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What are this community survivors have Haddonfield and the game for killer.
You should say that both map need re balancing to give advantage to no one but skill or something like that. No doubt that the game is unbalanced on red ranks because of users like those.
Crotus prenn , wretched shop , the game , haddonfield need rework/change those who dare to say he doesn't need to get Tunneled/camped/moried each game.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/470036#Comment_470036
- Less Movement speed
- Longer stun and stun add-ons nerfed
- Vault speed horribly reduced
- You get stun when missing a hit (horrible specially for console players)
- Speed add-ons reworked
- Even more add-on reliant than before
Buffs
- Feral frenzy lasts more
- Ultra rare add-on is now better
- Legion pins do something now
- No more dead brain exploiters to ruin legions reputation
why is it a rework again?
Nope Pins is still useless because you to hit two times to apply (Blindness , mangled , broken effects)
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Game balanced over low ranks which make killers unbalanced except two. Crotus Prenn , wretched shop have broken loops. Devs are unable to listen to a simple fix (increasing sensibillity for controllers). Killers should be OP then survivors balanced over them to make them less op. Meta perks should be less used by buffing weaker perks.
Devs ask for feedback but finish to put their fix anyway.
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Survivors
- David
- Kate
- Quentin - Jake not sure
Killers
- Billy
- Nurse
- Legion - clown
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Well i guess there is not enough demand. Devs want to allow crossplay but not increase a simple thing as sensibility for controller.
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Again we are going to repeat Billy will remain untouched because he is the most balanced killer. Remove rush gen then we talk.
Plus billy is loopable but can counter a lot of loop with the steering, them too can be countered , he is the most fun play to play with/against.
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Why people say Legion is BALANCED he is fixed but not balanced. Balance is when a killer have a powerful power , have counter play , Add-ons increase his power correctly like Billy, and that a killer is viable.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/464528#Comment_464528
Just a quick FAQ on the mid-chapter update, to clear up anything that confuses people. There's an actual full blown live Q&A next week, though.
Oh i see we'll there be the freddy reveal with it. I think he is planned for this month if i'm not mistaken.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/464460#Comment_464460
Everything that makes flashlight blinds fun is unfun for killers.
Everything that makes pallet stuns fun is unfun for killers.
Everything that makes gen rush fun is unfun for killers.
Everything that makes Claudette fun is unfun for killers.
Everything that makes Adrenaline fun is unfun for killers.
Can you see why there might be a problem when you use "unfun" as a reason to completely butcher the game? In a PvP game in particular, everything that's fun for one side is unfun for the other; that's just the nature of PvP.
Orion always fight the good fight but whatever , the fight is lost anyway.
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What the Q&A is about exactly.
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Leave Sally untouched until they buff others killers instead make a poll to buff clown instead.
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@Vassyle said:
https://forum.deadbydaylight.com/en/discussion/comment/462079#Comment_462079
Dont u want to understand that they killed Legion? I know lots of people played very toxic with him, but now, even that 30% of the people who played him as the way he was meant to be played cant use it without getting bored and deranking, thats what we are trying to say
He can still be great at high ranks against potatoes but, his base fatigue is too high at least they have fixed the pallet penalty while not in frenzy. Devs is scared to make killers viable they want a fun game but, how is it fun when you lose each game because a killer is not viable.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/463212#Comment_463212
Massive nerfs to survivors? the only nerf survivors received is they can no longer teabag at the gates and they can no longer get hatch standoffs against killers
let them be they don't understand what they are saying.
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Since I highly doubt that they will fully revert them, here's my way to fix them.
Fatigue duration should be reduced to 3s and being able to use power more often to move on the map.
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why we keep getting into the Billy/Nurse conversation there is 15 KILLERS why don't you understand that. End Game collapse is only a buff for a 1v1 situation, not when the last gen is completed with 2/3/4 survivors left.
When i read most comment i understand why the game is unbalanced. When we explain what's the problem with killers then come the gods that 4k each with each killers. stop lying clown , trapper , plague , wraith , doctor , freddy those need buff for sure.
It's easy to say the game is balanced when this forum is full of tunneler/camper using meta perks. play one of the weakest killer against rank 1 survivors without perks/add-ons/tunnel/camp if you win you are a liar. Only Nurse/billy can actually win.
