velosinhooo
velosinhooo
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- velosinhooo
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@DwarvenTavern said:
And it's probably a bad idea. But, hear me out.
VR for dead by daylight, I think it would actually turn it into more of a horror game. However, I know this seems like a God awful idea, but I thought it would be a fun idea
DBD 2 maybe, It would be a real horror game, but you would get nausea after every single match for the high speed at chases and the camera shacking.
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@GoodBoyKaru said:
Eyes.
Fair enough lol
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@onemind said:
People hate stridor spirit but love iron will.
I find this rather confusing because unless you have a direct los on the surivor
they basically are a slower spirit they could leave the loop while you try a mind game and you would not know.
Simmlar to how you wouldn't know what the spirit is doing
Ok now I've said my piece. yours
Stridor is a perk that counter IW, otherwise there is the predictions of mindgames, vision, footsteps, blood( there is the nurse add on but no one cares).
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Uhhhh that sweet 69% Yes, 0% No 30% Maybe LOL
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I mean, they should get a graphic rework, Nancy is one of the prettiest characters outside the game but in the game she is really ugly, and I say that as a p3 nancy een being a killer main.
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@DwightFairfield said:
Please heal and do the objectives.
I have lost countless games because you spend the entire match chasing the killer to get flashlight saves, you spend the entire game BMing a killer instead of doing the objectives or healing, and then you get mad at the killer when they win.
Getting mad at a Wraith and calling them OP because you refused to heal, so the killer snowballed, does not suddenly validate all your points. Stop throwing games for points and maybe you'd have a better time.
I love how when I play killer at r1 I get r1 survivors but when I want to play 1 single game with 1 friend of mine at r1 as well we get r 18 survivors, its adorable lol, thats why Im spirit main, I got pissed with survivors and now I wanna make them suffer lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2260471#Comment_2260471
yes, that's... that's what i said in my original post.
I was agreeing with ya
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2260400#Comment_2260400
rather ironically, as most other killers i play it's killer sided. i just dont play them very often lol. but nurse, spirit, doc, wraith? theyre all really good there- it's just my main that suffers the most
Hmm, Ormond has a setup that makes gens spawn seperataly, ur loved Pyramid Head will suffer at the Ormond for as long as that map has a gen setup that makes each one spawn ina corner of the map.
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@SoapNSpook said:
Save the best for the last popped up and ruined perfectly fine games too much for me. I'll explain how this perk is being too troublesome in hands of killers who know how to walk to kill survivors
It prevents any bodyblocking (killers have the Executioner's perk for this), it shortens chases too much (there are plenty of other perks that help with that), it allows camping at max stacks (certain abilities and perks already create such issue), you can even avoid loosing stacks by hitting survivors with special ability. Too much going on for one specific perk. It suits nearly all killers and doesn't have any drawbacks
After playing a while during the test I've noticed how many killers use it and get free hits for literally doing their job. They don't do anything special, they just hit survivors. Many survivor perks require extra actions like healing or unhooking but this one just does so much for free!
It's annoying to deal with, it promotes unfair gameplay that is unfun for survivors, something has to be done with it!!
I loved your post, it reminded me from the SLuzzy posts https://forum.deadbydaylight.com/en/discussion/240799/trickster-is-being-buffed-before-ds#latest
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2260430#Comment_2260430
🤣🤣🤣
Survivor might as well DC
lol
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2260399#Comment_2260399
Yes. Check their posts. They'll remind you of a certain someone.
@Sluzzy said:
When someone shared a tweet that the devs already announced they are looking into Trickster, it just piles on the evidence of how killer sided the game is and who they listen to first and foremost. Out of all of the tunneling, camping, and posts of how bad the survivor side is and the only thing that can be said is: “We are buffing another killer”
How is it possible Trickster is being buffed before buffing survivors? The last 10 matches I played in was utter failure, against forever Freddys, Spirits, tunneling Ghostfaces, and a Wraith that waited for you to heal and then tunnel. This is horrendous. Nothing but oppressive perks winning the game after game. Survivors are so extremely weak with no chance to win and here we are with another killer buff coming. A killer that has a power like Legion and Huntress all together in one. The only people complaining about Trickster are killers that haven't learned him yet or not getting an ez 4K. It should be acknowledged by the devs that survivors need some buffs, in maps and perks. Killers shouldn't be winning as much as they do so easily.
