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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1823102#Comment_1823102
Can confirm. Use this perk a lot and that is clearly a cooldown after the dragon's grip effect expires.
Thank you. So if it's not touched, cooldown starts after 30 and if it is touched cooldown starts after 60 sec exposed+ the amount of 30 seconds it went untouched.
Is that correct.
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@aarongai said:
I know lockers only block auras, but why don't they also block Killer Instinct?
Like why should Legion be able to tell exactly which locker you're hiding in just because he stabbed a guy?
It's because it only blocks aura's. Even the bubble notification from infectious fright or Rancor will show you in lockers...
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If they boop it, they go free. Whether I'm running iri add-ons, moris, doing rift challenge etc.
Booping it trump's all. Thems the rules.
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@MasonOliver123 said:
It's 30 seconds of exposure, then the 60 second cooldown after that, so if no one touches the gen it's more a 90 second cooldown.
No. It's 30 seconds to be touched. 60 second exposure if it is touched. 80/100/120 second cooldown depending on tier.
That much is explained on the perk itself
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@TheClownIsKing said:
The cool down starts when the 30 second window to expose a survivor expires, or when a survivor touches the gen and becomes exposed, whichever comes first.
Are you certain? I'm not doubting you, I just truly want to understand it.
Edit: if this is the case, does the visual countdown on the perk just count the cooldown, or does it go into a second count after the 60 second one with the remainder of it?
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@TicTac said:
I can only speak about my experience with ps4. I have ca 2000 hours, i guess a bit more than half on killer.
Most of the time its not hard to play as red rank killer. Depending on the time most games are not hard and almonst non feel unwinnable. I had no match in months where i did lose and it wasnt my fault.
Sometimes it feels unfair to lose bc the survivor did many mistakes and i only a few.
But in the end when you are a good killer you should win most of the time against the average survivor, bc they are not good.
Personal question: What is your devotion level?
I only ask bc I'm on ps4 and can't see hours I've put in. I'm hoping if a few pc players tell me their hrs and devotion level I can kinda figure my hrs out.
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@dspaceman20 said:
I would argue that both are comparable as both essentially are one use perks. Once both DS and unbreakable is used early in the match they cannot be used again meaning the best strategy is to have to survivors use the DS and Unbreakable as soon as possible then from there it should be easier. Essentially DS is not a good anti tunnel perk. Ruin and Undying are one use perks in a way. Once Undying is gone its gone and can't be gained again, the same thing with ruin once its gone (given that Undying is also gone) it gone for good. Both perks are strong combinations, both can be used once and once both are gone can massively shift the balance of power to the opposing side, these perks are comparable.
I totally agree with you.
I'm a killer main and ds ub doesn't bother me too much. I already try not to tunnel.
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See, that's kinda what I thought. So how do you know if the visual que on the perk is counting down the cooldown or the exposed effect? Most times the scream doesn't proc and even if you're chasing someone that screamed, it changes counts at some point.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821773#Comment_1821773
So your counterargument to all of that is just "haha u noob i'm good"? What is this kindy?
How is me providing arguments and rebuttals to someone's point of view me not handling being wrong? Are you saying that I shouldn't be allowed to voice my opinion because it doesn't fall inline with your's? If anything you're the one refusing to be wrong becaues you won't give me a single reason as to why those points I listed are wrong.
Your opinion is fine. Not ONCE have you presented anything as your opinion. You blatantly claim it's "the reality of actual matches", that's not an opinionated claim, it's a false statement.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821911#Comment_1821911
The typical "just do bones argument", it's just not practical and I can't be bothered to explain.
Of course because your "explanation" relies on an omnipotent killer argument that's been shown to be illogical.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821773#Comment_1821773
So your counterargument to all of that is just "haha u noob i'm good"? What is this kindy?
How is me providing arguments and rebuttals to someone's point of view me not handling being wrong? Are you saying that I shouldn't be allowed to voice my opinion because it doesn't fall inline with your's? If anything you're the one refusing to be wrong becaues you won't give me a single reason as to why those points I listed are wrong.
