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  • @Blueberry said:

    I've been piling millions of bloodpoints into him stocking up on addons in anticipation. I really hope this rework doesn't turn out like all the other ones in the past that left the killers in the unviable mid tier dead zone.

    ironically i just finished p3 him a few days ago you know, so i can use all add-ons and get some stocks.

  • unfortunately another mid-tier + enduring - spirit's fury kinda killer. We never know i'll be waiting for the release but i think everyone is right.

  • @[Deleted User] said:

    I’m excited

    but also scared

    i hope they haven’t changed him too dramatically

    if he loses his anti gen rush schtick i’ll be devastated

    I'm hyped but yes you're right i hope he keep his anti gen/gates mechanics or he'll be a nightmare.

  • Because behaviour is against (crunch).

  • Crotus prenn infinite , haddofield infinite , wretched shop infinite those need rework the rest is fine.

  • SwF is quite an issue with low-mid tier killers the simple fix they can do is buffing them.

  • what legion need

    • Faster vault
    • DW effect change with all add-ons that affect it (frank's mix tape - stab wound study) those are useless like the effect right now.
    • Buff to add-ons ( cold dirt it's a purple add-ons so he need to be more powerful - Pins are better than before but still useless , ruler add-ons make no much of a difference.

    How to fix the pins it's simple allow us to apply Blind/broken/mangled effect with the first hit.

  • Instant as killer on PS4 EU but 5-10min as solo survivor.

  • Well everyone talks about haddonfield that sure is unbalanced and got stupid infinite loops worse with BL but, crotus prenn is way worse but no one talk about it.

    RNG on haddonfield sometime there is counter due to windows placement. the building with the basement and pallet loops can destroy your game if done correctly.

    RNG on Crotus Prenn (disturbed ward) No change windows being both side just different spot on the left side + multiple pallets (6 pallets + 6 BL spots). Gens being far from each other (no map control for M1 killer).

    To conclude Crotus prenn is the most unbalanced map in the game. Why?.

    No counter for loops (asylum) except nurse , have too much distance between all gens (M1 killers have no control) , bamboozle is useless. So is the most survivors sided map with haddonfield next to it.

    Edit : wretched shop loop is insane too and is next to crotus and haddonfield.

  • well 30min queues for SwF isn't fun for me.

  • Yes matchmaking is cancer but since i played the game the first time the queues take 10min solo survivors but, 30min SwF. Killer is almost instant 30s max.

    I know ranks have a role in this but when the new matchmaking was released they were instant (survivor and killer). I hope dedicated servers will fix this.

  • really it's a NO , NO , NO never again. survivor play with broken perks and think is great and skilled. Can a mod close this thread please.

  • @FireHazard said:

    The only acception for camping is if you hooked someone literally 6 meters from a opened exit gate, and even then I dislike it and don't do it most of the time.

    As for Gen rushing, its becoming way worse over time and I started to notice it while P3-50ing Bubba. Ruin is basically a must now, or you're going to lose, only killers that don't need ruin are Billy and Nurse. I used to be able to 4k with Legion in some matches without ruin because of Thanatophobia (when it wasn't nerfed along with Legion) and that was another Killer that could be used without it.

    Myers stalking on coldwind can be cancer and one time i've been gen rushed in three minute with RUIN. Bubba/Freddy/Trapper/Clown are the one that get easily gen rushed in the entire game. So ruin is kind of useless when in 90% of my games he get destroy within the first 30s.

  • Rework the pins they are the worst add-ons with frank mix tape and stab wounds study. Pins should apply the effect with the first hit , frank mix tape is useless and a time waster, SWS is the most useless of all due to DW effect rework which could be fix a bit by reducing the time to 10s instead of 30s.

    @Caretaker Clown is weak in red ranks due to low pressure , bottle that do pretty much no difference (reduce MS by 15% and blur vision very slightly) the issue is that intoxication by default last 2s which is kinda weak + 4 bottles and very low reload speed by default doesn't help. Clown is very Add-ons reliant without being good anyway.

    Wraith could get a buff by reducing the time to unclock slightly and increase his boost by 0,5s (2s instead of 1,5) this could add him into a solid mid-tier. i do not know much what he real need because i haven't play that much with him yet but, i'm going to begin the journey to p3 him so.

    Trapper need less counter play he have too much by default ( can be dead harded , can be sabo , can be disarmed , can be very easy to see ) remove the dead hard counter play he would reduce the loops and make him way more viable.

    To conclude Legion reduced movement speed + Frenzy deep wound effect being useless is what legion need fixing with his pins - FMT - SWS.

  • I just think this is fair in a way because this game is about getting gen rushed in under 3 mins then you get tea bagged and get called a noob...

