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  • Red Rank Survivor Queues: 10 min

    Red Rank Killer Queues: Instant

    This pretty much says it all (it does not matter if Killer FEELS OP to you :D).

  • I dont mind the animation aslong as the trap does not move ...(it should be pixel perfect at the location i set it up before it sprung).

    Just being a bit to the side could mean a survivor can get through and i dont...

    Ty

  • @Johnble said:

    Its entirely possible that its more complicated than people that don't work on the game know or understand and its taking a while to fix permanently.

    Or its just because the game is "survivor sided".

    Yeah awesome not like we have this problem like 5month now and they add even more pressure by removing ruin ... not to mention all the killer abilitys who dont work as they should ....but oh boi if DS is not working vs 1 Killer we must fix it right away..

  • @kidmaxx said:

    Trust me, if you disconnect frequently everyone is glad you're gone.

    +1 (still dont understand how people complain about something basic for every multiplayer games as dc penalty...)

  • You dont play Killer for Fun ^^

    its a challenge (unless you play above rank 12)... but hard and straight up unfair is a difference and its the reason why so many avoid red ranks... the number of games you cant win even when you do everything right increases the more you rank up and this is the core problem... i dont mind having super stressful killer gameplay if i have a fair chance of winning (and unless you bring the strongest 3 Killer out of 18 you will not stand a chance).

    Its rly simple .. the more you rank up the more hooks you need to win but generators go faster while chases take longer and more and more survivor use DS/BT times 4....

  • They did not change too much on Survivor Side (bit worse cuz Dead Hard feels even worse) i assume peer 2 peer was less of a problem on pc cuz they dont play over WIFI connection (like many console players for whatever reason..).

    But for Killer dedicated screwed up alot of stuff..

    -Grabs not working

    -Scratchmarks not showing up

    -Stalk (Myers/GF) does not build up meter.

    -Killer Instinct does not show up on legion

  • Billy is the gold standard of a Killer ... he requires skill and also skill to play against ...so instead of nerfing all the viable red rank killers so you will only play against even less killer how about buff weaker killers so we have more variety...

  • Dunno how people get upset about something being standard in most team based multiplayers games...

  • Funny how xbox player dont understand that its a good thing to not have dedicated servers xD

    -DH not working

    -Many Killer Power not working (Myers Stalking, Killer instinct not showing up, traps not working, grabs turn into m1 or dont count at all

    -Scratchmark dont appear

  • Its crazy how so many players defend dcing for silly reason and thus screwing every remaining player in the match :D (DC Penalty is standard in most team base multiplayer games stop being a little egoistic child)...

  • Yeah Stridor seems to make audio break more often ... but its not a survivor problem soooo

  • NO... its a multiplayer game if you dc you screw all the remaining players... feel free to dc but deal with the penalty...

  • Solid enough imo (we dont know how long it takes to decay).

  • Lets forever stay in 3 man lobbys cuz the fourth player will never show up... btw if you dont like long queue times how about play Killer its super fun and easy and it would also answer your questions by playing it yourself for a while :D

  • We have reached a very weird point... survivor using DS/BT to compensate for failures (times 4...) and thus rank up more then they deserve just to complain why queue times are so long in red ranks...

  • Ofc its OP...

    - You get no information that its active (sure you can see there is a obsession if you dont run a obsesion perk but how many use it ... who knows).

    -The fact that people teabag / repair gens infront of your face or jump into Lockers cuz they know you cant do anything to em is absolut frustration

    -DS does not help new Survivor Players who actually struggle with camping (its not a thing to camp a person 120sec when 5 gens take 160sec to finish just to get 1 out of 8 hooks...)

    -Survivor rank up to easy thx to "second chance" perks with no skill required (DS/BT) this resulting in so many survivor hit red ranks that queue times become silly long.

    -It punishes weaker Killers (Like clown etc) who have long chase times and forces Killer into playing the best Killers all the time...

    -Survivor just run at Hooks and unhook without Killer even leaving the Hook cuz its fine cuz they have BT/DS to bodyblock and be safe without these perks they have to be sneaky which takes time and would also help the way to short gametimes we have atm.

    Imo survivor should glow when it is active and it should only activate after being hooked 2 times...if "camping" is a problem change the base game by adding bonus points for not attacking a freshly unhooked survivor / prevent unhooking for 30sec etc.

  • DC Penalty is a good thing +1

  • No every survivor deserves a second chance and then another and another and multiply it by 4 ... how ironic that they refuse to give ds bt away and rank up more and more just to complain that too many survivor are in red ranks ..

  • Short Version:

    Gen Speed too slow in new player ranks 15-20 (Survivor have no perks no teamwork cant loop thus many Killer Camp).

