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No. Recent data shows she's much stronger than the last data. She might get an add-on rework.
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Wraith.
I only play solo and it's always a cloak camper. I know to stay on gens if someone is hooked unless they are going to hit second stage or die. And when I'm hooked I don't attempt to kobe and I'll struggle as long as I can if people stay on gens. But low and behold, as soon as I or any other survivor is hooked, every person rushes the hook allowing a snowball. I usually escape through the hatch but I still hate watching this scenario play out over and over.
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Huntresses lullaby.
Very fun perk but takes so long to cause any effect that the totem never stands past 1 or 2 tokens.
Make it a regular perk not hex.
Make it less powerful by maybe slowly decrease the timer over the course of 8 hooks. Change the extra regression to 4%.
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@km66 said:
Change my mind.
I'm a killer main that never tunnels unless gens are going so fast that I need someone out to even the field, which isn't very often. DS as an anti tunneling perk I don't dislike (in fact I think they should remove the skill check because they weaker players that are more likely to be tunnelled are also more likely to miss the skill check).
I hate DS when it's abused by people bm'ing, hook rushing to trade downs so they can try to ds me while unhooking right after they're unhooked, spending 60 seconds tbagging and flashlight clicking right outside a locker etc...
I do realize it's necessary for anti tunnelling off hook. When I play survivor I get tunneled often off hook because I'm still horrible at chase. So even though I strive not to tunnel, I do see how often it happens.
It needs conditions for deactivation. 60 seconds is too long to be tunnelled off hook. When it's used as a bully tool.
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@JesseJH28 said:
I actually don't dislike this idea surprisingly lol. I think it'd make more sense to have the option to set a backup hex if you'd rather not have it be random. I've spawned right next to enough hex totems and had them out of the match instantly enough times (or had my hexes destroyed instantly) enough times to the point where I just rarely use hexes anymore. Something like this might get me to use them more often
I think picking a backup would be considered op though as it would essentially give you the pick of a possible 5th perk. With the random they may actually implement it because it would just add spontaneous effects the killer didn't pre plan for.
I too would rather pick... But I want to keep it fair enough to not get tons of survivors trying to veto it. That way it might get implemented and Undying won't feel as nerfed.
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Ps4.
Bug or exploit
After fixing survivors escaping after being downed at the exit gates with victor attached, it worked fine for a week or so. The barrier gave enough time to recover and pick up the survivor.
Now the barrier still stops the escape for the set time (5 seconds or so) but there is no option to pick up the survivor. So you just stand over them helplessly waiting.
Occurs on every map, every match. One note is that it may be specific to the corners of the gates as every survivor with victor attached seems to run to the edge of the gate as soon as you approach (usually the left side from my experience).
Please fix this. I am one of the few embracing the unique style the twins offer. But many weaknesses make it embarrassing to experiment with them as you get heckled for these losses. The Exit gate stoppage was so great because you could punish those waiting to BM you at the gate. Now they still escape causing further humiliation.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860589#Comment_1860589
I know it gets tense here and I’m happy people make humor but when I saw the comments talking about the cosmetics I got so angry I had to say something cause it annoys me when people think they only care about cosmetics when in reality cosmetic designers don’t code the game there completely different people
They could theoretically scale back on their cosmetics design department and beef up their fix the bugs department though. Just saying. I honestly don't care personally but if pay-to-get outfits steadily keep coming but bug fixes are still in the far out scope... There's still a fundamental issue.
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@carnage4u said:
Whenever I see NOED from anyone higher rank the 14, I laugh at the killer for a good 15 minutes. I feel very bad for anyone that takes that perk after they learn how to play this game.
Most pretend to laugh when they're salty in the post chat 😁
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860580#Comment_1860580
i have a sense of humor and that is not funny people going around saying stupid stuff like that and then everyone says all they care about are cosmetics but the truth is the cosmetic team is completely different from game development I can’t tell if your joking or being serious.
It was said with obvious humor. Jokes are necessary here... It gets a little tense so chill man chilli_man.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860569#Comment_1860569
This has to stop Cosmetics and UI are 2 different teams just because we get more cosmetics does not mean game development gets held back there 2 completely different teams
It was a joke. Google humor, study up.
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@Todgeweiht said:
What did you say? Cosmetics? More cosmetics it is then.
Every valid complaint/necessity translates to "Make more cosmetics" in dbd dev speak lol.
