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@[Deleted User] said:
I use Discordance, STBFL, Surge and Trail of Torment
I actually use this build for clown almost exactly... Sometimes I use dragons grip instead of STBFL just because they seem to love to gen tap the clown.
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@Gamekeeper said:
https://forum.deadbydaylight.com/en/discussion/comment/1721635#Comment_1721635
I do regularly on console
dunno too much of him on pc
I'm ps4... He's my main. I don't understand how anybody who actually uses him would trade his ads timing for 115 speed.
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@OctaviusK said:
https://forum.deadbydaylight.com/en/discussion/comment/1721616#Comment_1721616
Im sorry! I was on the forums and it seemed like people hated going against him, so I asked why received why answer and made this! Im not trying to make him infinitely loopable! It's quite annoying that the forums immediately bounce everything back to survivors just wanting to indefinitely loop, no wonder this communtity is so toxic. No one trusts each other or has any sort of faith.
I'm sorry if this was stupid or absolute mess, if I may ask what is some counterplay against Deathslinger? This would have been a good step towards making this rebalance!
Again sorry!
I'm sorry as well. I was very brash and thought your intentions were like others I'd seen. You'll never please everybody because two sides are so very polarized.
I am sorry for the way I went about addressing you. Genuinely sorry.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1721632#Comment_1721632
And like, the people that complain the loudest about how he has no counterplay are the same that will stand there in the open gate, injured and tbag him as if that is an plan that will work out...
I run blood warden only on him. It's amazing how fast he can make them rethink their actions. I love it... Tbagging injured then bam hooked and the others never leave til they see you coming back after hooking... By then it's too late 😅
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@Gamekeeper said:
I'm fine with any deathslinger nerf as long as he gets turned into 115%
Great ideas
You uh don't play him much do ya?
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1721605#Comment_1721605
the counterplay for deathslinger is stealth. I know a lot of people absolutely loathe the idea of having a killer that they can't loop endlessly, but his counterplay is in his backstory. He's been a bounty hunter, so the best his bounty (the survivors in this) can do is lay low, hide and get everything they need to do to get their behinds out of there safely without him catching on.
And I agree, taking away the semi-insta shoots would break him. Some people have advocated to give him as much a delay as huntress, which would make the entire ability of the redeemer useless, cause people would be out of range before he can shoot.
Honestly: I maintain the opinion that people are simply calling for tweaks and nerfs on him cause they refuse to change their gameplay from 'engage in endless looping while the others do gens' that they try to apply to every killer, regardless of abilities.
Stealth is another viable counterplay.
I share your exact sentiment. He's not OP, in my opinion he's one of the hardest killers to get 4k with. But I'm good with even 1k because it's unique. The only reason I main him is his unique ability to make SWF squads scramble by reeling a Survivor away from the mob. People that just want to loop, tbag, drop a pallet, then move to next loop rinse and repeat will always fight to change anything that makes them deviate from that.
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@OctaviusK said:
https://forum.deadbydaylight.com/en/discussion/comment/1721508#Comment_1721508
Not to me, I tried to to a give and take. Taking away his near instantaneous ADS and shooting replacing it with something that gives him gen regression. This is meant to buff him while making more fun to go against.
If his instant ADS is his strongest thing and not his power to reel survivors in that many complain it isnt fun then some tweaking should be done.
This game is meant to be fun.
Not at the cost of trying to make a unique and FUN to play killer just like every other killer. Instant ads accuracy takes skill and is still easily missed in even the most skilled hands. Giving it a nearly 1 second time along with a sound cue would make it useless. I don't want anymore useless powers on 115 killers. It's un-fun. Just run line of sight blockers as often as possible. Why? Because instant shots aren't instant. The killer has to predict your movement and take time to match it while lining up his ads IN HIS HEAD to hit you reliably. Running line of site blockers for even a second makes him have to restart this calculation. Many Survivors keep me from even risking a shot just by going from tree to tree as long as they're not easily predictable.
You pose this as a "give and take" but it's just a way to make him more like the killers you already know how to outplay.
Rather than try to form a game to your skills under the "fun" guise. Learn his counterplay. Hell, if this thread was asking for counterplay advice us slinger mains would give you a plethora of ways we're foiled.
So no thanks. I'm good at 110 and unique and unique fun gameplay. I've got enough generic 115 to pick from for mindless looping.