    Gen Speed to fast in red ranks (repair a gen every sec they are not being chased, most Survivor use DS BT DH, can loop to some degree, kinda work together)

    Gen speed vs swf waaay to fast (toxic tryhards with toolboxes, abuse object of obsession + discord, fully stacked with 4ds 4bt you cant win and get teabagged all the time).

    ____________________________________________________________________________________

    Bandaid Solutions:

    Add a repair speed penalty/buff based on Survivor rank if Survival Rate goes below 50% or above 50%.

    Add another repair speed penalty based on number of Players in your SWF (to compensate for the additional Information they share with Discord - so 2 man swf wont share as much information as 4 man thus they should not get big penaltys).

    Nerf DS (only triggers after being hooked 2 times)

    Nerf BT (only triggers after unhooking a survivor of his second hook)

    This will not hurt new players but mostly affect red ranks and forces em to play slower (wait for killer to leave hook). Be more sneaky = slower at the start of the game.

    ___________________________________________________________________________________

    Long Version:

    -Too large Maps (there is a reason why high mobility Killers like Billy and Spirit work)

    -"Camping" its only a thing in new player matches (Rank 15-20) but these Survivor see no love from BHVR.. yes we have DS and BT but new player most likely dont know these things exist and also dont have em... but instead we have red ranks who bring up to 4 ds and 4 bt when chases already take very long (cuz they can loop) while game time is very low.... and the pip system wants you to get more and more hooks the more you rank up (wut?) balance the base game to help new survivor who struggle to get into the game and not red ranks who already have a easy life (and we all know survival rate statistic a year ago showing this problem too still nothing has been done). A game should be easy 2 learn hard to master (while this is true for killer its the opposite for survivor).

    -Unhealthy Loops Survivor can run tighter and have no mindgame Potential (being forced to run 3 rounds on a loop tile with most of the Killers is frustrating as f and also loses you the game. Another reason why Nurse is strong or Spirit who can either end the loop or leave the loop finding another survivor or billy who could quickly leave and find another survivor or down a survivor before they reach these horrible tiles.

    -Toolboxes: Zero Interaction its also not fun holding M2 replace em with Firecracker ...

    -Hooks: I boi... so you must spend 10-15sec to bring a survivor to a hook (while also giving away your location and pressure) just that another survivor runs straight to the hook (no sneaking nothing) to unhook infront of your face cuz its fine cuz Borrowed Time and DS will back em up. Even if you dont attack the unhooked person they body block and take the hit... yay zero pressure again cuz you did your objective.. staying on the hook gives you minus points and also loses you the game... more yay.. hooking survivor should be more rewarding (both in pip system and also ingame by buying you time).

    -SWF .. you know it.

    Imo Repair speed should be based arround Survivor Rank (rank 20 repair faster rank 1 repair way slower) this way you can bring a new friend into your swf and he wont be such a burden cuz he repairs faster then you. Also add a SWF repair penalty for every member of your swf (so 2 player swf wont be as debuffed as 4 man swf cuz the amount of information shared is not as much).

    Honorable Mentions:

    Moris / keys / Toolboxes / Iri Heads should not exist in this game (or atleast be reworked alot) to not cut so much game time from both sides... most people dont use em anyway and they make balancing the game even harder...maybe change mori so they mark survivor after 2 hooks and if they get caught you can mori em if they escape they get bonus bloodpoints...

  • Pretty sure some leaks said Tome 2 will come january 22 so its very likely also the patch day.

  • Agree that his Portals need some love ( i mean you play a global Sound when you teleport / survivor see you crawl out of your portal even when you are still traveling too em / they are loud as f / demo is steps are loud is f) and all that limited by the fact that you have to place a portal at that location before and you need a portal to enter ... just sayin Freddy does not require setup and does not play a global sound or has some super loud steps ;)

  • a) Her Gameplay is unhealthy for the Game (how do you balance a Game when one Killer can just Teleport through everything

    b) She is still strong you just need to play her alot

    So no ^^

  • If you focus the Game purely arround Kills you force Killers to "camp" more (soo no). They should just avoid releasing meaningless Statistics like Killrate

  • Yes but noed is just a revenge perk helping you gettin meaningless Kill after you lost the Game (and the Survivor already won). While DS activates on every Hook and helps you win the Game ^^

    There is a reason why better Killers dont run noed (and its not em being nice) you rather bring Pop goes the Weasel to help you win the game not a silly perk which only activates after you lost the game...

  • Killrate says nothing about Winrate you can facecamp a survivor (and get tons of minus points and lose gens quickly) and get another first hook in endgame with noed (most survivor wont go for rescue when noed is active) = 2 Kills so you still lost the game and depiped but for this weird Killrate Statistic you performed well.

