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twocansofbean

twocansofbean

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  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197878#Comment_2197878

    Yeah I guess that’s true. I don’t slug often only if I need to create pressure or if I have a chance to create pressure. My problem with Unbreakable is that it doesn’t have a drawback or prerequisite for how powerful the effect can be. I think it would be ok if it gave the broken status effect when using the perk. That’s just me though.

    Well the draw back is you don't get to pick when to use it that's the prerequisite.

  • @NightmareKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197875#Comment_2197875

    You do realize hooking takes time? Why do most of the people who post in this forum constantly show they don't even play the game?

    I would bet at max you're rank 14 if you're trying to slug all 4 people. It's impossible to win high rank games by only slugging. And you probably get gen rushed cause you slug at the very beginning. So you lose generator points needed to rank up.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197855#Comment_2197855

    Listen, I love your pfp but this is not bait because Unbreakable is a frustrating perk to go against. A game can be completely turned around when the killer has put in the effort to snowball by the power of just one perk that literally has no downside to using it other than it only being able to be used once.

    Yeah it's a perk that counters slugging. This killer was slugging all 4 people mind you. Ofc it get frustrating for him, if he's slugging that often. As a survivor you only get to use unbreakable for like 25% of your games

  • @nursewannabe said:

    Couple of days ago someone talked about being able to gift iri shards/bloodpoints to people they ended up with in matchmaking (both with and against) as a sort of "+rep"

    Really a wholesome idea

    yeah... I definitely don't know of people that setup up an auto clicker and grinded out 2 thousand shards by the end of the day

  • @Jejune said:

    Just change it so that ...:

    You start the match with 1/2/3 charges.

    When you go into injured state you lose a token and perk activates, you dont leave blood or scratch marks for 15 seconds.

    After the timer runs out its deactivated until you are healthy again.

    brains

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197742#Comment_2197742

    Yeah, because survivors not aniting to unhook/fixing gens and def not being busy with the killer means they are much of a team.

    Not every team is gonna do everything perfect. There's no need to ruin their game cause they aren't up to your "standards"

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2189746#Comment_2189746

    The "selfish" point is invalid, because you're expecting them to play a full match in order to iwn, that's selfish as well... even if that person is having a bad day and don't want to play because he's having a bad match, you're telling them "screw you, I want to have fun so you have to play for my sake"

    Don't play a team based game if you don't want to be apart of the team

  • If you sucide on hook you take away points from a killer that deserves the rank up.

  • @Friendly_Blendette said:

    He can unclock at the bottom of the LT and reach all the way around. It is kinda absurd. His mobility is good and that should stay at 150% but I think that maybe that lunge could be tuned down a bit the range on it is kinda stupidly large.

    I'm actually confused how you don't reach a window in time. You have a full 3 seconds to see him uncloak and he's barely even moving also

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197593#Comment_2197593

    It really isn't, you can't put emotion or inflection through text. I typed it as a person who plays mostly survivor. not poor killer stuff.

    It doesn't matter if you play survivor or killer everyone knows what it's like in some way shape or form.

    What you brought was a list of reason why survivors have it good and easy. That's a rant post

  • @DerZuntor said:

    Trickster ist the worst by far. Legion can be ok with the right perks if you're good with them.

    Legion's terror radius is 32 meters survivors have a huge head start if they want to run away and waste your time

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197506#Comment_2197506

    If I remember right, it came when they redesigned his addons. But that was back in 2.3, so the memory is vague at best. Perhaps I'm conflating PTB notes with actual release notes after that amount of time.

    His his previous windstorm debuff for the decloak speed is now his actual decloak speed.

  • thanks, but this still just sounds like a another rant post

  • @GargledFire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197513#Comment_2197513

    Billy would give survivors 5.5 seconds of free time when spamming his power. He moved at 100% ms when doing so, was stunned if you missed, and you could dodge his power. I don't see why this means bad wraiths should get to spam their power for free hits when their drawbacks aren't anywhere as bad. And you can use charge time addons on wraith so 4.5 seconds is basekit.

    You gain distance back while cloaked and recover any lost time during the lunge that is guaranteed to hit if you know how to use it. Good wraiths won't be effected by adding a cooldown.