I gave you options for counterplay with or without doing bones. You just say gen slowdown is only used to give killers easy games.
I'm saying you're not very good at survivor bc most I use RU my undying falls within 2 mins of match start.
If you can't play around it and 8 out of 10 others can, I'd say those 8 are better than you. So learn where your deficiency is and get better.
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Can we make a mode where killers can't touch gens... Or survivors? So certain players can just live their fantasy of just dominating all matches and stop bothering the community? Just curious.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821759#Comment_1821759
No I don't want easy and fast escapes, i want games where the outcome is not predetermined by perk combos or before a match has even begun, with very little possiblity of changing the fate.
Camping a 3gen is rare, so what do you think happens in tournament levels of gameplay?
Tell me how you escape a three gen on say coal tower or thomspons house or with a killer who knows how to play to a three gen?
Any killer with mobility can go right back to the hook as soon as they see someone cutting in the for the save and go get a free down, it's not hard. It's also not uncommon for proxying to occur and forcing death on people.
You claimed that i was loosing this so called win/loss debate yet ur only argumetns seem to be either comical or mimicing my points.
If this combo based on RNG is predetermining your match knowing that 80% of survivors know most totem spawn locations.
So the only possibility left is you are horrible at survivor. So I'll end our session with an old adage that I truly despise but oddly enough fits your situation like a glove...git gud😃.
Edit: also an argument is a "win lose" debate. And @Ace_Ventura bested your claims long before this.
Oh looks like he's banned. You really can't handle being wrong huh.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821722#Comment_1821722
Once again your failing to take in ANY factors as to how a real game plays out, so i'll put this to you. What if I told you that almost EVERY killer has some form of passive slowdown, ofcourse you wouldn't believe me. But when you've got a stealth killer, ur far more inclined to waste time healing, jump of gens early or you risk going down insanely fast. You've got oni who makes people want to heal or they are vunerable to his ability, you've got legion and doc who make people do stationary actions, you've got pig (self explanitory), you've got plague who makes people go to fountains and cleanse, you've got freddy who is a slowdown machine himself, you've got trapper hag and demo who make surviors waste time in order to find, disarm and caution around traps and portals, you've got all antiloop killers who end chases far faster, you've got high mobility killers who are able to get across the map in very short amounts of time. This is killer power slowdowns themselves btw. Then you've got hook slowdowns, heal slowdowns, threat of an incoming killer slowdowns etc etc.
You havn't provided any mathemtics in your described situation just briefly scimmed over some basic concepts of the game. You don't "need" gen regression, you wan't it to have easier wins because the minute you loose one match out of say 50 the game is immediately broken and survivor sided. I play almost half of the killers on the roster without any gen slowdown perks, a couple with bbq only.
And yes you can camp and get value from ruin undying, either by hooking in a three gen or playing any trap based, map pressure or decent mobility killer.
Camping 3 gen is rare (grasping at straws) and shouldn't have 3 gen'd yourself. High mobility killers aren't camping🤪... "Hillbilly camped me while chasing someone across the map".
Gen slowdown is necessary and you cry because it denies you easy, fast escapes. (See what I did... I used your arguments about wanting easy games against you because it's redundant AF.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821722#Comment_1821722
Once again your failing to take in ANY factors as to how a real game plays out, so i'll put this to you. What if I told you that almost EVERY killer has some form of passive slowdown, ofcourse you wouldn't believe me. But when you've got a stealth killer, ur far more inclined to waste time healing, jump of gens early or you risk going down insanely fast. You've got oni who makes people want to heal or they are vunerable to his ability, you've got legion and doc who make people do stationary actions, you've got pig (self explanitory), you've got plague who makes people go to fountains and cleanse, you've got freddy who is a slowdown machine himself, you've got trapper hag and demo who make surviors waste time in order to find, disarm and caution around traps and portals, you've got all antiloop killers who end chases far faster, you've got high mobility killers who are able to get across the map in very short amounts of time. This is killer power slowdowns themselves btw. Then you've got hook slowdowns, heal slowdowns, threat of an incoming killer slowdowns etc etc.
