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xerav

xerav

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xerav
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  • @Phasmamain said:

    Then shouldn’t we blacklist half the killers roster with indoor maps. Any mobility killer just doesn’t work on them

    I dont know a single moblity Killer who is regarded as weak as Trapper?

  • Some of the Devs who streams said they dont want VC for randoms.

    But we do need a chat wheel (messages show up next to the name of a survivor).

  • All the loops and tiles are balanced for 4.6m/s so no we will not increase the speed. We can talk about adjusting Killer hitbox to be the same as survivor (cuz only less then 1% of survivors abuse it anyway).

    in Nemesis Comment by xerav
  • @DoomedMind said:

    Well, about RCPD, they blacklist it because it's too huge, "unplayable". So they try to fix their errors I guess.

    Its enabled on PC (atleast i played on it 2 times yesterday). And you cant safe this map they ignored any gameplay concerns by making this map.

  • I run the mega Kindred Perk Combo (32m wallhack for your team) and they still dont do gens... its either cuz they are bad or want to do a tome challenge.

    Solo Queue

  • @Adjatha said:

    Survivors get a Hook counter baseline so they can weigh who should take a protection hit for one another. Survivors get an Obsession baseline, so the killer is never sure if one of them brought Decisive Strike. Survivors get to change their character at the last possible minute but killers can't. Killers lost Moris but Survivors kept keys.

    But sure. Let's toss on another core gameplay buff for them.

    Mate its not like you struggle vs Solo Survivor?

    So buffing solo survivor is not a problem cuz if we get em closer to swf (and tbh even a totem counter is only a fraction of the information a swf group shares) we can also buff certain Killers.

    The goal should be to bring Solo Survivors closer to SWF and then balance the game.

  • He is decent if his purple bottles would slow.

    in The Clown Comment by xerav
  • Uh i know its pointless to respond but:


    a) The Trickster is slower then a Survivor while he spams his Knifes and gets slower the more he spams (starting at 3.8m/s going down to 3.6m/s). You can make him miss alot of blades by dodging left and right. Dont sway to much or you lose alot of distance.

    b) He is great in small Loops where he can directly throw at you. But he is very weak in big wall loops or Killer shack. Try to do gens near such locations and you will be able to waste insane amount of time.

    c) Trickster is a slow Killer (4.4m/s) you can loop him around big rocks and waste tons of time (knowing what objects can be run tighter as survivor then killer is what makes great survivor (and why playing red ranks with certain killers is no fun).

    d) He also has a huge lullaby warning every survivor that he is coming (plenty of time to hide).

  • Sounds fair to me (buffing solo survivor cant hurt).

  • The entire map is a gameplay nightmare ^^

  • @DBD78 said:

    Loved Dead Space it was so sad that EA came and destroyed it, but that is what they do.

    Just make sure to support Callisto Protocol :) the entire Trailer has Dead Spaces vibes.

  • @Firellius said:

    I had a suggestion to make prestiging characters unlock their perks permanently for all characters, as another way to remove teachables from bloodwebs.

    Well this would be a great change for us players but it safes too much BP for BHVR to add it (member when they said they remove the tiers of perks to reduce the grind). It was years ago. ^^

  • Its EA... they will mess it up (also the real devs make a new "Dead Space" just with a different name - The Callisto Protocol).

    Dont waste any money on EA ...they destroyed Dead Space out of greed and its not like they have changed.

  • He needs a white bunny costume (like the murder bunny from Monty Python and the Holy Grail). ^^

    in Victor Comment by xerav
  • There is a very simple solution to our problems ^^

    fixbloodwebs.png


  • DS and BT are second chance perks (NOED IS the Killer Version of a second chance perk).

    All Perks have Counterplay which involve wasting the time of the other Side. (Killer has to wait for DS / BT to run out / Survivor have to do bones).

    Stop complaining.

  • Lightburn mechanic is horrible (as seen with wraith).

    It requires you to have a flashlight (spirits would just dodge lobbys with lots of flashlights) and it turns into a "i wish i had a flashlight" and "i bully the f out of the killer cuz i have a flashlight i.e wraith).

    Not healthy for either side imo.

    The two nerfs spirit needs (after they also adjusted killer hitbox to be the same as survivor):

    -Rework Addons: Change the Cooldown Reduction / Movespeed ones to "applys blind on a hit out of spirit walk" something less oppressive

    -Survivors can see grass/corn yamaoka grass move when spirit touches em while in "spirit walk".


    This would add counterplay (paying attention to grass/corn) and bring the overall Powerlevel between Base Power Spirit and full tryhard addons closer together.

  • If you aim your camera so Ghostface is above the head of your survivor you will reveal him rather quickly.... (put him between 11 12 1 of a clock in your display).

    And as said above he is already on the weaker side of the Killer Roster...

    Edit: Do not try to kick GF out of stealth when he crouches (its very hard to kick him out of stealth when he crouches but he moves slower as survivors so just run away).

