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thisrandomguy

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  • @Stitch7833 said:

    so i played survivor for a solid 4 hours today as i had alot of free time, i played on lots of different maps and against alot of killers with various addons/offerings. Within this time it is so obvious that if you have a team that isnt afraid to do gens and has at least some knowledge of how loops work then its pretty much GG and an easy win? the only time this game because difficult is when you get people never touching gens or all go down within a few seconds which kinda shows the balance really is off... while some people may say its not i can honestly say (for me) survivor is so very easy and all it requires is people to do gens and i can understand why a 4man meta perk team is pretty pointless going against. i do hope they fix the ranking so only skilled players get to red ranks and when that happens i feel everyone will understand how brokenly easy the game is

    Yes Survivor = ez mode. Something not new

  • I would be up for this just as long as killers dont look silly while traversing through the water. Imagine a michael swimming at full speed michael Phillips at you lol.

  • @Reborn2020 said:

    would be?

    Basically anything that reduces charge time.

    But the best synergy from my experience has to be the ultimaye combo of

    Tuning guide and beast marks.

  • @choffox013 said:

    One more time, the game is in the killer side and that's not why im angry, the cause is ¿Why the killers camp and tunneling in every match? Please devs, do something, because after the game was "balanced" the killers begins to be more campers and tunnelers

    This is sum noice bait brotha.

  • To be honest im willing to accept almost any horror movie icon. Even the freaking leprechaun

  • @Salty_Pearl said:

    I'm ok with the perk but the only problem I have with it is that it almost forces you to either be slugged or to slug. For Survivors and Killers slugging is really boring and it ruins gameplay. Don't get me wrong, it's a good tactic but doing it against DS is a pain.

    How do you feel about DS?

    No. Honestly in my opinion it can give you some pretty broken advantages. In some situations its fair. But with a few tweaks it would be perfect.

    The changes

    DS should be deactivated at all times if all gens are done. 60 seconds of invulnerability to run to the gates is pretty wack.

    The timer should stop when another survivor gets hooked. This can actually make DS an anti tunneling perk and not a freebie. You should not have DS on and ready to stab the killer even though another person was just hooked. The killer didn't even tunnel so DS should be inactive.

    That's all.

  • @hex_genrush said:

    Any one know?

    Probably late mid april.

    Patches would probably include a killer fix cube like how every mid patch have been doing lately with doc and nurse. Not only that but probably another map with breakable walls.

    Then bug fixes and optimization. Anything other than the things i just said would probably not be expected like a new feature or something.

    Edit: forgot to mention some perks. But yes, a few would get buffed or nerfed.

  • @ppo8820 said:

    I get they need to be faster to end chases but do they need to be as fast as they are? 4.6 with a huge lunge seems very unfair. Survivors should be 4.2 and killers 4.5. Thoughts?

    Killers: 4.6 meters per second. Which is 115% movement speed.

    Survivors: 4.0 meters per second which is 100% speed.


    Survivors: 4.2 speed is 105% speed

    Killers 4.5 speed is 112.5% speed.

    This basically is equivalent to bringing down killer speed by 7.5% speed which is 107.5% speed. That is way slower than a m1 hag and huntress..no thank you.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1166571#Comment_1166571

    But a killer finishing a match in under 4 minutes is acceptable?

    That is to the fault of the survivors. You might reply back with

    "So it's not the killer's fault the match ends in 3 minutes?"

    Yes it's not. Because survivors control the gens. The killer cant split into 3 other killers and somehow pressure the entire team in the first 3 minutes of the game. Killers rely on survivor skills being lower than the killer's skill to kill. And the games a 1v4

    (Not saying killers should win every match)

  • @MegMain98 said:

    People overhype way too much about how terrible Haddonfield is. Yes it’s a bad map but it’s still very winnable. Ever since the Balanced Landing change it’s hasn’t NEARLY as bad.

    Maps like Ormond, Yamaoka, THE GAME, all Coldwind maps (specifically Fractured Cowshed and Thompson House can be unwinnable in certain set ups and you have to take the loss.

    Why is Haddonfield so bad to everyone. Besides the dreaded “Great Wall of Haddonfield” there really isn’t anything so unwinnable.

    Ormond in my opinion is by far the worst map.

    Haddonfield is a bad map but it's not the worst. Ormond is one of the largest maps and from what i see it has the most loops and jungle gyms. Not only that but god pallets ontop of legion tower. If you have a killer and the survivors are even somewhat decent then prepare to bleed out of your pores and blackout. Only freddy, spirit, billy, and nurse stand somewhat of a chance on this map lmao

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1166571#Comment_1166571

    You know what else is unacceptable? The amount of people who think a game against a rank 15 Oni with one perk proves anything whatsoever.

