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woundcowboy

woundcowboy

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  • It’s possible but very difficult. I got it first try running agitation and iron grasp Nurse LOL. everytime someone went down, they went to the basement.

  • @I_Face_Camp said:

    Why is this not a thing? Shes a ######### killer and super frustrating to play. She needs some steroids.

    It would be nice, however, she can do something kind of similar now. Against survivors who like to run back alot, i’ll charge my second blink and let it take me into fatigue. Now the survivor is closer to me and even though i didn’t get a hit, my next blink will be easier.

  • @FriendlyGuy said:

    Just to clarify some things, coming from a red ranks nurse main:

    Nurse is still the best killer in the game, if you are really good with her and use two cooldown addons. Why are the cooldown addons that important? They provide her with map pressure while not gutting her chase potential like range addons.

    I've done much testing with her, but i've never found a build that felt fun to play. The cooldown is way too punishing for new nurse players and is just gutting her map pressure for nurse veterans.

    No worries, i'll keep suffering with sally, i would never leave her. .(

    She is probably still the best killer, but man, that’s a blow up of how weak most killers feel. You may be right about the cooldown addons being the best, but I think the optimal build could be green cooldown + range because it massively helps with map mobility.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/936176#Comment_936176

    As long as it's an adjustment and not a buff, just go through with it.

    Most agree that the recharge timer needs to go. So again, it should happen.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/936112#Comment_936112

    By the overwhelming majority of the playerbase's standards?

    Every single reasonable person I know supported the inicial Legion changes because your skill mattered very little against them. Most reasonable people acknowledged Spirit needed some changes too. We're at a time when developers can listen to player feedback and tune their game accordingly. They're not gonna stop doing that just because you think people's opinions aren't valid.

    Okay then, so now that it’s almost universally agreed that Nurse base kit change stinks, why not change it? People are voicing their opinion.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/936036#Comment_936036

    It still doesn't change the fact that in most online multiplayer games that are a bit more similar to DBD, the devs do change things that are overly frustrating all the time. There's nothing wrong about that. It is, in fact, good game design.

    Games are supposed to be fun. Anti-fun stuff gets changed all the time. Get over it.

    Anti-fun by whose standards? Yours? Survivors? The reality is that people say something is not fun because they are losing to it. This doesn’t mean they should be acknowledged.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/935768#Comment_935768

    It was an argument based both on observation and personal experience, since I did exactly that back when she was busted. I know it's anecdotal, but it's still better than claiming no one did that because you hadn't encountered that.

    And they said they took the data into account, but they have many more parameters to make decisions like that. Please find a dev post where they claim to have used exclusively those numbers to say she was oveperforming.

    On the stream, they directly referenced the numbers. How else are we supposed to interpret that?

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/935696#Comment_935696

    No one credible was using only that data to say Spirit was overperforming. Again, context matters. Using a dishonest argument to fight another dishonest argument doesn't really add anything to the discussion.

    And yes, you could absolutely be mediocre with her and still do well. The fact that non Nurse players used her to climb (sometimes without Omega Blink or extra +range) was enough evidence. You're not supposed to do that well with a high skillcap killer without putting in the time and effort. If that happens, it means the killer is overtuned. Like she was.

    Um... the devs themselves said Spirit was over performing based on data. Please show me a mediocre Nurse who climbed without omega blink. Or is that argument based purely on speculation too?

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/935610#Comment_935610

    That doesn't mean people can't do well with her. It just means she's not freelo anymore. Not everyone can play Nurse, and honestly the vibe I got from Nurse players here is that they prefer it that way. I get it, she's meant to be the high skill cap killer you have to dedicate your time to be good with. However, that comes with a price. She's inevitably gonna be hard to pick up and get results with if you don't put in the time and practice.

    Beforehand you could be a mediocre Nurse and still get consistent 4ks. That's just wrong considering the difference between a mediocre, hell, even a good Nurse player from a great Nurse player.

    You were never able to do well with Nurse if you were mediocre, barring omega blink.