    Are you talking about spamming at loops or spamming his power? How does wraith gain back the distance at loops? Even if you're stuck on the survivors butt at the loop a survivor literally just has to run under pallet and drop it

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197506#Comment_2197506

    If I remember right, it came when they redesigned his addons. But that was back in 2.3, so the memory is vague at best. Perhaps I'm conflating PTB notes with actual release notes after that amount of time.

    no more debuff on windstorm. That debuff is now your actual decloak speed. so the debuffs can't stack

  • @gibblywibblywoo said:

    So just discovered this is a thing after 4 years of on/off playing Doc after a madness 3 claudette opened a gate in my face.

    Just one question.

    Why? I completely understand being able to unhook/use Hatch in madness 3 but this makes no sense to me. Kind of spits in the face of preparation as Doc by getting multiple players to M2 then setting off a static blast to buy some time in endgame.

    if a caludette can't open the exit gate that means the killer can keep her there forever

  • @GargledFire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197502#Comment_2197502

    Exactly, which is why there should be a system in place to punish those who do. That exact argument was what got billy his cooldown.

    His punishment is doing it in the first place. He won't get the hit and if he does it. He doesn't build blood lust, it resets to zero. And it takes 4.5 seconds cloaking and uncloaking each time. If you uncloak and cloak multiple times you move slower than the survivor, speed boost included

  • what nerf are you thinking?

  • @GargledFire said:

    Wraith can spam his power at loops. Wraith has charge time addons. He is just old Billy with half damage but guaranteed hits/pallet drops. He needs a huge nerf if Billy sets the standard for what a killers power should be.

    Remove his charge time addons, remove his braindead auto-aimed lunge, remove the ability to spam his power and add a cooldown. I thought power spamming and charge time addons were "oppressive and unfair"? I thought all killers needed a resource management minigame? I thought killers should have to m1 on it's own from time to time?

    Any wraith that does spam it is a a bad wraith. There are near zero reasons to do it

  • @Dark41 said:

    An Interesting Idea would be that, if the Hooked Survivor is being camped, the Hooked Surv would then switch Position on another Hook. An animation for that could be Vigo with a book for the Surv switching position, or maybe a Light from the Sky that would make the Hook go underground, and another light would appear where the Hook would then be Placed, and the Killer wouldn't see the Hooked Surv aura's for 35 seconds.

    if it make you feel better killers lose rank up points when camping

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197313#Comment_2197313

    I would be more than happy to discuss the specifics of each nerf, if I could find a complete change log anywhere. I'm not really surprised nobody really remembers he got nerfed as it was always seen as an overall positive exchange.

    I don't think it helps the game though to reduce the skill ceiling by nerfing killers. If you nerf the ceiling, then the average skill of the player base goes down, which is not what you want in a game that you need comfortably 1k hours in to be considered "competent" not even necessarily good at it.

    What needs to happen is that weaker killers are buffed up to where stronger killers sit, and from there survivors can be buffed to account for the new, higher tier killers. This probably makes survivor players uncomfortable to read, but the unfortunate fact remains that survivor changes are going to have 4x the impact, so the systems need to already be in place for killers to succeed before survivors can get changed.

    bottom of his wiki

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197294#Comment_2197294

    That's not true. Dead Harding for distance gains them 3.2m, or over 5 seconds of catch-up time for the killer (assuming no Bloodlust). There are many, many situations in which this will be the difference between making it to the next pallet or window and going down. It doesn't matter how well you play in those situations either.

    Playing well basically just means you'll avoid swinging early and whiffing when you don't have to, which helps, but which again will not eliminate the value survivors get from Dead Hard.

    That's true I guess, but it not any more value than the other exhaustion. How'd you get 5 seconds or 3.2m? It feels alot more like 3 secs. most of the time near end game also pallets are broken and even if they make it to a windows they have to be far enough to have time to hop over it .

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197392#Comment_2197392

    Sorry bud but unless they reverted something I missed recently in the patch notes you are thinking of this backwards. His uncloaking speed was 1 sec and is now 1.25 that's SLOWER even if it is .25 seconds that's still .25 seconds of distance for survivor while he is barely moving while uncloaking which is why he gets the speed boost/lunge after.

