van9684
van9684
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It’s always played skill if survivor based but never killer, right? Hypocrite much? You people are too much lol.
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@MissKitty95 said:
slinger & blight I straight up refuse to play agaisnt them 2 killers sorry team mates :)
Yeah slinger is always a bad time. I honestly can’t stand him either.
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@cosmicvolts said:
I have been playing DBD for 3 years now and the last 6 games I have been tunneled for no apparent reason other than I’m a good runner. Please start actually considering this play style toxic and penalizing killers. It wouldn’t have mattered if I had DS or not. You as a killer main or whatever you like to call yourself have to understand that you contribute to the game health and the people that play it. It’s just not right. You need to stop yourselves from ruining others game experiences just because you’re petty and hate a challenge. What sense does it make to tunnel one person the entire game and let everyone else escape?
Is it nemesis? I’ve noticed most of those players play like bubba or wraith. They tunnel right off hook, and it never fails.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2288743#Comment_2288743
No he doesn't LOL Sluzzy be trolling yall and yall always fall for it. Sluzzy is a Nurse main disguised as an angry survivor.
That’s pathetic if it’s true. Poor thing needs a job or a hobby.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2288833#Comment_2288833
Pc killers certainly have better control schemes so you can actually face the killer not have the 1v1v4 where the killer is both facing the survivors and the control scheme itself, netcode for pc to pc connection is better so less hits through windows and pallets on good ping and especially if the killer has good ping, and other benefits which may or may not include players who on average are better than the average console player (this is due to a culmination of many factors but is still a bell curve so its not always true)
I get hit through half the windows and pallets I go through on ps4. ######### is annoying.
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@Sluzzy said:
After returning from a week break and playing a few matches today, killers are sweating so bad survivors are killing themselves on hook, disconnecting, and its a bloody mess. Not sure how much longer I can play today witnessing this kind of carnage and lack of fairness.
When spectating, survivors are simply going down too fast. Numerous times survivors are damaged through downed pallets, through windows. Its too easy for survivors to go down and with so many slowdown perks, 1-shot perks, its really bad.
I'm playing Jill and these perks are not that inspiring. Blast Mine and Leon's perk is really the only fun perks but they don't help win the game like the oppressive killer perks.
Killers are still playing meta killers with broken loadouts and expecting a 4K every match. Nemesis with meta perks. The last match had broken Tinkerer. I lost it. The developers need to fix this, balance for a 2K for casual matches, reward the killer for playing a fair match so they don't feel like the earth stopped spinning when its a 3K or less. Killers are slugging everyone at 5 gens.
Maybe re-buff toolboxes. It's too difficult to get survivor objectives done with so many slowdown perks. Add in some more pallets. Remove deadzones, there needs to be more perks to help dodge a hit. Now we have another killer, namely the Nemesis that can hit through obstacles. Too many killers such as the Huntress that denies pallets and windows. Survivors have no options to defend against such killers.
It’s true. I played last night with my buddies and it was brutal. Bad maps with dead zones, hit over or through pallets, the sand killers with the same broken add ons and perks over and over, and you won’t even pip or get points. I’m not a newbie either.
solo is almost worse though I think my friends are going to stop playing this game now and solo will be my only option.
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@miketheratguy said:
With various people saying that this map or that killer should be disabled and so forth, I decided to turn the frequent conversations into something that may be a little more fun. Imagine that you work at BHVR and you have one job: Deleting content that you don't like. You can't go crazy though, you are limited to this:
One map. ONE.
One chapter set of characters. What I mean by this is, say that you want to delete the Twins. Elodie therefore has to go too. Say you want to get rid of Steve Harrington (how could you?), that means that Nancy, the Demogorgon, and all skins go with him. We're not talking about any of the bugs that were introduced with any of the chapters, we're not talking about any previous versions that may have been better before a nerf. We're talking about the characters and the characters only, as they are right now (or were before any bugs that were introduced with this update). For those who were available individually (such as Ash) or those that came with the base game (such as Trapper) you have to choose a member of the base game from the other side to be deleted along with them. Example: If you hate Nea, you have to delete either Trapper, Wraith or Hillbilly as well.
One perk. ONE. Killer or survivor, doesn't matter.
One game mechanic / gameplay feature. This could be the need to build up multiple perk tiers, or the existence of the hatch, or keys, or generator speed, or the ability of killers to camp, etc. Remember, we're not talking about changing or substituting anything, we're talking about looking at a list of things that make this game what it is and being able to press a button to make those things no longer exist.
