xerav
xerav
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- xerav
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Lockers are bugged atm (survivor and killers can get stuck when another survivor leaves or enters it). I wouldnt be surprised if he crawled into it while someone was leaving the locker to prevent being picked up.
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Big Surprise that the game is not very balanced around 4 bad survivor and 4 good survivor thats why a strict matchmaking will never work unless they balance repair speed based on survivor rank + number of members in your swf (kinda repeating myself but well ... ).
Also dont forget that tournament surv couldnt even bring purple addons or 4x ds 4x bt 4x unbreak and the ds they brought also bugged out vs spirit...
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First: There are way more Rank 1 Survivor then Rank 1 Killers (clearly cuz survivor are more skilled at the game).
Second: The Game is not balanced for 4 very bad survivor or 4 very good survivor
Its not like league when its a 5vs5.
Unless BHVR starts to balance the game by the rank of players (i.e slower/faster repair based on your rank and number on swf in your group) having a strict Matchmaking will only result in very onesided games of 15min rank 20 games and 4min rank 1 games.
BHVR released a chart showing survival rates and it was like less then 2 survivor on rank 20 and arround 3 survivor at rank 1..
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Wait you cant be nice ... its against the law
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@jisp3r said:
One thing I disliked about xplay are the PC streamers.. Idk if they play dirty due to public request or so but most of them play very scummy... I'm starting to prefer longer queue times than shorter ones with garbage gameplay.
But that's not a pc X console thing... It's just human beings being trash. There are a lot of dirty killers on console too, but in a much lower ratio than on xplay.
Maybe you understand the "killer sees twitch.tv names - thats a mori" memes now :3
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Console Killers have a hard time with Nurse / huntress etc but there should be no reason why a console survivor is worse then a pc survivor...
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Survivor wil learn to abuse his low turnrate and there is nothing you can do against that. Atm they dont rly know how he plays what he can and cant (thus so many run in straight paths while it is better to make sharp turns / running towards the spots he will most likely bounce of etc).
He is not as bad as a Clown but i dont see him being too strong vs smart survivor..only time will tell
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Right cuz PH can counter every DS and BT ... first you must be tormented and you still have a chance to remove it by saving a survivor from cage... but i guess one killer must always be nerfed now that billy was nerfed ... lets see who you want to nerf next
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Would be nice to have some Emotes on hook.
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Maybe the add a new Perk to fix your Problems (its how they solve core gameplay problems).
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@kaeru said:
Enduring doesn't decrease ds stun time anyway.
It did in the past ... when they nerfed ds a while ago they also nerfed enduring to no longer work vs ds ... and then they buffed ds again
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The Killer is not allowed to play efficient (cuz its not fun being tunneld etc). Yet Survivor playing efficient and ending a game in 3 min is fine cuz they just do their objective ... some of you might notice a problem here.
Whenever i play a weak Killer or a fun build i run into those unhooking 3 sec after i hook someone (cuz BT/DS). Do you think its fun for the Killer to see survivor do that? Its pure bm and it will always result in killers picking stronger stuff to avoid these situations.
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Whats the point ^^
-we get a "old" build to test on PBE (you can argue what is worse lettin us test a old version or failing to use the right version).
-we cant test most of the stuff cuz we have to unlock it and even if you safe 1 million bp you most likely wont be able to test new killer with his T3 Perks. How should we judge perks by playing rank 1 versions ...
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1 Survivor always spawn near you and 3 spawn far away ... so you kinda know where to go ...
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While i still think that the Blight is B Tier at max i do agree that some Addons are overtuned.
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I notice random slowdowns (not stuttering but the game itself seems to be slower for a few seconds).
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The problem is that BHVR adds "anti camping" mechanics in form of perks but rank 15-20 survivor (most of the camping is there cuz survivor are very slow with doing gens) do not have access to such perks. While rank 1-5 survivor have access to multiple version of second chance while also being better at looping and very fast in doing gens.
They should nerf DS/BT and instead fix the basegame (i.e Pyramid Head cages relocating when killer stays close for too long something similar could be added for hooks + a minimum duration a survivor has to hang on a hook depending on number of repaired gens to prevent insta unhooks).
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The Killer loses points for standing near a hook + 3 survivor can do 5 gens in 160sec one survivor dies on a hook in 120sec ... if killer camps do your job and go for gens instead of sitting around doing nothing then leave the map...