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Before you tell me that I didn't read your OP. I did. A game crash immediately putting you on 72hr after finishing a 48hr is rough. But how did you get to 48? It wasn't a couple of dc's over getting stuck.
I couldn't get animation locked enough times to get to 48hr if it was a rift challenge. If it did happen that often, wouldn't you just go AFK and wait for end game collapse rather than dc and wait additional hrs or days?
So is it
A. Habitual rage quitting? Or
B. Bad internet?
Logic narrows it to only 2 possibilities.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/1721483#Comment_1721483
he is right, though. It's a green rank match where both the survivor whose POV we ahve and the killer are rather bad.
I'm just joking anyway. It was more how concise and dry it was plus being the first comment just made me think of somebody knocking an ice cream out of a kids hand.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721493#Comment_1721493
You've literally got the most stealth urban claud build i've ever seen, and frankly ppl who seem to defend undying ruin always have this playstyle, which myself and many others in the game find incredibl boring, so no we are not switch to that playsyle.
How many others? Just a few? Thousands? This detail could change everything! Or nothing. Not sure
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1721517#Comment_1721517
I know this is derailing the thread but i want your thoughts on something i said earlier.
Do you think devs are forgetting killers tunnel ooo out the game which is why they have such low survival rates?
They missed the point with it. (Cold data without listening to us). They see no problem with OoO because:
1. Data shows low survival rate and mediocre pick rate.
2. It is only seen by them as a perk for anoying and distraction. They don't understand what it becomes when utilized in SWF.
So yes, low survival rate is purely from tunnelling them out. They need to cross-check the data to see how often ONLY the OoO is killed while 3 escape.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1721467#Comment_1721467
BBQ, Infectious, Sloppy, and Blood echo for the agressive M1s. Blood echo after you hook someone every injured person will get hemmorhage which is worthless but exhaustion also which is the selling point 1 min cool down. Exhaustion lasts 45 seconds. Here's the build you get someone down them get that other person with infectious. Hook the person get to the person downed first they didn't heal because of sloppy which means you get to them and can't use their Dead Hard or Sprint Burst to get away rinse and repeat. Or just run sloppy and blood echo and get creative with the other two but that's what I've used.
I'll definitely try it out. Thx.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1721514#Comment_1721514
Yes, feel free to call me out on if I break the rules I set for myself, since I try my absolute best to follow them regardless of circumstances. The only, and I mean only, exception to the no tunneling rule is when there's an OoO. Then I'll try my best not to, but I might 'slip up'.
You got it! I'll keep you on track.
Also OoO should be null and void regarding any rules set for honor/fairness. I'd personally forfeit all match point and exp for an ivory Mori as soon as I see OoO.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721473#Comment_1721473
I rather go 99 the gate than wait for the last gen. If I'm feeling up for a impossible rescue, I'll go do it. Especially if it's someone whose helped me in the game, I'll go die w him, or her.
You risk facing NOED, Rancor, etc. This makes a save after 5th gen less appealing for SOLOS. I know if I'm solo and someone is being camped after 5 gens, I don't want to rush in for the save.
Maybe In a team but I disagree for solo
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1721476#Comment_1721476
I don't care if nobody wants to follow my rulebook, since it's my rulebook, that dictates how I play. Last I checked there wasn't another GoodBoyKaru on the forums, though do correct me if I'm wrong here.
Can I get express permission to reference your rulebook if the need arises.
Just thinking ahead.
Smile guys.
😃 Happy day after Halloween 🎃
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721483#Comment_1721483
Bet whatever you want. You're not invited anyways.
Oh man... C'mon we could watch tons of mediocre gameplay. It'll be epic🤯
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@OctaviusK said:
After posting a discussion about ehy people hate Deathslinger I got many similar answer.
Answers:
-He has instant ADS that allows you get shots with almost no counterplay if your good.
-A good deathslinger will hit you then reel you back in to down you.
-He has no map pressure.
Now let's see if I can fix these.
Fixes:
To fix the first issue.
-Entering ADS takes .75 seconds and a non-directional noise is played.
This creates a noise that tells the survivor its time to dodge the gun the .75 is meant to help them vault the window or pallet before they get shoot or allow them to dodge.
To fix the second issue.
-Once hit The Redeemer enters a bloody state, which increases the time to enter ADS by .25 seconds.
I hope this fixes the problem that the distance you get out of your boost won't matter.
To fix the third issue.
- Increase his movement speed to 115%.
-After each hit generators he has damaged will explode if someone is on them.