    The second you see that Nurse is the weakest Killer you should doubt how useful the Statistic is :)

  • Got every Killer 3/4 are Level 50 none is Prestiged (cuz its pointless unless you want the cosmetics and i already need tons of bloodpoints) and i avoid leveling certain Killers (like Wraith) cuz i dont want their teachables (and currently there is no option to not take em...

  • @AlexisFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/866054#Comment_866054

    I didn't say they aren't used, I said they are unnecessary because the game gives you all the information you really need. As for there being a difference between four really good solo survivors and 4 really good swfs with comms. Yes, there is a difference, the swf knows each other and will take risks that the solo players wont. That has nothing to do with comms. Again, I'm not saying they don't get used, I'm saying they aren't needed.

    Yes the Game tells other random Players that you found ruin or that you have seen the Killer and its save to repair the gen. I guess we found a 4 man swf player here.

    A shame that all the good solo survivor are get ranked the same as 4 dudes abusing a system ...

  • He performs better with this weird Killrate Statistic cuz they run basement builds on him (and the one gettin caught is not unlikely to die in basement).

  • Again it only shows that first post does not understand how this game works (also BHVR doesnt seem to understand its own PiP System if it rates killer by kills).

    Killrate only shows Kills (so you can facecamp a hook all game and get another kill with noed and suddenly you did "fine" but you deranked cuz the PiP System gives you points for how long you can hold gens / how fast you chase / how many hooks you got kills do not matter this much if they die on first hook etc...

  • DS / Adrenaline / Toolkit / 4 MAN DISCORD SWF nerf when?

  • She is still strong but you cant spam blink anymore (still think a killer skipping the entire base gameplay of loops / palett is unhealthy for the game).

    I just hope that nerfing her means BHVR is going to takle repair speed for SWF/ Red Rank games.

  • 100% Agree

    If they fix the huge difference in Game Time i would not mind em nerf Spirit and other problematic Killer Addons.

    Maybe replace the Toolboxes with Firecrackers (i love em cuz allow counterplay)

    Having a Repair Speed Penalty based on rank could help avoid 4 min games at red ranks without hurting new Players.

    SWF needs a repair speed penalty for sure (the fact that they save so much time by sharing informations over discord is very strong). Repair Speed Penalty should increase for every additional Member.

  • I dont think you can fix his this Ability (its just too dull its pretty much "wow you move faster now". And i doubt any good Killer will miss auto attacks when running with 6m/s unless the survivor uses Dead hard.

    They should change Feral Frenzy into a Pounce or something you have to hit / can miss.

  • Its insane how so many People jump on the Bandwagon of "legion makes people dc" without even understanding anything. Some people even posted that he is stronger than Nurse lul.

    He is weak when it comes to killing survivor its just that you cant avoid his ability that you have to spent most of your time mending and this is just boring as hell but in the end legion will not kill any decent survivor unless they do the moonwalk thingy and this takes way too much time.

    Is he annoying: yes Is he good or strong: no

  • I wonder why Killer dodge cuz 4 Insta Heals with a 0.5sec Animation or Gen Rushes in 3min are fine just chase faster and hit harder easy ... yeah no not gonna happen. Best Part is that you also play SWF (so you share ingame information over third party software to make the game easier) and you STILL ask for having 4 Toolboxes with gear parts or 4 Insta Heals....

  • @Chi said:

    @Angelicus23 said:
    Paddy4583 said:

    Next up NOED.... 
    Although maybe they might fix the bugs also getting a mention on here too lol

    In my opinion NOED is actually good for killers, it also help them to kill at least someone because they get faster and survivors get exposed

    It isn't good for killers, it is easy. If you rely on NOED to get kills then that really says something about the killers skill.

    or it says alot about how weak certain killers are :D with very long chase / down time of some killers (Freddy for example) and the high repair speed of gens (arround 4min for 5 gens without ruin) noed is needed for many of these killers (also you should be able to find most totems before you repair all gens unless you do some rush strats).

  • The biggest Problem of Old DS was the start of the game:
    As a killer you invest your time vs 4 other survivors (so if you chase 1 dude both of you are stuck in a chase while 3 other survivors can focus on gen rushing). So you rly need to hook a dude so they have to send someone to unhook and you can focus on another person. Atm if your first surivor has DS you still have to go for him and the survivor team can continue gen rep with 3 guys which means you most likely lose the game. With new DS you dont have this problem early when its most important and it also makes tunneling less attractive.