So there you have it. You must delete ONE map, ONE perk, ONE game mechanic, and ONE set of characters that either came together in a chapter, or, if the character you want to delete didn't come with anybody else, you have to choose a base game character from the other side to be deleted with them. What would you choose? Please, try not to argue. This isn't about survivors vs killers or fair versus unfair. Balance doesn't matter. People losing out on their favorite things doesn't matter. This is all just a hypothetical scenario.
Saloon map. It’s horrible for survivors and I’ve never liked the looks.
killer would be doctor or ghost face. Both are annoying and broken. Maybe bubba.
perks I’d delete bbq or the new nemesis perk where he sees everyone. Survivor I’d delete slippery meat or lightweight because they’re useless.
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@Sandwich_Jesus said:
I want to know what people classify as a win as both a killer and survivors as many have difference ideas to what classifies as a win.
I personally feel like as a killer 1k is a loss, 2k is a draw and 3k to 4k is a win.
And as a survivor 1 escaping is a loss, two escaping is a draw and three or four of us escaping is a win.
As survivor I just want a chance to play the game and get some blood points. It’s becoming almost impossible to do in solo play. I’m rank 5 right now and last night I lost 8 out of 10 games. One legion let me escape. The rest were try hard killers who slugged and camped/tunneled. Lots of devour hope too. It was extremely unfun, and map rng was awful too. Just a bad night. I consider that a complete loss.
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@Northener1907 said:
What are you thinking? What is reason of rates? Lets discuss.
Killers are so op? Maps are unfair? Generators are slow? Survivors are bad? Killers are so good? Or something else?
Killers are op plain and simple. Plus they keep taking away survivor things like pallets and windows, even making killers that can hit over those now.
if you are a casual player with a life outside this game, you won’t ever be able to enjoy it unless you play killer or grind survivor hours. That is why the kill rates are so high. That and devs only hear from red rank streamers and most forums users are killer players.
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2288215#Comment_2288215
Just like the killer has to constantly assume every survivor is running DS, Unbreakable, Dead Hard and brought the kitchen sink with them for good measure. That's part of the game, gathering information from what you are seeing in the match.
All perks for tunneling and slugging. I guess we know how you play killer lol.
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@deckyr said:
it really feels like you need to learn to have fun while not winning.
i'm sorry to say it, but it's true. dbd is a lot more fun when you can recognise a good game while losing it.
Maybe say that to the 99% killer complaint posters on here lol. Pot meet kettle my friend.
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@PsychoTron said:
I was playing HillBilly in Coldwind Farm which is a very open map and I could traverse very easily between the 3 gens. All 3 were hiding clumped up in the killer shack. They didn't even heal 1 of their injured survivor; just incase I had Nurse's Calling or something similar.
Understandable there was no way for them to do gens. The 3 gens were in close proximity with each other, but to be honest with the perks I was running (tinkerer, bbq chilli, iron grasp, Spies from the Shadows) I don't think the distance of the gens would have mattered too much.
Survivors are obligated to do the gens; killers are not obligated to search out and kill the survivors. They should have just taken the loss and move on instead of taking the game hostage. If I weren't able to locate them then I would have recorded this on OBS.
Sorry I just had to vent.
How awful! So you took advantage of the 3 gen strat, with a high mobility killer, and those entitled survivors decided to hide and not cater to your definition of fun? Sounds just terrible. I hope you recover soon.
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@Northener1907 said:
That will be fair. Or 1 totem in basement, others on corners? That is also good idea. Why? Survivors can not find totems, that is so hard. Let me prove.
/S
https://us.v-cdn.net/6030815/uploads/AVQ9DWJQDRCO/20210618220742-1.jpg
Generator is behind me btw
I know!!! I think totems should be buried underground and only become visible during end game. It’s unfair these survivors can find them in the first place.
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@EntitySpawn said:
Okay let's be real this is something people always complain about. Survivors want a single perk to counter a killers power, spirits use stridor so they cant be countered by a single perk.
Both sides feel like the perk is needed at higher level of play so why dont we just make them void.
While spirit is phasing she hears at 50% (as if iron will and stridor are in play) however iron will and stridor does not affect it, no matter what it's set at 50% at all times.
This way people arent just complaining, stops iron will completely countering non stridor spirits and stops stridor spirits having a huge advantage over non iron will survivors.
This change makes spirit more skillful as the sounds will be more delicate and provide a consistent base for both sides to play around without perks hugely impacting either side.