I can literally picture them having a developer update video that lists each real issue and then saying "We hear you loud and clear, Meg is getting a scuba suit".
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860090#Comment_1860090
I was starting to think I was the only one who was seeing the upside. It made the ruin combo slightly less powerful in exchange for making other hex perks good. I see this as an even trade if not a slight buff.
Personally, Huntresses lullaby is one of my favorite perks because it can literally stop progression and force a totem hunt. Even more effectively than devour hope because they can't just rush the last gen or 2 if they can't hit skill checks.
If this finally makes lullaby viable, I'm happy to trade.
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@JHondo said:
There's a reason I haven't used the combo as killer. I knew something like this was gonna happen and didn't want to get used to it lol
If they mess up Pop+Oppression though....
How does pop effect oppression other than regressing other gens? I mean is there a extra benefit out of oppression?
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I'm stoked that tokens will carry over. It does neuter ruin undying (which is only powerful part time, and takes 2 perk slots that can be gone in under 2 minutes), but it opens the possibilities for lullaby and devour to actually be useful.
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The cap is 1,000,000.
You can earn half that just for doing what you do already. I find it quite generous.
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Well the actual rank system will not be used for match making anymore... So they could have just trashed the mechanic all together.
To be fair you get NO bonus bp now... So why complain about still having a reason to rank up and getting free bp too?
Some people will even complain about great weather I guess.
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I don't know why, but every time I get hit with head-on I chuckle. My brain finds it incredibly amusing. Even in the most frustrating matches, I chuckle and smile.
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@Animal_Mother said:
I've been away from competitive gaming for several years now. I've played at the highest levels in a few games, so I'm not unfamiliar with antagonistic bantering and stuff that usually comes from young, emotionally reactive males engaged in competition. But either things have changed dramatically in the last 10 years, or DBD just has an especially toxic playerbase.
I have about 60 hours under my belt in DBD so far. I'm definitely not a seasoned player. My survivor is purple rank now, and my noob killer is rank 17. But somehow, it seems I often get paired with teams of red survivors when I'm playing killer and red killers when survivor. I've noticed this type of behavior at all ranks, but it seems especially common in the red ranks.
For example, last night, I played as spirit with no perks or add-ons vs a survivor team consisting of a rank 1, rank 2, rank 8, and rank 9. After I beat them pretty handily, the rank 1 and 2 filled the chat with insults.
Rank 2: Nice spirit shitter
Rank 1: dogshit
Me: good play at end
Rank 1: playing spirit. lmao
Rank 2: spirit lmao
Rank 1: holy dogshit. you are a terrible player. uninstall and #########
Rank 1: do you know how easy it is to play spirit and not tunnel?
Rank 1: its really not that hard. ur just a terrible player
Me: I just started playing this game a week ago and crushed your team. I don't even have any perks or anything. I can't be that terrible. be happy with the blood points you got. Happy New Year. have a good night.
Rank 2: shut your spirit ass up. trash player. absolutely horrible.
I just left the chat after this. Perhaps I should just ignore the chat window and close the window quickly after each game in the future. I feel like most other online games don't have this chat feature, maybe for good reason? Does everyone else experience this type of stuff on a regular basis? Seems to be a pretty widespread and accepted behavior in this community. I know several major gaming companies have made anti-toxicity initiatives to try to address this behavior in other games. For other companies that haven't, I wonder the most effective way to curb this behavior.
I have fun with the toxics. When he first said "Nice spirit shitter" my response would have been:
"Thanks, I just got it. My old spirit shitter was pretty worn out so I got this one fresh off the lot... I was a little self conscious about the color but if YOU like it I feel better about buying it"
It's hilarious 😂. It's confusing, it confirms at the very least you're not bothered which gets toxics FUMING😤
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1845639#Comment_1845639
counter to people playing like this is throwing on whispers.The doctor will know you're in a locker when he uses sb. The 2 points you made were the doctors not playing him right, why would you use it at a hook when you can use it at a gen?
I've yet to see a doctor use whispers as his power is a built in tracking mechanism. They usually use SB shortly after hooking to find survivors nearby to get a quick second down.