    Its post- uncloak. I'm red rank wraith and I know it takes a full 3 seconds to uncloak. green + purple addons make it 2 seconds. post uncloak move you at 6.9 ms for 1.25 seconds. you move at a standard 6.0 ms for cloak speed. 1.6 ms is the the uncloaking speed

    It takes 1.5 seconds before they hear the bell so they have 1.5 before you fully uncloak. which is interesting 1.6ms for 1.5 seconds + 6.9 for 1.25 seconds. Gives you an exact average of 4.0 ms.

  • @gatsby said:

    Why do they focus so much on the fact that Sprint Burst gives them a head start in chases so they can get from their generator to a safe tile?

    I run Object all the time and I used to run Spine Chill. Heck sometimes you don’t even need a perk slot to guess the Killer will make a beeline to your gen. If you know the Killer is coming to you, its possible to leave a generator 3-5 seconds early to get to a safe tile. You don’t need an exhaustion perk for that...

    if there are zero pallets near by your gen. sprint burst is fantastic

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197383#Comment_2197383

    I wouldnt consider LTs one of the best locations for survivors. Maybe most of the survivors play them wrong but it is pretty easy to get hits at them with like a very basic mindgame.

    I'm a red rank 1 wraith that has zero concept on how to run loops lmaooo. Literally I just put up a guide that says I avoid L T walls

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/250604/never-thought-i-wouldsay-this-but-i-agree-that-wraith-needs-to-be-toned-down-a-bit

    he has always had that lunge why is this becoming a problem. They reduced the uncloak speed enough to get me to run uncloaking add-ons. Don't get me wrong I love the new wraith but he's not S-tier. So at most we talking A-tier and probably towards the middle to end of the A-tier list so why does Wraith not deserve this? More killers that are viable the less spirits you will see hypothetically. I run everyone from time to time PIG, Fred, Huntress just being my most ran I'm just speaking on the ones who feel the need to run the best ######### all the time.

    his un cloak speed boost has been increased from 1 to 1.25 seconds. So you actually have that extra time to use the lunge

  • @Phasmamain said:

    It’s a person pressing the ctrl key over and over

    Good for you

  • @Lx_malice said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197270#Comment_2197270

    Bro it's really not that deep. They're just some random idiots you're likely never going to run into again. You're right; who cares what they think? You're not proving anything to them. You're proving to yourself that you have the dignity to end the game on your own terms.

    It's not that deep your right. But it gets tiring.

    If someone talks about a manager yelling at the them all the time. Sure you can tell them it's just yelling and it doesn't mean anything. the fact is getting yelled at everyday is tiring.

    It's a small wish to not need to see the disrespect. This wish isn't gonna end world hunger. But not needing to deal with it would be nice.

  • not really if a survivor dead hards me once. Optimal play on my side they get zero value again from head all game. Dead hard on works when you're injured so you use it less often than sprint burst. People say if they get to pallet in time they get the hit. sure they'd have to be at the perfect angle, if they are too close to the pallet they dash past it and I hit them cause I know they have dead hard

  • @Lx_malice said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197168#Comment_2197168

    But there is. It shows that you are dignified enough to say "Yeah yeah you won good for you now get the hell out so I can move onto my next match" instead of letting them waste your time.

    People who let the survivors waste their time at endgame are probably the same people who are too scared to ask for extra ketchup packets or to tell the workers they got their order wrong.

    Not saying there's anything wrong with getting some extra points by breaking stuff though. But just standing somewhere waiting for the survivors to leave at the last second shows less dignity imo.

    Why do I need to prove dignity to the people that won't give me the respect to leave. Who cares about them?

    I also stand in the corner as an extra f you to the people that won't leave they can also waste their own time. But if I show my face at the Exit gates they can get the extra satisfaction of t-bagging me.

    Explain to me the dignity of hitting fully healed survivors as they run circles around you and t-bag. Just so they can leave.

  • It's the fact that the survivors can hold the game hostage just to BM. When I just chose to give up and look away. they always wait to the last moment to leave


  • @Nos37 said:

    If Hex: No One Escapes Death exposed survivors when the last gen finished instead of when a survivor is first hit by it, the survivors would have one less reason to stand at the threshold and take a test hit.