(Both perks would work as normal when spirit isn't phasing, this change only affects the phasing period.)
I know. I think when phasing she should see the survivors light up and they be insta down. It’s unfair I have to chase them at all. I saw one survivor today trying to do a gen at the very start of the match. I instantly tunneled them because that is gen rushing. Then once I hooked them, another survivor had the nerve to rescue them, so I camped them both. Killer should not be this hard!!!!
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@onemind said:
I get it for smaller maps but maps but for like red forest they will be on the edge of the map constant being useless? So why only 2?
I know. They should have 12 at least. I mean sure nemesis can see all players at start of game, can hit over walls and pallets, and break pallets as he powers up, but why not throw in more zombies!
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@TruffleTurtle said:
Console player here. I have a trope for learning people when everyone calls them bad and forgotten. And I kinda wanna learn trickster(mainly cuz that new outfit looks nice). But I was wondering if he is worth it. Ik he's bad for the most part but if I put the time into it will it worth anything.
Seems pretty easy. Like a huntress but with 60 blades who rapid fires. He’s almost impossible to dodge on a lot of maps as well. Give it a shot.
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@Torsti56 said:
Legion- The most annoying killer to go against, not because he is hard but mending half of the game makes him boring to go against.
Plague- All survivors turn cleansing machines everytime giving her free power to destroy survivors.
Hag- proxi camps everytime. I know that is best way to play as her but makes saving survivors hard because they usually runs away from hook.
I agree with all of this 100%.
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@Steah said:
So i made a post about spine chill earlier. Did i want it nerfed? Well despite saying i don't people still thought i did. I want it changed so it doesn't completly screw Myers and GF. We can buff it other ways to make up for it too. I would feel the same about calm spirit but no one uses that one but it's just as guilty for messing with Doc. Just like how slippery meat used to counter trapper and they changed it so it doesn't shut down one killer.
General response seems to be "No. it's okay for a perk to completely shut down a killers power. GF counter play to spine chill is to not use half of his power."
Well if that is okay, why is it so unacceptable that in chase vs a stridor spirit all you can do is guess? Maybe the counter play to stridor spirit is to hide. If it is so acceptable to have 1 perk counter killer's whole kit and playstyle, then it's fine for spirit and nurse to shut down looping. Try hiding instead, i know you spent all the time learning how to loop and you find hiding boring, but too bad.
Which perks counter a killers power? And I mean like break the game or are not strictly anti tunneling perks? Killers have Noed, bbq, hexes, etc. Its simply not comparable. Take ds for example. It’s a few second stun if being tunneled. Take Noed now, which grants killers even more speed and insta downs at end of match, providing unearned kills for unskilled killers. Which is more impactful? Show me one survivor perk that can take the game hostage, and I’ll wait here.
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@ShinVibing said:
I start the match, find someone in 20 seconds max and down them relatively quickly.
I hook them and 5 seconds after it 2 Gens POP, I try to keep my composure and get downs/hook until I have a %90 gen at 1 side of map, a generator with 2 people working on it(Knew cuz of discordance) and the guy Im chasing.
I leave chase and go towards the gens that are being worked to not waste time, THE GUY I left also works on the gen like a madman while I try to keep them busy another 2 gens pop...I just gave up at that point I had a total of 6 hooks like please tell me what I can do
If you’re always seeking a 4K, you’ll be disappointed at red ranks because survivors have grinded for 16 ranks and developed skill while most killers have not. The game doesn’t encourage most killers to improve or even learn new tactics so once they get to red ranks, they struggle to compete effectively. Not all, but a lot of them. Keep at it and try some different builds.
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@Bonquiqui414 said:
I know it’s in the past but lord it was memorable in a bad way. Nobody played twins on release because they was a buggy mess and badly designed. All of the perks were bugged and so was the game itself. Let me appreciate this update a bit more LOL. The only good thing that came was lovely elodie.
Plus the killer was a flop. I loved the idea but it’s basically a camp and tunnel killer. You get unhooked and victor is right there on your trail. Good killer concept but poor planning as usual.
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@gob said:
So I watched a video and looks like they’re saying that ghostface is now a worst wraith also im back it’s nice to see the dbd forum again
What happened was players realized they could camp easier as wraith by ge hook , whereas ghostie camped but stalked from behind a bush. Plus tru3 and his odd fan base have declared wraith top tier so all the tweens are playing him now.
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@scenekiller said:
Currently, other than Spirit, it's Wraith.
Don't get me wrong, I'm glad our boy got some love because he needed it. But man is he annoying now lol.