Playing green/pink/purple add-ons should make weakest killer powerful not viable. I will be vote down as always because the truth hurts.
As survivor crotus prenn , AH wretched shop need fix , 50+ need buff and 90% of meta perks need nerf.
As killer 40+ perks need rework or buff then some meta need nerf too.
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@Peanits why don't the team do a test with top players to see what is broken and what is not. I mean create KYF lobby you spectate then invite 5 rank 1 players and see what map need fixing (crotus prenn , AH wretched shop), killers that need buff ( Clown need more pressure with his bottle , trapper lose too many time putting his trap + are dead hardable and sabotable , Plague need action penalty when sick etc...).
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@friendlykillermain said:
https://forum.deadbydaylight.com/en/discussion/comment/462177#Comment_462177
they really should maybe then they can see that the polls are skewed
Devs base themself on ranks 20-10 where the balance is great. They have removed the pallet penalty that is great. Stun is way too long 3,5 is great with the add-ons nerfed but can i say they want fun but, thinking nerfing killers to a point where there are not viable where is the fun.
Unbalanced = unfun games.
Clown have potential to be fun and powerful too.
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@Peanits @not_Queen nope you didn't listen to us but at least you have remove the pallet penalty that's nice.
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They won't reply if they do survivors main win. Devs should play/spectate against top players to see where's the problem.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/461764#Comment_461764
no change? um your wrong about that cause the end game timer was at 3 min but they changed it to 2 mins:) so plz next time read all of it if you havent yet")
that was changed in the PTB not from live.
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No change from PTB as intended when will the devs will learn. We give feedback and yet none of them is on the patch. Pig change haven't been reverted, Legion got no word for him , wraith is great , coldwind farm change is great about time , matchmaking is queues time simulator , no meta perk getting nerfed (remember me) but survivors one getting buffed (left behind , calm spirit).
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/461584#Comment_461584
Technically speaking, Survivors as a whole would not be affected. Playing Survivor on a controller versus keyboard + mouse does not provide any advantage or disadvantage, it's just a matter of what you're comfortable with. Likewise as far as playing Killer is concerned, the Survivors you are playing against aren't going to be harder to hit whether they're on PC or console. The only real difference would be the variety of Killers you're playing against. While a Killer like the Nurse is a lot more common on PC, it's not so common on console since it's harder to play with a controller.
Still, this is not something that's guaranteed to happen, we're just looking for feedback. Even if it were to be added, it could always be optional as well (opt in for faster queue times, or opt out if you feel like it's unfair).
Yes of course like i said only killers has a heavy advantage the biggest example are the nurse when blinking on PC you turn around while blinking while on consoles it's too slow to do in a chase maybe, if you increase the sensibility for killers (consoles) would a difference.
Plus there is a much better priority matchmaking , rank disparity still exist and queues are insane for me.
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@BBQnDemogorgon said:
@xllxENIGMAxllx It'd be the opposite of dying. The player pool would be bigger than ever it'd be one big community.
Yes when the players will get rekt each game because of the advantage PC has.
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@Peanits said:
There are no definite plans for it at the moment, but it is something we could look into if people are interested. We included it in the recent Player Satisfaction survey to gauge interest.
Never do that if you don't want the game dying. Why?
- Killers have higher sensibility on PC while on controller you don't want to increase it.
- Higher Framerate on PC
- Keyboard + mouse
- Game is unbalanced on high ranks so PC players will melt us with nurse.
Except if you do like fortnite make two seperate matchmaking ( one for controller and one for K+M ) while adding an K+M support on console.
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SwF is OP due to rush gen being a thing if gens was less efficient when done seperately, red ranks would be doable. Why do you think billy and nurse are the most used in every platform because, they melt which other killers don't spirit is not strong she is only strong because she can mindgame.
Huntress is the slowest character in the game with/without his power on map like crotus prenn. everyone who say Anna 4K each time is a liar.
You want to know why majority struggle it's because of.
- Crotus Prenn infinite
- Wretched Shop infinite
- Rush gen with mid-low tier killer
- 4 broken perks ( adrenaline , MoM , exhaustion perks ,DS) those are not game breaking by itself but on big maps with powerful loops they are broken.
