A way to balance addons.
Make them have charges,eg flashlight has 10 charges,if u use all 10 addons expire.Same goes with killer addons.Make the game actually fun in terms of items not a chore.
Make them have charges,eg flashlight has 10 charges,if u use all 10 addons expire.Same goes with killer addons.Make the game actually fun in terms of items not a chore.
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Huh? Add-ons for both survivor items and killer "expire" at the end of a trial now, regardless if the survivor escapes with the item or not. The only exception is if the survivor runs the Ace in the Hole perk.
And that should mean like the allseeing ultra rare from Wraith to see gen progress expires after a minute? Or that the inreased charge replenish of whatever power only works for 10 recharges? Or that the scratched mirror actually breaks after 10 seconds of aura reading?
Nope, sorry. Bad idea
I agree that addons should be weaker (but ofc buff the base power of a Killer so his overall performance is at a constant level).
lets take Ghostface his base Cooldown for his power is 30sec = pretty #########) in order to play him you need a green pen shaving off 8sec = 22sec cooldown its a big deal and without it gf just feels bad.. cuz everything you do (even successful hits will stop your power and you have to wait 30sec to get it back in games lasting only 4-5mins on a Killer who relys on his power so much).