Also, I despise Hag, but I always have lol.
I agree lol. They all play similar too, even on red ranks. Hook someone and hang out invisible to get the rescuer….and repeat.
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2287677#Comment_2287677
Imagine that the killer, a human is trying to have some fun.
There are many things survivors can do that isn't fun for the killer.
In the end it isn't on your opponents to make the game fun for you, go play killer and play as you preach and go find out how fun that is or how the survivors act towards you...
The community teaches you as a killer very quickly to stop caring about the fun of the survivors.
See you can see here. You asked a question (op) and this response is all making excuses for bad behavior and one sided game fun. You’ll see replies like this most of the time on here.
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@Luckyz17 said:
So as someone who is new to this game, I am noticing a few things about killers. They really all play like they will honestly become Esports famous from slugging and camping, and since I noticed this games matchmaking is hot garbage, new players really have no chance.
A few things that I honestly think could benefit this game are to pause a hook's damage if a killer camps you on said hook. I understand that survivors could camp the hook as well luring the killer closer to pause the kill, but that also leaves you open to being killed yourselves.
Damage? It makes no sense in this game. 1 hit and you are either crawling, or slowed. I can see possibly being hooked once and then being slow, or being hit 2-3 times and being slowed. But 1? What is that? Also, do killers inherently move faster? or does it just seem as such?
Killers are all much faster with insane lunge range. Most killer takes zero skill to play so killers start getting 4K games at rank 18 and only have to get better at red ranks.
While survivors have non game breaking anti tunnel perks, killers get perks that can take the game hostage and give them an even bigger advantage. You’ll see most running bbq, Noed, pop, and a random 4th. Lately the devs are reworking maps to improve the asthetic but also removing pallets and windows survivors use to loop. Plus more and more killers have range attacks now, so looping is getting harder. It’s a very killer sided game but sadly most forums and Reddit are full of red rank no lives who live to play dbd, and they’re the ones the devs hear from. That is why the game is so awful.
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@ITSCJ46 said:
ok maybe OP isn't the right word? I'm not too sure on this one tbh, on certain maps it's ok but other maps for example I was playing on Laurie Strodes map, whatever the f**k that map is called lol. Maps with no T or L walls or good loops like the map I was on, all he has to do with some decent add-ons is rev the chainsaw at a pallet, if you throw it down he insta breaks the pallets, if you don't he'll catch you and knock you with the chainsaw anyway. please don't reply with toxic comments, this is my opinion, don't agree? let me know your thoughts
He’s a killer that takes zero skill to play (which is a few on this game). You can pick him up and play relatively poorly and still get a 4K, so he attracts a lot of killer players. The folks on here will say you just need to get better, but it’s actually just the way bubba is built and the personality of those who play him. Good post.
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@SwampDaddy said:
I'm honestly getting discouraged enough to stop playing this game for a while. I'm so tired of being Gen rushed by a bunch of red ranks and i'm only a green rank. there is no fairness in that at all. And then to top it off, when the match is obviously over, the gates are open, it adds insult to injury when the survivors just run around the map and hang out in the gate taunting you when you don't benefit from it at all. It's really obnoxious.
How can I play with people more suited to my level of play? I'm sick and fkking tired of being cheated out of fair matches.
Hopefully mmr will help with that. Red rank survivors have grinded so long to get good, and it shows. Trust me I know. I’ve died a lot.
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@Tactrix said:
There are 2 types of players in this game, extremely good, and everyone else.
Now, the way this game is "balanced", it's designed for the everyone else part. Why? because they are the majority. However, whenever you run into the extremely good type, you see just how ridiculously unbalanced this game is. If you play into a extremely good killer, you will NEVER win, the only people who even have a remote chance of beating him are SWF teams. Everyone else will lose, I don't care what perks you use, I don't care how good you think you are, you will lose.
On the flip side if you're a ok killer but you're playing into an extremely good SWF team, you will never win, no matter what you do, all your cheap tactics don't matter because they will simply out info you to winning. Now, here's the problem.
The way this game is in it's current state the only time it's semi-balanced/fun is if you're on the relative exact level as the people you're playing against. However because MMR doesn't work at all in this game you don't actually ever get those games. I'll have entire weeks where I as a survivor get paired against rank 1 killers that kill the entire team in under 2min with cheap tactics. Or I as a killer get paired against an entire red rank teams who gen rush and end the game in under 5min.