- 90-95% of killers that are not viable ( trapper , clown , plague except with corrupt purge , wraith , doctor)
Most killers win on specific map ( doctor with impossible skill check build on the game , Nurse struggle with lery and corn but win on every map including those two , Myers lery etc...) does that make a balanced game no.
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Well as long the game is unbalanced the nurse should stay like that. Balance others killers at red ranks then we can consider nerfing his add-ons.
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What perk build should use on hag and hillbilly?
I cant tell for Hag but for hillbilly.
Build 1 : BBQ , Ruin , Spirit's fury , enduring |
Build 2 : BBQ , Bamboozle , Spirit's fury , enduring
Build 3 : BBQ , Fire Up , SF , Enduring this is my favorite build ( One charge and one cooldown add-ons)
Build 4 : M&A , Tinkerer , Discordance , Any perk | one add-ons that reduce sound or both or with one charge ( sneaky build)
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@PhantomMask20763 said:
It sucked, most matches were full of sweat. I at least got my Spirit to p3 and Plague to p2
yes i tryharded as hell as killer those survivors is cancer i've played billy at least 80% of the time.
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seen that on wretched shop as billy was cancer as hell.
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Was horrible at times but i've finished my clown. then p2 doc almost 3 and then from p2 to 3 for adam. wish the double bp was one week long the grind is real.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/458942#Comment_458942
Here's a little tip: Play Billy or Nurse, you'll regret getting matched against 4 rank 1 survivors if you play as any other killer. And bring Ruin too.
Yes, that's the problem all killers should be viable at rank 1-4.
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the last matchmaking system was giving great ping but bad queues.
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You have to put someone in deep wound then wait till his bar is low, then hit someone else to activate killer instinct then finishing the first survivor you've hit in the previous frenzy.
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Billy is the most popular on PS4 because is strong and more easy than nurse. on PC nurse because you can spin around when blinking which can't be done on console during chase and because she is very strong. stats show the game is less unbalanced than we say but why do you think we see the same killers at high ranks.
I would like to see clown at high ranks for example.
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next tuesday i think may be wrong.
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your opinion is great but cross play would be a great mistake PC killers and survivors would melt consoles players. i'm more okay with a tournament mode DbD have a great potential for a esports design.
but for the rest i guess i'm all with you.
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friend rematch , tournament mode , KYF improvement , maps rework are the way to go with leaderboards and balancing over the high ranks.
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Billy my main but nurse not far behind and my least played is hag.
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@Peasant thanks for the tip i'm not a clown main too so.
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@LastShoe said:
Sadly many killers are extremally weak without addons...
If you are good at huntress the exposed status effect from redhead's finger will help, also exhausted effect from what i know is very helpful... outside of this its classic m1 killer.
so i'm not crazy he need a buff. It's sad he could be a powerful m1 killer. at least i understand why , we don't see him on Purple/Red ranks.
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No nurse is perfectly playable what makes her very hard to master is because of FPS and low sensitivity on controller. God nurse exist on console but there are not the god nurse we know.
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Yes, premonition should have the cooldown reduced below 20s. he has potential to be a great such as 80% low tier perks.
@George_Soros death to the meta amen brother.
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@George_Soros said:
https://forum.deadbydaylight.com/en/discussion/comment/445870#Comment_445870
@xllxENIGMAxllx sorry, but if you're tunneled throughout TEN games, it's your fault. If after the first few you don't learn to start a match more immersed, then it's just about you being unwilling to adjust. There are countless ways to prevent being tunneled. I know saying "don't get caught" is a bit cynical, but you can start off stealthy, and start doing gens only when you have some idea where the killer is.
Simply put, not matter how much you're "not having fun", it does not entitle you to ruin the fun of four other people.
denying as always, i was not targeting myself but i know some of my friends who do. even i f it was me, what does have to do with us it's OUR fault if a killer decide to focus a single survivor. don't learn me how to play i know very well how to play but, red ranks killers do not obviously. no fair play using broken mechanics and vulnerability from hooks.
it's well known that red ranks is not fun. killers tunnel/camp/mori a lot and toxic survivors on map like crotus/haddonfield are cancer. you think is fun getting looped on infinite this is a major reason why killer tunnel and/or camp you.
