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voorheesgt

voorheesgt

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voorheesgt
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  • @bubbabrotha said:

    I mean, yeah, they needed a nerf. But they don't have any purpose now. They are literally detrimental your scoring, without any benefit. They just clutter up the blood web.

    I think there could be a better solution to this.

    I actually made a suggestion that I asked be kept in general discussion for a while to get opinions and it was widely praised by both sides and picking up notoriety when it was promptly pushed to the T file (feedback). It would reward you for using it, but potentially gave survivors more time to wiggle free.

  • I'm enjoying the hell out of the twins!

    The slugging is a solid strategy but I've had tons of success keeping them somewhat close together and switching between them at really weird times.

    Also while patrolling with victor I leave charlotte near a gen and switch back for a free hit about 2 mins after you go dormant.

    My experience has been that they're very strong against upper ranks.

    I love any killer that can disrupt the normal routine way high rank Survivors win and they're perfect for that.

  • This is awesome 😎.

    But I have a serious question for you..

    For real... You're not gonna take my macaroni right?🧐

  • @kate_best_girl said:

    What do you guys mean? Honestly the maps are really fun tbh, disorientating cause they feel new but they're still fun and kinda bright.

    They're too dark. Especially on console as I don't think we have nearly the customization options pc does.

    But I do concur. I lost people mid chase due to no visibility. No mind gaming, fairly open terrain. There just isn't enough light.

  • @Canas said:

    I've been in a debate lately with another player regarding their behavior in a previous game. I had managed to down all 4 survivors and was about to hook them one by one when the 3rd survivor dc'd just to give the last remaining one the hatch as they crawled to that location.

    My argument on that topic was that the ability to dc was never intended to facilitate the escape of another survivor. Opening the hatch by breaking one of the rules of the game (dcing is punishable after all) can't legitimize any win gained from this. It is by definition an exploit.

    What's your opinion on the matter? Do you consider hatch escapes from dcs a legitimate way to win for survivors?

    I would just consider it a occupational hazard of using a 4 slug style.

    If the game is going to end in 4 hooks and you don't mind eating the dc penalty fine.

  • It's ok... I've had time to calm down, decompress some. It just gets so loud in here.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1811258#Comment_1811258

    Its a shame the F13 game didn't last long, it mostly would've been a good benefit for DBD

    Definitely made them set the bar higher.

    F13 would give new kill animations regularly. Dbd talks about a MASSIVE REWORK to moris and then adds another hook requirement.

  • @DBD78 said:

    Perhaps idk. But what is the best year for DBD so far? So we know what year they have to beat.

    1972.

    Good year. Tough to beat.

  • @AggressiveFTW said:

    New map reworks, New maps, New chapters, New killers, New survivors, New perks, New cosmetics, Key changes, New blood effects, New bugs, Clown rework, Wraith tweaks, Demogorgon tweaks, The Twins changes, Character model updates, Maybe they'll rework offerings, Maybe they will buff solo queue, Console will most likely be optimized, Maybe we will get a stats tracker, Maybe the grind will be reduced, Maybe we will get a new game mechanic, Freddy changes, New animations, New healing animation and MUCH more!

    That's the general feel I get from the feedback here...😂🤣🤣

    I almost said it without laughing

  • @Zarr0ch said:

    Why do people feel the need to create their own post about mori's when there are already active ones? Is it a need for attention that makes them create a new one instead of replying to existing ones?

    + Before it is said, I understand the irony of me making a post to complain about the posts :)

    I love how it took off exactly like the others😂

    @xenofon13 said:

    Because bunch of killers can't play without mori.


  • @chieften333 said:

    QUIT USING CAPS LOCK IN YOUR TITLES

    Ouch my ears! You guys keep it to a dull roar in here? Please

  • Oh lol. I didn't notice. I'm glad you didn't have a stroke. I was just being funny

  • Thx hopefully op didn't blow a gasket too bad... Seemed a bit frazzled

  • @Sonzaishinai said:

    I'm just a bit surprised it's such a ... simple nerf

    They have been talking about changing mori's for a while and just adding a extra hookrequerement does not seem that ... much work i guess is what i'm saying.

    I have a feeling this won't be the last change to mori's.

    Entirely agreed. They made it sound as though it was a rework that would take many hours to implement and tons more to test and tweak. I was excited that maybe they'd end up being different depending on map/killer combo.

    My official suggestion was to make mori basekit but to make it optional but also make it require you to carry someone to specific spots rather than death hook.