So what I'm saying is, while in theory it seems like this game could be balanced. It's based on an MMR system that works, what you have is a broken heap that doesn't even remotely work, and it makes matches pure misery. Add in the fact that you as a company REFUSE to change the ability of killers to use cheap tactics to win and survivors gen rushing to win you have one of the worst experiences most of the time now.
Not true. They balance it for the red ranks mostly. You see rank 18 killers getting 4K and it doesn’t stop until red ranks where killers have to start trying.
the 4K ratio is over 70% right now which is grossly killer favored. If you don’t learn to loop and put hours upon hours in as survivor, you’re basically a sitting duck. Red rank survivors have spent hours getting decent and killers hate it. That is the issue with the game.
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@Daisymoon87 said:
I am a survivor main, my rank is between 11-14 and I have only been playing for roughly five months. I chose to play this game because it was horror themed and I am a huge fan of horror. I have my own struggles with the game as survivor and killer, but when I really think about it...what is there to complain about?
It is a horror game and in horror... survivors aren't meant to survive. They are meant to be murdered, tortured and sacrificed. Killers don't care about your feelings or what it takes for you to escape...all they care about is ending your life whether it be fast or slow. Killers in horror movies seem unstoppable so as much as I hate how killer sided the game is... the movies and the killers in real life...are strong, quick and extremely intelligent and/or brutal and very rarely does a survivor make it out and if they do it's usually only one.
With that being said...why complain? If you love the game as much as I do...keep playing and keep trying and don't get mad or give up even if you think someone is camping or tunneling or not playing the way you'd like. I know I prefer longer games where it feels like I'm actually trapped in a movie...and I hate games that end within five minutes, but I have no control over anyone but myself, so...I decided to not complain and to just play. You should too.
True the issue is killers have perks and add ons that can take the entire game hostage and ruin any chance of fun for other players. With a toxic community, that leads to problems. Killers only want 4K easy games and devs cater to it because most forums and Reddit are all killer mains. Try saying killer is op or suggest a nerf, and watch the response.
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Lots of bad players. Rank means nada towards skill level I feel.
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@Kalinikta said:
There is a severe lack of understanding and generalization on the survivor's end when it comes to tunneling and camping. Many cannot or will not distinguish between the timings of these tactics and when a killer was actually trying to be nice and will call the killer a camper or tunneller regardless.
- Camping at end-game: Camper
- Camping at 5 gens: Camper.
- Slugging at end-game: Try-hard
- Slugging at 5 gens: Try-hard
- Tunneling at 1 gen left and 2 hooks on the board; Tunneller
- Tunneling at 5 gens on one person: Tunneller
I play usually a match or two nice, get beat, need to escort the survivors out of the game and get smack talked and call the above even though I let people get uncontested unhooks etc. After that I return to not caring anymore and do what I have to do in order to kill.
Survivor's are a key reason why people stop caring about the enjoyment of survivors. Killers are expected to 'get good' to be 6k hour players or just lose.
Goes both ways. Tonight I’ve had back to back toxic killers on ps4. Camping bubbas with devour, a nurse that slugged everyone and hit people on hook, and a blight that was awful all around. My whole team hasn’t been able to even pip and we’re in low purple red ranks. Games busted and super killer sided.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2285920#Comment_2285920
If I had eternity, it still wouldn't be enough to explain how wrong your comment is.
It’s not wrong you just don’t like it. There’s a difference. Sadly today people lack common sense.
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@Wazzup said:
I haven't faced a camping Bubba in ages so i suspect you are at low ranks where that is more common. You will be glad to know that at higher ranks it becomes far less of an issue, not to mention you don't even see that many Bubbas there anyway.
Nope. These are red and purple ranks on ps4. Next.
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2285890#Comment_2285890
Bro you need to chill. This is definitely not killer main central. Alot of people here completely disagree with you on your opinion because they know it is a bad one. Doing this never takes the game hostage. Again where are you getting these ideas. There is a 2 min timer on hooked survivors. That is 2 mins for the rest of the team to do gens or throw themselves at the killer. Sorry to break it to you there are killers of all variety that camp at all different ranks.
I will reiterate what I said earlier. You do not dictate how others play to have fun. If a killer wants to camp they can and its not considered toxic. If a survivor wants to chase the killer all match or play really immersed, it's not considered toxic. That just how they play to have fun. These is a PVP game and therefor while one side is having fun doesn't mean they have to change the way they are playing so the other side can have fun too.
Not so much. You and I both know it’s killer main/red rank players on most forums. Look around my friend. Lol.