    @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/935638#Comment_935638

    Because the OP, which is a dev, was strictly looking at the killrate which was only fair to apply it to nurse as well. Nurse shouldn't be exception just because she is so hard to learn.

    That's my whole complaint: she was ruined when the data didn't even exist. They strictly made a knee-jerk reaction to the loud collective voice of the survivors and some killers that didn't care about nurse. This happened in 2017 that left half of her addons useless because survivors could not handle the fact they couldn't pallet loop a killer for five gens as they were doing to Wraith, Hillbilly, and Trapper. Now we have a double-nerfed nurse that is so underperforming and with a handicap artificially in place so she doesn't outperform other killers such as Freddy, Spirit, Huntress, and Hillbilly to name a few of the better ones. Nurse, being the difficult killer she was, deserved the slightly higher killrate than the other killers. Before the nerf, she was only slightly higher at red ranks.

    This x10. People love using the data to say Spirit is over performing, but then ignore data when it comes to Nurse. Spoiler alert: people only use data when it supports their argument.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/935438#Comment_935438

    I mean, I would most definitely prioritize killers like Trapper and Clown and map redesigns over a killer that good players can still do extremely well with.

    And what do you base her “doing well with” on? I have played against like 2 Nurses at red ranks on PC since her nerf.

  • @gantes said:

    Just a nitpick for everyone here: in every single PVP game I've played the hardest characters to play have the lowest win rates, even if they're good. In League of Legends for example there are characters who historically have abysmal win rate in regular play and still are disgustingly good in pro play.

    If Nurse, with her high skill cap, had the same kill rate as a killer like Freddy who is absurdly easy, then we'd have a problem. She most definitely doesn't need a buff. The most that should be done for her is make her more accessible to increase her kill rate for lesser players while making her power level at a high level of play is unchanged, but that's a lot of work and the game has many more pressing issues.

    So since the game has more pressing issues, just wash your hands of her and be done?

  • @Zerog said:

    You really think ranks mean anything do ya.

    Rank may not show how skilled you are, but it is a good indicator of experience. A rank 20 will have no idea how to loop or hit skill checks, while even the worst red rank survivor generally knows safe points. I should not have to suffer through a match where my teammate is a rank 20. Even as killer, I find this new matchmaking to be BS because I come across low rank survivors who kill the game for their team.

  • @Omans said:

    If the time needed to do gens is given a flat increase, I, and many killer players like me will get 4k's every game, at red ranks.

    I would probably go from my current 60/40 killer/survivor split to 95/5 or 100/0. Killers have all the tools they need to get at LEAST a 2k every game. The only balance change that needs to happen is a huge map overhaul (haddonfield, bigger maps shrunk), and, at the very least, a nurse nerf. Start there.

    A Nurse nerf....LOL

  • @ruler33 said:

    Just wait until you get high enough to where it

    a:does literally nothing since survs can hit skill checks

    or

    b:gets destroyed in 30 seconds or less

    Even if survivors hit skill checks, it slows progress.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/923305#Comment_923305

    My point exactly, lol. No matter if I 4k 1000 times in a row, it'll be for nothing because someone will still claim EVERY one of those teams mustve just been bad rather than me playing well.

    Matches are anecdotal. And no, it doesn’t mean that every team is trash (although the potatos are are sprouting lately), but a variety of factors such as rng, dcs, and flukes can happen. If I played 10 matches without Ruin and 4ked 5 times, that still wouldn’t prove anything. We need more data.

  • @LordGlint said:

    People should really start branching out into other perks if their current loadout isnt working. The thought of "ruin is required" is only a hindrance. Ruin is a safety blanket, with players feeling uneasy when its not there.

    Unfortunately though no matter what gets said or shown...ppl will just insist ruin is required. If you show them proof that a low tier killer can do fine without ruin at red ranks, ppl will insist the players in that game mustve just been garbage and nowhere near the super elite teams THEY always face.