    Rework revealed: "Ummmm.... 2 hooks now. Yeah, insteada one. Hopefully it doesn't break the game due to its revolutionary game shattering mechanics".

    Lol can't wait to see the revolution that is keys: "um now... They only work if the hatch has been closed already".

    Wait what... Slow down with the tech jargon devs. 🤯

  • Why are you asking them that? Are indians nazi vampire freemasons? Oh dear 😏 get it?... Oh DEAR😂

  • @HittingOnHook said:

    1,5k+ hours here, DBD commenced with hidden content that didn't prove they were Satanic Illuminati with stuff like "reversed pentagrams", sacrifices to "the entity", all seeing eye, pyramids.... until now (besides huntress skin etc):

    https://us.v-cdn.net/6030815/uploads/4C6I4YO9EAB3/image.png

    Devs surely are not aware of the bigger plans of this game, probably the narrative girl, Cotè, Lead Designer and bosses above him know the real intentions of this game:

    • promote Satanism agenda: sacrifice yourself/others to "the entity", it is ok to do cannibalism (Hag's mori), it is fine to kill others with obscenity, not to mention, the infinite duality of survs-killers discussion and fights
    • bring your interdimensional souls to entities (archons, demons and other entities) with each sacrifice, and gather your energy with the emotions generated by playing (killer = frustration, surv = anger etc) + open portals

    I am not religious, of course it is VERY expected to call me conspiracy person, crazy or #########, but around 1-5% of the awaken guys from this community will understand this post that surely will get me to a warning, a ban or closed, even when it was a "constructive discussion".

    Which other disadvantages you find when playing, feel like less energy or more negative? peace

    PS: I stopped playing due to the graphics update that my old laptop cannot handle, not sure if will come back

    Whoh, I think I just woke... Nope, false alarm. Just a fart, and a slight iq drop from reading that.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795639#Comment_1795639

    Spelling error. Even by that definition there arent any m1 killers because every power helps end the chase. Even wraith helps by getting his first hit. That is the first step of ending a chase.

    Non m1 can end a chase DURING a chase better than an m1 attack only by using a special attack that deals damage.

    Basically if you still have to hit M1 to down them it is an M1 killer.

    So I am going to disagree that "objectively" all who understand this concept are wrong so you can be "objectively right".

  • If this doesn't illustrate the problem with the game, nothing will.

    "I'm very upset at the state of the game. Please give me better use of the cosmetic I bought from the broken update.".

    If you keep buying the overpriced cosmetics even with a broken game, they have no incentive to do better in the future because you paid more for a cosmetic than you did for the character from this update.

    Their priorities will be where they make their money.

  • How do you ask a new question? I don't see an option to start a thread or ask a question?

    Nevermind I guess I'm in jail.

  • Right. I'm actually kinda 😡. 1 out of 3 times you send out victor he's stuck in place for no reason... 90 seconds without a power. #########! I thought there's be a "way to call him back after 45 sec"? Not to my knowledge and if you switch to him by accident while he's stuck your 90 seconds starts over!

    Devs? Any chance on this getting fixed since you sold him unfinished? I figured other than the "upcoming locker fix" he'd be ok. He's stuck right where you drop him at least 2x every game!

  • @Predated said:

    https://us.v-cdn.net/6030815/uploads/MX4DGO4IKN6Q/image.png

    I mean, that's what? 8 meters apart with no walls? I thought the minimal distance was 12

    Funny thing is, I bet on the other side of the map there is a hook dead zone so safe it's ridiculous.

    I've actually faced that as killer on midwich. I downed somebody on the second floor in a classroom and the nearest hook was down an adjacent hall about 18 seconds away and another was downstairs about 25 seconds away because it was a hall where the stairs are the only way down.

    Nobody burned any hook offerings, and nobody had been killed yet so no hooks had been disabled. It's crazy

  • @Axe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1783422#Comment_1783422

    calling someone a sociopath over something minor like this.

    Dude you ok? I think you need to relax a little

    Maybe a little over the top. Meant to be taken more jokingly than it came across. But do you not see that just disconnecting ruins not just the fun but the chance of others succeeding.

    If a killer is camping, the only way to punish the killer is to hang in as long as possible so the others can do gens. A killer won't continue camping long after he realizes it's only netting 1 kill per match.

    If a killer tunnels intensely without provocation (OoO, toxic style flashlight spamming, tbagging every pallet drop etc), then it's a maniacal player (not person, player🧐) and and you disconnecting gives them gratification and only punishes the team and robs you of any points.