Every player who got some sense knows i'm right. If devs don't want to fix tunnel/camp then simply remove hooks and kills us once you get downed by the killers.
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I hate rage quitting but i understand them and those who do not are delusional. you think is great to play 10 game in a row being Tunneled/camped/moried. then saying GG to killers when you've played 1min never seen a community being so anti-pathic as DbD.
We all want to have fun when we all know that there is only one side that get the fun. players rage quit for a reason and devs denies them so we get what we get.
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Yes i agree cooldown add-ons shouldn't have be nerfed at least not purple one. why are you survivors or maybe some of killer mains scared, to make Legion a viable and powerful killer while being balanced. Even if legion was OP nurse is the goddess of the fog.
Legion is supposed to be a killer with an increased mobility able to, run though the map put survivors in DW effect then finishing them of with basic attack. I'm ok with the increased fatigue but duration should be a little bit higher, and stun/hit penalty removed.
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Just stop forcing players to play nurse i like her but, there is 15 killers on the game why should we play with her only. if that the case just call the game Dead by nurse.
If infinite exist is that devs don't do they job correctly. Crotus prenn is one of these infinite that still exist and that everyone avoid to talk. There is simple way to fix them but obviously too much coward on these forums.
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Killers : Spirit fury , enduring , or fire up
They are fun and quite required against good survivors.
Survivors : No mither , wake up or vigil
Those are not meta but i like them so much.
Note : i wish those perks get buffed. As a special mention i would add.
Killers :
- Brutal strength : need a slightly buff but fun to play with anti-pallet build.
- Agitation : can be great for basement build or for time saving.
- tinkerer : need a buff and a regressing speed increase.
Survivors
- Hope : he is one of my favorite along vigil non-meta perks.
- Dead Hard : always fun to dash on a wall or pallet corner with a connection from mars.
- Bond : great for gen rushing with prove thyself and give info when allies is chased.
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@Cali said:
https://forum.deadbydaylight.com/en/discussion/comment/439909#Comment_439909
General killer nerfs:
- removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor
- buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation
- the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps
- Nerfed bloodlust (3 times)
- increased the hook timer by 15 seconds per stage
- Removed the ability to be able to bypass borrowed time with insta down mechanics*
- removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*
- Made it harder to rank up for killers with the victory cube
- nerfed the ivory and ebony memento mori offerings
- Changed the killer's fov to make it harder to see survivors at a very close range*
- Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*
- Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*
- added indicators for survivors to tell them when certain hex perks are being used
- increased the (default) duration of the stun after wiggling out
- Increased the wiggle penalty for dropping survivors from 25% to 33%.
- reduced the size of the target lock-on hitbox of survivors
- added the ability for survivors to be able to enter the hatch from all angles
- removed the killer's ability to be able to see survivors on hooks
- added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*
- added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*
- increased the angle from which you can blind killers
- increased the range from which killers can be stunned with a pallet drop
- added the pallet vacuum for survivors
- changed the combine harvesters on coldwind farms to be more survivor sided (twice)
- removed the killer's ability to be able to fly*
- reduced the ammount of crows that spawn on the map
- changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow
- reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby
- reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks
- Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks
- Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)
- Removed the ability to have no cooldown when you hit a survivor right next to an object*
- Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*
- Removed the ability to be able to push survivors away from hooks
- Nerfed the mangled status effect from 25% to 20%
Perks:
- nerfed shadowborn (twice)
- nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*
- nerfed bloodhound
- nerfed No one escapes death (twice)
- nerfed Play with your food
- nerfed Save the best for last
- nerfed unrelenting
- nerfed thrill of the hunt
- nerfed iron grasp (twice)
- nerfed brutal strength
- nerfed deerstalker
- nerfed a nurse's calling
- nerfed franklin's demise
- nerfed sloppy butcher
- nerfed thanataphobia (removed dead survivors affecting the living)*
- nerfed knock out (made open handed affect it)
- nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*
- nerfed tinkerer
Trapper:
- removed the ability to be able to trap hooks
- increased the minimal distance at which the trapper can place a trap next to another one
- changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap
- shadownerfed the size of the hit box of the trapper's traps several times
- changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*
- removed the trapper's ability to be able to place traps on the hatch