If your argument is that I'm playing doc wrong, why is it that I have no issues besting him and escaping 80+ percent of the time and you are obviously having problems with him or you wouldn't rate him so strong... 😉
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1845600#Comment_1845600
Not saying what the counters are
The doctors main way of finding a survivor is static blast. Most doctors will use static blast in 1 of 2 ways:
1. Down a survivor, use SB to make sure nobody is near for a potential rescue. Or,
2. Use SB as soon as they place someone on a hook so they know where to go next. (This is the more common strategy)
So get into a locker asap when someone is downed, and remain there til 5 seconds after the downed survivor is hooked. Pay attention to WHEN you hear the static blast because it will most likely be a pattern. Then you'll know specifically when to get in a locker. Also if it's been a while since anybody has been downed, get in a locker when his terror radius starts.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1845401#Comment_1845401
I would disagree on the map being dark. I think its a good thing for the map to be dark as it promotes a playable that is different from the norm in red ranks. That playstyle being stealth. Before the new autohaven I don't think I have been able to hide from the killer long because of how bright the map was.
The issue isn't just that it's dark, it's that for some reason in most dark areas scratch marks don't even show clearly.
Only on the new Autohaven maps do the scratch marks not glow in the dark. Look at "the Game" map. The lower level has many dark hiding spots, but if you are flushed out, your scratch marks are clearly visible.
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Because he's insanely easy to counter if you have any experience using him as killer.
He was my first main. There is a very specific way to be efficient with him. So as survivor, I always assume the doctor is using that formula so I know what he's going to do well before he does it.
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If you're going Scratched Mirror Myers use:
Addons
- Scratched Mirror (obviously)
- Boyfriends letter
Perks
- Corrupt intervention (needed)
- Play with your food (needed)
- Dragons Grip (optional)
- Overcharge (optional)
Dragons Grip and overcharge work hilariously together. You kick a gen, walk away, they gen tap it and scream making them miss the Overcharge skill check. Then they scramble like crazy because they're exposed and you're undetectable 😈
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Are you needing EW tier ups? Because my builds vary WILDLY if I need to be in tier 3.
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It's a fictional universe. The Entity is the ancient evil in dbd. Similar to the devil.
Also it's very controversial to add a religious based figure. Non-christians would likely find it discriminating and christians would find it offensive that Satan could be subdued by something more evil...
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Pyramid Head+Hag- good luck trying to avoid torment in chase now lol.
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I always repeatedly respond with "so now you're all mad about it?", "Why are you so mad about it", "You shouldn't get all mad about it, it's unhealthy".
Or if they fish for a reaction I'll make it all nonsense.
Example:
Troll: "Nice failed face camp XD".
Response: "Thanks! I just bought it. My old failed face camp was wore out. I've been kinda self conscious about this new one... I'm so glad you like it, it makes me feel so much better about buying it"
Things like that usually leave them speechless.
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- Tenacity
- Unbreakable
- Soul guard
- Flip flop
I call it the "leave me slugged for just 5 seconds" build😁
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@Mandy said:
In any online game, cheating will an issue. There will be patches to fix the cheats, then they find new ways - it's a circle at the end of the day.
But please, nobody put information on cheats onto this forum, thank you.
By that you mean discussing how to use specific exploits right? Discussing what we've seen happen is ok isn't it? I've only seen lag switching personally but I find this thread very amusing and strange.
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@EvilJoshy said:
How do you break something that didn't really work to begin with?
@MojoTheFabulous said:
I'm not sure if it ever worked. I haven't played the Twins at all so i've never experienced it from that side but it doesn't work on me as a survivor and I haven't seen it work on anyone else either.
They actually had it fixed when they added victor holding the locker closed. It worked fine after that til a couple days ago. It keeps them from escaping for about 5 seconds if they're downed before they remove victor. It still blocks them escaping but doesn't allow you to grab them.
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@OniWantsYourMacaroni said:
EDIT:
The new Code is "HENDUO"
Use this code to get the "Cozy Holidays" cosmetic for legion
For 25.000 people
https://us.v-cdn.net/6030815/uploads/7FB6DLB3ZYRN/screenshot-20201228-062833.jpg
Thank you. You may have my macaroni.
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Usually I'm a Deathslinger man. Last month or so I've been playing Billy and having fun.
But right now The Twins are my favorite. They take a lot of experimenting but they can be effective and win or lose I feel like it was fun... That's rare.
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@Raz_ said:
yes.. i really think slowly but surely its just a manipulation of people who say that.
