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Honestly I see smurf squads of survivors exploit this (all red rank with 1 yellow on a second profile) just so they can harass a green rank killer... Killers have no such way to manipulate matchmaking.
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@entitysbreakfast said:
@ me. The new update essentially brought us back to square one before 4.5.0 because most of you are so friggin whiny. I actually enjoyed some of the new animations and didn't want anymore twitchy, unnatural survivor movement to drop frames and screw hits that should land. I'm not talking about Dsync that was awful. But now I don't even feel a difference with the movement at all. You might as well uproot and remove all the other things. I was hoping this would force survivors to learn how to use pallets and loop rather than going stealth the entire game, or being so upset that they got caught within the first minute of the game just so they can DC on hook. BHVR can't even even make a change let alone go in a direction they want because this forum can't accept change without providing good feedback. Like we can't keep the animations and have to sacrifice them for better turning transition? If that's the case then screw 360's, they're not natural. Killer was enjoyable but now we're back to instant killer queues and long survivor queues. 2 steps forward, 5 steps back. This is incredible.
Just stop in place when they start swerving wait .5 seconds step forward and quick attack...
Killer is grossly underpowered and the queues prove it. But 360s are not why. With the other animation gave us killers much larger hitboxes to target, that's why it feels bad now.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1967848#Comment_1967848
I don't think it's too hard to counter them, even for a game like DBD. I learned how to avoid them a long, long time ago when I was bad at the game still.
Yes, good survivors don't need 360ing but so what if they have the chance to do them still? There's no need to cater to new players constantly, which they've been doing for a while. The turning animations affect way more things than just spinning, the movement can't be the same when they're there.
Imagine bitching and shaming devs for actually reacting to player feedback.
Cry when the ignore everybody, cry more when they listen.
If enjoyed the entirety of the animation update you are definitely a minority opinion.
Btw, starting a THREAD with "imagine..." Screams entitlement 👀👍
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@IronWill said:
What kind of kill rate do you want so you would finally be statisfied? According to some voices here, people seem to want to 4k legit every single match. I mean do you guys realize the othr side of the same coin wants to have fun too?
A kill rate of 100% is NOT balance! Balance would be 50/50 which means killers getting a average of 2k in most matches.
You know survivor queues are so long because killers are rare right? Because killer is underpowered and not worth the abuse.
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@thrawn3054 said:
Why would they dread being caught? They'll roll their eyes at your sad play style and move on.
You forgot to start with "imagine, running".
Spot salty survivors pretending to be informative from miles. 👀😖
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@Sand said:
I like to make my food dread being caught by me. Should I stop?
Good for you. Seriously, the amount of shaming you receive for not following the unwritten survivor handbook. You my friend are a stoic pioneer 👍
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I think you misspelled your screen name.
Beggingforeverykillerperknerfed is not spelled D-E-M-O. Close though, easy mistake to make🙄
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@ILoveDemo said:
I just say that it's not necessary to bring Ruin/Pop/Noed/Sloppy every god damm game! Just Had 5 Killers in a row who bring atleast 3 slowdown perks in one Trial. It's just spamming in this point.
The Devs need to look at when bringing more then one Gen regression perk and make sure that it's NOT Impossible to Play the game when you do.
It's like Freddy as a perk.
I would've swapped NoED with corrupt intervention. Why would I bring an endgame perk to a slowdown build💡? Seems like besting a killer with such an
inefficient slowdown build should be easy... Are you sure you got gud?
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/1966602#Comment_1966602
Factually he is still accomplishing his goal. He isn't preventing the game from progressing (although very slow progress). Taking a game hostage is preventing a game from progressing which he isn't doing.
It is totally something I dont think is cool to do but he is still accomplishing his goal regardless of how likable it is. You could argue its potentially toxic but thats about it.
There are lots of ways to do it under the radar if you want to be scummy, but if there are hooks nearby, everybody has been down longer than 60 seconds (ds) and you're obviously prolonging the game for no reason other than griefing. It's considered holding the game hostage.
A former friend if mine was banned for 24hrs with "holding the game hostage" as the listed rule broken and said that clipped video evidence showed him obviously provoking and using the bleed out timer in an attempt to get other players to dc.
