xllxENIGMAxllx
xllxENIGMAxllx
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i wanted to be kind but when i heard derank you should be ban and never find a game again.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/512543#Comment_512543
@xllxENIGMAxllx Have they said how they want to nerf Nurse?
Nope not yet but it's high priority.
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@DocOctober said:
You'll be delighted to hear that that won't be the new MoM. The devs announced further changes yesterday that will come with the release of 3.0.0.
You'll have to be injured again and safe unhooks do not grant Tokens.
He fit ash i mean look at the movies/TV show. he take hits a lot for others.
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I understand those bashing when we see how bad year 4 is gonna be. I mean look at ghostface , look how they want to nerf nurse , how they are still slow to fix the game after three years.
Red ranks should be the best/challenging players instead of that. We see always the same perks/killers, maps design is breaking balance alongside the gen rush meta. Most killers are still not viable at these ranks and 95% of the perks unused because how bad they are.
Feedback are mostly ignored look at legion , plague , clown. Same for perks/maps we all know how crotus prenn/haddonfield/wretched shop can be gamebreaking that being THREE YEARS.
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people deranking are disgusting and should be banned for it. Your opinions is not wanted if we talk about red ranks. I'm a red ranks player i know where the issues , which deranking players is not affected because they are not playing in red ranks.
As for nurse at red ranks she melt that with or without add-ons. while his range/blinks add-ons are making her OP with no counter play except dead hard, she's the most balanced killer without add-ons. Most killer isn't viable without add-ons(ex: clown , freddy , doctor , wraith)
In before derank squad reply those only affect red ranks. In grey/yellow/green ranks they are viable and that's it.
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Like i said in every threads before this one only Omega blinks / multiple blinks need to be changed. every purple need a rework they are all bad and flannel plaids should be a grey add-ons.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/511782#Comment_511782
That wasn't sarcasm on my part.
I know just wanted to write something.
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@Orion said:
Funny how everyone already knows that "rework" means "nerf".
I don't even play Nurse and I'm readying the uninstall button.
Legion cough cough ; pig cough cough. we have every reasons to be scared.
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@dragone said:
https://forum.deadbydaylight.com/en/discussion/comment/511696#Comment_511696
Dbd will lose nothing if it gets rid of all Nurse mains. It is a necessary evil as they never even think of the problem from both sides. Toxicity at its best.
MoM is what need to vanish this kill the game for m1 killers. Base nurse is playable and highest skill cap on the game she deserve her N°1 spot. I agree on multiple blinks/omega addons.
Her purple add-ons need rework and that's it. Touching his power will kill the nurse (she will be mid-tier or even low tier knowing devs) then Billy will be the last high tier. They have plan to rework him too so if they kill him too.
Who's gonna kill SwF which the most unbalanced thing on the game. Nurse is the true one able to take them down. trapper/clown/wraith etc... why do you think we never see them on red ranks.
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@dragone said:
Delete nurse, problem solved. She defies every mechanic that makes dbd, dbd. Not fun to play as, not fun to play against.
Typical noobs that don't understand how hard/frustrating she is. plus base nurse is counterable. You want DbD to die nerf and Billy then matchmaking will be extinct.
Go devs i dare you.
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What stream did they mentioned that. Anyway leatherface need a buff/rework but, Nurse watch out it's land mine. the power is great but add-ons make her OP (range , blinks) but some are outdated/bad (every purple).
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PTB is such a waste of time i mean look at every PTB since legion. Legion wasn't changed (except animation after hitting someone two while in frenzy). Plague was way better in PTB (his movement speed add-ons was very good) they got nerfed on live update.
Legion changes in PTB was exactly the same in PTB and live release. there was two versions the first one was bad, the second one better but still bad. Now he is barely a mid-tier killer but have potential to be high tier.
As ghostface once they fix his stealth issues he will be another mid-tier/ Enduring-spirit's fury killer. The truth is that devs is scared to make another high-tier killers like Billy/Nurse. Red ranks is all about them.
Perks are always the same (Survivors : MoM , Adrenaline , Dead Hard/Balanced Landing , DS , BT)( Killer : BBQ , Ruin , SF , Enduring , Bamboozle , M&A).