- decreased the time it takes to disable a trap from 5 seconds to 2 seconds
- removed the ability to be able to set traps through staircases and certain floors*
- changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*
Hillbilly:
- increased the duration of the stun when bumping into an object
- removed the ability to flick*
- removed bloodlust from when using his chainsaw*
- reduced the effectiveness of the addons which reduce the volume of the chainsaw
- increased the cooldown on the hillbilly's chainsaw
- removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*
- removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*
Wraith:
- added an increased cloaking time on the windstorm addons (white and blood)
- increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities
- removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*
- removed the ability to be able to appear as cloaked for survivors while not being cloaked*
Nurse:
- reduced the ammount of default blinks from 3 to 2
- reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)
- nerfed every single addon she has
- nerfed the range of her lunge after a blink (three times)
- removed the ability to be able to look up during her fatigue*
- removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*
- added an attack slowdown when swinging while carrying a survivor*
- removed the nurse's ability to be able to blink on top of the shack
- added the ability to be able to lightburn the nurse while she is charging up a blink
- changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*
- added the weapon swipe animation after hitting someone after a blink before going into fatigue*
- added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)
Shape:
- removed the ability to be able to stalk multiple survivors at once
- reduced the movement speed on the vanity mirror
- reduced the point generation on the vanity mirror and the scratched mirror
- removed bloodlust from evil within 1*
- added the vulnerable indicator for survivors when the shape goes into evil within 3
- reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking
- removed the shape's hitbox while stalking
- removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*
- removed the ability to be able to stalk survivors in lockers*
- removed the ability to be able to stalk survivors who have left the level*
Hag:
- added the ability to not trigger any traps when crouching over them
- removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*
- added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon
- removed the terror radius from the hag phantasms*
- removed bloodlust from using the scarred hand
- changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*
- removed the ability to be able to have traps triggered by dying survivors
- changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards
- removed the outline of the hag phantasm when a trap is triggered*
Doctor:
- added an attack slowdown when swinging while carrying a survivor*
- removed the doctor's ability to be able to shock injured survivors from a massive distance*
- snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)
Huntress:
- changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory
- removed the ability to be able to throw hatchets without losing any tokens on play with your food*
- added that the huntress slows down massively when she puts away her hatchet after she pulled it out*
- Reduced the effectiveness of the addons which reduce the huntress' windup time.
Cannibal:
- removed bloodlust from when using his chainsaw*
Nightmare:
- added an indicator to tell survivors when someone is asleep
- increased the size of the nightmare's terror radius from 16m to 24m
- added a 3 second slowdown after putting someone to sleep
- added that you wake up when you recover from the dying state
- removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*
- changed adrenaline to make it wake up the survivor who is using it when it activates
- removed the ability to be able to put survivors to sleep who are in lockers*
Pig:
- Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*
This list is ike a year old. Theres probably even more.
someone that get it killers get the crushing nerfs with survivors getting the small nerf.
Bhvr should listen to high ranks/esports players. survivors are not balanced so the devs try to balance killers around them. killers should be OP by defaut and survivors get balanced from this starting point.
Some nerf were necessary but a lot weren't. now they are nerfing Pig that suffer as it is now. Devs are coward that don't do what has to be done.
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well , they said reverted the new matchmaking system due to queue times and rank disparity. there you go no difference.
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@rNine_ said:
https://forum.deadbydaylight.com/en/discussion/comment/439481#Comment_439481
Top tier might have been a little bit far, but he's certainly mid to high-mid. He's no where near Freddy, and if you think they are on the same level or is below than you are out of your mind friend.
play against pro you'll see by yourself it's easy to say legion is great against potatoes. however frenzy duration , being more skill based , add-ons rework are great. stun duration , pallet and m1 penalty is not , full gauge to use a non-lethal power (except frank mix tape) is a non sense.
Look at the spirit she got the same gauge but a far superior power (lethal too). as for fatigue nurse have faster fatigue recovering. it take 1,25s to 4s to recover depending on how many blink you have and if you have pocket watch equipped. Legion take 4 sec by DEFAUT to recover on a NON-lethal power.
Think about it.