Scott jund started that (i think) saying "Using Desicisve strike together with Unbreakable is just a small pp thing"
well lets start with this topic then.
usually im not using meta perks. if Q&Q and headon is a meta perk thats a different stroy.
and since im not using META perks that is what happens.
50 games getting tunneled, hard slugged or just facecamped when the killer knows he doesnt have any meta perks.
killers also love hard tunnel when there is no obsession. so what is your point with "small pp" tell me?
playing freddy with ultra slow down isnt small pp.
playing spirit with stridor and strong addons isnt small pp.
using insta downs with killer is not small pp.
what is this dumb talk with small pp? you tunnel = you deserve to get ds'ed
you hard slug you deserve to get people with unbreakable.
you do both at the same time, you deserve both.
just because you dont immideately pick someone up and wait 60 seconds does that make you not a tunnler? ofc you tunnel, with the difference you wait 60 seconds.
you want emphaty? stop with the smallpp talk to play the victim. first stop with your scummy playstyle and maybe people stop using that "smallpp build"
and do not forget "killers playstyle make these perks META" nobody would use these perk when killers would have a little bit of emphaty.
i played for a year with no meta perks. i had enough mercy for killers.
from now on im a small pp survivor.
Run whatever you want. I'm a killer main, I care not about your pp.
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@Dr_Loomis said:
I disapprove of any sort of taunty shenanigans. Pack it in, you rascals!
Right! What weisenheimers these crazy kids are...
One more tbag and I'm turning this car around 🚗.
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@leatherfav88 said:
Steve vs ace...... who is the champion?
Steve... But Ace planned it and had people bet against him with every bookie.
So Steve wins the fight, but Ace wins the war and the 🤑
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@Darkskies said:
As my friend said@ChiSoxFan11 said Oink!
Honestly I she struggles but its a good struggle I'd rather keep her the same add on adjustment is needed yeah but I fear them nerfing her again as in the case of most add on reworks.
I want changes but the same time I feel they would take away what actually makes her fun.
No more pig nerfs plz we have been so good with our boops I promise 🐷😇
She definitely needs an add-on rework.
She's the only killer that has mostly add-ons that work more a against her than for her except post rework billy. But with billy, they went in with the mindset that he needed to be less lethal. I doubt they'd give the pig WORSE add-ons if they rework them... But logic has eluded the devs before lol.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1827933#Comment_1827933
Why not both?
If Ambush becomes a decent loop Power, she may become over-tuned depending on how that interacts RBTs end-game stall.
If I'm understanding this right it's being suggested that RBT activate when placed during EGC in trade for stopping the EGC timer... Is that the suggestion (not by you, just in general)?
This would create another scenario in which games could be taken hostage.
If you place a trap on 1 survivor while 3 others get the benefit of hiding or just griefing the killer indefinitely.
If the EGC doesn't pause, and just slows then it creates a situation where a single survivor just needs to be followed from JS Box to JS Box, totally blocking any attempt to save them because only they can remove they're trap. It forces a 1v1 that will always end in the pigs favor.
I don't see this suggestion being healthy for the game with the abuse potential from both sides.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1827847#Comment_1827847
#########? Who said she's useless? And why does someone has to have a bad match in order to speak some truth? I havent played the game in like 2 weeks. It's sad how almost everyone in this community has so much sense of superiority that when someone has actual reasons to make a point they go with the clitche "oh you made a post because you had a bad match."
I made the post because SOME DEVS, who Im not gonna name here... think Pig is just ok the way she is right now...
The "bad match" line was just an attempt at humor buddy. I have no superiority complex and we all rant from time to time.
I honestly didn't think that post would trigger you like that.
Just remind yourself it's a video game. Take some deep breaths. I do agree that pig needs some work.
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Somebody have a bad pig match?
She could use some mild buffs but she's far from useless.
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@Zixology said:
I've seen some people tip toeing around calling him a baby shortly after he came out as it's some horrible crime or something.
Are we seriously not allowed to call him a baby now? If so, why?
Call him whatever you want. Nobody will beat ya up. Just consider it a nickname.
I'm trying to come up with new nicknames: Hatchet Hucker for Huntress, IgiggleUscream M.D. for Doc, Great Giza for pyramid head... So baby seems ok.
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I did notice this on ps4. It was on my only blight match. Very stuttery. When chasing one particular survivor it would get so bad, it was almost like lag rubber-banding
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1826268#Comment_1826268
I gave several situations and examples of how ruin undying would affect an otherwise normal game and many other points about how killers win perfectly fine without it, so no that wasn't the only basis. Regardless, it's not an opinion to state that there are other things which need to be done by survivors already, it's not just doing gens and escaping.