Dunno about you but when someone facecamps me i just watch otzdarva and smile knowing that he not only loses tons of points but also loses the game just for 1 hook .. slowclap
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Shhh you will attract the " we cant know for sure that he is not great unless we practice him for 6 month squad"
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I will give it a try :D
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One point many seem to ignore or miss is that Survivor also get better ... i see so many
"i got a 4k with blight he must be insane"
"you will do better and better if you just practice enough"
Once survivor learn your turnrate is super bad they will 360° you / dodge in you etc. Its all very simlar to Onis Turnrate problems (and he has a instadown...).
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He looks nice but its just another "i run faster" Killer and the only thing making him "unique" is his DOWNSIDE... imagine being defined by your weakness...people are like ... "but wait we need more practice to get better at him" which is true but survivor will also get better in playing against him and everyone playing this game for a while can tell that his turnrate can be used against him (and there is nothing you can do against it). So once survivor figure out that they can run straight at him in his first rush or do a quick turn when he is about to hit em in lethal rush then he is f.
But i will continue my practice in holding QE as hard as i can maybe i can squeeze some more degree after doing it for 1k hours.
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Legion is fine.
+His power is easy to use and wastes alot of time for survivor and gives you lots of information
+You can farm tons of bloodpoints cuz your power helps you find surv and end chases and stall the game so even if you dont get many hooks you will get many bloodpoints and do well in the pip system.
-He sucks at downing survivor (you will have to down survivor without the help of your power).
So overall he is great Killer to farm bloodpoints just not a good Killer for downing survivors fast.
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@Zeus said:
Actually he cannot bounce off obstacles he wanted to bounce on reliably. Sometimes he just slides away.
Yeah i noticed it too but i think its cause the angle on impact is too low (it seems if the angle is too low bumping on fences becomes unreliable so you just slide on the fence with no bumping).
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Surv can do 5 gens in 160sec (no addons perks items). So it can be even faster ^^
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Still not a true gen rush ^^ Surv can complete 5 gens in 160sec (without perks and addons). So if your game is over in under 3-4 mins its pretty much a gen rush.
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@cluelessclaudette said:
Typically players will suck and/or not use something to full potential at release. You might want to give the killer a few days before judging it so harshly.
I've seen posts like this time and time again in other games and it turns out the player base just doesn't know how to use the new toy.
You mean when we complained about Onis turnrate being so low that it was horrible to play and they had to fix it? The Blight has the same Turnrate Problem you will not get rid of it with "practice" and his power is not as complicated that it needs days and weeks to learn. When the blight is about to attack you run into him and it will be impossible for him to turn fast enough to get you unless he predicted it before. Same for his first rush you can just run at him if you see he goes for a long rush (similar how people run towards nurse). Nothing will go away with practice and waiting weeks and month.
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If you go for a long first rush a survivor can just run towards you and you cant do anything about it running into opposite direction... even if its lethal rush its m1 turn rate is so bad surv can just run into you and you cant hit em unless you predicted the turn and pressed m1 before they turn...
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Indeed a welcome change to have more informations then slightly and moderate ^^ step in the right direction
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I like the fact that they gave us the numbers what each addon does :D +1
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Clown is inferior version of everyone lul .. his Kit is so mundane + limitations like manual recharge (clouds scatter too much when you throw the bottle at higher spots on a tree).
You pretty much play a M1 Killer when you play Clown.
I wish they would improve him a bit like:
-Intoxicated Surv do not see Redstain
-Direct Bottle Hits apply Intoxicate Survivors way longer
-Bottle spawn more Clouds so you can throw em at higher Spots so they cover a bigger area (atm a bottle spawn x clouds and for every sec of not touching the ground they drift further away this creates huge gaps and survivor can run straight through)(they fact that a bottle thrown at a higher spot takes longer to reach the ground should make up for the fact that it would cover a bigger area).
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@xEa said:
Nurse
Because nurse.
Also..
https://forum.deadbydaylight.com/en/discussion/comment/1115473#Comment_1115473
I wish there would be more killer mains like you, the community would be so much better. The downside would be, that the forum would be dead unfortunatly. Right now, baby killers come here, comeplain instead of relax, getting good and just enjoy the game.
Well just spend 15min in your queue and you will run into rank 20 potatoes like him who gave up winning ... if this is what you want :D
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@Auron471 said:
I think breakable walls are just their fix for god loops like the one in ironworks of misery.
Well they could just adjust Killer Hitboxes to match the Survivor Hitboxes when they changed em in Patch 1.4... this would pretty much solve the looping problem (survivor can run loops tighter then killer with this change it would come down to how good each player runs the loop and not just a silly numbers game).
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- DS and BT need hard nerfes (only working on being hooked two times)
- Survivor with active BT/DS should make noise or some visual Cue of it being active (every Killer Perk gives survivor information about its existance so how comes we are not allowed to know if they have it or not).