  • -His Trick Blade addon should be baseline.

    -Remove the difference between left and right side throws.

    -Remove Lullaby (for real why does this killer has one?).

    (at the Guy above: 115% would be OP but the removal of Knives could be a thing).

  • @Piruluk said:

    But what can devs do?

    Besides introducing secondary objective to survivors,something to do before they can begin working on gens.

    Tunneling can be solved giving hooking mechanism to every killer like Pyramid head has,removing the traditional one

    Well you could shift repair speed to a charged based system (i.e survivor repair slower at the start and faster and faster the more they interact with the killer / other survivors / totems).

    Lets say you unhook a person:

    the unhooked person will reduce 50% slower while the unhooker will repair 50% faster (if a killer camps - 30sec after being hooked other survivor can get near and collect the repair boost).

    If a survivor dies early the remaining survivor can also collect the charges from the dead survivor.


    This way tunneling and removing a person as quick as possible is no longer the most efficient way. But it also means a Killer who struggles getting his first hook has more time (cuz survivor mostly get charges from healing / unhooking other survivors).

  • I dont want more obsolete Killers like "Trickster" with a super boring kit..

    A Killer who darkens the map every 1-2min (survivor cant hear tr or see anything outside your circle of light)

    Survivors have to collect candles and ignite em on certain Lamp Spots (they can also share light with other survivors - sharing your flame will weaken your own candle).

    The Killer is slow in the light (his goal should be to catch survivor with no candles or blow em out with his skillshots).

    The Killer is very fast in the dark and Survivors standing in the Dark get exposed.

    So you dont want the lights to go out.

    The Circle of Light around you depends on your Candle Strength.

    Candle Strength reduces by running or getting hit by Killers Skillshot.

    The Killer has a skillshot to blow out lights.

    *When i mean you cant see outside your Circle of Light its like Spirit (you still see the map with a grey filter but you cant see players).

  • His Power is strong.

    Just remove the free sprint burst and he will be in a great spot.

  • @AetherBytes said:

    Hysteria is actually awesome for this build since it makes them oblivious and I belioeve FF isn't "affected by terror radius" but rather just inside where it is.

    Yeah your FF detection works if they are oblivious

    if You are undetectable i.e Tinkerer your FF detection will not work.

    If you use Dark Devotion it will detect enemys around your Obsession.

    Hysteria and Deathbound are mvps on legion.

  • Agree.

    When Killers go easy on survivor by not tunneling and quickly removing a person from the game then Survivors should also go easy on a struggling Killer.

  • @Artemisha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2301715#Comment_2301715

    I didn´t compare him to the average players.You mentioned that he is struggling with nemesis and I found it funny.

    On what is he struggling exactly when he wins 25 / 26 games ? On not kicking survivors asses so hard so they´d dc and uninstall the game? xD

    Don´t try to be disrespectful. Idk if Nemesis needs a buff or not.

    Uh i think you got the wrong person :D i never said otz is struggeling.

  • I think that BHVR dude who streams said that they dont want Voice Chat in DBD. Its in one of the Lytriz compilations too lazzy to search the exact video.

    But i could see a chat wheel like: (Killer, Help, Run) and they show up next to the name (on the left side of the screen). And then we add a Killer who can mess with chat wheel sending wrong messages xD

  • @EntitySpawn said:

    Title. Basically an estimated wait time to get into a lobby.

    Personally I'd like one, means I can see which side is faster queues and I'm not wasting a bunch of my time waiting around. Currently waiting 10+mins for a killer lobby with crossplay on, like how long do I need to wait each lobby...

    The more you rank up the faster your queues become. (this no longer applys when mmr goes live ofc). Then you might end up with 1h queues like dowsey.

  • @Hex_Ignored said:

    If the devs don't plan on buffing him the least they could do is rename him to "the joke" because that's what he is

    He needs a rework (his power needs a gimmick worth the name "trickster" his Trick Blade addon (Knives ricochet) should be base also adjust the angles they ricochet cuz they seem ultra random + remove the different hitzones depending on left hand / right hand.

  • Otz has insane winstreaks with every killer (he also did zero hit runs on dark souls). So you cant compare him to normal players ^^.

    We dont expect normal survivor players to perform the same as top streamer survivor mains right?

  • Well you get max 4-5 blades on survivor stuck in animations. Which is one health state on most other ranged killers (huntress, ph nemesis, plague).

    And most of em arent 4.4m/s (most 4.6m/s stop chasing at certain loops its impossible for 4.4m/s killer).

    Also his aim changes between left and right side which is a nightmare to control (for the reward you get).

    And he cant stealth cuz he has a 40m lullaby telling everyone that he is coming.

  • @Bran said:

    apparently i'm the only one who doesn't see it's value.

    You need like 8 million bloodpoints for each new Killer ^^ no prestige. The additional bloodpoints is the main reason for BBQ some killers need addons worth 12kbp each game.