    Just proves how bad matchmaking is. Also what else could the killer have done if he was actually a rank 1 billy or freddy. 3 gens got completed in a minute 40.

    (From start of the game to 3 gens completion)

    That would just give a killer 100 seconds before 3 gens go popping. The killer cant split up into multiple entities and chase 2 survivors at the same time. Slap a freddy with bbq and pop and he might change things up a little bit but if you slap ds and adrenaline on all 4 then game over.

  • @BlueFirebilly said:

    What are your thoughts on wraith?

    Personally I think he needs some buffs and windstorm needs to be his base kit, plus two of his perks are trash

    My exact thoughts

  • @Gonourakuto said:

    Survivors have 5 time more addons than killer 90 % of them being useless , it doenst make it equal between survivors and killers because killers can get whatever addons they want way WAY easier

    if you add to that , that most survivors items and addons are barely useful and game changing in any true capacity compare to killer ones and you have the most BS change ever

    why should i bother wasting 200 K bloodpoint to do 10 bloodweb to maybe MAYBE get the item i want and if i am very lucky the addons i want on it but killers most of the time in 1 bloodweb get the addons they want in duplicates even

    either buff back survivors items and addons into relevance or revert the addon change it makes no sense for survivors to have a way harder time getting stuff when those stuff are barely relevant to the game

    The thing is survivors don't need tools to win. They're only in the game to boost the game if the survivors are in a bad spot. Killers need their power. Without them every killer would be an m1 disaster.

    Some add ons and tools survivors have are useless, that i can agree on but a lot of killer add ons are useless too. SOME EVEN NERFING KILLERS (speed limiter) and to be honest even though add ons from a killer may be better survivor perks are better than killer perks by a mile. With so many 2nd chance perks it gets overwhelming. The game is a 1v4 and that means you can have 8 addons verse 2. I'd say that's more devastating.

    I'd say the survivor tools and add on situation is in a good spot right now.

  • EW1: 0 (undetectable)

    EW2: 16 meters

    EW3: 32 meters

  • @Arbmos1998 said:

    Honestly probably the best $4 i've spent on this game. Ghostface and Spirit are probably the best DLC Killers hands down. I love Ghostface because you can play a lot differently than Chase, Hit, Chase, Hit while being looped. I love that you can have no TR, hit someone, let them run off and heal, find someone else, hit them and then try and find people healing and get quick downs, I also rarely use Stalk and when i do it's mostly because they are way out in the open and i know i can hit them but even then i still rarely use it. You could take Stalk away from Ghostface and it would be an issue to me at all.

    As this Killer i genuinely feel like i am the Power Role because even against high rank players i still have a chance at winning and thats what this game needs more of. Viable Killers.

    I've played 4 games today in a row with Ghostface and had roughly the same results each time 4 man 5 gen, 4 man 4 gen and nothing lower as well as 2 pips each time.

    I really hope this Killer does not get nerfed because honestly him and Spirit are probably the last bit of fun i have in this game, taking that away from me i may just need to consider moving on to other games.

    https://us.v-cdn.net/6030815/uploads/693/A03GNLMQ5GJ5.png

    https://us.v-cdn.net/6030815/uploads/841/4AZWJDDIPFQ4.png

    https://us.v-cdn.net/6030815/uploads/542/0D7R2MR8UAXG.png

    He's basically everything wraith wanted to be.

    A better stealth power, and a stalk power as a cherry on top.

  • @NullEXE said:

    It's a survivor, no one is going to play her unless they like how she looks and/or the cosmetics she has. People will just level her to 40 while playing another character to take her perks, and continue with their main.

    Exactly what i do lmao

  • He needs a buff. He may be high mid tier in lower ranks but once you get on high ranks he gets dominated. I'm a ps4 player and the aiming isn't as bad as people say it is but the problem is the fact that he is really underwhelming.

    1 harpoon 110% speed and gets countered by an early pallet drop.


    Either he's 115% speed or they need to add extra harpoons and a bigger range to deathslinger.

  • This is unacceptable. Really proves how dominating survivors can be. Yet BHVR thinks that gen speeds aren't a problem at all. This can even be done against a freddy.

