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  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1630331#Comment_1630331

    I main nurse and pig. If I destroy one of those two, I'll give tips on how to play them. Its helpful. Maybe you don't like receiving help, but most people appreciate it.

    I highly doubt that someone coming from a super stressful and frustrating match wants to hear randoms tellin him how to improve :D you only ensure that person will start his next game with a mori and then tell survivor how they could have avoided being ebony morid.

  • Well invite BHVR Devs to a event and then mori em 1-2 Times and they will nerf it ^^

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1630261#Comment_1630261

    True but there is no outcry for nerfs because people don't see her enough to complain. The more a killer is played, the more people are exposed to them and the more irritated they get.

    I barely see a Slinger (and that dude on reddit who recorded his last 200 games also showed that deathslinger is not played very often). Its pretty much just this forum and a few dudes crying for it ^^

  • @MusicNerd_TC said:

    Michael needs the rework more than clown, because Michael suffers from power creep, meaning some other powers outclass him, like oni and ghostface, clown suffers from this as well, but michael has been in the game longer.

    Wut no.

    Myers is as good as Oni with the right build .. myers is just not designed for 4-5min games and 4 dudes on coms with OoO.

    Clown (small rework)

    Wraith (small rework)

    Demo (small rework)

    Trapper (traps should have a max spawning distance from trapper + brown bag should be baseline).

    Pig (small rework)

    need some love.

  • No

    You know they say there are no bad ideas :D but this is a rly bad one ... all the autistic screaming you would hear from salty players... hell no.

    Imagine a rather fragile new Killer being insulted by 4 random dudes to kill himself etc...

  • If devs would nerf based on Killrate then Hag would have been nerfed a long time ago (she was always leading the charts with Kills).

  • @UMCorian said:

    Honestly don't get why Unbreakable is considered so strong. It's an anti-slugger perk that works once a game... meaning you'll get zero value if the killer just tries to hook you. I prefer perks that have smaller but guaranteed results every game.

    No Mither is a huge gamble and is fine as it is.

    Cuz you cant pick em up cuz they also have DS? So you let em on the ground and use unbreakable or pick em up and they DS you and you never know what they have.

  • Dunno im fine with unbreakable (its a 1 time use). The problem is the combinations of DS/BT + unbreakable. And ofc that games end near the 5min marks.

  • Plague is in a good spot (she also got a insane buff awhile ago = 1 shrine is already corrupted at the start of a match).

    Low Game Time / too many second chances perks is not a plague only problem.

  • @Raptorrotas said:

    Add Instant regress to kicking a gen, 3-5% might suffice. This would be a simple solution to make kicking gens "worth it" or a considerable option.

    To get rid of gen tapping, I have some unneccessarily complex idea.

    • A buffer will be applied to a generator when kicked. it starts at 1 charge and can go up to 5 charges. When the gen regresses, the buffer goes up at the same rate the generator regresses. ( I dont see why Ruin shouldnt speed this up)
    • When a survivor repairs the generator, the buffer will lose charges at the same rate as the generator is repaired. (Alternatively, the Buffer regresses at a steady rate of 1 charge per second as long the generator is being repaired)
    • Regression only stops once the buffer is depleted to 0 charges.
    • This means a survivor will suffer a "-25% repair penalty" while the buffer is still up and still applying the regression effect. ( This might be a problem with the current ruin)

    I think my Idea could also backfire and make survivors focus gens down more in one sitting. But im just a Killer, what do i know about survivor mentality?

    Kicking a gen insta regresses it by 10%.

    Its just not worth it when 3 survivor meanwhile repair gens for the same amount you just regressed.

    If they touch the Repair system it should not only help red rank Killers but also help rank 15-20 survivor doing their stuff faster.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1629527#Comment_1629527

    I play them to but do i expect to win going into the match? Nope. I play the old killers with the full expectation to lose and see them as de-ranking killers.

    If you want LONG and "FUN" chases at r1 with true r1 survivors, not the boosted rank 20s. Then expect only a single "LONG and "FUN"" chase.

    There is nothing fun about chasing a survivor around a tile that you know there is no counter to, especially when many of the survivors are using stretched res to remove what little mindgame there is.