    If a killer slugs all and doesn't hook, record your bleed out and report them for holding the game hostage.

    All of these simple things will improve the game by punishing the people ruining the fun rather than punishing the others suffering already.

    I try to run kindred in solo, just to provide the info to punish face campers because otherwise usually at least 2 stop gens to rescue and just get hooked as well. If I see people coming to rescue I suicide. As this seems to be the best option to punish the face campers.

  • @Friendly117 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1769721#Comment_1769721

    Exactly, thank you.

    The only people who are forcing to stay is the devs themselves because from what someone said, they added that you can't dc in the "terms of conditions agreement". Like... thats kind of a yikes to me.

    Congrats. You found the one other person that is so self centered they can't even fathom that they are not the only person playing. You two sociopaths should just play with each other in customs and dc every match... At least 50% of the lobby would be happy every match.

    @Axe said:

    Cause you gonna ruin and hurt some internet stranger feelings

    who cares tbh its just a 5 min penalty, if you dont wanna play the trial just leave. Dont play a game unless you enjoy it, in the end up of the day games are made for entertainment, and if you are not entertained then no one can force you to stay

    See above statement

  • @HarlowXRaven said:

    https://forum.deadbydaylight.com/en/discussion/comment/1769408#Comment_1769408

    Wait who are you to determine the conditions and whose opinion and feelings are valid or not. If it is causing someone extreme distress they should leave should they not? I shouldn't have to stay and get a headache because an entitled person decides what I should do. If its causing emotional tension I should be able to leave no problem. There should be an optional thing besides dcing to leave the game but if not then dcing is it.

    ABSOLUTELY! One time. Then if they play the team based multiplayer again KNOWING it causes intense emotional distress for them. They are liable for that decision. Good thing the first DC penalty is only like 2 mins (which should be fine since said person is probably going to need a while to gather themselves,)

  • @Friendly117 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1769128#Comment_1769128

    I mean, not really. When you DC it makes that person feel better. Just stating facts here mate, but if you want to make it worse for others, be my guest.

    Making it worse for the OTHER people in the team... That's why he said multiplayer. I guarantee the other 3 people don't feel happy you disconnected.

  • @HarlowXRaven said:

    https://forum.deadbydaylight.com/en/discussion/comment/1769128#Comment_1769128

    I agree but if your getting facecamped or tunneled I don't blame you tbh if facecamping is allowed u should be able to dc its a viable thing for someone holding you hostage.

    Spend the 15 seconds it takes to suicide on hook if you're being face camped.

    Or a good player will spend as long as they can on hook getting face camped to allow the team to complete gens while the killer is camping you. If everybody is coming to save, death on hook asap.

  • His add-ons need a re rework. They're so situational and useless.

    "Gain undetectable for 15 seconds after landing a chainsaw attack"🤪

    "Chainsaw charges slightly faster.......but, you'll move at hag speed" 🤨

    "Chainsaw cools moderately faster while having a flashlight beam on you" 🤔

    "Chainsaw charges slightly faster for 30 seconds after being stunned by a pallet" 🧐

    Can't wait to get a pallet dropped on me so I can insta saw (ok, not insta... But a little than usual) and land a hit so I can be undetectable while I carry a survivor to a hook.

    ######### were they smoking when they considered these add-ons? 🤯

  • @VanitasRyuzaki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1781459#Comment_1781459

    I agree with you, Carnage. I've had so many people use no ed. Honestly, I consider No Ed a crutch perk for Killlers who are only just starting out. NO ED serves as a aid to help them better understand the mechanics of the game and help them find the perfect play style. However, when I see red ranks use no ed, I'm just like "really, you need that perk to guarantee you a match". Its like when people just spam a lot of the killers abilities, specifically with the Clown and Doctor. To be honest, I get very annoyed when people use these killers to camp all game.

    I had someone literally target me with the Clown, spamming the bottle tosses and then face camp all game. The others survivors kept trying to help me, but the Clown kept dropping bottles, downing the others and letting them heal. I didn't even do anything to that person, I was just working on a gen alone; I dodged his bottles because i had a good area. I drop a pallet and keep going.

    When i got off the hook, he tunneled me. After that he let everyone else leave, I was really annoyed and a bit angry. His response to camping me was "Daily Ritual". That just drew the line. I've never seen a daily ritual that has you camp someone's face.

    NOED is actually a reminder that avoiding dull totems to crank out gens faster is not always safe...