That post reminded me the classic Sluzzy lol
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@Mr_K said:
in hands of killers who know how to walk to kill survivors
That's a pretty damning accusation. I hope you brought evidence.
STBFL at Nurse = Meta
Bamboozle at nurse = OP
( Quote from any survivor main at the forum lol)
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@gendoss said:
I think STBFL is amazing on certain killers like Pig and Demogorgon but it's definitely a fine perk and not too OP. It takes time to power up and if you accidentally hit your obsession it loses a lot of power.
Finally a survivor that is not baby, congratulations
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Classic lol
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2260388#Comment_2260388
They did. They want the DS rework reverted.
*It's annoying to deal with, it promotes unfair gameplay that is unfun for survivors, something has to be done with it!!* as if second chance perks werent annoying lol
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2260388#Comment_2260388
They did. They want the DS rework reverted.
YEP lol, baby survs
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@GoodBoyKaru said:
So, there's a bit of context that needs to be said as to why I dislike Ormond. I main Pyramid Head, and Ormond used to be my favourite map for him. Despite the lack of movement ability, he excelled at getting almost instant downs due to the nature of the loops on the map- long and hard to see over; in other words, a Pyramid Head's wet dream.
However, the current design of the map just kinda... isn't fun. It feels too big- and yes, I know, it's actually relatively small when compared to the rest of the maps, however it feels too big. Often, generators will spawn very far apart, making 3-genning really difficult (except for this one corner where there's seemingly always 2 gens and the survivors I face seem to know this, as they repair one of these two first).
The loops are too short. I never thought I'd be complaining about short, easy-to-win loops but they're just not fun as Pyramid Head. He excells in longer loops where he can drag the knife around for longer and get really nice hits- I think I've posted a few examples before. Currently he just... can't. Saloon, Hawkins, Midwich- they all suffer from this problem too (Saloon probably the worst offender).
So, if he excells at longer loops then main building should be great for him, right? Narror corridoors where it's hard to dodge shots? You'd hope so, but no. The ample spots to drop off means that his power is useless, and while that still leads to downing the survivor it doesn't feel fun. You could've done that on any killer, why bother playing Pyramid Head?
Finally, it exacerbates the problem that EU seems to be shifting towards at an alarming pace (learning from AU no doubt)- holding w. Pre-dropping pallets and fingering the w-key like they're on a time limit to find the g-spot. At which point, you're delegated to a 115% killer with no power, because using it is a handicap.
Ormond just feels too large, and the style of gameplay boils down, effectively, to Man With Knife, because using your power in most cases is a detriment. There are a few good spots- shack is still as amazing as ever, the pallet on top of Main Building is good for you, as well as the snow mobile. Asides from that, it's just kinda joining in on holding w.
And that really, really isn't fun.
Ormond is a Survivor sided map, killers with high mobility dont have the problems that pyramid head has on this maps, they still have problems because it is a HUGE map, but its a little easier for them. I am spirit main and the loop at the main house is completely annoying as they can get so much time by predroping the upper pallet neat the Stairs, it needs a rework just after haddonfield with the infinites in my opinion.
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@SoapNSpook said:
Save the best for the last popped up and ruined perfectly fine games too much for me. I'll explain how this perk is being too troublesome in hands of killers who know how to walk to kill survivors
It prevents any bodyblocking (killers have the Executioner's perk for this), it shortens chases too much (there are plenty of other perks that help with that), it allows camping at max stacks (certain abilities and perks already create such issue), you can even avoid loosing stacks by hitting survivors with special ability. Too much going on for one specific perk. It suits nearly all killers and doesn't have any drawbacks
After playing a while during the test I've noticed how many killers use it and get free hits for literally doing their job. They don't do anything special, they just hit survivors. Many survivor perks require extra actions like healing or unhooking but this one just does so much for free!
It's annoying to deal with, it promotes unfair gameplay that is unfun for survivors, something has to be done with it!!