Map design : crotus prenn , haddonfield , wretched shop those map we know the issues.
This could all be tested on PTB , being more balanced for all ranks but devs are clueless. Tagging them will only bring no reply or another disappointing reply.
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@xmidnitejokerx said:
https://forum.deadbydaylight.com/en/discussion/comment/510862#Comment_510862
Now we just need a controller sensitivity buff to play the game on console the way it was designed
Yes, sensitivity is slow.
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With this change you revert the old pip threshold.
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Buff for the trapper a simple one which is also QoL. remove dead hard though traps.
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ghostface , myers , huntress and nurse is born with corn blindness. seriously i think the lighting or height have something to do with it.
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I really want to know because they told dedicated servers would be in it. if every goes right we should get at chapter 12 launch for PC first.
https://forum.deadbydaylight.com/en/discussion/62205/dedicated-servers-2-7-0-ptb-learnings#latest
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@Peanits sensitivity issues fix soon right.
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@se05239 yes of course i understand your meaning sure he remove the goal of the bottles. Maybe it is too much but everything else are great ideas.
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PTB will be disapointing like always i mean, no maps change , no killers change (poor clown) , no perks buff/rework(vigil , boil over , tinkerer).
Basically it's all about GF no new feature will be added except if i'm wrong.
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@FrenziedRoach said:
Fun fact - Sheltered Woods is tied for second largest map in game - but nobody calls that one "survivor sided"
Size isn't everything
Giggity.
Largest map by order
Mother's dwelling - rotten fields/shelter woods (same size) - disturbed ward/temple of purgation (same size)
Smallest map
Lery is the smallest and yet the most annoying with rotten fields.
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Simple fact to show how weak he really is.
- Clown move at 115%.
- Intoxicated effect last 2s when leaving the gas cloud.
- Survivors ms is reduced by 15%.
- Have 4 bottles.
- Bottle toss has no purpose except with Redhead add-on and give extra BP without.
Downside to it.
- Have reduced ms while throwing bottles.
- add-ons reliant.
- reload speed by default takes 5,5s (estimated not accurate value).
- Have no map pressure.
- intoxicated effect only last 2s after leaving gas cloud
Add-ons : notes
- Intoxication effect by rarity : brown = 2,33 - green = 2,66 - Purple = 3s.
- flask of bleach : increase hindered effect by 5%
- sulfuric acid vial and kerosene can are the most useless add-ons for clown.
Ideas to buff him right.
- Make solvent jug in base kit at lower value like 5-10s or while they are intoxicated.
- Redhead add-ons in base kit.
- increase default intoxicated effect by 1s.
- increase hindered effect by 5%(flask of bleach base kit or not)
- reduce reload time by 1,5s from 5,5s (4s)
- add 1 more bottle.
As for add-ons.
- Rework kerosene can and sulfuric acid vial (Kerosene increase blurred effect slighly, sulfuric increase gas cloud duration slightly.
- change to cigar box due to kerosene can rework. current cigar box : Slightly expands The Afterpiece Tonic Gas Effect area + Slightly prolongs the intoxicated target's blurred vision. NEW : same but moderately increase the blurred vision
Tell me what you think those are just ideas this make clown way more viable at current red ranks.
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Billy (pro one not bumping one right) have intense pressure with his chainsaw but have counter and it's fun. Least one is spirit even if she have a skill cap she's unfun and unpredictable due to his mindgame phasing.
One could be great if correctly buffed is the clown. No one play him on red ranks except me.
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Survivors main can't understand what he is to play a killer like clown on big maps (crotus prenn , rotten fields , temple of purgation) do the middle gens then every m1 killers have no pressure on survivors.
Putting safe loops simply kill them.
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Maps need updates not necessary a full rework some loops take forever (crotus prenn , ironworks of misery , haddonfield , springwood , wretched shop). On some maps gens are so scattered and low-mid tier have no maps pressure because of it (clown , trapper , wraith , myers , huntress , plague etc...) those maps are (rotten fields mostly but most coldwind farm too , crotus prenn , temple of purgation , mother's dwelling).