    I don’t count random match videos as proof, especially with the craptastic rank system lately. Ruin is needed. It doesn’t matter how quick you chase, survivors just need to hold m1 on gen for 80 seconds.

  • @Aven_Fallen said:

    Regarding Nurse: At least on PC the Dedicated Servers are better. Before the Servers were the biggest Nerf to her, but she seems to be working on Dedicated Servers now.

    She’s still terrible on dedicated. In fact, there is a new bug that prevents you from using any blinks until you recharge both of them.

  • For me, it’s definitely Nurse. You have to thoroughly outplay people to win with her. Winning with worse killers like Clown and Trapper just feels like RNG since their mindgame potential is much lower than Nurse.

  • @Blueberry said:

    Remove the cooldown on her blinks and lower the lunge she has coming out of a blink.

    This removes the non fun element they added while adding much more counter play to her blinks because now she has to be much more accurate with her blinks and they are easier to dodge if the nurse isn't as good. She will have to be much more precise with her aiming.

    This might be worse than the current changes.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/111899/remove-freddy-s-dreamworld-visuals

    It's 2019. I don't want to be that guy, but if your PC is that potato that it can't run this game (which is easy enough to run, even in Dream World on Hawkins), you should upgrade. Not expect them to lessen the quality and fidelity of the game to accommodate you.

    The game is almost four years old, so it should work on old rigs. My PC runs the game well except with Freddy, which requires me to use low settings. There is no reason dreamworld should be so hard on the gpu when it’s essentially just a filter.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/902076#Comment_902076

    So you downed the unhooker in under 60 seconds and than magically found and downed the previously hooked Survivor... and than picked them up for some reason.

    Why?

    And yes they can recover by themselves... they still have to get off their gen and get them though, I.E. wasting time doing so.

    Also please explain how my other points are false before automatically denying them :) I'd love to know how they're wrong...

    I already did. You said you never get hit by it, I say you either don’t play enough or you get potatos.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/901472#Comment_901472

    Slugging a good Survivor won't do anything to me... trust. It actually wastes their time healing them while I chase another Survivor doing gens.

    Regardless, Post-nerf is a lot easier to face... there is no way you can say it isn't. And all those other points as well... (the ones above that you didn't pay mind to...)

    Survivors don’t have to waste time. The slug recovers, gets tapped and then is up- minimal time lost. Your other points are also false. There have been countless instances where I have run into another survivor who was recently hooked and not whom I “tunneled”.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/901389#Comment_901389

    If I humored it had counter-play than it was still worse than post-nerf DS. Post-nerf isn't seen more than pre-nerf, post-nerf barely works outside of being tunneled or hiding in a locker, post-nerf doesn't activate everywhere and anywhere you're downed outside of being unhooked previously AND being tunneled, post-nerf can easily be circumvented by the exact thing some people hate hearing "don't tunnel."

    People say that because it's true... if you don't tunnel a Survivor with DS than you'll barely EVER be hit by it. Before, you'd be hit by it anywhere and everywhere... it was seen more often AND was the most used perk for any Survivor in-game... you'd never see anyone not use it outside of their build UNLESS they wanted to change things up...

    Why do you think I barely get hit by it besides the few times I somehow lose the unhooker and only find the unhooked Survivor? I either wanted it to hit me or It somehow was on 59 seconds and hit me out of nowhere...

    Even if I find the person who was previously unhooked... 9 times out of 10 I just down and leave them.

    Yes and against good groups, you will lose for leaving them. Potato survivors aren’t going to make use of a god tier perk.

  • @JnnsMu said:

    I've played a few Nurse games and she still feels really strong.Sure, you can't spam blinks anymore. However, the blinks still behave the same way they did before in every other aspect.

    Lol “spam blinks” when it’s her only way of catching people. Great logic.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/901318#Comment_901318

    It wasn't really greatly... that also isn't countering it. A reduced effect doesn't = it was countered. Breaking up dribbling also didn't require good coordination... you just drop and pick up and if anyone came up near you than you'd get body blocked and wiggled out/DS stunned.