    ----

    Meanwhile, make their t-bagging less about you and more about them.

    Think to yourself "they t-bag because they know they are safe," not "they t-bag because they think I am bad at the game."

    They are celebrating their escape, not insulting your loss. This makes it much easier to subject yourself to while you boot them out the door.

    It's not about them thinking I'm bad at the game. It's about the sportsmanship, the disrespect. I mean I can go into the whole underlying psychology, and tell my self that these people are insecure so they need to t-bag. It's a small wish to not need to forcefully tell myself that.

    Or like if someone talks about a manager yelling at the them all the time. Sure you can tell them it's just yelling and it doesn't mean anything. the fact is getting yelled at everyday is tiring

    It's tiring needing to put up these mental barriers. That's why I alt-tab in the first place.

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2197070#Comment_2197070

    I'm dead set on giving them points. Even if i die because of it. Killer's hard, man.

    If you want to give even more points start running back and forth. so they get chaser points.

  • @FilthyLegionMain said:

    I stay there just nodding. I want them to get hit points.

    I'm assuming since you're also not waiting till the very last moment to leave though

  • @Mr_K said:

    EGC timer will take care of them.

    I know, but it's still tiring coming back to come back in see the timer still ticking down. Cause I know the only reason they're waiting there is to t-bag me.

  • @twocansofbean said:

    HOW TO PLAY HIT AND RUN WRAITH MY WAY:

    This is guide for the Wraith mains that don't know how to loop. If red rank's are using their voodoo magic and you are getting tricked at every loop. You can completely ignoring their looping skills by face tanking every pallet and still get to Rank 1 with this toxic guide :D

    PERKS:

    https://us.v-cdn.net/6030815/uploads/WGU59HJ2XPQL/image.png

    • Ruin - Awesome perk for every second you chase a survivor off gen, that is a second of work the survivor loses. This is important for the early game, as you don't need to waste time kicking a gen. By the time this totem is destroyed you should have enough people injured and enough pallets destroyed to have a constant cycle of downs and injury.

    I previously would say you can substitute Ruin with Corrupt Intervention, but I haven't been a fan of how skittish survivors get after the first couple of injuries. It becomes too much of a hassle in trying to find these injured survivors. And some times they don't heal so Nurse's Calling won't proc. So in honor of using less brains I say don't bring Corrupt.

    https://us.v-cdn.net/6030815/uploads/3THA4FW797O4/image.png

    • BBQ and Chili - Fantastic perk that tells you where to go after you hook a survivor. Use this perk to constantly keep survivor's off the gens. If you don't see anyone check the surrounding area. When the 2nd to last hook is finally completed you'll thank your lucky stars that you don't have to go on a witch-hunt for the final person.

    This perk important in this build not because of the intel, but because you receive a constant flow of Pink and Purple add-on's to abuse.

    https://us.v-cdn.net/6030815/uploads/Q6UU6BMH5M81/image.png

    • Thanatophobia - Strong late game regression after you got everyone injured and ruin is down. Can be substituted for any regression perk.

    https://us.v-cdn.net/6030815/uploads/TNGD3MA16X0Q/image.png

    • Nurse's Calling - This perk begins to shine after everyone is injured and you're down to 2-3 gens. Survivor's will start healing away from the gens. So use this perk to interrupt their healing in the gen-less areas.

    Nurses Calling is the only mandatory intelligence perk for any Hit and Run Wraith build. Following my guide you can replace Thanatophobia if you want.

    ADD-ON's:

    Wraith's best add-on's are the ones that help him land his surprise attacks.

    https://us.v-cdn.net/6030815/uploads/QPT8P9YPS2LX/image.png

    • The God Combo - All Seeing(Purple) + Coxcombed Clapper(Pink) - You find yourself getting alot of cheeky hit with this combo. Walls will be your best friend, because getting those easy hits will work based on the ignorance of the survivor. Any survivor that's waiting at a to pallet to stun you, won't be able to react in time if Wraith is hidden behind a wall when he lunges. And multiple times I found myself invisible in the middle of a pallet on a short loop. If you start to decloak there the Survivors won't see Wraith decloak until the end when invisibility reaches his expose head.

