xllxENIGMAxllx
xllxENIGMAxllx
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@antgnstea said:
Yes ping is good at latest matchmaking, but waiting times and variety are really bad. I always face with same players, both as survivor and killer and waiting takes forever. At first it says under 1 min and then goes to unknown. Are they reversing the system again?
Yeah they fixed the ping at the detriment of queues and rank before reverting it.
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@Yohan said:
I've experienced the same results: before, during, and after the update.
You are from the lucky one i envy you but maybe one day we will be aquo.
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Because the ping was great but queues and rank is not.
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@HeroLives said:
https://forum.deadbydaylight.com/en/discussion/comment/393227#Comment_393227
They knew it was op and broken, they don’t like the rework especially with what enduring does to it.
Yes this kind of players is what cause the game to be unbalanced.
@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/393227#Comment_393227
The main problem is that the devs have no clear direction. Is the game incredibly survivor sided? absolutely. But low-ranks and casualplayers do not utilize those imbalances nor why would they care, this game doesn't have tournaments or anything. It's a casual experience but with (unintended) intricacies to survivor gameplay that break the game at high ranks and ######### over lowranks.
As said nerfing the amount of pallets was REALLY dumb, they should've just made looping impossible as most lowrank survivors do not loop anyways.
Pallet is not a true problem but time is and there is too much pallet for the time you have as a killer now even jungle gym have two pallets sometimes. Ever they buff the gens or rework end-game i find it badly designed from killers side still.
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The new matchmaking was working well before that last update to resolve the high ping issues now it's up to unknown wait times while taking 10mins. Killers is not too bad 2mins max but they need to care take of it immediately.
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Survivors complain when the balance is still on their side i guess these guys never played against SwF as killer or even godly solo squad. DS is well balanced right now and should stay like that. Objectively the original DS was badly balanced because killers have start a second track when their time is not balanced (3 gen rushed in 80sec) If devs was focusing that balance i think DS wouldn't posed much of a threat.
80-85% of the map is survivors sided ( coldwind farm , crotus prenn , Blood lodge...). The DC's is due to many reasons with legion being the most recurent.
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The last update was killing the matchmaking but they solved the high ping issues for everyone he seems but they haven't solve the queues and rank issues yet.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/388804#Comment_388804
40 hours on Plague so far. 100% the game too. She slows when charging, slows while holding, slows while puking, and has a Legion style slow after finishing. I think it's longer if they break. That speed on PTB was the only thing keeping her relatively ok, cuz she was awful on the PTB too. People wanna keep dismissing claims and say no one knows what to do, when killers aren't that hard to play. This isn't rocket science, there isn't some hidden combo move to make them good.
She's got a super bloated kit, that's full of self-counters, actual counters, and very few if any upsides. A good runner can keep you busy even if they do get sick/broken. Running a circle around debris means you cannot follow and puke, or you'll just curve around the debris and miss. You could stop and puke on them, cool. You have accomplished nothing but extending the loop, and that's about it. You could probably get an M1, maybe 2 in the time it takes you to "break" a good player.
Yea, you can flick, and you can get some cheeky hits, but again I can just do that as Huntress. Most tall walls/the way the puke works you won't hit them, in fact the way the puke flicks/is a bit delayed they can use a thin wall and completely avoid your puke. I can at least get a cheeky shot with Huntress. I can also arc over debris with the right LOS, faster shots, don't have to let survivors give me hatchets. Also reloading doesn't bloody heal the survivors to full health after 5s. God healing on fountains is so bad.
In fact that's something that really hurts her. You get 0 time gain from people healing. Why do that when they can get sick and heal in 5s instead of 30+? That loss of healing time makes already fast games even faster. Toss in lunchboxes and Prove Thyself+coordinated groups rushing gens and you'll be lucky you black pipped/got a kill at all.
https://us.v-cdn.net/6030815/uploads/977/IA14B7GNQWKI.png
Surv achieves were super easy, I'll be generous and say about 8 or so of those hours were on survivor but it's probably less. A couple games for dailies on other killers. Maybe an hour on Diddler trying to get a mori daily done. The rest? All Plague, from about 10-4 where I've been hovering around cuz of dcs, dcing from 2v1, 1v1, 3v1, etc. Games where survs dc'd so I didn't pip.