  • @carnage4u said:

    I find any killer that crutches on NOED to be both annoying and somewhat pathetic for not trusting their own skill. I don't mind any specific killer that annoying.

    That's weird... All the killers say you annoy them.

    Do bones they say...

  • Haddonfield. Ormond is bad too; safe pallets chained into safe jungle gyms.

    But 4 survivors that are versed in gen rushing Haddonfield. And balanced landing makes it damn near broken.

    I've literally seen 5 gens done in 6:40.

  • @Голубой said:

    Actually Im going to play the most destructive behavIor possible and piss off as many people as possible to add to the toxicity in this community ######### it lol.

    Your post was answered promptly by a community member and a MOD. If someone is doing something ban-able start recording. Who counts on a game to store what would be thousands of terabytes per hour jic you need to report something? Evidence is ALWAYS on the accuser to have. How hard is it to record 10 mins of gameplay?

    You failed. Not the game.

    Then disrespected the people who tried nicely to help.

    Find another game. Good riddance 👏👏

  • @extonjonas said:

    https://forum.deadbydaylight.com/en/discussion/208893/power-struggle-is-stronger-than-ds-change-my-mind

    I can only assume you are not serious. The only way to guarantee this perk works is to go down in front of a pallet with a healthy teammate near by who is close enough to threaten with the pallet. This scenario does not happen that often, most killers pickup even at pallets and this is under the assumption that you went down at a pallet and had not dropped it which genuinely seems unlikely.

    @deadbyhitbox said:

    The counter play to the perk is not walking through pallets past a certain point. It will be another perk that will be too situational to be used more frequently than the current meta perks.

    It may force some tough situations against SWF, but for that we have to wait until live to see. Usually there's 1 survivor perk that sounds crazy on paper when combined with certain perks but doesn't actually translate well into the gameplay itself.

    @Schmierbach said:

    I already don't walk through pallets 95% off the time? How is this perk going to affect me?

    The issue I think OP is referring to is using UB, Flip-flop, and either DS or Tenacity.

    With that combo (especially with tenacity), if the killer suspects you have DS you can crawl and recover quickly to a pallet. Then if your recovery is over 50% it converts to the 25% wiggle and you can pull the pallet down immediately when picked up.

    But that takes 3 perk slots for it lol. And if you do have DS and it's still active it's the same button for the skill check as the pallet drop so I bet most people miss it and drop the pallet late lol.

    Edit: it actually takes ALL perk slots.

    I forgot to count Power Struggle 🤪. So yeah... Probably not worth anything other than meming.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/1777813#Comment_1777813

    DS + UB + Flip Flop + Power Struggle

    Yay... you can never pick this survivor up when downed at pallet, especially when used in SWF.

    If you pick them up immediately at pallet, boom, easiest pallet save or flashlight save by teammates. If you try to look around and chase them away, and then come back to pick him up, boom, he saved himself simply by pressing a button. If you leave them on the ground, yay unbreakable.

    You saying this is fine?

    Edit: sorry i got carried away at typing this LOL. Didn't realise you're talking about power struggle being stronger than DS. However, if it is paired with flip flop, it nearly becomes the same level as DS + Unbreakable with absolute no counterplay imo. And this is unlimited usage.

    I'd use tenacity instead of ds... The threat of ds is usually enough to make the killer hesitant.

  • @NoObzBoiYT said:

    Wait until people find out how to abuse the perk. Literally no counter play.

    Technically counterplay would be supervised bleed out. Or,

    Don't slug them long enough to get under a pallet. Or,

    Just eat DS early (not really counterplay, I know). Or run spirit fury with enduring... That'll be hilarious.

    I've not gotten the pleasure of using this due to being in ps4 but I can't wait to check it out.

  • @MikaKim said:

    https://us.v-cdn.net/6030815/uploads/2D9R2PLW8NEV/img-20190712-011327.jpg

    https://forum.deadbydaylight.com/en/discussion/comment/1780824#Comment_1780824

    HAHAHAHAHA

    So 'tons' has turned into a paragraph about anecdotal subjective talking points.

    How much low hanging fruit could you put up?

    That's for the lol.

    I'm just stating how I've been playing. And happy with the results. And yes comparatively I am getting TONS more kills against sweaty swfs when I stop playing nice.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1780813#Comment_1780813

    'tons' good so killers can stop whining about how (insert survivor thing) needs to be nerfed.