You havn't provided any mathemtics in your described situation just briefly scimmed over some basic concepts of the game. You don't "need" gen regression, you wan't it to have easier wins because the minute you loose one match out of say 50 the game is immediately broken and survivor sided. I play almost half of the killers on the roster without any gen slowdown perks, a couple with bbq only.
And yes you can camp and get value from ruin undying, either by hooking in a three gen or playing any trap based, map pressure or decent mobility killer.
My whole previous post was literally a simple MATH BREAKDOWN.
I wish I could draw in crayon for you but it's not possible.
Enjoy hearing only what YOU say. I've seen myself and at least 1 other totally invalidate every claim you make. Yet you refuse to concede. Take the pride hit. Because every word makes you look worse.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821710#Comment_1821710
When you describe taking out 2 or 3 totems as an easy thing to do you fail to take in ANY considerations or factors as to how games are played. Gens need to be done, people need to be rescued of hooks, people need to heal and there's a killer running around pressuring you and potentially applying their own secondary objectives/passive slowdown. Taking out totems like you've mentioned would work if first chases lasted for 2 minutes or so, but how often does that actually happen in a game these days, especially with half a roster full of antiloopers and far more weaker and 50/50 map and tile designs.
There's a HUGE difference between the way noed works however as opposed to ruin undying. Noed does punish survivors for not doing totems but you are given the opportunity to do it throughout most of early and midgame as survivor. You do not have the luxury against ruin undying to space out when you take out totems because the longer it's in the game, the more it hurts you. It basically makes totems something which needs to be done ONTOP of applying insane pressure.
There is 1 killer. The killer can't force everyone off gens while chasing, downing and hooking. So in early game R U should only effect 1 gen maximum. By the time 1 person is down and hooked 2 gens should be nearly done. If they're nearly done let the hooked cook for 20 seconds to finish the gen. If every single survivor doesn't let go of gens to unhook immediately then outplaying R U is not too difficult until 2 survivors are dead. By then gens should be done.
You're doing something wrong if you're not actively doing totems and still losing massive gen progress. Either hunt totems or stick to gens and only allow 1 to go for unhooks. If he's camping stick on gens and R U does nothing at all.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1820041#Comment_1820041
Undying means that you can have ruin up for the whole game majority of games, is that not making it a better perk and cancelling out the risk reward situation which base ruin offers to give it counteplay?
Gen slowdown is NECESSARY. Here's basic math so it might sink in:
4 survivors need to complete 5 gens.
1 killer needs to kill 4 survivors.
1 kill takes 3 hooks (don't even argue this, because if the killer is camping, his ruin/Undying is doing exactly NOTHING thus nullifying your complaint... So YES 3 hooks!)
4 kills is 12 hooks.
So yeah 4 people doing 5 combined objectives is too fast compared to 1 killer doing 4 objectives requiring ending 12 chases.
K your turn to sound more entitled and literally add nothing to the argument.
And your "I'm a top 200 killer" is more straight BS. you're not even good at the side you're defending 😂
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1820012#Comment_1820012
Bones have NEVER been intended as a secondary objective because it's not mandatory. I'm all for secondary objectives but bones is NOT the way to do it, and is NOT intended as a secondary objective.
Does undying balance the game for everyone or balance it in the way that YOU want it so you can win more easily.
I hate when people throw this "Your obviously not a killer player ur an entitled survivor" argument out because it's pathetic. I could show you that I'm literally in the top 200 for perfect killer games worldwide but you wouldn't believe me so I'm not going to bother.
Bones ARE a required objective if the killer makes them one ie. Ruin/Undying And even NOED is the way it is to be a reminder to survivors that ignoring totems can bite you. The devs have stated that survivors should strive to do all bones or risk losing. This was intentional as hex totems are meant to be strong. Plus you have a fifty fifty shot at getting Undying first. So wahhhh gotta do 2 or 3 instead of gen rushing.