Also played her with her HORRIBLE point gains through 2 prestiges. The only redeeming thing she has is Corrupt Plague, which isn't even that amazing, you'll be lucky to get a down with it, assuming you don't lose a gen/time running to grab a fountain if you so choose to do. Assuming they don't stealth/know how to run tiles, etc. It CAN be really good, and I know some tricks with it, and it can machine gun. It's only god for about 1 down though. 1/12 hooks assuming they even healed so you can get Corrupt and aren't stuck as an M1 killer with no power, literally.
https://us.v-cdn.net/6030815/uploads/191/BL7U4JBCQXMY.jpg
Proof of rank^. Inb4 quad iri she must be good. Nah, they made a TON of mistakes and I know how the emblems work. Every game gens have gone so fast it's unreal, and all I can do is eat pallets/unfortunately tunnel someone out of the game to try and get some pressure/time back in a lot of games. Which I don't really like doing, but new system+gens never been faster, gotta play a bit sweaty sadly.
https://us.v-cdn.net/6030815/uploads/203/SWJ3RXB0SBD4.jpg
^Proof of P2.
Someone that get it killers are weak we shouldn't have only Nurse and Billy for top tier survivors all killers are viable and some be balanced (Legion).
The gens is the weak points for killers and can't reduce the pressure except billy and nurse on some maps but on crotus prenn , coldwind farm (rotten fields) maps like those no matter who you want to play with we have no control and no pressure. In fact Huntress is the slowest character when he comes to move on the maps, i think they should stop with maps that are too big and rework end-game altogether.
As for gens most players even the potatoes one do gens solo most of the time as you can track only one at once and three on three gens solo your game is pratically finished. People don't want to admit it because it's the truth and give the survivors each time the win no matter how try hard you do only mistakes can save you and shouldn't be the case.
If you take the trapper he is one the most counterable killers i mean, you can sabo his traps, you can dead hard though his traps and even get past it on stairs if badly placed and oh too much visible.
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all the baby crying for better match instead of wait times i want to camp them and tunnel them. People complain when they know nothing they think about themself the matchmaking was great at it was but yes, it's not right to get newbies but it's waiting 30+ for a game what's better for the game.
Make people think the game is dead or have smashed newbies tell me. everyone talk about rank system and matchmaking while avoiding the fact that some players de-rank to get noob survivors/killers. Fix the balance issues and rank incentive goals then we will have no issues.
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People here complain when they avoid all filters to why faster matchmaking with low ranks is better than long and balanced one.
Peoples forget the players that derank to avoid high rank killer and have easier matchmaking. it's not fun waiting 30min with a SwF only for weak killers and survivors complaining.
SwF is a problem but we are not talking about that on that thread just go on PS4, then create SwF wait 30min to have killers dodging. After 1 week come back and tell me how you feel. BHR is worse can't they make change by putting the servers in maintenance once in a while instead of disabling it totally.
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stop playing Legion and tunneling/camping he will happen less often.
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@Bithard said:
I would say Legion needs a rework as opposed to a nerf. They could be a fun killer with the right changes for both sides.
You nerf them and they will become a bit useless.
they are bad as for now and unfun for survivors but i like them but never play them, we never talked about a nerf Legion should only being able to apply deep wound and run with his power. not kill at least without add-ons could be a red/purple add-on allowing it.
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- Yes seem a good idea Legion shouldn't be able to down and yes you shouldn't have your gauge depleted after hiting someone.
- most killers (80-95%) have no mobility the one that has true mobility are Billy and Nurse but even those on maps like crotus prenn you have no god damn control and there is too much pallet on like 85-90% maps.