What a problem lmao a perk that if anyone notices, the obsession quits and its gone. I did the match and if you have 8 stacks of STBFL and you get the first hit on a survivor and he keeps pressing w it takes 15-18 seconds to catch up to him. If you chase is being shortened by that, you just dont know how to loop the killer, killers have unfun games as well, there are keys, map offerings( especially haddonfield) hatch offerings, second chance perks and SWF squads that makes the game completely unfun for the killer, and it isnt by that that we remove SWF, Keys, ework Haddonfield or Remove Second Chance perks, so if you wanna compare any of the past items to STBFL then you call me and we can have conversation about how easy this game is to a survivor that plays minimally well with a squad. STBFL needs to get 8 hits at survivors who are not your obsession, what creates kinda shield to the obsession, I used STBFL for a lot of time and I know that its just a perk that makes you not be paused for so much time in the animation that takes 3 hole seconds. If you are annoyed to transform 3 seconds to 1,65 second with a perk, then you are just a baby survivor tat cries about DS nerf.
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@Angelicus23 said:
Today I recorded a video where I can show you all how Monitor, Tinkerer and many other perks regarding the Terror radius are useless on Trickster.
The reason is: he does have a lullaby, like Huntress
This lullaby can't be affected by any perk or addon, and here in this video I can show you with some detail how it works:
I did my own calculations and this lullabhy seem to be working between the 16m-32 m, from 0m-15m there is no lullaby, but Monitor will only reduce the radius from 24m-16m.
I also take this chance to ask the devs: why is this lullaby even a thing?
I knew that he had a lullaby but I thought it would be something nice to hear, but its just his heartbeat witha little music.
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@Venzhas said:
Im not against evolutions of all kind but in my opinion most of them looks like kids/teens now. My David got a baby face !
Maybe old faces should still avalaible as a rare cosmetic I dont know ?
Uhh no? All the faces should be avaible for free, tons of survivors faces are just coming worst just like David King( Dbd announced on Twitter the new face and he is wit a monkey face lol)
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@Arial said:
https://forum.deadbydaylight.com/en/discussion/comment/2251006#Comment_2251006
I still think that luck should apply to more than two aspects of the game. (One of them being a specific killer's power)
Luck is #########, there is no point in it without a meme build.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2260174#Comment_2260174
I never said that. Read the post before commenting.
Also, her add-ons do need changes. Pretty much all of them do. She needs an addin pass as well, but this is centered around her base power more than anything.
I read your post, what I was talking in my reply is that Spirit cant be changed without making her garbage excluding changing her add ons, her add ons are the major problem in my point of view.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2260139#Comment_2260139
Her add-ons are a part of the problem, but the main problem is that you have no idea what she's doing, while she has every idea what you're doing.
Some people think that she should not hear survivors during chase or have a reduced audition during chase, I disagree with that as if people had a way to deduce what add ons she is using, it would be already better then it is now, as it would be a counterplay, and Im not saying that this is gonna be a counterplay to the r20 dwight, the r20 dwight probably doesnt know how perks work. Obviously thats my opinion
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2260139#Comment_2260139
Her add-ons are a part of the problem, but the main problem is that you have no idea what she's doing, while she has every idea what you're doing.
Not exactly, she has an idea of what you are doing, she know partially your localization, thats more then necessary.
The other thing is that how would you nerf the spirit without touching her add ons and completely breaking her game style? You would make her not be able to hear you when in phase? The only way to nerf her without changing her entire character would be changing the effect of her add ons or the % of her add ons, they are 80% of the problem that actually can be fixed without making her completely garbage.
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I am a R1 spirit main and I partially agree with the post, the thing is that spirit has ton of good add ons that make a small difference betwwen them, like the mother daughter ring 2 entering phase add ons, it makes a small difference that might not be noticed in the middle of the match, that can make you drop a pallet earlier then necessary or latter then necessary, so you might take a free hit, or you might use a pallet without being necessary as she might be able to get the long way.
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@CoalTower said:
The general consensus about Spirit is that she has no counterplay. However, some people disagree with that, and this post is about proving them wrong, while also making a simple suggestion that won't change the level of power that she has, while simultaneously providing counterplay.
One of the things that people tend to use as a "counter" for her in arguments and discussions are sound mindgames with slow vaults. This actually could be valid counterplay if they changed the thing that I'm about to talk about. There is one reason why this is not counterplay. You make noise while slow vaulting. A Spirit with a good headset will hear you and catch you regardless of if you do this or not.