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I see how this would suck. I too am a killer main (80% to 20 survivor). But try to empathize. This is probably a similar "robbed" feeling when a survivor eludes you all match does some gens and some totems they come across and then... BAM hit with NOED because other survivors didn't do totems they came across. And then dies on first hook.
I would say the game is survivor sided if swf is in play but in most other cases there is a Yin for every Yang as far as unfair scenarios.
In my opinion only Swf needs serious balancing.
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819923#Comment_1819923
If you got that from what I said, well...
I mean, that's a you problem, not a me problem. I didn't mention slowdown perks, literally at all.
"He's killing me in this argument - better throw a strawman out there cause I know I can't win" - You
Stop trying. You literally have no chance of winning here.
@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819928#Comment_1819928
The way you said you don't want mediocre wins makes you sound exactly like someone who won't accept a loss.
And what who said you were winning and who said this argument is about winning? Why is everything about winning?
You know what this discussion is getting nowhere so I'm done.
Ace_Ventura
you're winning.
Withered8
Agreed. You've failed to make us see your completely flawed logic. I'd be embarrassed enough to concede by now too. But in the same style as all of your arguments. By trying to act confused, changing subjects and Just ignoring that you're wrong. Bubye
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819767#Comment_1819767
That was a bug. It was working on non-basic attack lunges. I see zero value in a perk that actively depends on me being a worse killer than I am by letting getting generators get done. Maybe you're okay with mediocrity, but I'm not.
They're saying coupe de grace can "make amazing plays" then saying "small game is trash for totem hunting". 😆😂
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819745#Comment_1819745
Undying when combined with ruin counts as a slowdown perk. Same with tinkerer. You dont need somethign actively slowing gen speeds for it to be a slowdown perk.
Hex perks have counterplay until you throw undying into the equation, which prevents you from being able to pop the totem unless you find and pop all 5, which by then you woulda already lost the game.
So tinkerer too. I'm starting to think you're trolling 🧐.
Hex's can be broken. Bones are a secondary objective. Gens are too fast if the team ignores bones. So undying literally balances the game into the state it's supposed to be.
But it IS PAINFULLY OBVIOUS you're not a killer player. Because you've basically written "I'm an impatient, entitled survivor" in 🖍️ for us all in your last 10 statements.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1819643#Comment_1819643
read the original thing I replied to
you implied that killer queues are good and survivor queues are bad because of balancing that favors survivors. you provided no evidence to back that claim up. nor can you because you don't have the data.
This evidence is based on common sense. If the game didn't suck for killer worse and worse, more killers would play. I guess I could copy and paste patch notes, nerfs, useless perks. But since it still won't physically say "catering to survivors" I feel like you still won't get it. And it won't let me draw it in crayon 🖍️ so let's just agree to disagree.
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@danielmaster87 said:
My SWF have been doing this lately and I'd like to share it because it's kind of genius. You equip Plunderer's and Appraisal (Ace in the whole is optional), put up a coin and/or blueprint offering to create more chests and determine the hatch spawn point, do the gens, find the hatch, and you're out. It's tough to give up the 2 perk slots, but your other 2 can just be the classic DS/Dead Hard. It's way easier to do with SWF, but SWF is not necessary for it to work.
But you're probably wondering, "Why do this when you can just bring a key in?" That is because right now, unless you quick switch to a key in the lobby, the killer is going to notice your key and play extra dirty to stop you from using it (camping, tunneling, using Franklin's, etc). With this strategy you can play around that whole thing, because the killer will only see you with a key mid-match and not before.
If this strategy becomes popular, you can expect to see killers actually using scratched coins and Hoarder to counter it. I think it's viable, especially in SWF. What do y'all think? You can try it out if you'd like first.
Have the killer equip hoarder too lol. The new killer perk is OP for survivors🤣
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819726#Comment_1819726
So I apparently don't play killer because I think a perk is decent that you think isn't good?
If you use ur lunges correctly, those 5 tokens can be almost 5 downs you otherwise woudln't have gotten, and it can make for some sick plays.