  • Rly love the change it´s still a strong Perk but now you dont get insta f as Killer when the first guy you try to catch is a DS Guy (its all about the first hook to prevent 3 survivors from gen rushing). It`s still useful vs camper / tunneling. The switching of Obssesion might be a bit confusing.

  • When Pig starts her Ambush Attack (when she roars) Surivors within a 15m Radius will be Exhausted for 3sec. This way Pig no longer is hard countered by Sprint Burst.

  • I guess you played F13 before :)
    BUT
    Why hide when you can rush 5 Gens in 4min? The only Time i see survivor enter a Locker is to block a attack. It`s pretty simple are you being chased? yes: buy as much time looping no: repair gens

  • SWF share information over third party software so they dont need these perks ...

  • Full Ranged Killer: NO
    Make him melee with 4.6m/s movespeed and with a high CD ability ranged skillshot (when he hits a uninjured survivor they will take damage and maybe get the hindered debuff) if they are injured he will capture em like you said. If he misses he is stuck in a animation similar to when billy whiffs his chainsaw
    But a spamable ranged attack is impossible to balance (with 32m range lul).
    And in times of hyper sensetive Americans a Killer called slaver with a whip ... well

  • I would like to see a Ultra Rare Addon for Doc (cuz he is rather weak) something like:
    Madness2: Doc Illusions now have Collision
    Madness3: Doc Illusions can swing (and hurt) survivors.

    This would also make his Addons with increased Doc Illusion Duration more useful

  • While i agree that SWF and certain perk combinations are unbalanced stuff like flashlights and fireworks are fine cuz you can counter it (actually like these items cuz they reward skill).
    vs Flashlight look towards the ground or spam R (drop the surivor when you know you get stunned by flashlight than pick him up again). When you play Billy or Leatherface you can chainsaw Paletts this way surivor can`t blind you.
    vs Firecracker look upwards or drop with R

  • +1
    They could also reduce the distance to proc to 15m instead of Terror Radius Range...

    There is a insance difference between New Survivor Gameplay (they can only take 2 HIts to go down and have no self care to heal up) vs "high level" survivor who have stuff like Dead Hard / DS giving em 2 more hits + Self Care when they manage to escape before gettin hit a 4th time...

  • Camping
    I love the whole camping stuff. If killer stands infront of a Hook all remaining Survivors will just rush Generators and open the Gates before the Survivor on the hook dies. Also the Killer wont get enought points for just hooking 1 Survivor.
    Tunneling:
    If you unhook a Survivor infront of the Killer he will go for the weaker one ofc (its not the killers fault lul). It`s a Teamgame so help the one gettin focused by adding Generator Pressure or distracting Killer.

  • Camping
    I love the whole camping stuff. If killer stands infront of a Hook all remaining Survivors will just rush Generators and open the Gates before the Survivor on the hook dies. Also the Killer wont get enought points for just hooking 1 Survivor.
    Tunneling:
    If you unhook a Survivor infront of the Killer he will go for the weaker one ofc (its not the killers fault lul). It`s a Teamgame so help the one gettin focused by adding Generator Pressure or distracting Killer.

  • Yes plz all we need is 3 Colors. Hex / Dull / Trap

  • @Ryuhi said:
    What if the killer was able to trap the trapdoor? Instead of closing it, they can place some kind of trap on the hatch, requiring the player to disarm it? The disarm time would be short to provide balance, but it would effectively reduce the frequency of a standoff substantially. This way if a survivor find it in a chase they will have to lose the killer instead of just running up to and standing on it, while the killer won't have to just stare at survivors once they go within a certain radius of it.

    If you wanted to get fancy with it, the traps could even be themed for each killer, and maybe have a side effect matching their power. The Clowns could let out his gas while being disarmed, The Doctor's could release a shock the first time its touched, the huntress' could show the aura of the survivor while they're disarming it, etc. Since the disarm times will be relatively short, these effects can essentially be minimal but enough to encourage the killer to not camp the hatch.

    The general design philosophy of this idea is to reward the first side that finds it, while not making it impossible for the other side to win.

    People who go for the hatch are selfish people most of the time so your system would not change anything tbh. They will search for the hatch while you are busy with playing the game vs his teammates. So unless you sacrifice your entire game as a killer to find the hatch they will find it first.

    The Hatch should be closed in the first place and once every survivor is dead you should be able to unlock it in a xx Time window (no requirement of the Killer to reach the Hatch first cuz). Time required to unlock is reduced for every survivor you healed / unhooked.

  • @First Dude
    While i can understand your point you only miss out on some informations after the game but if you reverse it you once again lose killers games cuz they snipe your perks and know exactly what you have and rush gens etc. So the lesser evil is you having less informations vs Killers losing entire games to snipers.

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