I want to tell there is an exception where the pallet aren't the true issue but the loop with windows and pallet which is crotus prenn (disturbed ward version) this one can't countered. + you no control on gens because they are so separated.
But yes you right maps are too big to most killers and yes with my skill i mostly down one on two gens except when they are potatoes.
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I really liking the new system but i don't like how survivors and killers are punished if those are not met.
- End chase quick as killer
- protect the first gen as long as possible up to 9min you earn points every minute
- do not hook at least 10 times
The second and third one is nightmare against SwF because the first to third gen are quickly done without ruin, and the 10 hook is two people killed and two hooks we all know were the actual bring us too.
Survivors
- Loop killers for a long time
- rush gen
- don't get downed and rescue a lot of ally in the hook.
- have to do a lot of coop
even those if you don't get at least 3 iridecent you won't pip at red rank.
The new system is right about one thing if you are good then red ranks requirement is right but you can't be a god in every game.
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@[Deleted User] said:
With pallet reduction, it doesn't buff the Nurse at all, so there is that too.
I'm all for it no more pallet town (Blood Lodge). Overall there is a lot of pallet in all map except swamp maybe?.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/378414#Comment_378414
I know the issues at any rank, SWF being the major issue, but i don't think you should make solos on par with them, i think you should bring SWF to a Solo level.
isn't it already a thing i mean SwF always pretty much do the first third gen in solo for effectiveness.
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@[Deleted User] said:
You can't balance the game on statistics if experienced players are matched with newbies.
yes i give you that but you know the issues in high ranks right.
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Nice change.
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@legion_main said:
powerbats said:Well by not allowing yourself to die on hook you're basically saying killer go find that 4th person for the 4th kill for free. As far as struggling goes it should be either hold x key/button instead of having to button mash.
Yes but if your looking at it from a more realistic standpoint no one would want to kill themselves they would do everything they can to try and survive
Slug him boy SLUG HIM.
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Yes only pharmacy is well balanced but both vigil and wake up need a buff.
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I stop talking in this thread i never seen so much BS in one place don't tag me again.
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@Entità yes tenacity and unbreakable is also viable too. but like i say there is multiple build you can do (sneaky - gen rush etc...)
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@PBlackII Killers are kind of balanced perks are the problem and gen rush too if there need some nerf it's those.
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@Entità said:
xllxENIGMAxllx said:No Mither is good as it is you don't like that perk we get it but he shouldn't be rework only buffed. A survival BP bonus is enough for the risk you take.
It's not what I like or not: it's the fact the killer understands that you use No Mither because a) they meet you for the first time already injured and b) they see no traces of blood behind you, then only if they are an idiot, they will leave you on the ground and give you the chance to get up again, so where would the survivor's merit be? It all depends on whether the killer is alert or idiot. "Perk" means "advantage", not "randomness", in fact no one uses it.

I'm gonna give an example with dead hard if a killer know you have it a good killer will always counter it no matter what you do is kind of the same with NM. No mither is underated he is one of the rarest perk that can be combined with almost everything except SC.
Here some build that is viable to give a real visibility to why that perk is not that bad.
(No Mither - Saboteur - empathy - breakdown) run this in group.
(No Mither - Technician - quick & quiet - lightweight) sneaky build can also try dance with me instead of lightweight.
(No Mither - Resiliance - Stake out - Leader) or (No Mither - Resiliance - This is not happening - Stake out ) for gen rush.You get the idea i really like this perk and only want a buff is for BP reward. I understand that this perk give a disadvantage but some build can make very powerful.
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Yes i would like to see this buffed why do we not buff it that way.
Unlocks potential in one's Aura-reading ability.
Once all Generators are powered, Exit Gates are revealed to you when within 24/48/∞ metres of range.While opening/standing at Exit Gates, reveal your Aura to other Survivors within 24/48/∞ metres of range.
While Wake Up! is active, you open the Exit Gates 20/25/30 % faster.