    Sad but true. survivors like to call killers noob when they get rushed gen. The truth is that they have no skill simply because, they hit killers on they worst weakness (generators).

    community do not want changes to avoid those situations then cry about it. Killers that rely on Billy and nurse are clueless and their opinions isn't objective. Killers lack pressure ( all killers except nurse , billy and spirit with her badly balanced add-ons).

    Gen rush is a fun killer which Devs don't seem to understand and don't want to fix. End Game is just as poor as before even worse i will say but shorter. EGC is a great design but poorly performed as he does not change anything and render some perks like left behind TOTALLY useless.

  • I know those dog whisperers and those are following them. It's devs fault for choosing them. As for perks same thing devs don't want to look into low-mid tier perks, so we always see the same perks.

  • Most hated killer : spirit

    Favorite killer : Billy both playing him and versing.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/485465#Comment_485465

    @xllxENIGMAxllx I came from Xbox.

    I know PC players in general have a lot less skill. (Seriously some XBOX rank 20's are more skilled than PC rank 10's it's weird). Unless it's rank 1, XBOX rank 1 is not quite as skilled as PC rank 1.

    But anyways, Nurse is tougher on console but not on PC.

    I find it hilarious how you assumed I'm just a PC only player. I have 600 hours on console. XD

    My bad majority here are PC users. at least you know the difference between a PC nurse and console. Spirit is much easier on console then PC even if i consider they equal in skill cap.

  • Ok play on console then you will understand what true skill is. PC nurse is OP and well more easy to learn but on consoles, low sensibility the game running to 30-45 fps with frame being unstable.

    We being told that PC players have more skill when they know nothing. If i were playing nurse on PC i would 4k more often (lery , rotten fields).

  • He need a buff or something more appealing i agree on that. Wiggle speed would be too strong with the wiggle build (flip-flop - unbreakable - tenacity - boil over).

  • @George_Soros said:

    You know what would make it an awesome perk? If it prevented red lights from turning on, up until, say, 50% or 75% opening progress.

    I'd hate it as killer, but making trash perks a little more useful is always a good idea.

    Not a bad idea. Wake up should also be a counter to remember me.

  • @Guilty87 said:

    I mean killer add-ons are hands down more powerful than what a survivor can bring in. Once you find out what they are using its to late and your in the match.

    Which is fine, I just want to play not get dodged over and over. If it's unlimited T3 myers, tons of blinks nurse, even wraith with no bell sound and no terror radius it's gonna be a bad day.

    You can never prepare for everything.

    Insta heal , ultra rare part for toolbox those are very powerful.

  • Could be a great perk if devs buff him a bit. Leader give 25% while Wake up 15%.

  • Can be fun on both side but broken mechanics/perks make it unfun and, the balance being fragile on red ranks.

    Solo survivors is sad and unfun. As for broken mechanics i talk about Camp/tunnel.

  • Buff other killers before nerfing her. i find it well balanced without add-ons but not with 3-5 blinks. As omega blink he allow a high pressure on every map.

    You want something broken the Myers tombstones.

  • @MysterTal said:

    https://forum.deadbydaylight.com/en/discussion/comment/481050#Comment_481050

    I play FFXIV Online too. Those are Dedicated Servers, though, aren't they? Like, the data centers they have multiple servers for America, Europe and Japan and their various servers (Lamia, Ragnarok, etc)?

    Yes all of them and yes multiple servers on every regions.

  • Peanits told that pallets stun we will be 0.15 shorter. it's a buff not a nerf he just won't affect Head on/DS.

  • @Shad03 said:

    "Freddy can't be worse then he is now right."

    @xllxENIGMAxllx What... Did... You... Just... Do?

    He gives me nightmare to think about it.

  • Region lock is for a better ping (40-80ms) but they should let us choose at will like some games do (FFXIV , Doom , Fortnite).

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/481030#Comment_481030

    Was...was that supposed to be a pun.

    Were we just punned @xllxENIGMAxllx cause it felt like it.

    Yes it was intended. anyway Freddy can't be worse then he is now right.

  • I don't see the problem with this change if he can change unused perk in the tier list i'm all for it. They should buff perks like tinkerer - Wake up - PWYF or even monstruous shrine. Devs focus too much the high tier perks but not the low-mid tier.

  • Probably a buff to action speed and/or some haste bonus.

  • Yes i feel bad for Freddy i hope the rework won't be a nightmare.

  • Yesterday was playing huntress (learning her on PS4) i've missed some hatchets but, when i downed them three of them rage quit (Why?). As for killer i rarely see them DC.

  • Matchmaking is a failure since they disabled the new ones they have tested. The last one to date was disabled because of queues and rank disparity and, then we still see disparity with the old one. I won't talk about queues being unbearable as survivor for me.