The first buff just helps him get around. The second one is meant to reward him for kicking generators and hitting survivors. Which I think is highly skilled based to both sides. He must kick a gen and hit someone, and it can be avoided if you don't work on the generator.
First fix would make him a joke. His only true power comes from instant ads.
It's punished for missing with a cool down AND reload. So nobody is spam shooting.
Also being m1 then shot and downed is absolutely not a thing. Only conceivable way is if you have 5+ stacks on StBFL. Or if a Survivor runs into obstacles after the m1 while running into a dead zone.
Scenario 1 is highly situational and requires farming StBFL first.
Scenario 2 is null because I can just catch up and m1 again.
Not trying to be rude. Just stating some facts and opinions
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@xenofon13 said:
Very mediocre gameplay from both of them.
I bet you are a hoot at parties... Seem like a fun person lol.
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One suggestion to ALL solo que Survivors. Wait to finish last gen til anybody hooked is saved. Im a killer main and if someone pops the 5th gen, I'm securing the kill because I no longer have an objective and I'm not leaving a sure kill to patrol gates.
So just leave the gen at 95% til everybody is off of hooks.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1721456#Comment_1721456
I have a nice build with blood echo.
Sounds amazing. Spill it! (and explain blood echo in a more coherent way than the game description plz). I don't see any value in making people bleed periodically.
Seriously what does the perk do?
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721396#Comment_1721396
No one has a problem with pop, or ruin on its own, or corrupt or anything like that.
Ummm they already nerfed pop... Even though nobody took issue with it. So yes, undying will probably get nerfed based on cold numbers and nobody asking the living, breathing voices behind the numbers.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/202649/killers-enough-with-the-ruin-undying-already
Question if there wasn't Ruin Undying what would be your usual perk build?
Easy, bbq and po.....oh yeah they "fixed" pop.
Um.... Agitation and blood echo (yeah, make sense of that🧐)
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@HawkAyeTheNoo said:
We have to rush gens because theres some crazied killers sweat dripping from there forehead running about trying to kill us as quickly as they can.
I know... It's like killers are trying to kill as fast and efficiently as possible.
AND Survivors are trying to do gens fast and escape as efficiently as possible.
This. Has. To. Mean. Something.
I'll run some tests and get back to you about this enigma😁
Sarcasm^^^^^^
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@Daada595 said:
https://us.v-cdn.net/6030815/uploads/PCDNZ914AADH/16037547041821856111298448246768.jpg
Why is there an unlimited duration in dead by daylight for Michael Myers smh
This extremely increases the time required to reach tier 3. I believe you have to nearly stalk 3 survivors until they give no more evil. Which leaves you with a dilemma: do you break chase to continue getting to tier 3?
If you know it's a Myers and a huge amount of time has passed since the tier 2 sound and he hasn't hit 3. Just do gens as fast as possible.
Also if he's broken chase with you, you are probably depleted of evil so you can cause distractions or provoke chases to give time to gen jockeys.
Have you played against his Scratched Mirror add on? If not, buckle up lol. But it too has downsides. It's just terrifying to face😱
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1721377#Comment_1721377
You know what youre right.
DEVS IF YOURE READING THIS. CAN WE GET A NOTIFICATION TOO WHEN SURV IS NEAR TOTEM? /s
Perfect. And also their rank and perk selection should be revealed within 71 meters of any totem.
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Gotta say in actual seriousness. Whattaboutism is a word to nullify comparative things on opposing sides.
I usually consider the person that pulls the whattaboutism card rather than converse as the clear loser of the debate.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1721367#Comment_1721367
I mean hopefully more killers will stop forward and say the perk is amazing so devs will leave it alone.
That will only bring the nerf faster... Hurry call it useless and ask for a buff on aura detection before it's too late!!!
BTW. JK
Good affirmative thread.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1721358#Comment_1721358
It could be that youre not understanding it due to oxygen deprivation >.<
I honestly cant tell if youre just being sarcastic at this point or if you still dont understand lmfao
I just love bringing some levity to these. Im just pulling your leg. Gg
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@Bullettimegod said:
Good job! I actually feel like this is one of the best perks since clowns release. Sucks about pop nerf but please keep giving out strong perks to hopefully change the meta. Undying makes hex perks feel meaningful and powerful. Also makes survs do bones and have map knowledge! Keep up the good work on making new perks!
My god... What have you done?!? Now it'll get nerfed.