    I also played the game before DS was nerfed, I prefer post-nerf because it's far more tame... but it's your opinion, you can prefer pre-nerf DS if you want.

    You and most of this community don’t understand counterplay. When most people use that word on the forums, they basically mean a foolproof option that works every time and killers can do nothing about. Using this definition, it is obvious that old DS had better counterplay.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/899790#Comment_899790

    Red Rank Killer and Survivor, and I see 1 or 2 sometimes but not as much as pre-nerf DS. (I don't see why I have to tell you my rank or main... but if it gets the point across than... sure?)

    You seriously don't know how good you have it from before... As a Killer main I barely get hit by DS AT ALL now, the only times I do is when the Survivor that unhooked the previous hooked Survivor is very well hidden and the hooked Survivor goes into a locker to avoid being downed and slugged... than I just grab them and get stunned and move on from the area. I could of easily just waited there to grab them or leave the area, but instead I humor it because why not? The "unhooker" is long gone anyways... but this happens VERY rarely and the unhooker is usually 90% of the time found nearby the previously hooked Survivor.

    But, most of the time I find the guy who unhooked them and than proceed to chase and down them... so post-nerf DS compared to Pre-nerf DS is FAR easier to avoid 100%. Before, you couldn't avoid it at all... it was always going to happen unless you dribbled.

    And if you dribbled from any hooks that were far away (which was most the time) you were easily body blocked and got wiggled out. Dribbling isn't a counter, it's a band-aid to the actual problem and doesn't stop it from happening...

    Enduring also only cut the stun down a bit, it didn't actually stop them from stunning you... you can't say it's a counter because it didn't actually stop it from happening... they could still stun you and go to any window/pallet loop nearby...

    Greatly reducing effects= counter. Breaking up dribbling required great coordination, so it was uncommon. DS usually wouldn’t activate for the non obsession because they had to wiggle first.

    I played the game with old DS and I play now; I would rather face the old version.

  • @OnryosTapeRentals said:

    Decisive Strike is good for the game in its current state. In the past, Decisive Strike was a game-changing and unfair perk, especially when all of the survivors ran it. Nowadays, its sole purpose is to punish tunneling killers.

    Decisive Strike will only ever affect you if you tunnel. There's no way to abuse it because it:

    • Can only be used once.
    • Has criteria that need to be met to be used (hooked then downed and picked up).
    • Is on a timer.

    None of those “weaknesses” that you listed actually matter. The survivor gets to do whatever they want, such as make dumb saves and commit to gens. Meanwhile, the killer is forced to eat a stun or slug and lose a gen.

    @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/900983#Comment_900983

    If the killer tries to down you after you got unhooked when they could go for the rescuer then they're literally tunneling and the perk is doing its job. It's serving its role as an anti-tunnel perk...

    Why should the killer be punished because the unhooked person is bad at getting away? If I go back to the hook after the save, I should be able to down someone that runs in front of me. You shouldn’t be immune because you ran a perk.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/899556#Comment_899556

    That wasn't a counter either... dribbling would waste more time than it would save it...

    You'd also prolong the DS... so if you messed up the next 2 dribbles or just don't do them... than you spent all that time dribbling them for nothing.

    There is literally no chance that dribbling wasted more time than a survivor running away to a loop or safe point. And yea, enduring significantly cut down the stun time. Now there are no counters. Give me old DS any day.

    I also don’t know what rank you are, but I see an average of 2-3 DS per game as a red rank survivor and killer.

  • @FireHazard said:

    Trust me, it was worse Pre-Nerf...

    If you were to ask me right now (as a killer) which DS I would rather face, it would be the old one 100%. There was at least some counterplay.

  • @Alaina said:

    I'm starting with nurse since she seems like the biggest issue to many players. Nurse has been nerfed to two blinks. This is huge for this character and a well deserved nerf. Nurse has always been the best killer if you learn her mechanics and have some read skills. A great nurse was nearly impossible to beat because she ignores all defenses. This change will separate great nurse players from the mediocre. I like the change. I'd prefer if the devs made stealth viable instead but this is ok too.