Another thing is crouching. If you didn't know, crouching lowers your characters moans by a little bit, making you a bit harder to track. However, if you just crouch, your sound radius is smaller, giving her enough time to find you withing her basekit 5 seconds of phasing. Most people know this though, and therefore they crouch inconsistently to make the sound more confusing to track. This works better, but a good Spirit will just stop phasing the second you get quieter, and if she can hear you while crouching, she'll likely be close enough to hit you with her post phase lunge.
People always use IW as a "counter" when arguing about this. Perks are not counterplay.
Some people think that walking to not leave scratch marks will throw her off. It won't. She doesn't track by those, and a good way to prove this is to look at her strongest addon, Mother Daughter Ring.
A lot of people think that this is a counter, which is astonishing imo. Drop every pallet to avoid getting injured, forcing her to guess. The people who suggest this seem to not realize that the number of pallets on a map a finite. You can't afford to waste one every 11 seconds, nor should you be able to. This only works in a competitive setting where the game will be over in 5 minutes at most. This simply isn't possible in normal DBD. You can't do this in solo queue at all, and you have to have one of the most competent and efficient SWFs in the game to do this. And this isn't a viable way to counter her either, because it's a 50/50. If she guesses correctly even once on the first chase, your entire team dies because all of the pallets are gone. It is honestly better to just hold W than to do this.
I'm not going into the standing still mindgame, because it's not that hard to counter. Just wait for maybe 5 seconds, then vault towards her. This will work 9 times out of 10.
Now that I've covered why she has no counterplay, let's talk about how to add counterplay without getting her.
My suggestion for a change is to simply bring back the sound bug where you could hear her breathing in phasewalk. No, this won't be directional. This allows players who pay attention to somewhat know what she's doing, and that allows them to take the appropriate counter, creating counterplay.
I think that this is the perfect way to add counterplay without reducing her power, but I also want to see other suggestions, so if you don't mind, please comment your ideas.
The major problem with SIpirit are her add ons in my opinion as they can make her slow or super fast. Im considering a Spirit with stridor, and a Survivor with Iron WIll( if you dont consider Iron Will a counter play, you reply to me and I can come wit an other argument if I can think about). Spirit will probably take the fist hit and use the strifor to track you down, so lets think about something, You are a survivor at a jungle Gym, you are injured with Iron WIll against a SPirit with Stridor, you crouch to make less noise and the spirit comes out of the phase 5 meters away from you, you have your perks( Iron Will, DH and other 2 perks that I dont need to specify), you have a window and a pallet, the window is at your side and the pallet is 10 meters away, but Spirit came out of phase expecting you to be near the window, you can run a little bit and use DH to get to the pallet.
Okay, that occasional.
Lets think about an other situation, you were runnning at the starting of the game( Spirit with stridor and you have the same build as last game) you just started hearing the woosh from spirit, you have a few options here, as you were running and spirit is at phase, she probably saw your scratch marks, so the best option here is to start running to a jungle gym( even if its far away) and take the first hit, as Spirit had to use her phase at the starting of the game, she now has to start walking to recover, she had 1 second~ of her phase remaining, what means that she will have to wait 12 seconds~ to get her phase back, with the little sprint burst, you are already near the jungle gym, now you have a few options to use. Go to the pallet, go to the window or crouch near one of those( not to say if you want to double back, thats something that me as a Spirit main, would say that is the worst idea as she can just be standing still trying t oget a vision of where you are, if you double back, then she knows where you are, so If I was this spirit, I would make the long way from outside of the jungle gym and catch the guy that probably ran to the pallet and just droped it, if you choose the option to crouch, then My phase will be probably gone and you bought even more time to run without having to use DH, obviously this is a bet.
On the last 2 situations, you had the Idea that the spirit probably had the yellow speed and the brown speed as add ons judging by the time she took to get to you when she started to phae, she took 4 seconds~ to get something like 30 meters~( as she took the time to get half way to the jugle gym and she took the long way to the pallet, Im taking that infos more of my style of playing( I usually dont use add ons better then yellow to train comps), if w consider the more add ons or no add ons, it has infinite ways to get that situation going as they can focus on speed, duration( if you use short bursts its better then the recovery add ons), entering phase speed, there are tons of things that get impossible to have a good info abut her add ons, so it depends very much on luck and the hearing of spirit, as she got out of the phase in the first situation because she was not hearing something considerable and at the second situation, she couldnt get any further with her phase, I think you could get that her add ons are great part of the problem, if not I can make some more situations without survivor perks and a spirit with stridor and add ons.