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@IWasLeft2Die said:
I wouldn't consider taking the game hostage honestly. The game is still progressing, although very slowly. Taking the game hostage is refusing to do objectives like not doing gens. Letting them bleed out still accomplishes your goal of killing survivors. I personally don't agree with doing it myself but its not a banable offense.
In short, yeah you can let people bleed out but its not very classy imo.
No, it is considered taking the game hostage. Especially if you make it obvious that you're 4 man slugging just to grief. Like the aforementioned GF tbagging slugs at 5 gens... Or making an official thread to gloat about doing it.
It's not a matter of who thinks what is considered what. These are facts.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1966496#Comment_1966496
Then it shouldn't have gone through, maybe because he teabagges the survivors showed he was doing it to make them wait. Sometimes you cannot find survivors ect if they go away, so you can use that as an excuse most the time. But if your blatantly teabagging them and showing your doing it on purpose a ban is likely. My advice, next time don't look at them, walk around them and make it seem accidental. They can't ban you for not seeing the survivors (unless they haven't moved)
He made it obvious. As is the OP...
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1965525#Comment_1965525
No, taking the game hostage is when there isnt a foreseeable end In sight without a DC. Such as 4 survivors trapped in a room due to body blocking and not hitting, or survivors hiding in lockers on a big map. Slugging till death is not bannable as they cannot say the person kept those 4 indefinitely waiting. If they had moved they would have died quicker, and the max time is 3 mins per survivor, so the game should last only 3 mins longer than normal. Again, not taking the game hostage by most definitions. It definitely isnt bannable.
Hostage doesn't have to be indefinite.
While the likelihood of a long term ban being very slim, doing anything that puts you in sole control of the timeframe of the game. I've seen people receive warnings and a friend whom used to main GF get a 24hr mm ban for slugging at 5 gens and tbagging until bleed out.
And YES "holding the game hostage" was sighted as the rule broken.
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@Sand said:
https://forum.deadbydaylight.com/en/discussion/comment/1964961#Comment_1964961
Not against the rules, if they can bully me then I think it is only fair I can bully back. In my 5k hours of this game no one has ever said bleed out was bannable
Leaving people to bleed out is against the rules. If there is a viable hook near by and you've outwaited DS, allowing them to bleed out is literally "taking the game hostage" which is ban-able.
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And cussing a lot... Those are the powers I remember.
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Got ya. I was thinking specific chests in match. Ok thanks.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1961391#Comment_1961391
Great advice I noticed that I keep doing it on accident better it's like burned into my head I don't know why I keep doing it but I thought I was done for the night but played one more and there's still hope. All my other games the most hooks I got was 4 this one was much better almost won the game just couldn't get a Survivor down quick enough missed a couple of hits I got 8 hooks 2 Kills. Eliminated the second as the final gen-pop so I was just seconds off from maybe things getting interesting. Still way better and all my other games combined. And Im back in Red ranks thanks for that game
Welcome. I know how frustrating she is on console.
Also you'll hear "run blink recharge add-ons"... This is bad advice until you're getting good with her. Until then use fatigue add-ons. Also shadowborn is almost necessary while learning as it moves your POV back enough to not lose track of people every time you enter fatigue.
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@Ryan489x said:
I just saw a legion doing exactly. that
So the game isn't lost after ruin is broken 20 seconds in... That's like asking why use soul guard and unbreakable.
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Which boxes are "mystery boxes"?
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1955210#Comment_1955210
Someone knows older movies.
"I wish there were more of you" 😜
Wish master would be cool.
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Honestly I hope it's another original. Being able to grind shards rather than pay is a big plus given the current condition of the game.
If licensed: always rooting for Jason to round out the og killers (not likely 😫).
So Pinhead from hellraiser would be great
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Console as well. One tip: try not to lunge after blinks. Her quick attack has a bit of range and her lunge is what causes most great blinks to miss in the end.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1960181#Comment_1960181
I'm sorry but if a single chase affects your entire game maybe just don't chase that person? I feel like a lot of people who play killer and complain about long chases are the ones who don't know when to drop it and go check on gens, and then complain about genrush.
Dead Hard is fine.
"A single chase" would suggest you wouldn't know to stop chase because you have no prior data to draw from...
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@Phasmamain said:
I’m just genuinely curious is there anyone who thinks this map is either fun to play or well designed?