    Now for spirit! I love spirit and she's great. The new changes make her less frustrating to play against which is good. The collision change is amazing. She still has all the power she used to however now you need to read the survivors more. This separates the bad spirit players and will force them to learn predictions. A good change. The vault animation I dislike. It's not the biggest deal but I feel like if you were dumb enough to fall for the cheap trick then you deserved to be hit. (Oh no an opinion) Now for prayer beads. Prayer beads were a bit op. I say a bit because I'm pretty sure grass still moves which makes her trackable. The prayer beads change is good. They can't be used as a crutch now that they're just a worse iridescent button (legion add-on) I like the new prayer beads because since they're new you can take advantage of survivors who don't know about the changes. It forces survivors to take risks. Whether that be assuming she has the beads or not.

    I think both reworks were warranted and are good for the game (ง •̀_•́)ง

    So i’m guessing NOED and Ruin changes would also be “good for the game”.

  • @WhoDatNinja said:

    https://forum.deadbydaylight.com/en/discussion/comment/898756#Comment_898756

    Not really. Plenty of killer mains agree on here DS dont have any problems.

    It’s funny: anytime there is an argument, everyone is a Nurse and/or killer main. And yet I never see Nurse, and survivor ques are terrible. I play both sides and I can tell you DS is the best perk in the game, easily. It has no real counter.

  • @alphaholic said:

    The fact that some survivors have exploited bugs in the past—while equally scummy—is not an excuse for killers to be freely exploiting the basement bug... and acting like it's their God-given right to do it at that, just because they got hit with a DS their last game. (Pro tip: you can literally counter DS by not tunneling. Wild, I know.)

    Stop making excuses for cheap exploits. It's garbage *no matter who does it* the end.

    Glitching sucks, yea.

    As for the ds thing, it has no counter. You either eat it or waste a ton of time and lose gens by slugging.

  • There’s alot of entitled survivor mains In here today.

  • @Glory said:

    Watching good nurses still cleanly 4k with 3+ gens left makes laugh at threads like this. The only people who want the old nurse back are the people who got spoiled by her, since she literally damaged your ability to play other killers after a certain point lol

    I can sometimes 4k 5 gen with killers like Pig, Leatherface, and trapper. Your example means literally nothing.

  • @Venom368 said:

    https://forum.deadbydaylight.com/en/discussion/comment/895807#Comment_895807

    I agree, but the skill ceiling in a game like CS is far higher than with any character in DBD. With enough playtime you can learn patterns survivors tend to stick to for juking, and put yourself in a spot where no matter where they juke, you can guarantee a hit with the 2nd blink.

    https://forum.deadbydaylight.com/en/discussion/comment/895879#Comment_895879

    More-so I meant that there are players with enough experience on Nurse to know where to position the first blink in any situation, to guarantee a hit with the 2nd blink.

    Nothing guarantees a second hit unless the survivor happens to be in a tight corridor.

  • @LlamaArmour said:

    Nurse was stupid before the nerf, this just brought her back down to reality tbh.

    How can people complain about her having a cooldown on a power that allows her to literally bypass any defence the survivor has? Doesn't matter if you're on another floor, behind a wall, behind a pallet, she can still reach you... And people think that she was okay?

    People say things like "she's less fun", and "her base kit didn't need changing"... Well obviously she isn't as fun because now she's not as broken, and I disagree that her base kit didn't need changing. It was too easy to play her considering how powerful she was.

    The only reason people cry now is because it got harder to excel with her (rightfully so with how powerful she is); but she's still easily the best killer in the game.

    You realize that she can’t see through objects, right? Blinking through floors and ceilings still requires Nurse to guess where you are exactly.

  • @Venom368 said:

    The reason you don't see Nurse as much anymore is because of how high her skill-floor has become. At the highest level, Nurse is the only killer that can still 4k with no perks or add-ons if the killer makes no mistakes throughout the game.