Possibly in a meme build. If you get coupe de grace value than you have the most amazing timing and map awareness in the community. Because I'm wasting 2 tokens on average and every streamer I've watched is as well.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819664#Comment_1819664
so you're saying coup de grace is bad? Is that because it's not an insane gen slowdown perk which you wished for?
Look i agree haddonfield and old ormond are busted and i was more than happy for them to get the desperate changes they needed, but now the maps are flipping power roles and i don't see how that's anybetter than what we had.
Coupe de Grace is not good at all... It shows you don't play killer. You only get 5 tokens max and those are used on the next lunge regardless of whether you wanted it or not. It auto activates, so trying to get value from it will cause you to miss a lot of quick attacks because you are trying to save lunges. 99% of attacks are lunge unless you're attempting to grab or hit somebody trying to 360 you.
I want map balance as well. To me, right now ormond feels fair. I'm not 4k'ing easily but I'm not running the entire match trying to get my 3rd hook when my 5th gen pops.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1817996#Comment_1817996
So, I finally got a chance to try this... I ran Thrilling Tremors, Agitation, Forced Penance, and Mad Grit... 2nd game resulted in a fully decorated Christmas Tree. The entire team decided to stick a 4 man Gen in the shack vs this build. And... the Basement happened to be in the shack.
You're welcome 😁. It's not helpful most times... But my god is it satisfying when it is.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819620#Comment_1819620
If you think Ormond is fine then try lasting more than 30 seconds against a decent killer without throwing everypallet instantly
I never complained about opression, i'm just saying it's a good perk and showing that they give good stuff to killers.
Ormond is no worse than Backwater or old Autohaven. It's just not instant win for swf anymore.... You still have Haddonfield for that though😉.
Oppression is decent. It's also the only killer perk that's not an absolute joke from this killer. Hell, hoarder may as well be on Elodie.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1818879#Comment_1818879
correlation =/= causation
Study:
Why would survivor lobbies take so much longer when the killer side requires fewer players?
Method:
Click "play survivor" and time it. Then try killer. Do this at different times of day. For a total of 10 tries in a 24hr period.
Result:
Killer lobbies are faster 8 out of 10 times.
Hypothesis/findings:
Although you need 4 times as many survivors for a match, survivor lobbies are more often in a "waiting" phase.
This, coupled with the results that killer lobbies are almost instant at all times suggests that the game is never short on survivors but rather short on killers.
------------------------------------------
That better?
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1817964#Comment_1817964
An obviously loopsided map became a killer main's haven and a deadzone land, you think you can loop a killer at any of those filler pallets do you?
So ur upset that ruin undying, already an insanely strong and busted combo, wasn't buffed by opression? Opression isn't unviable, comparing any gen perks to ruin undying they will look garbage but that's because ruin undying is broken on a whole new level.
Again you missed my point. I wasn't requesting a buff to ruin undying.
I was stating that you complained about oppression THEN complained about ruin /undying. I was stating that oppression won't even get used because it's the worse option for killers.
And yes I can do fine as survivor on ormond now. But I know killer is meant to be 1v4 so I never count on a loop to last half a match....
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1818830#Comment_1818830
I. Said. Fast. Locker. Exits. Should. Be. Automatic. Hits. And. Not. Grabs. (Or maybe only grabs when the survivor is injured, like vaults. Some consistency would be nice)
I understand the ######### complaint, it's just funny how grabs are only a problem when they negatively affect killers but of course nobody wants to mention how unfair locker grabs, and sometimes even vault grabs, are for survivors.
No, they need to fix validation across all grabs.
However, it does effect killer much more negatively because there are: gen grabs, pallet grabs, window grabs, totem grabs, and unhook grabs that all will fail with no effect at all. No m1 hit or grab.
It's not a bias issue it just screws killers in far more scenarios.
But yes even locker grab glitches need addressed.
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@Almo said:
It's up to Survivors to punish camping. When I camp, if nobody comes for the rescue, I stop because I'm losing ground. But when they come running, even if they don't rush the hook and just hang around and they're not repairing while the one on the hook is dying, I'm still profiting.