Ruin is required to all killers that do not have movement speed based power. exception is made for legion with thanatophobia/sloppy combo. downside to ruin he marks the spawn location of survivors.
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Vanilla PTB is soon right i wish i was on PC. No perks , no add-ons , no offerings that is a great experience to see how the balance is.
killers needs it so clowns players get smashed so he can finally get a buff.
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MYC nurse by far i would say as for surveillance he is great with all killers, i use it on my pig because he fit her well.
I advice to use surveillance with the gen protector build. (Ruin , surveillance , discordance , PGTW)
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like DBD_Pinhead says play killer as clown or freddy ez depip but i'm against derank because?. You don't try to be better what are your reasons.
- Matchmaking queues
- too hard for you
- want killers/survivors to DC because you smash them.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/503163#Comment_503163
@CallMeSpidey Looks better than Nea tbf.
Yes way better.
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approve their face was leaked with the datamining this is how they look like.
https://www.youtube.com/watch?v=cHlScT5KfuEWith more work their face could be better.
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@Tsulan said:
Get used to it. Red ranks survivors know every loop, hit every perfect skill check and know when to body block or when to heal.
Since the game is balanced around rank 20 and those gens get repaired in 3-4 minutes there isn't much room to play nice or fair.
Learn when to break a chase. Some loops just take to long. Even if the survivor is injured.
Try to ignore the bating survivors and go for the weakest link. Usually the ones that do gens.
Bringing a mori can help, but I wouldn't rely on it.
Oh and don't camp. The time you waste watching that hook is enough for 3 gens.
camp no i never do and never will. You right i should tunnel sometime for sure.
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@NoShinyPony said:
@xllxENIGMAxllx "I never tunnel/camp/mori because he isn't fair for survivors but i suppose i should sometime."
That's your decision to play generously and totally fine if you keep the survivors' fun in mind. But if you are up against gen rush squads, you don't have enough time to not tunnel/mori at all. (Except for when the survivors don't play good, of course.) That's just the current state of the game and not your fault. You are allowed to put pressure on the survivors, just like they are allowed to put pressure on you.
You could try the following: Bring a mori just in case. If it's not a gen rush squad, you don't have to use the mori. Also, how often do you slug?
I slug very often to put pressure but i do it when another survivor is near or i know where he is. If not i hook the survivor.
@Steve0333 said:
If you are constantly getting beat by red rank players than you should depip because obviously you don't belong in red ranks. The game balances itself out that way.
Constantly beat? Hell no i win very often, on some maps rushing gens do not have a lot of counter for M1 killers (ex : crotus prenn , rotten fields).
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@UkilledLegion said:
I m 1 rank now :D if u want stop genrush use ruin and brake gens brake brake brake
great advice but ruin getting destroyed 2s after my check.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/502964#Comment_502964
That's what all killers with a big ego think. It's you.
You are just being outplayed.
Big ego? nope i do accept when i'm ouplayed. we are not even talking about me getting looped for age(which isn't the case btw) but getting gen rushed.
if you are survivor main you clearly don't know what gen rush is like for killers and you place is not here to comment.
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simply allowing it to be activated without range/cooldown would make him better for sure.
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@Cardgrey said:
Hey they would be green or purple if they were not good.
It's not even skill (gen rush is not skill based) but yes i get it that they may be great.
@VexTheHex said:
Clarity needed. Are you saying constant 4 escapes? Or are you upset you aren't getting constant 4Ks? Or something in the middle?
Some on here consider anything that isn't a 4K as a loss. And by that view point, you should be losing as the game isn't meant to be constant 4Ks.
constant 3 escapes against depip squad.
@zaozaoxx said:
https://forum.deadbydaylight.com/en/discussion/comment/502973#Comment_502973
And if the game intense is not on your side, you should tunel those who have already got one or two hooked, other one that havent been hooked even do not need to hook them. It's usually not that possible to hook 12 times.
I never tunnel/camp/mori because he isn't fair for survivors but i suppose i should sometime.