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
Unique to Quentin Smith until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.
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i'm ok with a buff but not for recovery in chase.
Increase max to 25% instead of 20% he make every exhausted perks recover every 30s.
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stop with all the nerfing Billy and Nurse thread instead ask buff for other killers. those are the only one who truly destroy SwF with efficiency.
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@White_Owl said:
@xllxENIGMAxllx said:
@White_Owl when nerfing solo gens people complain that it's too long forWhat you prefer 120sec solo for 60sec for quatuor we know what will happen.
I just stated a fact. Anyway gen time shouldn't be increased because holding M1 is boring, and people don't want to play a game to get bored. The solution to gen rush should be found elsewhere.
Gen is ok for me but he should either increased or ruin should be changed.
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@White_Owl when nerfing solo gens people complain that it's too long for
What you prefer 120sec solo for 60sec for quatuor we know what will happen.
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No Mither is good as it is you don't like that perk we get it but he shouldn't be rework only buffed. A survival BP bonus is enough for the risk you take.
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Ce jeu ce veut cancer pas etonnant que la camp et tunnelling soit viable c'est les survivant toxic qui les créer et qui viennent pleurer apres. Les joueur utilisent les pire mecanique du jeux pour gagnez les boucle infinis , rushGen , CD et j'en passe dans un sens je comprend pourquoi les tueurs jouent de cette facon. Les developpeur devrait patcher les gens en reduisant la contribution par joueur car a 4 les generateur prenne 27,44 secondes a faire sans meneur , parfait ou boite a outil.
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@Kind_Lemon said:
This loop varies in effectiveness against killers from one to the next. With Hag I have no issue, but with Wraith I get wrecked. The balance in this game is so fragile that the developers need to have broken loops to compensate for other forgotten aspects of the game.Yes, nurse , trapper , hag and clown can deal with it but other killers have more issue to deal with it. this spot would probably need a revamp to be balanced for each killers.
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Yes, brother this may stop the tunneling/camping it's a great idea.
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Those who disagree are PC players and your opinion is not welcome here i'm all for it for console.
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Not bad but i feel like he need something more a regressing speed maybe.
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I guess many survivors main here. Insta-heal is okay when there's one but four aiiie. I usually play with only brown add-on as killers some killers have very powerful add-ons ( judith tombstone , iridecent head...). But what worst 4 insta-heal + adrenaline or red/pink add-on on non meta killers.
If you dare to tell me that killers is OP after telling me that a trapper with red/add-on destroyed a good SwF team then you're my man.
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Every good players know about it so he doesn't matter. Devs need visibility.
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I like how no mither is but i want a buff. Simply add a survival BP bonus and i'm happy.
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There's three version i would suggest.
- If a survivor repair a regressing generator within a 20s timer the generator will explode and alert the killer.
- If a survivor repair a regressing generator within a 15s timer the survivors will be marked for 1/2/3s.
- After regressing a generator if repaired within a 10s timer other gen regress by themself by 5%.
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What i hate with SwF is that no killers is viable except ( Billy , Nurse and clown ). You will ask me why other killers is not viable simply because time is very important with SwF. Gen rush is the thing that must be removed, killers with less mobility have less time to take map control.
In the case of the Trapper to counter loop he has to place traps which SwF can easily counter. The actual meta force the killers to use some perks ( Bamboozle , spirit fury , enduring , ruin , BBQ ) killers should have more choice to SaF when he comes to perks and, should be obliged to play with ruin for the gen to survive.
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@Nos37 said:
I find Barbecue & Chili to be too strong. There is a big difference in matches against killers with it versus without. In the matches against killers with BBQ, there is almost always someone on the hook at all times; the survivors just get juggled on and off the hook.I think that Barbecue & Chili should reveal survivors' locations like Rancor does (with a location bubble) instead of 4 seconds of auras. This should tone down how powerful the perk is by removing the killer's ability to track survivors' specific movements with it, while giving them better map awareness, as the lockers only hide auras (?). After this change, the minimum distance from the hook for locations to be revealed can be reduced if need be.