I like it on killer side because it's good for keeping totems hidden. Otherwise it's hell for both sides
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@Grandpa_Crack_Pipe said:
Imagine hitting Nemesis or one of the Tyrants with a pallet and them caring.
It worked out for pyramid head... IMO he was more menacing and stronger than nemesis.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1947955#Comment_1947955
I understand that counter-argument in the case of a swf, but what about solos? Are we all supposed to go around the whole map once or twice to make sure each totem has been cleansed?
Obviously NoeD is a rare perk anyways, but I just thought I'd give a counter arguement to your counter arguement.
Just do 1 or 2 totems yourself. If NOED appears just escape yourself. Why save the survivors that aren't pulling their weight? If they are solo and don't do totems, they'll only learn by not being bailed out.
Do your part n go.
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Where did you hear freddy takes skill? Granted he's way more oppressive in skilled hands.
It's like easy mode for brand new killers, just like nurse would be hard+ mode.
If it keeps new killer mains playing don't complain. If all new players main survivor you'll be waiting hrs in queue.
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@[Deleted User] said:
All of em. Killer should be removed entirely
The Neaity has spoken!
Thanks for the 😂. I needed it.
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@Aven_Fallen said:
Imagine dodging people because they wear the same cosmetics.
Imagine starting a sentence with "imagine" without it being in a salt filled entitled survivor sentence.
I know, I'm a dreamer.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1931407#Comment_1931407
Well you are new in this game so you just need to play one or two hours more as Killer and then you can see how Killersided this game is.
You mean "play more survivor so you can IMAGINE the game is killer sided". Simple mistake... I see it all the time. No worries ☺️
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@jake1989 said:
https://forum.deadbydaylight.com/en/discussion/comment/1919029#Comment_1919029
hahaha will see dying or not same hapent with one game that have 30 k when devs put auto balance game die, now have 1 k, no one will waste time with tunnel and campers kids
What is this "1 game"? I can't think of a game that went from 30k to dead due to a balance fix🧐
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1946148#Comment_1946148
There's a movement of very vocal people trying to get that one removed from the game.
I feel like removing it would be more discriminatory. It is the original survivors. Obviously the ethnicity of the survivors wasn't scrutinized.
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I've had the other 3 for months. Meg first, then Claudette, then Dwight all in relatively short succession. It took so long to get Jake I thought it was bugged. But you will get it and it will be as bland as the rest lol.
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This should be bullet-pointed and put up as official. I laugh at the hate I get from camping the end game lol.... Like I should go patrol the finished gens or something.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1939260#Comment_1939260
I’m on PS4 so idk how I would even show you or the devs proof of this.
Simple. I'm ps4.
Record the match. Hit share button. Hit upload to youtube. Copy url to your video and paste it here.
People have been asking for proof to help figure it out since your first comment... It's happened 3 times since and you've not even recorded a match? That seems odd.
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I've noticed this.
Even on old maps it's much harder to hit through things. I couldn't get a shot through the upper railing on dead dog saloon main house. Tried 6 or 7 times just because it was mind boggling and I wanted to see if I was just incredibly unlucky. Eventually I got a shot through but it felt like the collision for the shot was shrunken to about a quarter of where it was to pass through.
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@TheeclumsyNinja said:
https://forum.deadbydaylight.com/en/discussion/comment/1935358#Comment_1935358
Lol it was this way long before a pandemic lol
Were you actually laughing out loud through that whole sentence? You seem fun.
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@FilthyLegionMain said:
While it may not be much to some, i think this is something that we should look at.
https://us.v-cdn.net/6030815/uploads/RI6CC2GVR0O3/d6caaa5d-c8fe-4a90-8336-4dec7ef1351c.jpeg
This is proof that they are understanding with stuff. There’s just probably more going on that is potentially stopping them from speaking up.
I personally applaud not_Queen for her handling of this last live stream. I'm sure a lot of things need to stay on script so to speak for time and to avoid revealing things not public yet. But there were several times that it appeared that she gave examples of why the question was aimed at a specific thing because the programmer and designer missed the point in there answer. She did it in a respectful manner because she has to be professional. But she was actually voicing known concerns rather than just allowing the stream to continue without them understanding problems.
Respect.