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@zaozaoxx said:
If you play as billy with both your saw and your hammer. Then it is surely you are not that skillful.
you talk about curving , threads , zoning i know every advanced tricks and use chainsaw 95% of the times. t wall against great survivors is almost impossible to cut off.
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@[Deleted User] said:
Too many entitled killers that think there should be no safe areas for survivors in a map. Killers don’t want to play smart and don’t want to get better at identifying what they shouldn’t waste time with. Killers believe they are entitled that all chases should eventuate in a downed survivor.
(FYI i mostly play killer)
Actually you wrong devs want skill-based loops and of course skilled counter from killers. the shorter the loops the higher the pressure on maps. Thing is there will be more pallet so he won't change the map pressure survivors have with generators might be worse in fact. Devs have explained how he looks like but not how he plays out.
Safe areas (crotus prenn , wretched shop , haddonfield , springwood) those have too much of them. they can destroy a game if you wish to chase to the end.
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@ATOMIC_ACE_PUGG said:
Sounds like a normal game of red ranks
So it's not me survivors are gods or something.
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@NMCKE congrats i need a lot of practice but never get those maps. i'm great but those maps i don't understand how we can even kill one due to lack of visibility.
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I'm probably one of the best Billy player on PS4 ( i know curving , zoning , every advanced tricks) playing without ruin but sometime i fall on bad RNG maps then lose because of it. last i played macmillan with him (suffocation pit) there were two jungle gym and 4 t-wall next of each other (impossible to counter with chainsaw).
Crotus prenn , haddonfield , wretched shop are those even the best killers have to get looped all the way or cut the chase to be looped again with a different survivor.
Nurse won't be taken in those because she melt everyone. but M1 killers have to lose sometime due to bad RNG/design. As for viability Billy/nurse are the top one some will say spirit too but i disagree.
Why? because spirit is only good for three things (being unpredictable , prayer beads being one of those rare unbalanced add-ons , and have more pressure due to increased MS during phasing). If she was predictable (phasing during vault or mindgame) she wouldn't be such a threat.
I do hope Clown will be buffed soon enough he has the best potential to counter SwF due to bottle supposed to counter loops.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/65515/do-you-find-playing-on-console-hard
Not for me, but I can't speak for everyone that plays DBD on console.
GG bud i used to be a great nurse players but lery's/ Rotten fields is too much for me.
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I'm hyped freddy/maps rework mostly. i hope they will talk about perks/killers buff to increase variety/viability at all ranks. Dedicated servers will probably be a subject too and i hope the chapter 12 PTB will the last test they will do for it.
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The current pip system for killers require you to play with survivors while keeping pressure (gatekeeper and chaser mostly) while not allowing survivors to heal.
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Billy for me Spirit is the killer i hate the most because of (prayer beads - being unpredictable - phasing when moving/vaulting)
Build for Billy i use.
Meta build you'll see the most often
Ruin - BBQ - Spirit's Fury - Enduring
My favorites
1: Fire Up - BBQ - Spirit's Fury - Enduring
2: BBQ/whispers - Nurse calling - Enduring/SF is god tier but only when you have mastered Billy.
https://www.youtube.com/watch?v=Vn1Znvdifx8In case you don't know the advanced billy trick.
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Legion i would recommand Ruin - thana - sloppy Butcher - BBQ/franklin's Demise/random.
On my piggy i use Ruin - BBQ - Brutal Strength - PGTW but i'm sure there is a better setup.
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Consoles have a higher skill cap than PC for sure. Low sensitivity , frame drops which have been reduced those past update make it difficult. survivors is way more easy while killers suffer.
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competitive horror game i like it. ranks should have rewards each seasons like Iris/skins/BP and probably charms with the new feature coming in chapter 12.
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Myers need buff not nerf he is faster in vault actions but that's it. Myers move at 115% have a longer lunge at T3. As for add-ons there is so much gameplay variety but tombstone shouldn't exist like 3-5 blink nurse , prayer beads.
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Unfortunately they won't touch princess power. She got a great design/background but lacks pressure like our fellow Jeffrey/Herman/Bubba killers. if they make her how she was during PTB he would be way better.