They haven't even done the perk review for that chapter yet...geeez thanks
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1721300#Comment_1721300
You know, people always say that but every time I ask for proof I never get a proper reply. Still, I'm a sucker for beating my head against a wall, so... Proof?
I got this... Nitrogen🤯. You're welcome
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1721339#Comment_1721339
If I said the atmosphere was mainly nitrogen I wouldnt be wrong. Theres still oxygen in it but its mainly nitrogen.
Does it make sense now?
ABSOLUTELY! How was I ever confused? Because of excess nitrogen inhalation right?🎯
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@tj0108 said:
https://forum.deadbydaylight.com/en/discussion/comment/1720780#Comment_1720780
i’m a hag main 😬
Well then you infuriate survivors much worse than the doctor irritates you Im fairly certain.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1721328#Comment_1721328
Why would I, or anyone, want these forums to go survivor sided? That'd be an absolute nightmare! Theres already too many posts about NOED , Ruin&Undying and most killers! I cant handle any more!!
So... The killer sided forum is complaining about NOED, undying+ruin🤨. I must have missed something in that.
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@SleepyWillo said:
These forums are primarily killer sided. Thankfully the devs dont adjust the game based on threads posted here.
Or on ANY suggestions from killers. I'll trade you: forum can go Survivor sided if Devs go killer sided... Just for a bit... Just to try it.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1721315#Comment_1721315
Just point out his DS. Because i guarantee you, he was using DS.
Actually DS, UB, Iron Will and (I think) DH or sprint burst. So very red rank meta. But my redheads pinky was his downfall and my OP crutch😳
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@Stop_DCing said:
https://forum.deadbydaylight.com/en/discussion/comment/1720872#Comment_1720872
The rule of DBD:
Survivors are allowed OP perks and broken mechanics.
Killers are allowed to Git Gud. (But if Killers ACTUALLY git gud, whatever they're doing should be nerfed!)
Lol... I legit had a rank 2 send me hate over running an iridescent addon on CLOWN😂. He made mistakes and died and it was the only thing he could send hate over. I wasn't playing in any toxic manor, I didn't use a Mori.
The message was something like "iri addon huh? I guess some players need all the help they can get".
I'm rank 9... He was rank 2. I just replied that I shouldn't use the the OP clown at all so people have a chance at least😜.
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Just curious, how many infractions would it take to get a 48hr ban? And in what timeframe? I play killer mostly and never DC.
I Have had my ISP do maintenance on a line without knowledge which actually got me Dc'd 3 times in about 4 hrs and I think they were all 5 mins.
What are the increments?
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1714741#Comment_1714741
This isn't about how unfair keys are. Also where did you get this conclusion from, they've haven't released any Mori/ Key statistics recently.
Of course not... This is a Mori bashing echo chamber. However if they're unrelated 🤭. Why look for comparative stats??? Hippocracy at it's finest.
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@Mtom912 said:
It isn't, but you're gonna get people who pull the, BUT WHAT ABOUT THIS, and it's something completely irrelevant and unrelated
Like keys... Oh wait, that is totally relevant and comparable. Hurry shout WHATABOUTISM! Like some Harry Potter spell to blind people to the obvious.
I like Absolutelyrelevantism better
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Killer: mad grit, it's just satisfying when a swf bully squad turns 1 down into 3 trying to body block.
Survivor: spine chill, gives you the extra early warning and the vault boost speed causes killers to miss quite a bit at windows
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@Jejune said:
If they make tunneling and camping (before EGC) bannable offence you can do whatever the hell you want with DS until then i dont want to hear anything about nerfing DS.
Then borrowed time body blocking should be ban-able as well... Right?
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Those are definitely a deathsquad. It is infuriating to face teams like that. I've only ever gotten a 3k 1 time every other time they all escape except 1 if I'm really on my game that day.
The 3k was with deathslinger running a NOED, Blood Warden, Rancor, StBfL build and I got extremely lucky everything fell into place in the endgame. I got like 60 msgs talking about how I'm trash, and berated for NOED. I loved every bit of it😃
Just for fun lemme guess characters:
Meg
David
Feng
Jake
.... Close at all?
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Do you have a video? Just curious, I'm a green rank killer too and wonder if it's anything like my matches against those types.
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They'll get to it right after OoO... Oops I forgot I used a whattaboutism. Now all my opinions for the rest of my life are invalid.
That fake word is so OP.