    Does nobody realize that in the vid scott made about how to counter looping, he chased jendenice for 1 minute while "countering" the loops? In his own vid showing how to beat looping he just lost 3 gens from one chase!

    Exactly that (some loops can be run tighter by Survivor cuz smaller Hitbox) and there is no counterplay and its super unfun running circles around a 5m longe Tile like its some "comedy sketch".

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1629519#Comment_1629519

    Okay but whats so exciting about that in a chase? I dont get it why anybody would think it is fun to be on a reel and there is nothing youcan do to stop that.

    This is the part i dont understand.... Deathslingers biggest downside is the reeling mechanic cuz it eats so much time unless its point blank. Good Survivor can waste more time by clinching into Terrain (Swf can run between to break the chain or just take the hit and deny a down).

    So if at all its unfun for the Deathslinger to land a shoot and in worst case get nothing from it.

    It seems a Killer is only fun when you can run circles with him and he cant do anything about it...

  • Chases with normal Killers become super tedious once survivor learn certain loops (the ones survivor can run tighter then killer cuz smaller hitboxes). There is zero counterplay and its silly gameplay of running in circles for 2-3 rounds before you might get a hit (slow killers like huntress have to insta stop chasing once a survivor reaches such a loop).

    I doubt they will adjust killer / survivor hitbox. ..

  • I got (and play) every Killer but Deathslinger (cuz imo its a weak Huntress and his Perks are useless).

    No idea why people think he is OP.. sure its rather easy to land shots but you will always waste time with this entire reeling mechanic and good survivor just drop palettes early and unlike huntress he cant punish em for it.

    So if you got the aim and predictions your better of playin Huntress (personal opinion ofc :D)

    Btw: LoL at the "killer x is unfun to play against" i kinda read this type of comments for 50% of the Killers and the others just dont get played.

  • Take a guess what Daily rewards the most bloodpoint (twice as much as normal dailys): Its a Mori

    Have you seen the Challenges in this Tome... mori / kill / tunnel.

    And its all coming from BHVR

  • The sad truth is: Just holding M1 at a Generator is the best play.

    They have to change the core Gameplay (like unhooked survivor repair slower while survivor who rescued another surv get a repair speed buff giving the Killer a good reason to chase the other dude and ignore the unhooked person).

    I

  • The Game already favors winning over losing (thats why its just a matter of time to reach red ranks).

    You can only lose a max of 1 PiP

    You dont lose or gain any PiP

    You gain 1 PiP

    You gain 2 PiP

    + its already frustrating enough being forced to play Games you cant win (tryhard swf ending games in 3-4min) imagine the frustration by losing your winstreak when you never had a chance to defend it... hell no ^^

  • Dunno this patch is a buggy mess (so many stuff broke performance tanking) ... they warned us on PBE to not play Freddy cuz he makes reworked Maps super dark and then they ship it to live.

  • Spirit in her Ghost Form should make noise when touching (Grass/Corn it should also move). A good spirit could still avoid grass and corn to some degree.

  • @Kumnut768 said:

    dc penaltys did nothing survivors can just bypass it by suiciding killers can just afk the match they have zero use in this game.

    Sounds like a person who also frequently dc ... dc penalty had a great effect on games its just once again disabled. Even if they suicide on hook the killer would get atleast the hook score while atm they just dc before hook or on the ground.

    DC Penalty also reduced the number of swf tactical dc to give the other survivor hatch. If you dont hook em they cant kill themself so you can go for a 4k.

  • I dont bother reading chat tbh most of it is just complain so i skip it.

  • Check your windows sound settings and make sure it is set on stereo. (i had something similar when it was set to surround).

  • I played her alot and i dont have these issues ... just dont wiggle so fast ...

  • Its rank based so it might be harder if you are rank 1 ^^

  • Downing a Survivor will pull another survivor from a gen = more value than kicking a gen so it regresses at 1/4 charge per second (surv repairing add 1 charge per second).

  • No

    The increased POV will also increase the Angle survivor can blind you ... just sayin

  • +1 People DC left and right (going for challenges is impossible cuz they will just dc to prevent you gettin your emblems).