  • Its great vs Pop goes the Weasel.

  • Landing hits with his M2 is not the problem (its your job to predict the survivors location it takes 0.35sec to charge and then 0.25 to come out - you can also correct the hitbox of the tentacle mid animation to some degree).

    The ONLY buff he needs is the removal of the free speed boost on first infection.

  • Pig is decent if you got Monitor and Abuse (for the no Terrorradius grab) and Whispers is also a good combo (you run out of stealth until whispers turns on then you go into stealth thx to Monitor survivors will not hear your terrorradius).

  • Everyone should play to rank 1 with both roles just to see how the other side works.

  • "we just having fun"

    meanwhile insta sharing information about what killer is in the game his location possible hex totems you found.

    Whats the point of playing a Stealth Killer when you share my location over coms all the time. Its such a huge difference to play against and very frustrating...you should try to play Killer in red ranks....and then tell me you had fun.

    The fact that 3 people know the Killer location and just can hold M1 and hide in time if you stop chasing the 4th person is disgusting.

  • Rank 20-15 is a camping / tunnelfest cuz Survivors go down super fast and the other 3 dont do gens.

    But its piss easy to still rank up as survivor (1 gen 1 unhook 1 heal is enough to get atleast a pip at those ranks). So just do your objective and you will be out of there soon enough.

    Or you play Killer and dont camp to make the World a better place ;)

    Note: If you get tunneled every game you might consider improving your gameplay (do not sprint unless you know the killer is in chase with another survivor / hide behind a gen for 4sec whenever the killer hooks someone / watch some looping guides). I see so many survivor complaining about gettin tunneld and they are the only one showing up on BBQ (while the rest plays around it).

  • Why do i depip with multiple hooks vs a tryhard swf on coms? Same logic its not fair.

  • @Decarcassor said:

    Trickster does not need a buff. He need a redesign. He need something of his own that Huntress or Deathslinger can't just straight up do better. Something unique to his base power and not tied to add-ons.

    In his current form he will forever be a worse Huntress, unless he recieve some massive numbers buff. Then he would just be better Huntress and that would displace the problem instead of solving anything.

    100% Agree he is very dull for a Killer with the name "Trickster".

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2298992#Comment_2298992

    Ok...Here's how I'll put how to use him. Most like Peener Head and Demo. You get your M1s at any opportunity you can. You mostly want to use his whip to zone them at pallets and windows..Hits you wouldn't get otherwise.

    Did they drop the pallet? Whip

    Did they vault the window ? Whip

    Did they fake the pallet or window ? Get your M1...This happens so much it's rediculous actually.

    Right now going for infection hits just isn't the smart play sadly. Unless they remove the speed boost.

    The Whip is not free (its range is very short 5m tier 1-2 6m tier3. So a smart survivor can just run straight away from you at a palette and you will miss the whip (which slows you down).

    Survivor just have to adapt that unlike PH dodging away from Nemesis is the better option.

  • No...

    Repair speed should be slower at the start of the match increasing over the match based on your interaction with the map and players (i.e you got chased by a killer and unhooked a survivor your repairspeed is new twice as fast while the unhooked survivor repairs with 50%).

    If a Player dies remaining survivor can get near the corpse and collect charges allowing em to repair faster.

  • Yes lets just ignore all the bugfixes / QoL updates

  • @Sonzaishinai said:

    • Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points. 

    Noooooooooooo

    Well back to farming bloodpoints with legion ;)

  • Well or you just play Killer and get those "easy" bloodpoints.. nobody is holding you back. It wouldnt hurt most of you to play atleast once to redranks with a Killer.

    You know to learn how the other side thinks.


    (not like some Killers require addons to be playable which costs you 12000k each game not to mention how many bloodwebs you have to search for to get em).

  • BHVR should only allow players to post something here when they link their ingame profile to the forum profile :D

  • Well duh ^^ ( i see more Killer let a baby dwight run then survivor suicide into a baby killer).

  • Just play Killer (easy solution).

  • Small Game / Detective Hunch / Counter Force / Maps (youtube guide videos). Not every Totem Spot should be easy to find...

  • It does not work like that ... what does 2 kills mean? is it 10 out of 12 hooks or is it 2 hooks (facecamps).

    The goal should be to change the "CORE GAMEPLAY"* so going for the unhooked person is not the most efficient way of playing (many killers dont do it cuz they are nice it still hurts their gameplay).

    *(not some perks acting as bandaids cuz new survivors wont have these perks).

    I think i posted it often enough that repairing should be charged based (slower at the start but way faster once you interacted with the killer unhooked teammates, cleansed totems).

    This charge based system would allow to transfer charges from a unhooked person to the unhooker i.e the unhooked person repairs 50% slower while the unhooker repairs 50% faster forcing the killer to go for the unhooker.

    If the Killer Face-Camps the charges of the victim can be collected so the remaining 3 survivor can repair faster.

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