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@Elik said:
Yeah I do think that this new matchmaking works really well but i'm pretty scared to think that this will be at some point in the game.
In my honest opinion good survivors squads dominate this game and this matchmaking really proves it for me at least with how many good survivor squads I ran into today that made me feel so helpless.
Maybe I just suck I will definitely admit that so please let me know what everyone thinks?
You are not wrong, SWF break this gae when played in the right way, thats why we say that this game is so survivor sided, there are tons of things that make the game easy for survivors such as second chance perks, communication, organized teams and items with the right add ons or when used right( flashlights are not the strongest item in the game, its probably key with **THE OFFERING**)
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@TruEternity said:
Both are good perks, neither needs a nerf in any way. If you’re having trouble with a spine chill iron will gamer, get better a game awareness. Both have easy counter play, and just because they have synergy with other perks does not mean they are too good.
I agree, but I think that prove thyself should be nerfed. Thats the only thing that makes me mad when playing as killer. At red ranks there are always second chance perks that can be easily ignored and the Prove Thyself. Second chance perks such as BT can just be ignored waiting for 12 secods. DS is a perk that you can slugg if necessary, or eat it if the game is under control. Dead Hard is the only thing that is occasional and if used correctly cannot be ignored, as they can use it to make to a pallet( use DS to try to make the killer wing isnt the main purpose of that perk as it is expectd and the killer at red ranks usually waits the DH to be used). Adrenaline is a perk that occasionally comes in clutch, as you have to be let in slugg and the killer closes the hatch, you be in chase when the last gen pops, and its a 1 use perk, usually it doesnt buy enough time for the killer to loose you or you escape the match. I might be missing some other second chance perk, but thats what I remembered, but thats the most used second chance perks today.
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@Trickstaaaaa said:
Weak perks 👻. They don't need to nerf those perks to be honest. Iron will is waste of a spot, you will only see real sweaty survivor run it. Spine chill does not tell you were a killer is coming from, I had time were I run into the killer because spine chill activated. The only perk for survivors that may need a nerf is prove thyself I think it should 15% bonus speed not 25%. I don't see how iron will or spine chill can be abusable, or strong. The old DS yeah that was broken since it was one minute of invisibility, but those two don't got that kind of power.
If you are being paranoyed about spine chill, you dont know how to use the inf oof the perk, dont blame the perk, and Iron Will can help urvivors do mindgames middle chase. And prove thyself is already 15% speed at gens, Leader makes Exit Gates, Healing, Cleansing Totems 25% faster, its a common error between new players( which I think you are by the things you are saying). The only thing I agree with you is about DS.
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@th3 said:
Weird I never thought spine chill and iron will were the two strongest survivor perks in the game.
They are not the strongest, they are just annoying, thats all. SPine chill has a little buff that helps in vault speed, gens, healing and exit gates. Lots of killers dont like that, thats all, im not that annoyed by them but I know that there are killers that are.
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@Mr_K said:
Starting to scratch the bottom of the barrel aren't we?
Yep lol
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2259575#Comment_2259575
Doubt that this will happen - look at Lucky Break. It MIGHT have become Meta, but the Devs were scared and it is a Perk which is not used again.
The Devs need to be more brave on that one, the goal should be that more Perks are actually worth using.
Lucky break is meme, it has some good combos but its not perk that helps you in chase or any such thing, perks that help you during chase as exhaustion perks, walking perks and Vault Speed might help, Prove thyself is a good perk as it helps in objective, lucky break only helps you loose the killer when injured, completely making DH inutille. Whatsoever, thats my opinion, you might have a different one.
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@Squirrel_Thicc said:
So...survivors aren't allowed to have any good perks whatsoever. Got it.
I think that survivors need to have good perks, and killers as well. What I dont think is that survivors should be allowed to be immortal for a few seconds using perks surch as Bt and DS+ Unbreakable combo.