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@Daisymoon87 said:
Have the killers always been able to see the survivors they're going up against? I've only played for roughly five months, so I'm still learning old DBD vs what I'm playing.
Second, would they ever allow for survivors to see the killer and if not, why?
Killers can see survivors but we can’t see killer. It’s just another thing killers get so they don’t riot.
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@FrndlyChnswSalzmn said:
Title. Any of you Survivors who are struggling to get wins or just don't play Killer (and believe Killers are OP) I want to see your gameplay. I want to witness it personally and see what you're doing wrong, because you are definitely doing things wrong and probably more than you think at that. I want to confirm if Killer is just OP and unfair or if you are all just mega bad.
Just go on YouTube. It’s 4K games every time. Or look up the stats on kill rates, which are crazy high. In fact I’d ask you to find me a video of a streamer not getting an easy 4K 90% of the time. I’ll wait.
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@ThatOneNea said:
https://forum.deadbydaylight.com/en/discussion/comment/2283706#Comment_2283706
Not really, because im rank 1 on killer and survivor. :) try again next time <3
So your basis on your personal value is what rank you are in a video game? Maybe set the game down, go outside and get some fresh air. It’s just a game sweetie.
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@Zokenay said:
When you look at Nemesis tentacle, Deathslinger gun and Trickster knives, her hatchets are just absurd with how big the hitboxes are.
Theres even clips comparing them, and she just comes out has broken.
Agreed. You don’t even need to pretend to aim to hit survivors. It’s been busted forever.
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@Bard said:
BAse Kit Changes
- Victor is no longer killed by standing on high ground
- He will die if he is on high ground when he returns control to Charlotte
The devs have yet to be able to code this feature successfully.
It either results in Victor dying when he shouldn't or Victor running on top of ######### regardless.
Just let him do it. He can't do drop attacks, so there's no harm in it so long as he can't go idle up there.
- Decreased successful pounce CD from 5 seconds to 3
- Increased missed pounce CD from 3 seconds to 5
It makes no sense to punish Twins for playing well.
With this, he's less likely to get punted after a down, but basically guaranteed to get punted after a miss.
- Reworked the Twins' anti-camping mechanism
- The Twins are no longer prevented from changing control if either active Twin is near a hooked survivor.
- If a dormant Twin is left within 18 meters of a hooked survivor, they will automatically follow the active Twin until they are 18 meters from the hook.
The current system is ineffective and intrusive.
It doesn't stop people from camping by just hooking near an already-idle Victor, but it does stop Twins from playing normally in the same general vicinity of a hook.
This version of the mechanism is made possible by the pathing AI implemented for Nemesis' zombies, and it should actually work.
- The Twins no longer have collision with one another.
- If Victor pounces into Charlotte, the Twins will reunite.
- If Charlotte presses M2 while Victor is idle, she will recall him.
- Victor can now induce a dormant Charlotte to sleepwalk towards him by tapping Space (toggled, 3 m/s base speed)
This vastly improves the Twins' ability to work as a unit, since they can now more easily move together rather than being forced to perpetually leave one twin behind.
Sleepwalking in particular has some major implications for the Twins' gameplay.
If Victor gets punted after a pounce, Charlotte can pick up chase or scare off a would-be savior.
If a survivor just jumps in a locker, that doesn't work at all now.
If Victor gets a down, Charlotte doesn't have to cross the map to pick them up; she's already a large portion of the way there.
- If Victor is kicked from idle or after a miss, the grow time is increased from 6 seconds to 15.
- If he was manually recalled or removed after a latch, the regrow time is unchanged.
Now that a missed pounce doesn't necessarily mean the end of a chase, this change exists to make sure Charlotte can't just spam out zombie children to attack people.
- Decreased base Pounce charge time from 1 seconds to 0.75
Decreases her reliance on Toy Sword, meaning you can actually do add-on combos on this killer.
Add-on Changes
(unmentioned add-ons are unchanged)
- Toy Sword
- -5 seconds to regrow Victor
Needed changing due to the old Sword being made baseline. This makes it less crippling to have Victor kicked, while making it basically instant to regrow him if everything is under control.
- Cat Figurine
- Effect unchanged, but with reduced reticle opacity
This add-on literally makes short range pounces harder by obstructing your entire screen with a white beam. This is not a good learning add-on.
- Ceremonial Candelabrum
- Once Victor can be manually recalled, latched survivors are hindered by 7.5%
- -1 m/s Sleepwalking speed
The current version makes it marginally more punishing to remove Victor near Charlotte, and makes him marginally harder to kill. It's such a small difference that it doesn't really do much.