  • @Pawcelot said:

    https://forum.deadbydaylight.com/discussion/comment/1627387#Comment_1627387

    Considering how bad the new-player experience is in Dead by Daylight, I wholeheartedly believe that they hope that new players buy a few DLCs and skins in the few hours they play, before they burn out and leave.

    ^This

    Years ago they posted a Statistic showing that Rank 20 survivor have a survival rate of less then 2 survivor and rank 1 have a survival rate of a bit more then 3.

    And for years they added Perks to solve these core Problems (which does not work cuz new survivor dont have these perks while rank 1 survivor have to many).

    They removed old ruin to help new players but the reworked ruin destroys rank 20 even more while red ranks are not affected cuz they never stop touching gens. Now we get undying which again hurts rank 20 even more and make the situation worse while it barely affects red ranks for said reason (undying ruin is strong in reds if you bring a high mobility killer).

    They rly have to change the core system (repair speed based on ranks + number of swf member) to help these rank 20 end games faster and slow down red rank games. The Goal should be to have a Gameplay similar to Rank 10.

  • While you can argue that DBD is a buggy mess with a bunch of balance problems i cant say that i run into alot of hackers:D

    Feel free to clip your hacker moments.

  • @MeltingPenguins said:

    Like, okay, the level 4 challenges are meant to be 'challenging' but lbr: they seem designed to have both sides get as frustrated as possible.

    I'm right now taking a break from playing as killer to help Meg's with their potential challenges, because heaven knows with the '3 iri devout' emblems on killer side this is effed up.

    Challenges should be hard but people just dc with no penalty to deny your challenge is the problem.

  • Doctors baseball bat with nails is the best "clobber" weapon imo :D

  • There is alot of QoL changes they could implement in a very short timeframe with just tunning some Numbers... Yet for years they refuse to do so (this cant be based on the lack of employees BHVR has like 500).

    Its more like some Lead Designer think they know the Game better (and you cant listen to players cuz they think they want something but in reality they dont want it logic).

    Mori Dailys are a good example (you get twice as much Bloodpoints for doin a mori on a player and everyone in the community agrees that moris = 0 fun and yet they reward this behavior with the most bloodpoints..).

  • Well duh

    the main problem is that these challenges get way harder the more you rank up combine it with the lack of "dc penalty" and its just a roll of a dice.. So many times when i had my challenge and they choose to dc and deny it ...

  • It should be fixed for sure but Fake Palettes is more for meming (if you play to win you dont bring palettes in the first place) and i doubt that most survivor will notice the difference for now. ^^

  • @Thrax said:

    To see if you are any good or if you can only do good making the game miserable. To see if you can 4k and get a compliment afterwards. It's a helluva good feeling.

    Uh what

    1. Why is a 4k a reason to get compliments
    2. Do you rly see survivor making compliments?I think thats illegal


    (edit: gettin a 4k is mostly based on survivor mistakes)

  • You lost me after reading -> Blood Echo ^^

  • @Godot said:

    https://forum.deadbydaylight.com/discussion/comment/1627209#Comment_1627209

    Imagine running NOED, camping, tunneling and slugging in tournaments. That's the new low.

    And still lose vs survivors who cant even use 4ds 4 bt ... right

  • @RizeAki said:

    Honestly his tournament wasn’t a real tournament it was super flawed and seemed unplanned because no one was playing dbd they were playing a point system that was survivor sided in an already survivor sided game (I say this because they were all coordinated swf groups)

    (personal opinion ofc).

    But both teams play killer AND survivor and unless you ban everything from survivor its only natural that the Killer will lose with the state of balance ingame. Cant blame the tournament for flaws of the game

  • I agree that addons should be weaker (but ofc buff the base power of a Killer so his overall performance is at a constant level).

    lets take Ghostface his base Cooldown for his power is 30sec = pretty #########) in order to play him you need a green pen shaving off 8sec = 22sec cooldown its a big deal and without it gf just feels bad.. cuz everything you do (even successful hits will stop your power and you have to wait 30sec to get it back in games lasting only 4-5mins on a Killer who relys on his power so much).

  • So not only has the killer to down someone he also has to reach a gen to regress 20sec of 1/4 of team survivor. If this is a problem then i wonder how you would think about sabotage or ds removing the entire progress of team killer in the last 30-50sec....