  • @xChrisx said:

    https://forum.deadbydaylight.com/en/discussion/comment/480889#Comment_480889

    As i said to someone, drop the chase or keep run behind him, play for fun. You are not supposed to 4k everygame. And yes nurse require no skill

    You know what i won't reply anymore in this thread. typical survivor main who never learn.

  • No skill for nurse lul survivors these days play corn/lery without add-ons tell us how well you've played. MoM is unbalanced because most killers get gens rushed and this perk restart a second chase. Against potatoes it's ok but skilled survivors can destroy games when multiple survivors got it.

  • A simple bonus BP for all category would be great. I like being a challenge perk but upside should be buffed.

  • Today roadmap will probably tell us more.

  • @Peanits said:

    The sensitivity issue has been brought up with the team. It's not quite as simple as increasing the range of the slider, there's a lot of things that could break if you just increase the sensitivity alone (hillbilly's chainsaw, for example). I can't guarantee anything just yet but we would like to get that sorted out if possible.

    Thanks peanits about time.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/474710#Comment_474710

    "They need to make gens more difficult to do. Many have suggested finding parts (BNPs) hidden across the map before you can start to (or finish a) repair. As of right now they go way to fast. This is the games BIGGEST problem and the source of all others."

    I think that would be a great idea.

    "Survivors should have Kindred and Buckle-Up as baseline abilities. Add a totem counter. These changes would help close the Solo-SWF gap."

    I like the idea of this to bring SWF and solo's closer. That said, killers would need some MASSIVE buffs if this is the route they want to go. Even just Kindred at base would be HUGE. You gain so much time from solo's going for saves at the same time. If you think gens go fast now, allowing them to be efficient and only send one person while the rest bang out gens would push "gen rushing" even harder. This change would make solo's EXTREMELY time efficient which is something killers already don't have enough of. I think a lot of people vastly underestimate how much a built in Kindred would buff solo's..it would be huge.

    "Rework Nurse. Remove the possibility of Insta-saw Billy. Buff everyone who's not Nurse, Billy, Spirit, Myers, Huntress, and Hag."

    I do think nurse could use some small nerfs and billy behind that. I do however think Myers would be absolutely included in the list of killers getting buffs.

    "Buff Diversion and Saboteur to encourage more diverse gameplay on the survivor side."

    There's a very, very long list of perks on both sides that need buffs so I wouldn't necessarily pick these in particular. Saboteur is also one I would not like to see buffed. I was around in Sabo times when it was completely broken and unhealthy for the game. It's a perk that can never be made too strong.

    "Add a new rare type of chest that is guaranteed to have higher levels of items. All chests now can contain a small number of shards (5-50) and bloodpoints (1,000-10,000)."

    I mean this would be cool, but for all broken things in the game that need fixing and the little resources they have available for them I just don't see something like this having room on the list of priorities when there's so many other important things needed.

    "Allow killers to ignite a dull hex totem to replace a cleansed totem."

    This is one possibility. Hex perks/totems definitely still need a hard looking at that's for sure.

    Maybe not rework nurse but his add-ons for sure. Base nurse is great and require skill. Insta-saw billy need a nerf/rework but, those should stay like that until they fix the others killers. or maybe gens is not the solution what about rework the end game to add an ultimate objective to open the doors. I don't know a need to activate the power before being able to open the gates.

  • If you are not playing Billy and nurse just dodge if you fall into crotus prenn hands. Nurse will haunt your days in the asylum.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/474471#Comment_474471

    Well some of the maps being way too large is actually another good point that I'll add to the post.

    The gens are done too quickly. I'm hoping that reducing the power or pallets and making them waste less time will help with that. We do probably still need an extra objective to help slow them down as well though.

    I also agree about some "infinites" still in the game on certain maps that still need adjusting. Not quite the infinites of old days, but some that can still definitely waste way, way more time than they should be able to.

    Good points that I mostly all agree with.

    Yes , it's not old loops but they can still kill a game if you persist.

  • Yes, ruin need to be reworked and gens last longer. Ruin have token instead.

  • The major balancing the game need is for red ranks those is the points.

    • Gens need to be closer for low-mid tier killer (crotus prenn , temple of purgation , rotten fields) those maps is a lost when playing clown or something like that due to low mobility.
    • Gens is done too quickly (3 gens in 80s) isn't fun for killers making gens balanced ruin will be less useful.
    • Rework some maps (crotus prenn , wretched shop , haddonfield) those maps have infinite loops that need fixing.
  • Matchamking is cancer where is the new matchmaking BVHR.

  • Console Nurse can be the same as PC if they fix sensibility and frames.

  • I got a BVHR read status we'll see.

  • no i've seen no difference but i'm still waiting for a sensitivity increase for killers (for nurse mostly).

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