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@Xbob42 said:
Let me tell you, friends; it was a sight to behold.
I downed a survivor, picked them up, and they immediately disconnected. But I was still stuck in the animation of carrying them. Which meant I was TALL. An 8 foot tall Blight walking down the street, I could see clear over even the new, taller tank treads. I could see tracks! I could see EVERYTHING! When I used my rush, I went down to "normal" Blight height, but as soon as it ended, I got tall again!
I tried to Shadowplay it, but Shadowplay is trash and recorded literally everything after that moment, even though I initiated a manual recording.
Unfortunately, it only lasted until my next hook, when I shrank back down to Danny DeVito size. Also, thinking on it, Danny DeVito should be a Blight skin.
That's all. Just, for one moment, I was truly happy. And as quick as it came, it was gone. Time to let Shadowplay record instant replays so I stop missing moments like these, or when I jump on top of jungle gyms from hills.
I think it's funny they addressed this in the dev q&a and almo said it would be a while because they have to make a new 1st person model viewed by a 3rd person perspective because the model survivors see isn't the model killers use.
Since the newest update, we actually see this 1st person model when we enter the map and it's CLEAR that his POV is WAY low. His arms are straight down and bend out at the elbow, putting his hands at about hip level. However from his perspective his hand are out in front of him.
The puts his "eyes" about at the top of his stomach.
Another thing almo said was he was a short killer like hag! His description says tall (I believe... Maybe average) and even from Survivor view he's much taller than hag.
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@JHondo said:
If the last struggles and doesn't stop after I swing at the air a couple times I hook, if they go limp on my shoulder I give hatch.
I do the exact same thing 🤯
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@Customapple0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1706183#Comment_1706183
Pop wasn’t gutted though, even on the lowest mobility killer it still has use. If you can’t find a gen to pop in 45s then you are the problem.
Hook tunnelling lasts as long as you are chasing the unhooked survivor, doesn’t matter how long the chase is, it’s still tunnelling.
How is ignoring the pop comparison blind? Pop vs DS is literally the biggest whataboutism killer mains have come up with on these forums. As I explained previously they are completely different perks.
About OoO, all I’m saying is that if it’s an SWF, it barely makes a difference most of the time. If OoO didn’t exist people will still be complaining about SWF’s relaying their position. To me, that’s no different to an OoO user relaying your position.
I love the whataboutism lol. It's the only word you can use to defend it🤣. What you guys call whataboutism is called similar comparison in the real world.
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@Customapple0 said:
1) Comparing DS & Pop again? The Pop nerf barely makes a difference most of the time while nerfing DS to 45s will make it useless. If DS needs a nerf it needs a full on rework, not a timer reduction which would make it useless.
2) Admittedly the nerf was unneeded, but now they made tier 3 useful. The 96m range doesn’t make a difference considering length wise each map is 128m maximum.
3) OoO doesn’t make too much of a difference. Chances are SWF will know your location and will be relaying it via comms anyway, OoO is literally just the icing on the cake. It only seriously negatively affects Trapper & Hag, while stealth killers are naturally immune to it when using their power. Also there’s plenty of perks that can give you the undetectable status effect & there’s third seal to counter aura reading perks.
4) Ah yes, the typical “survivors buy more cosmetics” argument.
5) “While ignoring an entire forum full of legitimate comparisons to DS” Again, not legitimate comparisons as you can’t just reduce the timer of DS without gutting it. It needs a full on rework.
6) How is OoO toxic? Using perks is toxic now? Just because some players play unfavourably with the perk equipped doesn’t make it the most toxic perk in the game.
Pop was guttted just as you claim DS would be.
How long does off the hook tunnelling last? If it's longer than 40 seconds you're in what's called a chase. Chases are normal and give survivors a chance to do gens while a team mate keeps the killer busy.
I actually don't take issue with DS... It doesn't affect me enough to care. But ignoring the pop comparison is blind🥴.
If OoO is just the "icing" why defend it?
Your whole argument smells of the entitled "but that's whataboutism" that Survivor mains use to negate a conversation everywhere.
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I do this regularly. I can't ever get people to boop the snoot though... Maybe 1 out of 5 matches.
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@SleepyWillo said:
https://us.v-cdn.net/6030815/uploads/PVB0U2VJV23I/kill-rates-and-pick-rates.png
Does this mean killers will get nerfed/survivors buffed?
Where have you been? Killers are being nerfed. One perk at a time.