  • Its a hard one tbh (both are kinda lacking).

    base Wraith is trash but he has some very good addons (all seeing / windstorm / silent bell). He can also ignore BT.

    His movement is also more efficient (sure blight is fast but he has to slam and cant run the shortest path).

    But survivor dont have much counterplay vs a good addon wraith while blight can be outplayed cuz of his super bad turnrate and the lack of stealth.

    Wraith also works with expose effects.

    Dragon Grip should also work better on Wraith.

    In a nutshell:

    Blight is better until survivor abuse the low turnrate then wraith with good addons should be better.

  • @JohnnyB1491 said:

    Almost every 1 in 3 games I run into a cheat killer who can see where everyone is. PC players ruin every game out there cause 90% of em have to cheat. All games should keep PC players on their own servers so they aren't so toxic to the gaming community.

    I got hundreds of hours on PC and i rarely meet "cheater" maybe you see what you want to see?

  • @[Deleted User] said:

    Just eat the DS and make sure the person will regret using it agressively on you. I've had games where a person got unhooked at 5 or 4 gens, started doing a gen in front of my face due to having DS+Unbreakable and I ate the DS. Later in the game, when I see this survivor again I just think "hoo boy"

    People complain about DS (i hope) play 4-5min games(red ranks). "just" eating a ds will mean you lose all your pressure (you know cuz the survivor can do gens right away + team survivor does not have to send another person to safe = 2 person doing gens instead of being busy.

    And unless you play a anti looping killer catching the survivor reaching a Hitbox Loop (you know the ones survivor can run tighter then killer) = 30sec more before you can maybe catch him and all of this while 3 survivor do gens...

  • @CashelP14 said:

    If we're using your logic then NOED is a punishment for survivors performing well. Since their only real objective is to do gens and totems are only an optional thing.

    Yes but Noed punished survivor AFTER the game is done (you know doin gens). While DS punishes you for doing your objective.

    Its not the same

  • The Tournament was good (compared to this "we all have fun" BHVR tournament weeks before. They had some nice UI and it was well done tbh.

    BUT

    DBD is a bugfest (and while this is kinda okay when nothing is at stake) it shows when it matters... like that ds being buggy.

    +

    DBD is not balanced at all (4 good survivor will destroy every killer who cant remove Hitbox Loops (you know the one survivor can run faster then others).

    So we pretty much will always see spirit and nurse.

    I kinda wish Hexy would allow 4ds and 4 bt and ban nurse/spirit/hag just so people can see what happens.

  • play as you want tbh (people will complain no matter how you play).

    Be nice cuz you want to be nice i see many survivor behaving like its a given that a killer play has to be nice... but if you see nice survivor give em the hatch

  • The fact that we could tell in the past that we play vs swf and they hide em away should tell you enough... camping and tunneling is bad being forced to play games you cant win is okay.

  • nothing to do with pig imo its just a strong perk combination

  • DS does not punish the best Killers but it destroys weak Killers.. if your chases are long then gettin stabbed by ds is very very bad... (and be weak i mean Killers who cant skip stupid Hitbox Loops and have to chase very long with no way to shorten it).

    BHVR should stop tryin to balance core problems of the game with Perks (cuz lets be honest only rank 15-20 survivor RLY suffer from camping and they dont have access to many perks in the first place).

    No Perk will solve the Problem of Rank 15-20 having a very low survival rate while rank 1-5 have a too high survival rate. Nobody would complain about ds if games would last 10mins but reality is if you play in reds you most likely have games around 5min mark while it also takes longer to down survivor + they can take more hits (dh / ds / bt).

  • @GoodBoyKaru said:

    The huntress bug affected killers over survivors because it prevented close-range hatchet throws and basically neutered the one-two combo lol.

    Also the biggest survivor bug, the ds one, wasn't fixed.

    Edit: aqa for your silent slugs, there's still a request for logs and details and anything from the devs because they can't recreate the issue in-studio.

    They couldnt "recreate" the Stalk Bug on GF / Myers for month either when in reality it happend every third game... they warned us on PBE to not use freddy cuz he darkens reworked maps and it still does no live.. no idea what is going on at BHVR

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