    https://us.v-cdn.net/6030815/uploads/Z9NCUH07JBMK/image.png

    • Coxcombed Clapper(Pink) - One of the best perks in preventing the survivors from reacting in time.

    https://us.v-cdn.net/6030815/uploads/4ASEFDHYK99U/image.png

    • All Seeing(Pink) - Great add-on to replace BBQ and chili's intel, though personally since this perk doesn't help with landing my surprise hits. I don't enjoy it as much.

    https://us.v-cdn.net/6030815/uploads/D0XYHYPTX0UT/image.png

    • All Seeing(Purple) - Wraith's best perk imo. This perk counters spine chill, when the survivor starts to hide after they realize you're coming. If you know where survivors are behind a wall you can zoom in and block them in for the free hit.

    https://us.v-cdn.net/6030815/uploads/YQTE34R587XF/image.png

    • Wind Storm - Even though this is considered one of wraith's best perks and fantastic for map control. . This perk has no value if you aren't consistently landing your hits. Take another add-on if you are struggling with your surprise hits at gens.

    https://us.v-cdn.net/6030815/uploads/YGNRIMD7503W/image.png

    • Blind Warrior(Green) , Swift Hunt, Bone Clapper - Good perks use as you see fit. I don't enjoy stacking swift hunt as the decloak speed only drops down to 2 seconds from 3.

    Game Plan:

    Hit and Run Wraith: So the goal is to keep everyone in an injured state and to snow ball that pressure into easy downs. The moment you stop injuring Survivors is the moment gens start getting completed.

    1. First you'll make a beeline towards Ruin, while checking nearby gens along the way.
      • If you hear a generator in progress. Start uncloaking from an unseen angle, don't start moving into view until after your bell starts ringing.
      • If you failed to get the first hit make sure you force them to break a pallet, so next time they won't have a pallet to use.
      • If you see a guy on your Ruin. Take the hit and leave. Make sure to never chase the survivors into your Ruin try to cut them off with your invisibility if they're headed towards your Ruin. Check your totem no more than twice after your initial check. You'll start to lose gens if you focus on your Ruin too much.
      • If you run by any breakable walls break it as you move.
    2. After you checked all the gens, you'll want to start prioritizing the different generators to keep alive.
      • Any generators that are surronded by walls are gold: You can come from different angles and they'll never see you coming.
      • Any corner generators that are in the open but only have two nearby pallets to protect them is also gold: That gen will never be completed without tons of injuries
      • Any generators inside the main building. I check less often because they are always filled with window vaults. Let the survivor's take it so you don't have to check on them.
      • Any generators upstairs or down stairs are even worse: Traversing up stairs takes alot more time than you think. Also while going upstairs you lose line of sight for too long.
    3. At this point you're down to 3 gens, Ruin is probably down by now also. While making your first round patrolling you can only seem one person. At this point you need to start using Nurse's Calling and go off into the gen-less area's to continue your pressure.
      • When you encounter two survivor's one injured and the other one healing most of the time I go for the fully healed one. Not only will the full health one try to body block giving you an easy hit. A full health survivor is able to make hook save with out getting downed. I find that the long term value of keeping everyone injured always triumphs the immediate hook state.
    4. At this point gen 2 is left, hopefully the gens you are patrolling are basically dead zones. You want to semi-force Survivors to work on the three easiest to patrol generators. Getting injuries are still more important
      • If you are struggling near the end, this is when you should start slugging any near by people on gens and hook them after. Nurse's calling will definitely show it's value when Survivor's try to heal their downed teammates.
      • Never forced a 3 gen situation from the start ,get the injuries first. Though I have won games that I can only describe as "Undeserved 2 pips", because of accidental 3 gens + slugging. Those games I definitely said "How did I earn merciless killer"?
    5. Two survivors are left. This game should be unwinnable without key.
      • Make sure the other is completely injured before you make your last hook. This will make farming them for the final hooks at the end easier, plus when they try to go for hatch you'll only need one hit.

    RULES:

    In my opinion if you can follow theses rules to a tee, the only reason you'd lose is because you failed to land Wraith's surprise hits.