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@BloodMoneyMerc said:
Now survivors have an arsenal of good perks that give them certain abilities that can be game altering. This isn’t always a bad thing (like with Unbreakable or the new DS), but after playing many games with and against these perks, I feel like I have enough knowledge to say that Iron Will and Spine Chill are a bit too strong at times.
In a game where sound is just as important as sight, Iron Will has already been showcased countless times as being problematic as it can lead to killer’s having very little means of tracking/mind gaming a survivor. Paired with perks like Lucky Break, Iron Will can be very devastating to a killer’s momentum. Scratch marks and blood trails aren’t always reliable, especially when line of sight is broken or a map makes it more difficult to spot. There is also (whether intended or not) a side effect of Iron Will where the survivor doesn’t emit any noise, such as breathing or action grunts (I don’t think it impacts footsteps but wouldn’t be surprised if it did). Iron Will also hard counters Spirit’s power, which if I’m correct is the only perk (besides Spine Chill) that hard counters a killer’s power without any input from the survivor at all (which is the reason for Doctor’s Static Field to Static Blast change so let’s be fair here). Iron Will does need a slight nerf, but enough to just keep it in line and to prevent it from being too powerful all game (maybe a timed use or that the survivor starts off at 0% injury noises but it progressively builds up to 40/30/20% over a short duration).
Spine Chill is the other perk I feel as though is a bit problematic from the survivor side (and don’t worry I believe killer’s do have problematic perks too such as NOED). It grants free unlimited killer detection throughout the match, along with the increase in action speeds when the killer is facing your direction. It renders stealth killers basically useless (as well as stealth based killer perks), is another counter to Spirit (while she phases), and can alert anyone of any killer before their terror radius is even in range. I feel this perk activates easy mode for survivors and turns off the scare factor of having to be very aware when working on generators. The fact that it is constantly active too makes it completely better than premonition too, which is a similar perk that has a cool down. So to be fair, I think a few things need to happen to Spine Chill: once the Spine Chill effect activates it stays active for 15 seconds, then goes into a 60/45/30 second cooldown, and maybe reduce the range to 28-32m to give Premonition more appeal as it is a larger range but under control of where the survivor is looking.
Again, I believe some killer perks need adjusting too, so this isn’t a killer main biased post. I play both sides and I can tell as survivor that Spine Chill and Iron Will are extremely strong, probably granting them the status of best 2 survivor perks in the game (in my opinion). I think with the recent change to DS to bring it more in line with it’s intended purpose without being too strong or abusable, these 2 perks (and maybe a couple others) need to see similar changes made to them. Let me know your thoughts below or if you have other ideas about how to change these perks!
I mean, Im killer main and I really do think some survivor perks should be nerfed and some should be buffed, DS is a perk that is still used, I dont fear DS as I almost always have a good starting and then I can just be DSed and I dont care, but there are perks like Spine chill, Prove thyself that makes me wonder if This game even cares about the players, Spine chill has a way to be countered, but its really annoying to be looking to the survivor by certain angle not to give him 6% vault speed or the info. 4 people on a gen with 2 prove thyselfs end the gen in 20 seconds+-, does anyone think that this is ok? Normally 4 people on a gen is 36 seconds. Thats absolutely quick for a 80 seconds thing. Not to say if you face Resilience, Fast Track, Prove Thyself/ Spine Chill, Stake out. The gen is done in almost 4.356 seconds if you have the 18 stacks of Fast track and the skill check appears to all 4 survivors within 4 seconds of gen reapair.
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Her hair is looking better, but the face is looking bad. Already an improvement.
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@Rivyn said:
Revert Victor's last nerf. Give Charlotte something when Victor is in play. As said, additional movement speed would be nice. With zombie ai coming to the game, I'd actually give pathing to Charlotte, so she would follow a set distance behind Victor. That way, she's always nearby when something happens, instead of half a map away.
Thats nice, then charlotte and victor wont be able to camp, AI is camping hooks sometimes, we should get a AI improvement.
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@YuisPinkBob said:
https://forum.deadbydaylight.com/en/discussion/comment/2253647#Comment_2253647
Uh. No. Clearly if you think that then you're a baby killer.
You really do think that this game is difficult tp swf survs?