It is true that the Emblem system does not look favorably upon camping... but the best way to stop it to not to reward it.
I know all the arguments and counter arguments about it; I've heard them over and over. :)
One of DbD's core values is "player agency". We want players to have as much input on what happens in matches as possible. Eliminating camping as a strategy removes choice from both the Killer and the Survivors; it limits gameplay possibilities. Deciding to do gens instead of rescuing the one being camped is a moral decision: choosing the good of the many over the good of the one. Sometimes, the Survivors choose the good of the one over the good of the many; when they do, they often suffer dire consequences. But all of that arises from player choice.
I will not say "camping is good gameplay in DbD" as many construe my comments to mean. But the possibility, the choice leading to it, and the choices it requires Survivors to make are all part of what makes the game great: player agency. Removing those choices only reduces the range of decisions to make, which isn't good in the long run.
We have experimented extensively with anti-camping measures. In the end, the result was always that the camper just camped harder, or we had to break fundamental systems to accomodate the anti-camping measure.
This exactly. If you're a solo player take kindred to give the team the same info necessary to decide if a save is feasible.
Also if you have kindred and are being camped, don't rush dying. Punish killers by giving the team time to finish gens. It may not benefit you in that match but overall you're teaching a killer that camping is not a winning strategy.
I only camp if all gens are done because at that point it's stupid strategically to patrol exit gates instead of securing a kill.
Or OoO, I'll camp them to end the flow of omnipotent info they provide to the team.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1818856#Comment_1818856
You sure? I'm pretty sure it is when a survivor moves killer instinct takes effect regardless of position as i haven't had a survivor do a save without killer instinct taking effect, unless i have literally never had a survivor crouch to a hook.
Yes. Confirmed. Victor works on same concept as hag traps except it will detect a dying survivor crawling away. It does not detect crouch walking. I've tested this.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1817985#Comment_1817985
based on what evidence is any of this true, exactly?
Um... The OP topic. Lol
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1817947#Comment_1817947
Ah, so grabs that favor survivor = bad, grabs that favor killer = good. Sorry, I forgot how hypocritical biased mains are.
You. Specifically. Sighted. Killer. Complaints. As. Your. Topic.
Was that slow enough?
My point is not biased. My point is YOU targeted killer complaints without actually understanding said complaints. All grab validation sucks.
BTW head-on is how to safely exit a locker pre grab... Otherwise why would it exist if you could just pop in and out of lockers to constantly avoid damage?
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@thisisntmax said:
https://forum.deadbydaylight.com/en/discussion/comment/1818040#Comment_1818040
Don't tell the 2019-2020 players what it was like back when vacuum pallets, double pallets, no bloodlust and a lack of exhaustion was a thing. Not to mention wiggle DS and its predecessor, but I guess it still needs nerfing... :)
See above post
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1817985#Comment_1817985
Damn dude ,are you newer?
Killer is at it's best state ever.
No I've been playing since just after the ps4 release. And while yes a lot of really ridiculous exploit-style stuff (insta heals, infinite loops, chaining exhaustion perks etc) has been removed it doesn't change the fact that almost every update since spirit has introduced more synergy for survivors and less for killers.
The game has changed style to keep it "fun" for survivors but at killer expense.
This thread sums it up... Only need 25% of players to play killer to keep it even, yet survivor queues are 5 to 10 times longer on average. This shows fewer people play killer anymore.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1817396#Comment_1817396
Ooooh... I never thought of that. I need to try that.
Edit: I've got my own for Deathslinger... Agitiation + Thrilling Tremors. In my experience, Deathslinger needs to bother as many Survivors as often as possible. Charging towards the Gen that's still being worked on with someone on your shoulder is a pretty fantastic way to do that.
Use mad grit too.... I love how confused they get when you just start slugging with a Survivor in tow😆
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@Olokun said:
https://forum.deadbydaylight.com/en/discussion/comment/1816697#Comment_1816697
Mori was used in the way -> 1st hook -> then unhook bim mori ... was not healthy for the game some killer always done that so all killer paid for a small group say thanks to them , now i can use my mori without they say i'm toxic and as surv ... i dont care keys never use them exept for trials
Sounds like you never use killer either
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Then it wasn't deleted friend. It wasn't ever posted.