    1. NEVER respect the pallet
      • The stun is only 2 seconds take the pallet stun and move on. You don't want that one respect to extend the chase by another 7+ seconds. I've tried mind gaming against good survivors, the time you waste on extended chase will completely over shadow the 2 second stun.
    • ALWAYS get value out of a chase
      • You want to achieve two goals with every chase, break a pallet or injure someone.
    1. ALWAYS patrol the gens
      • Sometimes you'll get into a good flow of constantly downing and hooking a group of 3 survivors. That's the point when gens are getting completed under your nose.
    2. NEVER check your Ruin more than twice focus on the gens.
      • You won't get a Ruin value if you're not actively using it. I've lost a game where I spent too much time patrolling a ruin, that the survivor's knew about but never touched.
    3. ALWAYS hit the survivor that made the hook save
      • You never want to risk Borrowed Time, plus keeping everyone injured has more value.
    4. ALWAYS give up at windows
      • Try to swing once and if you fail, leave.

    EXTRA TIPS:

    How to Camp Basement Properly - No one is going to come for basement instantly. So take this time to go to a couple of near by gens and then go back to the basement at this point you'll see someone come for the rescue. Hit the full health guy and move on. If you can injure the one guy another will be forced of the gen. Survivors don't have the balls to go to basement injured. Now go to the generators you haven't checked yet.

    So Sloppy Butcher or Thanatophobia? - Last time people I asked this question I got a resounding "Sloppy Butcher!". And now that I tried both perks extensively and did the math. Thanatophobia can consistently save you much more time in the long run, with how often gen's regress with this play style. I also enjoy how Thanatophobia is constantly working, so when you blunder the slow down will still be in effect. I find the 4 seconds of extra healing from Sloppy Butcher doesn't matter if an injured survivor sticks on a gen after being injured. I will say with Sloppy Butcher you will reach survivors before they finish healing more often than with Thanatophobia, no joke that 4 seconds makes a difference.

    How to deal with 360 Survivors -

    • If survivor starts to spin that that means you're about to hit them with no pallet in sight. All you have to do is walk backwards. Survivors that spin get the most value by leaving your line of sight.
    • Good Survivors will always fake a window vault. If they know they can't make the vault, be ready for the fake
    • If the is a flash light in play or a a survivor is under pallet always double check your surroundings. I swear I have major PTSD now. But also flash light survivors are good for you since they, will mostly waste their own time. Look down on the ground to avoid the flash light.
    • If they have Dead Hard. Just wait it out and you can fake a swing by clicking Wraith's invisibility and make them waste Dead Hard.

    Offensive Tips with Invisibility -

    Completely unnecessary advice to win, but these are tricks I picked up when playing Wraith.

    • Alot of times you can scare the survivor into another direction by just speeding up a head of them. You can body-block them from the windows or doors they are about to reach. And you can scare them back to a pallet less area.
    • You can scare saviors early on by making them think you're chasing them while invisible but in reality you're moving to the next gen.
    • This only work in purple ranks and below. But people always step a little too far back for the pallet stun. So I zoom while invisible and body-block them from the pallet stun.
    • Sometimes on the outdoor maps you'll see generator next to the hill. Wraith can zoom in and semi-trap them in a corner where they'll stay stuck long enough for Wraith to decloak and get the hit.
    • Most of the time you want to immediately cloak after every hit.

    Maximizing your Emblem Points to get Malicious Killer -

    • Devout Emblem - Get 9 hooks. So make sure you don't proxy camp too hard. Don't let the survivor drop to a second hook state. And make it easy for the survivor to make hook saves if there are only to two more people left.
    • Chaser Emblem - Never camp the only way you fail this is if you camp. 16 meters after 10 seconds is considered camping. I made the mistake of camping the last hook once for a game that should earned me malicious killer.
    • Malicious Emblem - Only way to fail this is if you let a survivor escape your grasp. You can drop them if you can't make to a hook in time.
    • Gate Keeper Emblem - How many gens many you keep alive by 9 minutes. This one you naturally get if you play the early game well. Gens don't matter after 9 minutes keep that in mind.

    Give up on Haddonfield - Save your mental stress for another game.

    Is this build as easy and brain dead as I claim? My last rank was rank 14 with Legion, so that's how bad I am at looping. Then I immediately went from 20 to 5. Then rank reset put me all the way back to rank 15. But I got to rank 1 in four days. And finally I can now quit DBD.