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@DecisiveDwight said:
This is why survivors hate MASS slugging it makes a match dull and boring while the killer leave with a ridiculous amount of bp with no add-ons or perks or offerings to give them a bonus they walk away rich while we walk away with a negative pip sounds fair BHVR.
Also please note the MASS in caps normal slugging fine but no hooks just 4 bleed outs is BS to walk away with that much.
Just bring unbreakable then, stop saying that slugg is op, toxic or another bulshit. Slugging gives a little bp and it almost always give entity displeased, slugging is a slow down strat that makes only 1 guy repair gens. Slugg is not that easy as you think to get working. There are tone of things that make slugg difficult and when it works, its a guaranteed 3k.
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@YuisPinkBob said:
Before I start, I'd just like to say that this is not my original idea, I saw someone else suggest it in a stream and wanted to share it as I think it is a very good one.
As we all know, the Spirit is a very powerful killer who doesn't really have any counterplays (especially when injured and against Stridor). This often results in games as and against her being really unfun and boring.
To improve this, without weakening her, I think that, when phasing, she should show glimpses of herself. These glimpses do not have to last for ages (maybe only a couple seconds) and they should not be frequent occurrences. Also, the glimpses should look spirit/ghost-like so it fits with the power itself and doesn't seem out of place.
Now I know this may look like a nerf on the surface, but think about this. At a pallet, or some windows even, the Spirit begins to phase. A glimpse occurs and the survivor runs in the opposite direction to this glimpse. While this happens, the Spirit double backs and meets them at the same side of the pallet. The survivor then takes a hit because of it. This would introduce many new strategies for Spirit players to try out and use.
Furthermore, it would provide survivors with a chance against her. Along with giving them opportunities to learn new tactics in chases and when just facing her in general (just like it would when playing as her).
I believe that this would keep the Spirit's core power intact while also making her a more fun character to play as and against. It would also mean that she requires more skill than she currently does.
Plus, there could be some add-ons that make her glimpses more or less frequent or last for different durations of time.
What are your thoughts on this?
EDIT: After looking through some people's feedback, I believe that the glimpses should occur around every 2 seconds. This would work with the Spirit's default 5 second phase duration and ensure that the change is actually effective. This suggestion came from @Altarf.
Stop crying bro, this game is so easy for survivors. If you complain about that you are just a baby survivor.
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@VESSEL said:
Bored so here's just a general thread. Lemme know what ya'll think
Thats not the worst thing, when thee exit gates spawn one in one side of the map and the other in the complete other, its really easy to escape, I dont really care getting 4k every match, 3k is ok for me, but its really annoying to just be able open the exit gates as its impossible to get to the other in time.
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@CantDeadHarder said:
I'm at my breaking point, I feel like in most of my games I have to run the killer while doing objectives and unhook ppl at the same time. I'm just looking for a build where it will prioritize my survival cause I end up dying trying to be hero and save teammates whilst trying to pump out gens by my lonesome cause people have a phobia of generators.
I think you meant solo queue, so I recomend 3 builds: B1( Solo Queue Survival)-Deliverance, Decisive Strike, Iron Will, Dead Hard. B2( +15% Vault Speed)-Iron Will, Dead Hard, Resilience, Spine Chill. B3( Solo Queue Vault Speed)- Decisive Strike, Dead Hard, Resilience, Spine Chill.
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@valvarez4 said:
Don’t you think devs it’s time to work in survs offerings? Because luck offerings, fog offerings and hooks offerings are totally trash. Also the offerings to start 2 survs or all survs together are unuseful
There are tons of good offerings, from bp offerings to game changing offerings, Luck offering to combo with the always hook escape without deliverance, fog, hatch to combo with keys( annoying strat), offering for every one to spawn together( combos with prove thyself and another offering that makes you spawn away from the killer, the spawn away is not that good as it makes you spawn at corrupt intervention if there is this perk).
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@Mr_Critical said:
Hey everyone, lets make a list of NON-OFFENSIVE words/things blocked by the chat filter.
Starting things off, it blocks ng, and i type gg gl ng (good game good luck next game) every match but now it looks like gg gl ##... whhyyy.