Maybe elaborate instead of baiting.
I'd delete it... It's still pointless
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@CLAUDETTEINABUSH said:
The second time I write this since the last one got deleted for no reason before I post this, so here we go.
The title is kinda misleading, since I don't wanna complain to the devs on how their game is unbalanced or something, instead I wanna argue with the community on my opinion about certain aspects of the game. If you want to join, feel free.
So here we go.
1st: The mori change is well deserved. In my opinion, offerings shouldn't change the outcome of the match dramatics, skill should be the deciding factor. If someone brings a map offering, or a hatch spawn offerings, both sides can adjust their strategies and adapt based on what they got. Moris on the other hand, didn't really require skill to use. If you simply tunneled one survivor, you'd have an easy kill and they could do nothing about it. Making it 2 hook, it will just be like a good send-off to an already dead on hook survivor.
2nd keys will and should be changed. Having the ability to 4man escape through hatch is absurd. The killer is forced to adjust their whole strategy to counter that one key user. Even if they dominate, they'll have to worry about hatch escapes when they closed the hatch, meaning they'll have to watch 2 exit gates and the hatch in order to win. I do enjoy the aura reading add-ons tho, I think that this add flavor to the key and it should keep doing that.
3d Freddy is boring to play against and I'm glad he's being nerfed. Freddy is extremely easy to play and he's extremely boring. Looping against him is extremely unfun since he can spam shares without having to worry about anything and can teleport to gens. Forever freddy is also extremely boring. Freddy, nurse, survivor doing gens and truck simulator, which one is different? If you chose truck simulator, you're wrong. The correct answer is nurse, cuz she required you to use your brain (a cookie on whoever got the reference)
4th the most effective strategy on the twins is to camp. You can be in 2 places at the same time, so you can apply pressure while you camp. The design of the killers is extremely good, promoting on the other hand isn't.
5th spirit deserves a nerf. As an ex-spirit main, it pains me to admit it. But spirit deserves a nerf, they have little to no counterplay on chase and she just requires you to have good headphones. The only possible counterplay as survivor, except 50/50s, is to detect the undetectable. Hearing her footsteps and moving grass is the only thing that gives away her position, which is extremely hard to notice in a high stake situation. Some perks do counter her, but having a build just to counter one killer isn't the best solution.
Lastly, killer is far more stressful than survivor. Mostly because it's a 4v1 and the killer has to both chase and protect the gens. As killer you have to worry about tons of things, oh what if they double back here, I need to commit/not commit on this chase, do they have a key?, Are they a swf?, This map isn't beneficial to my playstile, I'll need to reconsider my strategy. One gen left I need to commit or I'll lose, are they on my hex?,ect. On survivor the only stressful thing is the chase and it isn't as stressful as the killer ones.
Wow you really did spend 5 mins of your life reading this, have a cookie 🍪. If you wanna argue with me feel free to comment.
Nothing and nobody will change your mind. Pointless thread. That's why it was deleted
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As soon as they quit catering to survivors and making every update a "wonder what's ######### for killer now".
Then killers will play again and lobbies will balance.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1811964#Comment_1811964
You hold 1 button and it triggers every 80s ruin you have 2 juggle 3 or all survivors while getting hooks and hoping they dont find your totem but oppression is better
😆😆😂🤣🤣🤣🤣. Play killer? Like ever?
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@Withered8 said:
So this whole update was bad for killer was it?
I guess ormand was never nerfed into the ground, or opression wasn't released, or the twins who are insane at camping and slugging were never released. Ruin undying ofcourse isn't in the game anymore cause why would it be right?
Omg... Killers got an obviously lopsided map slightly adjusted😧.
Yes we got oppression... Decent perk that has 0 synergy with other regression perks (ruin undying mentioned by YOU makes oppression non viable... You can't argue both 😂). And we even got hoarder for you survivors.