This version forces survivors to remove Victor ASAP, because being 92.5% speed while being pursued by Charlotte is not something you can risk. The resulting animation lock is something you might be able to take advantage of.
- Cat's Eye
- +1 m/s sleepwalking movement speed
There's probably some use for the current Eye if you're ambushing as Victor, but that is such a massive waste of time that I basically consider it useless.
- Baby Teeth
- Applies a Deep Wound if Victor is removed from a survivor (by them or through recall)
The old effect was just pathetic.
- Sewer Sludge
- +2 seconds to remove Victor
- -10 seconds before Charlotte can manually recall a latched Victor
A problem with this is that you don't really want survivors to take longer to remove Victor. You want him back ASAP.
Also, if they just held him hostage and made you recall him, you get no value anyways.
This version helps with that.
- Rusted Needle
- Pounces apply Hemorrhage and Mangled until healed.
Victor makes unique use of extra bleeding, but it's still not great. Slap on Mangled and you get some concrete value out of it.
- Victor's Soldier
- Survivors who attempt to kick Victor after a successful pounce will be automatically pounced on.
Kicking an idle Victor gives survivors the power on the old version of the add-on, and it was just incredible niche.
This version should give survivors an "oh #########" moment, either resulting in them getting latched or downed if they try to get cheeky.
- Iridescent Pendant
- While latched, Victor's shrieks are global.
Similar to soldier, the old version of this add-on is garbage (even after the buffs).
This is just incredible. Global tracking on every latch, so long as the survivors are walking around.
No. They need to nerf the twins. It’s basically a killer built to tunnel off the hook. It’s a pretty miserable experience for survivors and I was excited about that chapter.
- Victor is no longer killed by standing on high ground
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@Steah said:
I don't want it nerfed per say, i like what it does now but it just kinda invalidates stealth killers, GF especially.
I still want it to be good but, and if they do make it so it doesnt work vs stealth they should give it something in return, but it makes playing some killers feel kinda pointless. 1 perk countering my who ability seems dumb.
Any idea's on what could be done?
Yeah leave it alone. Killers have enough op perks that can totally take game hostage. Plus most high rank players do not use spine chill I’ve seen. It’s more a newbie perk for the blendettes.
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@Oiry said:
Last time I saw stats was many months ago. Which killers do you rarely see, and which you see often at your rank?
Also, which killers would you like to see less, and which ones more?
For instance, my rank is around 15 as survivor and I am matched against Wraith very often. But rarely see Hags, Nurses, Blights, Plagues... What is your experience?
Im on rank 4-6 usually since you can’t pip right now on ps4 for some reason. I see mainly nemesis, bubba, wraith, ghost face, doctor, and spirit. There’s a few huntresses too but those are the main ones they all play. Lord of bubbas which is never fun.
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@DrJohn said:
In terms of optimization and bugs this chapter is far worse than binding of kin in my opinion. It's damn near unplayable in console. At least I could play the twins without constant frame drops and lag spikes. Also Nemesis feels pretty weak. I don't really understand why anyone would pick him over Pyramid Head, but I'm still new with him. Only thing I like is the blast mine and flashbang from Jill and Leon, other than that this is imo the worst chapter they've ever released.
It’s the worst release but not worst chapter. I like the chapter, but they butchered the release like I’ve never seen.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2286138#Comment_2286138
I talked about this in the comments of your video. But you can make changes that don't negatively affect the low level of players. Nerfing god loops makes it so good survivors can't abuse them. The survivors who go down in 20 seconds still go down in 20 seconds regardless of whether or not the god loop is a god loop.
But learning to looP is part of the survivor learning curve. To take that out is a slap to new players and catering to killers who already have the advantage. The issue is there is no skill curve to playing killer which is why so many struggle at red ranks. While survivors grind, killers coast on easy 4K games and crutch perks from rank 18-4. It’s only then they get their cheeks clapped and start crying about it.
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@Wazzup said:
At the moment solo survivors are at a massive informational disadvantage compared to SWF. BHVR has acknowledged this but so far has not made any actual changes. So what are everyone's thoughts on the best way to improve this situation?
One way would be in-game comms or at least a communication wheel for simple comments such as "Going for a Save!" . My headcanon being that the survivors have walkies-talkies :)
Alternatively, or in addition, (credit to Cheryl's Guardian and probably others) the Devs could add a couple of free slots for aura perks for solo survivor players only So solos could get a couple of Kindred, Bond, Empathy, Blood Pact for 'free'. This would help immensely with the lack of information and co-ordination that frequently plagues solo queue.