I wasn't presenting them as opinions... Totems are a secondary objective. Not always necessary but not to be ignored. BHVR has stated this on more than one occasion. They're not required but considered a secondary because if the totems not being cleansed prevents you from winning, then cleanse totems.
I have seen tons of survivors take down my ruin Undying in minutes. I do agree having RNG totally defining the strongest perks is bad... But for both sides depending on the RNG favor.
I think we're just at an impass... Agree to disagree.
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I count my levels now considering it currently takes 120+levels to get all perks 180+to get all tier 3. (Why is level cap 50?)
I literally went 98 levels after I prestiged doctor (before I knew how useless prestige was) to get "distressing" for the first time. 98 I counted AFTER prestige. I actually had distressing very early before I prestiged.
I'm currently level 62 with Eloise and still trying for Spine Chill.
That's ridiculous.
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@GodDamn_Angela said:
I believe the size of the Bloodweb needs to be reduced more than anything. They are too big. It's not like most of the stuff we get is anything anyone really wants, all we are looking for are the perks. Everything else is just a bonus. But, currently, the perks feel like a bonus to a bunch of clutter we are all collecting.
I think there should be an option to spend 500 to 1000 bp to just bypass a spot.
I'd gladly spend it to skip things like padded jaw traps (that I have 90 of and never use) or almost any of Billy's new add-ons lol. I refuse to upgrade him even though I need the perks because like all but 3 actually make him worse.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1822720#Comment_1822720
No i said that the reality of actual matches is that there are many other things survivors need to do and are pressured by, so using base gen speed stats proves nothing but how fast gens can go against an afk killer, I never said the reality of matches is that ruin undying breaks the game, I just gave evidence and poitnts as to why I believe ruin undying is busted.
That "reality of matches" is the only basis for argument you've presented other than just generally saying killers who use it are bad. If it's the only context in your argument than it's fair to say that you're not stating an opinion. You're presenting the "reality".
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1821759#Comment_1821759
If you suck it's none of our problem. Gen regression is necessary only if u want easy wins or you're so bad you can't down a survivor in a decent amount of time
The same applies if you want to avoid totems to have a fast match... Nuf said
Funny that utilizing the good perks makes you a bad killer🤯. Just sounds like salt to me
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@chieften333 said:
https://us.v-cdn.net/6030815/uploads/UWNIAQW72VEW/20201217-212830.jpg
Currently I'm thinking of the perks Hoarder and possibly BBQ. Still wondering which ones I could use in the other two slots.
What perks do you think would fit the character of scrooge blight?
Run dragons grip and trail of torment.
That way if any naughty survivors try to steal your undetectable status, you can lay em out like I lump of coal 🎄
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@FreakPrince said:
Use this website: https://www.exophase.com/psn/user/FreakPrince_/
You’re welcome :)
@[Deleted User] said:
https://www.exophase.com/platform/ps4/ you can check on this site, idk if it's accurate though.
Edit: just saw that someone already linked it
Thanks guys I'll check it out 😃
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@Darkwraith13 said:
As a survivor and I am on the hatch and it says "jump through hatch" and my character starts the animation I should be able to escape. But no a killer can come up mid animation and just slam it shut. Like ######### is this behavior? Killers can also body block the the action button but a survivor can't...? @Peanits
The killer should definitely take priority here. However if you find it first and stand on it I believe you can body block the killer. I've had survivors stand on the edge of it nearest to me and try to bait a hit and I still can't move around them fast enough to close it sometimes. The killer still can't push you off (for some reason killers can't ever move a single person 1/5th their size lol).
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So the overwhelming average is around 2.3 hours per devotion level.
I think where some have fewer (like 1.7) and some have more (2.75) is largely based whether you main killer or not as that seems to take fewer hours per devotion level.
So my official estimated hours are.....
1722.7 🎂🥳🎂.
Thank all of you for your input!
I've always wondered what my hrs are because most players mention it as a reference to their experience. So thanks to ALL OF YOU I know have a number (which is much higher than I expected... I feel like I should be better lol).
So anytime a ps4 member asks how to get their hrs, tell them to multiply their devotion level by 2.3 and that will give a ballpark.
Thanks again everyone 🤘