- Change Killer Hitboxes to Survivor Hitboxes (they changed Survivor Hitboxes back in 1.4).
This should make it harder for survivor to get into red ranks and thus improve queue times alot.
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@DVD420 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115103#Comment_1115103
I've seen this complaint super frequently. Killers find games way too stressful, and Survivors find it way too easy. But what more specifically? Like... Gen speed, sure, but with the toolbox changes I feel like that's closer to being solved. Closer.
What else needs nerfed?
1.DS and BT need hard nerfes .. rly hard.
2.Changing Killer Hitboxes to Survivor Hitboxes
That should do ...
BTW: If Survivor gets harder it also means less Survivor in Red Ranks (and more Killer in Red Ranks) = Better Queue Times...
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Yes keep defending your easy mode (at the cost of Killer Players) ofc its fine ... all you want is fun ... well if the game is designed about 4 Survivor having fun all the time well .. the killer player wont have fun ...
But its fine play your SWF abuse DS and BT and bully Killers into leaving the game...
Your Queue times will just get higher and higher and when you find a game its vs a rank 20 Killer you can bully or one of the last tryhard Killer Players who play the same 3 Killers and slugg you into oblivion...
If this is what you want sure.
BTW: Dont sit on the other side and tell Killer Players to chill ... join our ranks get into red ranks and see it for yourself then tell me if you enjoy it...
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Make sure your sound is set to Stereo (in your sound settings). and yes we complain for month that sound bugs out (and using stridor seems to make it worse).
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Deathslinger is a weaker Huntress...
-less range
-everything takes more time
-even if you land a good shot you might get nothing from it
his shots are easier to land vs hatchets (but i dont care about easy) and he can sneak up a bit better but again a myers would do a better job sneaking up...
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@emptyCups said:
Break
Some
Wall
Some.
Only in the new map.
And at the cost of time
Giving the survivors more paths to run and escape.
Hmmm. Prolly not a killer buff.
Oh comon we can give em ######### for many other things but this sounds like something good for Killers :D hater
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@AhoyWolf said:
I'm just wondering how the break wall thing would work, if it works only with basic attacks, or their is a channel that you must do.
Spacebar most likely (or the button you use to pick up a survivor).
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100778#Comment_1100778
Someone obviously ignored the toolbox update :/
Again we dont know how its gonna look like (wait for pbe) they also call new hex ruin a lategame perk :D
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100820#Comment_1100820
They overall nerfed Sabo....
We havent seen it in action dont judge so quickly mate... they said breaking hooks will be very fast.. but i can tell you this if it is useful it will only result in more slugging...
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Lets wait for PBE (and see how these breakable walls affect Gameplay).
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@humanbeing1704 said:
static blast was made even more better it's perfect
Dunno if its better now (dont forget 2 static blast will put survivor into M3 but if they snap out of it they will be M1 = your addons dont work until you land your next static blast). It gives Survivor arround 40sec of not being affected by his addons.
So its kinda a nerf (it also makes the increase Madness Effect on Static Blast from Order Addons rather pointless).
Plague is a huge buff i did not see coming (i`m also fine with doc changes).
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He is a Feast or Famine Character (Win-More).
He is the weakest Killer with no Blood and becomes one of the best Killer... BUT
You must chase and hurt 2 Healty Survivor with no ability (which is easy if your survivors are Potatoes and super hard if they know how to loop).
This makes Oni into a win-more Character cuz if you manage to catch survivor with no ability you kinda dont need the OP Mode this much...but if you cant catch em you also dont have access to your op mode when you would need it most..
They should change the way he gets his blood to ensure that he has less access to his Power vs bad Survivor and more blood vs good Survivor (atm its like 40 Blood for hitting a healty survivor 0.2 blood/sec passiv regen <- Lul and arround 2 blood dropped by a injured surv every sec).
They should bound most of the blood gain to the passiv charge rate and half the amount of blood you get for hitting healthy survivor.
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Its just a 3sec stun (enduring does not work btw) on a high cd which requires em to not run. Just take the hit (you can attack the locker and hope you trade).
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Its a Meme Perk.. like you said its not rly good cuz it only smacks it to the ground with a little damage to durability.
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@rglarson13 said:
It's been a while since I was in scouts, but I'm almost certain that rapid-fire flashlight clicking survivors do is Morse code for "Tunnel me harder daddy."
Made me smile +1 :)
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/1097170#Comment_1097170
Very true, since they win every time they are now going after noed, and they will win. They always do
Sad but true