Afterthought: My favorite moment was when they were still downplaying the key issue. She says "well I'm not going to lie, I take Franklins". I loved that in that one statement it encompassed how much keys are loathed by killers and why they show little impact on the overall outcome. I hope they picked up on her nuance.
Same for me, I see a key and a map... Time to tunnel with franklins. Nothing worse than having only 1 kill, only 1 gen left, and watch the icons escape while patrolling a 3 gen😫
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1935277#Comment_1935277
The Mod ignored the entire point of a thread and just decided to cherry pick a comment they could respond too.
It's the mods job to moderate the forum.
Their collective job is hard enough with the volatile topics here. On top of that they have 0% to do with the design decisions. For all we know Mandy Talk is disappointed with the UI as well. Expecting a moderator to apologize for a design choice is like asking your cereal to apologize for your milk going sour.
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They actually answered this in the live stream. It's a whole different program with way different programming. Mainly for adding and supplementing new mechanics... Much like adding widgets to your phone.
So it's replacing the current interface and this one wouldn't be compatible to just switch on and off.
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Are you referring to her MAP update?
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I don't think this belongs in "general discussions" seeing how the OP is failing to respond or clarify for anyone... Maybe once someone just blindly agrees they'll want a "discussion".
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@supersonic853 said:
Was playing trapper like i normally do with corrupt. Survivors bring haddonfield offering so i'm already worried. Game starts i grab all the traps and set up the area around the 3 gens. Got a lucky spawn with the gen on the one house the door out to the balcony was the only way on to it so i trapped that door and just guarded 2 gens that spawned next to the house trapping up loops like normal. Eventually they do the other 4 and have to push into me which ends up getting 2 of them killed eventually (i did chase though a bunch of times i wasnt just standing in the middle of my 3 gen) last 2 survivors stay on the other side of the map for like 5 minutes until they have to push into me and i kill them both. Endgame chat:Wow holding the game hostage since we can't do gens with you right there not leaving reported.(And some other stuff from the other 3 survivors im not gonna say because I'm not getting banned)My thing is they can still do the gens its their fault for putting themselves in a bad spot. Am i supposed to just walk to the other side of the map for like 40 seconds and come back? Just wondering.
If so, then hiding instead of working on one of the generators in the 3 gen you created would be like holding the game as a P.O.W. Much worse offense.
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That there is no way to optimize match making to balance solo and swf separately.
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@Yanthegamer558 said:
The toxicity of our city, of our city...
You, what do you own the world?
How do you own disorder? Disorder!
Eating seeds...🛑 WhOO. Almost ran that stop sign and went too far🤘
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Lerys. Any indoor map if you use demogorgon...
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@kaeru said:
Shroud of separation has to be reworked. I hate to see it in my bloodweb. It's a great offering only if you want to smurf back.
It probably should spawn survivor(s) closer to killer instead of separate them all over the map.
I know... Plus its a secret offering so survivors assume it's an ebony mori and rush things even faster.
I feel like if I ran hoarder and burned a shroud of separation it would be like turning on ultra hard mode.
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Ghostface.
The reveal system is so wonky. Usually I can't reveal him if he's standing in the wide open 10 feet away.
But if I'm sneaking out of an area purposely not looking at him it will start telling him somebody is looking at him. So I get found.
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@scottymo said:
https://forum.deadbydaylight.com/en/discussion/218479/bar-b-que-and-chill-is-it-op
https://forum.deadbydaylight.com/en/discussion/comment/1865570#Comment_1865570
Are you new at forums? Let’s stay on the topic not the commenters. Petty and weaksauce substitute in place of any substance. So about BBQ... Nowhere near the only thread about this...
He literally asked because it seems like you may be new because you obviously don't understand how beneficial bbq is to SURVIVORS. You appear to be the one attacking anybody. Apparently trying to explain a game mechanic to a new player is off topic... But you asked about these mechanics specifically.
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Cloak camping Wraith.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1870199#Comment_1870199
I’d hope for a buff to the crouch and ambush plus addons i don’t mean a full rework lol
I know I read or heard on a dev stream that pig has come up much higher in the killer pick rate and average kills per match. So they weren't going to buff her anymore but I believe they said she still needs an add-on pass.
I may be mistaken. May have read it in the rumor mill here... But I don't think so.