    Nurse will be the strongest killer in the game until she either gets deleted or reworked to have an ability that isn't 'blink'. A nurse that doesn't miss blinks does not have a counter. Juke all you want, but a nurse with 1k+ hours is going to predict you correctly every. single. time.

    Nurse players aren’t robots- if they predict right every time then you are being massively outplayed.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/895256#Comment_895256

    The stats do not "not mean anything". They mean something, it's just you can't draw all conclusions from stats alone.

    More than likely what's happened with her dip in kill rate is that many Nurse "mains" that played only omega blink/extra blink got stomped trying to play the new Nurse because they lost their crutches. It's not cherry picking. It's part of the bigger picture.

    I don't disagree that Nurse is unfairly difficult to play on console. But at the same time she's not IMPOSSIBLE to play. With enough practice you can overcome most limitations. I play on 100 sensitivity with Shadowborn and I can turn fast enough to counter most jukes. I can do 180 blinks pretty consistently. It's not impossible, being a rank 1 console Nurse you should know this. But just because she is difficult it doesn't make her weak.

    My point was that people only care about the stats when it’s beneficial to themselves. I didn’t say that console Nurse is weak, just that it is more effort than it is worth and puts you at a disadvantage.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/894257#Comment_894257

    "lvl 1 Nurse for dailies" LOL stop assuming things. You know what happens when you assume things right?

    Dude I have an entire account dedicated to playing just Nurse and Huntress. I got to rank 5 JUST playing Nurse this season, and I honestly wasn't even trying for rank I was playing for BP on that account. I don't just play her once a month. I play her quite a lot. She is not weak on console, just really hard to play and requires a lot of practice and dedication to use properly. Again if you could play against any of the red rank Nurse mains you'd see she is definitely not at all weak. They are some of the deadliest killers at red ranks, consistently.

    And on both my main and my alt she is level 50 with most perks. I don't prestige my killers unless I like their bloody skins, and for Nurse I play with cosmetics anyway so tell me why it's important she is prestiged?? Has NOTHING to do with skill or time played.

    She is still the strongest killer in the game. Period. Just because her kill rate dipped doesn't mean she is bad. More than likely it means a lot of Nurse "mains" that played nothing but omega blink/multi-blink found out how bad they actually were without that super OP stuff. But players that were actually good Nurse players still dominate with her, even on console.

    As the devs have said NUMEROUS times at this point... the stats are not everything. Just because her kill rate dropped doesn't mean she's suddenly a bad killer. Her potential to win is still insanely high, how you can ignore this is beyond me honestly. Just the sheer FACT she can teleport at will puts her far and above most killers in the game.

    Really the entire fact you think she is weak on console proves how little you know about the situation. She is not weak. She is hard to play. Those players that dedicated the time to playing her are some of the best killers on the platform. The reason she's "a joke" on console is because majority of players don't put in that time to get good with her because she is so hard to play. Therefore, when you encounter a Nurse they are going to be really bad because they barely play her. Same with Huntress. This artificially drops her kill rate.

    Get off your high horse please.

    I am a former console Nurse main, who got to rank one every season. I have since transitioned to PC and a I can tell you without a doubt that Nurse is unfairly difficult on console. The survivors have a ton of leeway because killer physically can’t move the camera fast enough to get hits. If anything, she should get buffs on console.

    But back to the larger argument, this whole statistics thing is infuriating. The stats “counted” when they showed that Nurse had a high kill rate, but now that she is struggling, they don’t mean anything. I have never seen such blatant, BS cherry-picking.

  • @projecteulogy said:

    Im convinced you people won't be happy until this is another dead F13 sim.

    Implying Jason is strong in that game? For all of you complaining about SWF, imagine going against 7 people on comms committed to killing Jason. I’m sorry to go off topic but killer is incredibly weak in F13.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883393#Comment_883393

    Her map presence took a hit, i think thats what affect most players, since Freddy/Billy have high winrates, so mobility seems to have a big impact. Her map presense is still better than 115% kiler though, since she takes the direct way. Slugging is always good in highranks though. Easiest way to win is tunnel 1, slug the other 3. Survivors cant keep up with slugging in a 1vs3. Nurse is a fantastic slugger, that should be part of your plan.