    Thanks for reading through to the end I hope you enjoyed it :D

    Shameless plug on a guide I literally finished yesterday for wraith

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2196810#Comment_2196810

    So in some games you have to play harder to secure the 4k and you think he’s not op? What do you want? Easy 4k every game?

    You know it's funny cause in most games it's either I snow ball enough to get a 4k or everyone escapes.

  • @Nebula said:

    https://forum.deadbydaylight.com/en/discussion/comment/2195768#Comment_2195768

    If you're going to argue that Deathslinger requires precise aim, how does that not apply to Nurse?

    Deathslingers power is 20x easier to use than Nurses, you literally aim and shoot. If the survivor is dodging you wait for him to dodge back into your shot and shoot. Nurse you actually have to know the precise distance of every blink and where exactly to go, way more difficult than Deathslingers power.

    And you're making Plague sound way harder to use than she is, being amazing at M1 play is a basic for almost every killer in the game, and her corrupt purge is not as hard to aim as many people say it is, you just aim ahead or spray it.

    hard no. You completely ignored his point. Her power isn't hard to use at all its easy to spit it's easy to m1 we get it. It's managing her kit with your brain. There's tons of cost/ benefit analysis you have to get into depending on how survivors interact with your power

  • Lol just this game I had a group of survivors that 3 gen'd themselves in the elementary school. They were super salty about losing. Cause as wraith I just kept on walking back and forth smacking them. Eventually one of them found a key. The games last for 10 more minutes till one of them died. And the last three tried so hard to body block the one guy as they looked for the hatch. Though I got the 4k in the end.

    Funny thing was I didn't try to 3 gen them. They 3 gen'd themselves.

    I just wanted to share this story cause right after that I had another accidental 3 gen and I finally got rank 1 today :D

  • Please anything to buff survivor bp gain

  • @gibblywibblywoo said:

    Have a burst of colour or something as it hits to show that its activated.

    I like this

  • Thank god I stream sniped a guy's ttv after he stayed during the EGC. He mentioned the gnome and I was like oh ######### yeah.

    And I proceeded to find and steal the gnome from him :p

  • @SquillDBD said:

    This game has esports potential, add map seeding to custom lobbies please, not even that hard/ time consuming to do.

    Imo trying to make this game truly competitive would ruin the fun of DBD. This is like a casual competitive game like smash bros with items on

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2182832#Comment_2182832

    Gonna have to disagree there, on long and safe loops simply running around and just mirroring his movements normally can deprive him of a hit. Then there is infinitely vaulting a pallet so he has to uncloak if he wants to break it, wasting his time.

    ######### you wanna know how bad I am and still get red rank with wraith. My looping for a single window L wall is to run circles until you use up your three vaults. I don't mind game cause there's no need to. And if you some how make it to a pallet after the loop? I break the pallet and leave. If you there is no pallet nearby? I get the hit

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2182832#Comment_2182832

    Gonna have to disagree there, on long and safe loops simply running around and just mirroring his movements normally can deprive him of a hit. Then there is infinitely vaulting a pallet so he has to uncloak if he wants to break it, wasting his time.

    First statement is yes you should be those breaking pallets. You should immediately break any pallet you see. You win by forcing the survivors to dropping the 2 closest pallets to each generator.

    If at any point you attempt to loop a survivor for more than 10 seconds without breaking a pallet move on.

    I infact get excited when they drop a pallet. I even break the most unsafe pallet loops With the two short ends, so I don't have to fail a mind game and miss.

    I only managed to get to red ranks with wraith cause he's the only killer I can use without needing to understand how looping work. My looping skills is around rank 14 max. If you tell me about your issues looping with wraith imma tell you, you're doing something wrong. Like I don't even understand how L and T walls work. Cause the fact is that survivor can't do gens at the L and T walls, so I just leave.

  • Personally I feel if you think positioning does anything to counter a wraith from his free hit. You're doing something wrong as the wraith.

    This is not including a run to a near by pallet ofc.

    This is coming from a red rank wraith.

  • Watching some dowsey game play I'd definitely bump up trickster to clown level

  • Drop the cool down a bit to 30 seconds

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