    Only doing way good when I face entitled people such as yourself. I only play scuzzy if I'm being overwhelmed by a a good swf, or if I get a sniff of entitlement. I tunnel those right out... I like the 10 page messages they send quoting the rules I broke. I'd sure love to see this "Survivor Rule Book for Killers". Because you all know it by heart.

  • @Rullisi said:

    They should add a system that matches toxic players with toxic players so that more chill players can play with chill people.

    F13 was doing this before the legal debacle... The Salt Mines: The more you rage quit, or got reported playing scuzzy, the more salt you gained til you were only being matched with people with similar salt levels.

  • Um nooooo..... We're tunnelling remember? so "poor killer" is getting tons of salty kills😃.

  • @Carnageat3am said:

    I remember when I first got this game sometime after freddy was released, this game was my absolute favorite game on earth. The game had some issues but I stayed hopeful for the longest time that those issues and future ones would be dealt with and I understand this pandemic makes it harder to fix issues but nowadays with deadhead, ds, totems breaking in seconds, hook blocking, and snatching survivors not working etc it all makes me want to play the game less and less the more I play it. Not to mention the toxic people, it all just makes this game sad and I made this as a way to vent I guess. Hope everyone had a nice Thanksgiving and continue to have a good day today

    I love the thread title!

    So many vent here and try to make it a topic. You literally just said "hey, I'm gonna vent for a minute".

    Thank you for your self awareness. Truly.

    Happy late Thanksgiving to you as well.

  • @thefinestgay said:

    I'm becoming more and more frustrated every time I attempt to contact support for any issue. From time to time, I have internet issues in the middle of matches and am forced to disconnect. When attempting to contact customer support, I was immediately sent an email saying there's nothing they "can" or will do to solve this problem and that I should fix my internet issues.

    I CAN'T. If I could... I would. I shouldn't be punished. I completely understand the need for the punishment, but they're punishing players that have no control over this. Anyone else having similar problems/frustrations?

    So how should the system work?

    Just have people rage quit til their match making lock is high, then call customer support and blame it on an internet connection? Because that's what would happen if you could just call and have it fixed.

    No matter what competitive online game you're playing, if it's team based you shouldn't play with unreliable internet. Sure everybody drops connection once in a while, but that's why the mm lock gradually goes back down after a timeframe with no disconnects.

    If it's getting to the point where you're calling them, you're "dropping connection" far too often and should have your internet checked.

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1778064#Comment_1778064

    I was more concerned about when I play survivor actually

    What? You wouldn't want this totally logical, rational person on your team...

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776716#Comment_1776716

    You ever tried slugging? Much better than tunnelling if you know when to do it. I don't think there has been a single post in this thread mention that they could always slug for pressure instead, but everyone's defaulted to defending the reason why they tunnel survivors, something that doesn't even need defending anyway lmao.

    So if you tunnel, try learning when to slug instead, you can get a lot more pressure that way

    Oh I slug more often than tunnelling. Usually it'll apply much faster map pressure. But I'll tunnel if it makes sense as well.

  • @yobuddd said:

    When you enter the 2nd stage of sacrifice on a hook, you will receive 2/3/4 difficult skill checks WHILE YOU STRUGGLE. Hitting a skill check grants a 7% chance of immediately pulling off the hook. If the killer is within 10 meters of your hook, you gain an additional 3% chance.

    I like it. I usually play killer but when I do play survivor I often feel I'd risk a quicker death at a chance to unhook in struggle phase.

  • I think they use it in "the fear of dying" sense. So if you're injured you work more slowly until your full health and further from death.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/1777336#Comment_1777336

    Im ps4 too. Im just saying most survivors are not good at the game. Survivors are stronger than killer, but most dont use the potential of survivor. And i think its easy to play survivor at a level where only a small amount of killer can beat you.

    So i would lose against good survivor, but i almost never met them. Most of the time i play without crossplay as killer bc i hate my frame disadvantage against 360. And i never said i play without slowdown, i play most of the time with PGTW.

    What do you want to see as proof?

    Nothing... That sums it up. I apologise, I thought you were bolstering how easy the game is for you compared to others. I think I misunderstood your posts.

  • Just pack a shroud of secrecy... They're the type that'll assume it's an ebony mori and rage quit before match start. Plus it'll add to the dc penalty timer I'm sure the have plenty lol.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1777545#Comment_1777545

    How is he the weakest killer? A killer that kills over 60% at rank 1 is not weak. There's some killers that need nerfing before buffing yet another killer for the sake of boosting egos.

    The nurse kills far less... Let's buff her instead.

  • Hey thanks! Happy Thanksgiving to you as well.

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