We're spoiled
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@Janick said:
Hello
Victor cannot be kicked or interacted with (except than the Survivor inside the locker) while he is on the locker. It is also full 10 sec. lower than this, is a bug. Yes we counted the 3sec wake up of the killer when we decided on the 10 sec. It might feel as a conservative value but its a new feature and was not on the PTB so we do not know how this feature will really affect the gameplay yet. If it requires a buff, we will readjust.
Also, Victor locker check was never approached as a sure grab, so its totally ok that the Survivor can still escape under certain conditions. If Survivor would know that its a 100% bad outcome, they would simply not use the locker.
Under certain conditions being any time charlotte is more than 18 meters away?!
You may as well not spent the time on this because it's still universally almost always better to just leave when they enter a locker. 10 seconds with the 3 second transition AND the fact that charlotte takes about 3 more seconds to be back to speed... It actually hurts killers because they waste time TRYING.
Also can we get another killer perk or 2 since survivors got 4 including hoarder?
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@brokedownpalace said:
Given how ridiculously forgiving the grab window is for lockers. I'll literally be out of the locker with my feet planted for a full second, about to run, then the game decides I was actually grabbed.
Not locker grabs lol.
Read those complaint posts carefully.
I think it's funny how people post about thinking people posting is funny when they never read the posts they think are funny🤯
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I float between green and purple rank (never further than rank 8) as killer. I had 4 matches where I was just set up to play casual for bp. So bbq and 3 random perks that were more for testing how they work together.
All 4 matches were against rank 1 to 3 and most seemed to be teams of 2 at least. Very toxic teams that were flashlight stunning, saboing hooks and body blocking in tandem running breakout usually. Not doing gens really at all just bullying and teabagging every time I couldn't make a hook. Matches were LONG and eventually I'd lose with at most 1 kill. And then the usual "gg ez" type messages.
The next lobby had 2 David's with a medkit and a flashlight. And 2 yuis with a flashlight and a toolbox. I was using freddy.
I equiped: lightborn, mad grit, Agitation, and NOED (I know, but I was genuinely sick of the bullying).
His iridescent add-on that starts everybody in the dream world and nullifies missed skill checks to wake up and purple rope addon. Also an ebony mori.
They were indeed trying to flashlight save and kind of bully but in retrospect they were sloppy and probably trying to protect each other.
Ended up using mori on two and hooked two with 5 gens remaining.
THEY WERE ALL RANK 18🥺. And sent messages telling me how terrifying I was and asking if I was a pro gamer.
I regretted it so bad I friended them and ran hours of custom matches with them teaching them how to play more effectively.
Matchmaking is pitiful. How do you go from facing people with thousands of hours one match then a 4 man team that just bought the game a day ago?
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@TicTac said:
Not trapping the exit gate is a bug on some maps.
And that should be in Feedback not in Discussion.
So they just shouldn't have posted? Feedback is where things would traditionally be read for gamers thoughts. Here, it's a good idea graveyard.
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@LeleLP said:
"I can't tunnel and mori off of first hook their useless now" Lets be real this is what you mean. If you try and claim you hook survivors twice before using them then you wouldn't have a problem with them now.
Not everyone plays the same. A lot of times I used moris as they're forced to be used now just to break up the monotony.
However if I see a key and map in my lobby I should be able to tunnel them out at my leisure. That's why it's a KILLER offering.
I hope they do fix it just for you 😜
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/212899/not-a-big-fan-of-the-mori-nerf
The question you need to ask yourself is Why did you play moris in the first place?
Was it to see a cool kill animation that's different then just watching a sky spider take the body away?
or was it to get an advantage and take people out of the game faster?
you can't do the second anymore and there are still a few advantages to a mori.
you can avoid a saved DS.
you can avoid people soboing hooks
you can avoid borrowed time
you can avoid body blocking squads
Both. In some lobbies I'd equip it just to mow down asap because I recognized toxic players. But by and large hooking is boring. If each killer has unique ways to dispatch the survivors doesn't it just feel less bland?