    Good teams don’t get beaten by slugging. It works best against inferior players.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/883136#Comment_883136

    If you hit the blink, you're still fine. Good Nurses who hit their blinks are less affected than bad Nurses who dont hit them as often. Which can become a problem if you're not as good as you thought you are.

    Hitting your blinks or not is not why she struggles now. She struggles because her map presence is now terrible, which you can’t adapt to, other than slugging which only works against uncoordinated survivors. She is artificially limited because of the blink cooldown.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/870460#Comment_870460

    Oh yea, the perk that isn't even seen in every game anymore.

    Again, been in the game for years, doesn't change my statement.

    Are you serious? There are a minimum of 2-3 in most matches. It’s the best perk in the game.

  • @Peanits said:

    You'll have to forgive me since I don't have time to read through the whole thing right now, but:

    I only thought I'd address this now that I finally have the PROOF that Demo is not a powerful killer. As per the stats released, at red ranks, Demo fairs very poorly, having the SECOND LOWEST kill rate in the game, just barely above The Clown.

    We said it in the stats post and I'll say it again here, you should not draw conclusions from those stats. They are about as broad as they get. They don't show details and account for any amount of factors. To give an example, he's just barely below the Nurse and the Huntress, two fairly powerful killers. Are they bad too? I feel like most people would say no, they just have a learning curve and there's a lot of people who don't regularly play them will pull those numbers down.

    The Demogorgon is in the same boat. His shred attack takes some practice to use well (timing, aiming) much like the Huntress. In the right hands, he can still do well.

    So if the numbers are meaningless, why release them at all? And if we ignore the statistics, then why can’t swf be nerfed? People can just “feel” that swf is broken (as they did for Nurse) so why not just nerf it now?

  • From my experience, survivors not cleansing often ends poorly for them. I’ve been running the slow down build (thana, dying light) in addition to Ruin and Monitor. This is even more deadly when I run the incense addon because everyone becomes one shot, reveals their location to me, and I get to sneak up on them.

  • @Mr_K said:

    Better than wasting time chasing them just to get DS and start the process over all the while three gens pop. ######### old DS.

    You could counter that by juggling to a hook.

  • @yoi said:

    Something lots of games have and this one not Is the possibility of playing solo or in coms With Even different servers probably not possible here but at least a mark above survivors head indicating who are in coms could he helpfull to know if i'm going against solo or swf. If i want to have a chill Game and playing a weak killer to have fun or do meme builds probably i don't want to play a 4 man microphones squad With no sense coordination so could be Nice to add that.

    While I sympathize that playing killer is frustrating, notifying the killer wouldn’t work. True sweaty SWF will lobby spam until they find each other and que times will suffer. The only answer is to balance the game around SWF, which means helping out solos.

  • @AkimboJEsus said:

    https://forum.deadbydaylight.com/en/discussion/comment/853307#Comment_853307

    Survivors have gotten some huge nerfs to perks and pallet vacuums. I would say it's a lot easier to be a killer right now.

    This is absolutely untrue. I am rank 1 on both sides every season, and it is far easier to play solo survivor. Even if teammates suck/rng goes against you, you can usually still safety pip. If anything goes against you as killer, it’s an auto depip into cocky, taunting survivors.

  • @altruistic said:

    You’re using one persons example as a base for your post.

    Good Nurses still do fine. Bad Nurses have been exposed or turned into Spirit mains for now.

    Nurse is too limited. As usual, I destroy incompetent groups, since no nerfs will help them. But if a group knows how to push gens, there is nothing Nurse can do. Her map mobility is now trash and doesn’t allow her to defend gens.

  • @humanbeing1704 said:

    I know its bad but up the ante is underated hell just having it has won me games before

    Lol what does that do again?

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