So what are your favourite ideas?
uh oh. You cannot say that in these parts. This is killer main territory ( like most forums). They’ll likely tell you to “get good” or say you’re a bad player for even mentioning survivor buffs. Sadly that is the agenda here. I agree with you however. Solo is awful!
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@LylakLavender said:
Anyone but me who play on the PS4 notice that wiggling free from the killer is successful maybe once out of 70 times? Maybe computer players have better luck. Now this is just my opinion but I am seeing from my own experiences that wiggle is useless. Same for getting yourself off the hook even with using slippery meat. There are times where I am wiggling as fast as my heart can go and know for a fact its at 100% and the killer is still able to take me across the map with no issues and put me on the hook. I am not looking for trolling I am actually curious if it's useless or if there are other ways to be more successful.
It rarely works if ever. If teammates block it can but Good luck with that in solo play. They put the hooks everywhere. Funny enough I get off hook myself only when I’m trying to die to get out of a toxic game.
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Well considering I’ve never seen it in real life, I cannot say. It’s been disabled since it was released with no word from bhvr.
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@Reinami said:
The requirement of 3 skill checks is so low that it doesn't matter too much, you probably get that on your first gen. Additionally, it isn't really strong enough as a perk to warrant the requirement. Why not just make it say "You see the aura of regressing generators"
The only time the activation requirement might matter is later in the game when the killer has had a chance to regress a bunch of gens. But by the time that happens, you already meet the requirement of the 3 skill checks.
If they didn’t it would be too op and killers might not get a 4K in 10 minutes as planned. When I play killer I tunnel anyone with an item, or who tries to loop me because it’s toxic to run. This game is all about me and my fun.
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@UncleStabby said:
The tutorial tells us that this is the Killer's domain. Here we can often find the Basement, a terrifying room with hooks that can't be sabotaged and carries with it an extra risk for unhooking teammates....
But is this really the Killer's home turf? Hardly. Killer shack is one of the safest places to be for a survivor, oddly enough. It comes standard with a God pallet and Demigod window, and has not one, but two (and sometimes up to SIX) lockers!
Now, what if we changed it to make it really feel like the Killer Crib its meant to be? Heres a few ideas to get it going:
-Make the Killer shack customizable for the killer by adding more breakable walls to tighten loops, maybe introduce a breakable window for killers like Trickster, Huntress, and Slinger.
-Add increased chances for totem Spawns. The shack would be more dangerous, of course, but we should balance that out with greater rewards. Totems being there would make it more enticing.
-Add another chest to basement, and increase the rarity of the loot that can be found within.
-Add the Oblivious effect while in the basement.
I can already hear you guys tsking and going 'But what about campers? What's the counter?'
Camping is toxic, yes, and camping needs to be changed too, so that it punishes killers more, but thats a different subject.
What about you guys? Any ideas you have to balance the shack or basement more?
Lol. Let’s just take out all pallets, windows, perks, and items for survivor. We could even start them all in the injured state if that makes it easier for you all. My word.
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@BabyCameron10 said:
I currently am playing on Xbox one and holy #########, the amount of times I keep teleporting when playing against him is insane. Yes, it has been happening when going against any killer but it is more of a problem and more common when playing against him.
I played a match as him yesterday and mid-game, my game just crashed. I called it a day and played something else.
I have also noticed that not many people are playing him anymore either. So I am just going to guess that they are having the same issue as well. Has this been happening to anybody else??
Ps4 isn’t that bad. Maybe play something else or use a different killer?
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@PerfectlyPink said:
Now this isnt really about Scott specifically or even that he's wrong about spirit counterplay, I just struggle to find the right words, and he is often at the center of these arguments for one reason or another. This is my video, I would have just made a discussion post about it, which probably would've been a better idea to get my point across, but I really don't want to type that much on a phone.
https://youtu.be/ZY-HZqJONi8
Any one agree or disagree? I'd love to talk more about in a civil manner
Trust me, you do not want the game built around red rank streamers who play 8 hours a day and never leave their house. It would be the worst gaming experience for regular players wanting to have fun on a Saturday night, which is what games should be.
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@justalilbit123 said:
I realize he's 115% but even from Survivor perspective he feels like 110%. Maybe it's just the hold W effect these days with the new maps but it feels like it takes forever for him to catch up.
Next killer will fly I heard at 300% speed, and they’re removing all pallets and med kits.