I'm kind of disagree simply because BBQ is not that strong against SwF and you can counter it by going in a locker.
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Why does you guys denied the problem with SwF ok yes, killers have very strong add-on ( judith tombstone , etc... ) but if we need that to kill them then you are not understanding where the problem persist. Killers should have a chance to kill all survivors ( skill based )without high tier add-ons. And should not be afraid and have to dodge lobbies to avoid that.
DbD is not different when he comes to the balancing from F13 both games is survivors sided with the killers having no map control ( except high tier and clown).
Where are the problems.
Killers
- Killers have not enough time to focus survivor and gens at the same time.
- Killers have to use meta perks to survive ( bamboozle , ruin , BBQ , spirit fury etc... ). They should have the choice.
Add-on should be well... a add-on to make your power more powerful not making him powerful.
Survivors
Some map have too many pallet and some not enough ( swamp).
- Gens are weak and easily done with/without ruin.
- Perks and add-on they have can use can be used as chase extender.
Now give me one reason against SwF to play other killers then Billy , Nurse and Clown. And use other perks then ( Ruins , BBQ , bamboozle , spirit fury , enduring etc...).
Freddy get smashed right away, Trapper have to play his trap but losing too much time doing so , wraith well it's the wraith, Huntress have to reload axe and move very slowly ( 110% speed ). LF he is god tier when he comes to camp but is slow too, Doctor can really put survivors in a bad state and he is the only to deny their items in chase.
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@SenzuDuck Yes, looping is not directly related with SwF but when your friends all plays insta-heals, bodyblock the killers to allow him to recover without insta-heals with adrenaline at end-game you know how cancer it is for Low-Mid tier killer. DS to extent chase that's where the issues persist when you have gens that' can't handle the shock without ruin. He shows how much the gens is made with plastics and easily destroyed.
Like i said if without ruins the gens can't survive the game remains unbalanced against SwF.
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The game is well balanced for non-swf games but is not for SwF one. a simple fix is to reduce Gen rush by adding more time to repair a gen currently is weak overall.
Here some numbers.
Solo : 80 seconds
Duo : 44.44 seconds
Trio : 33.33 seconds
Quatuor : 28.57 secondsThis is the current time required to repair a gen without any buff (Toolbox , great skillchecks , leader , PTS ) only base speed numbers. As you can see there is not a huge difference between those numbers. If you buffed the numbers by 15%. ( except solo).
Solo : 92 seconds
Duo : 51.10600 seconds
Trio : 38.3295 seconds
Quatuor : 32.8555 secondsAs you can see he doesn't do a huge difference when doing gens with teamates but does a lot for solo players. How to balance that is some kind of hard but SwF are the one who needs to get nerfed.
- Apply same system when there is D/C's ( 3 players - 4 gens 2 - 3 and 1 - 2 gens ) now you apply the same but with gen time for SwF ( 2,25% per SwF for a total of 10% )
- Put an overall increased time to repair gens solo/swf both affected.
what do you think about that change.
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@elitharcos well they could try something for Vigil but i persist for the 15/20/25% recovery.
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Most killers are afraid because the never ending loop destroy their experience but don't get me wrong, Killers is kind of well balanced (except all low-tier and some of mid tier). Let's face it the problem on killers side it's the gens rush and useless ruin that can be countered by tapping the gen.
Against the best teams only Billy , Nurse and clown is up to the challenge even if sometime they get smashed too. What devs should do is buffing the gens (it takes 80 second solo and 44 , 33 and 28 seconds) with two , three and four survivors which is weak overall, buffing them by 10-15% will not be a great impact but would still be better then the current state.
Generators should be viable for all killers and without ruins they should also be all viable even without add-on on their power ( Freddy included ).
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@elitharcos the problem now is how the recovery will work on exhausted status.