. It was an unwanted consequence of the change. Defending a change because it helps you as killer is pretty selfish. I wouldn't want the devs to add something that seriously frustrated killers just because it helped me as a survivor.

  • Based on this it seems you are not very good at survivor, and dont know all the ways to loop shack. The first way this affects is when trying to get a fast vault while looping from outside the shack, you now need to give yourself way more distance and just end up getting hit. The second way is when you are vaulting the shack window after running through the pallet. The only way you would survive that was if you got a fast vault since that loop is very short, now its always a medium vault. Obv the basic vault from inside shack hasn't changed. But those other two vaults that i mentioned were affected negatively and weren't "exploits". :)

    @Dehitay said:

    What the heck were you doing that this change actually affected the way you loop at shack? The fast vault changes only affected exploits that allowed fast vaults specifically where they were supposed to be impossible. Are survivors so good at finding exploits that they could fast fault the 90 degree turn into the window from outside shack?

  • @[Deleted User] said:

    To be fair, it’s the KILLERS shack. It’s MEANT to be unsafe for survivors there, not cozy with a complimentary tea and crumpet.

    uhm no its not. Stop using lore as a way to balance the game. The killer shack was added into the game to be a STRONG loop. With the risk that if you got caught, you might be put in the basement. Throwback to when shack had two windows

  • @Mr_Digi yup i agree, I asked mclean about it in his stream, and based on his response, it looks like they wont revert it. :(

  • Oh Gosh. You sound just as bad as the survivors that wanted a refund for ash after they nerfed MoM.

  • I got mine from opening the yellow gift boxes, those always give the offering it seems.

  • @drunky26 said:

    It sucks that there are so many interesting perks but are forgotten by pretty much everyone because, well, people only use meta ones.

    I can't remember last time I saw someone use We'll make it. A god tier perk imo.

    I agree with your list though.

    I had to stop using we'll make it because the killer is always back at the hook within 10 seconds. I agree that we'll make it is god tier, but with how a lot of killers play, BT is basically its alternative.

  • clown isn't weak at all, he's extremely underrated actually. The reason people dont play him isnt because he's weak, its because he's boring. BHVR should focus on fixing weak killers not the boring ones.

  • @fluffybunny said:

    https://forum.deadbydaylight.com/en/discussion/comment/510223#Comment_510223

    The issue with survivors being rewarded for mistakes is that there's four of them. Both DS and MoM are things that can prolong chases. Since there's four different survivors and only one killer, it would make sense for the survivor to have to succeed to gain their bonuses. Relating to lore, I would think it would create more hope to earn something than to be handed it.

    This isn't as much of an issue with killer because there's only one of them and (related to lore) their job is to get hope from survivors. They're meant to be tormentors, so-to-speak. You were so close, but bam. You're down.

    yeah but using lore as a way to balance this game is illogical and shouldn't be a basis of any argument.

  • @Orion said:

    No.

    oh look, a bad killer main that doesn't want noed change. A perk that rewards you for failing. Yet you complained about MoM and old DS because they "reward you for being bad". Hypocrisy at its finest.

  • considering survivors have ######### point generation compared to killers, this would be a really good improvement.

    in 200% WGLF Comment by FTSA
  • I never thought I'd see the day when someone complained about flip-flop LOL. It's legitimately useless, an inferior version of unbreakable.

  • @Orion said:

    Because survivors are toxic. People can try to excuse this by saying there are more survivors than killers, but anyone who's played this game on both sides and honestly looked at the reactions knows that survivors are disproportionately more toxic than killers. That's just the hard truth.

    nah, you're probably the most biased killer main on this forum. All your posts can be summarized into "killer good, survivor bad" or "buff killer, nerf survivor". Seriously, try forming a sentence that doesn't sound like a triggered reddit killer main lol.

  • @peanits Thanks for the reply! So a follow up question to that would be: When dedicated servers come out, will we be able to manually choose the region, or is it automatic?

  • My only worry is that people will now decide to kill themselves on hook once a punishment for DCing gets added.

  • @NuclearBurrito no stunning a killer with enduring DOES give you enough time to escape because they also have to break the pallet too. So the stun + pallet break gives you plenty of time, stun + spirit fury does not, it's an undeserved brain dead hold W perk.

    in MoM Comment by FTSA
  • @Milo said:

    @FTSA if you know how to run well, you will keep a pallet up for a long time.

    Also i know this is a weird sentence but.... try to lose a killer?

    OH also remember that they are using 2 perks to get that possible hit. If they are only using Spirit Fury you should have enough time to get to a window (all depends on the map :d)

    yeah just lose the killer 4head. Let him screw over your teammates with his BS perk. Also, no, you dont run 2 perks for spirit fury, killers run enduring regardless of spirit fury. Enduring was the meta before spirit fury existed. So using the whole "2 perks for it to work argument is BS. Thats like saying "yeah well U need 2 perks for MoM to work, MoM and Self care, so its obviously not broken". No, both of these perks give you undeserved hits that were not earned, its simple as that.

    in MoM Comment by FTSA
  • @Milo said:

    @FTSA because you can counter spirit fury by dropping the pallet ealier.

    Thats an extremely poor argument. So after the killer kicks 2 pallets, you prematurely drop EVERY pallet after that so that he doesn't get a BS hit on you? No, thats not called counter play, thats called being braindead and wasting all the pallets, and removing any sort of mind-games that pallet has. You are supposed to loop and mind-game pallets, not drop them as soon as you get to them. If you genuinely think dropping pallets prematurely is good counter play then you have extremely poor game sense. If i'm looping the killer, and get a stun as I drop the pallet, that means I timed the loop well and predicted how much the killer would catch up, thus, I should be rewarded not punished. As for dropping pallets prematurely, you are essentially wasting a bunch of pallets, not involving any sort of fun mind-games, and you are hurting your teammates since they will have no pallets to work with.

    in MoM Comment by FTSA
  • if we're nerfing MoM shouldn't we nerf spirit fury? Both of these perks give you an undeserved hit. And getting these perks to activate is super easy. Getting hit 3 times vs breaking 2 pallets. So why not nerf spirit fury with it?

    in MoM Comment by FTSA
  • You guys have made a lot of great changes to the deep wound mechanic lately. However, while in the deep wound state, the wraith can simply follow the survivor around while cloaked until his timer goes down. Is this an intended feature? Or is it something you guys plan on taking a look at sometime in the future? I encountered this a few times and felt extremely helpless as there was nothing I could do to prevent the timer from going down. If I stopped to mend, he would just uncloak and hit me. I would love to hear your opinion on this.