( as F-U-C-K)
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@DoritoHead said:
By process of elimination.
depends on the side, as survivor I like MIdwich, as killer I prefer the game
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@VanitasRyuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2238243#Comment_2238243
There's a fine line between working with survivors to make the gaming experience more fun and fair for others and a survivor working with a killer to kill the other survivors.
A survivor working with the killer, leading the killer to each survivors location and taking the game hostage in that way is what's bannable. Plus, many people have had this experience and nothing has been done about it.
A killer working with all survivors in a fair, free for all bp gain isn't bannable. I for one enjoy a time where I don't have to deal with killers who are trolls and am able to take a breather from rough trials.
Either way you are working with survivor to gain more points at the end of the match and get more pips and rank up, its just like getting ranked up without having to even bother playing well.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2249374#Comment_2249374
I know camping is not fun, but I think Bubba is easy to loop, I have no problem with him. And sometimes we have to leave one survivor being camp to finish the generators.
Its not fun for the one being camp, but the three others can escape. And camping is not every games. Ive seen many Bubbas who didnt camped.
But yes, I think survivors thinks every Bubba players are the same, but its wrong, so The Twins.
https://forum.deadbydaylight.com/en/discussion/comment/2249376#Comment_2249376
I know what you mean. I always try to for a first hit with Charlotte and second hit with Victor, so I used to leave the hook and go for a generator.
But sometimes I know a gen far away is almost complete, so I have to leave Charlotte near the hook and go for the generator with Victor.
It depends on what happened in the game.
https://forum.deadbydaylight.com/en/discussion/comment/2249386#Comment_2249386
Im more into slugging with The Twins and hunt survivors with Victor 😂
Bubba is really easy to loop if you have some windows or pallets, if you loop him at the corn, you are a 360 master or the bubba is just playing badly( as almost all of them play) playing at window loops is easy, pallets are limited, and if you fall and the game is lost for bubba, he camps you. Whats the point of that?
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@Anara said:
I started playing The Twins recently, Im still bad at them, Im learning everything. So survivors escape often.
If I get a 4K its just because they done too much mistakes, its not because of my gameplay.
Ive seen survivors insulting me because I play killer, but not too often. But since I started playing The Twins, its almost every game. They tell me how bad The Twins are (I will not write exactly what they said lol)
But when I play bunny Legion, survivors are very lovely in endgame chat, they told me how cute I am.
And I dont get it. I think Charlotte and Victor are fun to play and go against. I think their story is cool and have a great aesthetic.
Is it because they are ugly ?
Now I just wish one thing, getting better at them and collect the salt from survivors 😈
They can Face-camp hooks and camp gens, if you have the last gen config with 2 side by side and 1 far away, the one far away can have Charlotte and the Victor can get the other 2 gens just slowing down the match, its really annoying to complete the last gen, as you are gonna depend of an error to win the game.
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@VanitasRyuzaki said:
Has anyone been going against a lot of toxic leatherfaces and killers that just camp?
I've literally had two leatherfaces spamming the chainsaw and camp two people in the basement. I'm honestly upset for those people on the hook because they don't get to enjoy themselves.
I also want to point out the unnecessary buff to Leatherface. He did not need 3 tokens for the chainsaw when he already had add-ons that increase the charge speed and movement speed. Now, people just sit in a corner and wait with a leatherface and even a hillbilly too.
Why are people using a skill-less tactic? Are people that desperate for a quick game?
I've had to wait almost an hour to find a match and I don't even get to play it or do anything since I got my face camped.
Definitely no, leatherface doesnt need a buff, he is already bad, if we turn him good, he will be able to play with a good chainsaw, and if he is just bad and want to camp, he has this option, he is balanced at low ranks right now.
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@Masterninja said:
My buff: when the survivors leave terror radius, the effect stays for 10s.
Its still a bad perk, there is no need for this rework.
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@YuisPinkBob said:
No. I think that's a bit of an overreaction. In my opinion if you run a hex perk then it is a risk from the start. It may stay in all game and you might receive it's benefits. But it also might not. That's just how it goes.
Hex perks are a risk for a potential reward. You need to be aware of this when you run one and if it bothers you that much then choose different perks.
@Flippero said:
Would you be cool with it?
Then they would just wait 17 seconds( 17+14 seconds to cleanse hex totems =31 seconds) and cleanse your totem so you play without a perk.