  • @Goatman_Jack said:

    The state of the game is clearly a joke right now. Things had been going downhill since before the ruin nerf, but that was just the icing on the cake. Since that and the legions chapter it’s become increasingly more and more frustrating as a killer. Yes yes there’s the dark days of long past. But they improved the game significantly since those times. But now it feels as if we’re headed back that way.

    Not everyone who plays this game aims to get to red or even purple ranks. Yet they had to deal with the same #########. No, I don’t want to switch over and play survivor. That’s why I’m a killer main. No, I don’t want to be massively OP and 4K every game. And I don’t, nor have I ever expected to. I just want to actually have fun as a killer again. Before it still felt tense and like I had to use my head at times. But as of late it just feels like a nightmare. No one expects to win every single time, but no one also expects to lose over and over and over.

    So my question stands. Why bother staying? What is it? Even I’m confused as to why the hell I still play fully well knowing I’m just going to get frustrated, but I keep coming back.

    Mainly because killers get more blood points and it doesnt ridiculously long to find a game. At least for me.

  • @senki527 said:

    why they haven't changed billy's power by now? it's clearly that his power is too strong compared to all other killers. he needs a cooldown after using the chainsaw. he really needs a nerf to be even with the other killers power level.

    This has to be bait

  • @Flarefire_Xx said:

    So they are both receiving changes, what are your thoughts?

    It's amazing really. A much needed change to them

  • Nah.

    If you got camped den git gud. You obviously got out played. If you see someone getting camped then how about dont take the bait and do your objective. Camping is a strat to defend someone on the hook and bait others into your trap. If you got caught by a camper then ya got baited. Most campers end up not even pipping anyway lol

  • False. Apply pressure? Pfft yeah I'll try as 3 survivors are blowing through gens while i try to catch this laurie on ormand's extreme cluster of tiles. You literally have to play dirty and sweat through stress to just have a win. Even then if the team is coordinated enough they can beat any killer. One of the most well known good killers tru3ta1ent even admits you can't beat a good team without having to play dirty. And every dirty tactic from a killer has a counter.

    Ruin made matches long, which made people actually play the game more in general. After the ruin rework there's no more killers. You have to wait 20+ mins in survivor q just to have a game if you're lucky. And even then the game might go through like a breeze. You literally spend more time looking at a campfire..than play the actual game. This is a horrible thing for a game.

  • is silly. Gen times are waay too short

    1v4

    5 gens

    Gens 80 secs.

    There's already a problem with the game design there. Gens can get completed within 3 minutes using simple math. Especially with the ruin rework lol. These are numbers

    What you used were stats that have been proven to be unreliable because of how much information we got. Which was very little. Matchmaking, potatoes, derankers. With all the game's designing flaws the stats that were givin to us is unreliable.

    In your personal experience you managed to get killed more than you have escaped. You claim this proves that gen time isn't the problem. While in my personal experience i managed to chase a trapper the entire game and escape within 3 minutes. Not only that but i also make top tier killers look like low tiers. But of course i have bad games as well, because i make mistakes and sometimes i just get screwd by teammates. I also get more 4ks as killer than i do anything less. But that's because they were potatoes probably givin to be by matchmaking. Which is a big problem. Which explains the huge kill rates in the stats.

    If you want i can go deeper into details into the game design and show you how truly powerful survivors are.

  • The 115 seconds is for each gen. If the survivor is on a hook getting camped by a killer then 3 gens can be all done by then the survivor is killed. Or even way before the survivor is killed because of the factors i listed on my previous reply. again even with multiple slow down perks its pretty iseless if you only get 1 stack of it. 1 stack of thanato and dying light together is just 7% regression. That's under 10 seconds which isn't all that good. You wasted 2 perk slots just to buy around 8 seconds of your game if you dont count ruin. Pop goes the weasel is only going to be used once before the survivor dies and that's even assuming you're doing a gen nesr a survivor. If the killer is camping with ruin all he did was add 35 seconds. If you know you can cleanse under 35 seconds you technically helped do gens faster because 35 seconds was shaved off from the other survivors. And even if you can't get ruin in time to get that shave, you dont really need to get ruin cleansed in the first place. Remember 120 secs is less than 115 which can get 3 gens done assuming you're going against good survivors. Waving your arms was an old tactic used by streamers back when dbd was its early stage. Again i have to list my factors you didn't take into much consideration. No good team will have 2 die against a camper. Because

    1. The killer had to look around the map to find a survivor which takes a lot of time when survivors can spawn right on top of a gen and start working.

    2. The killer has to chase the survivor which can be an eternity if the survivor is very good at looping.

    3. The killer has to vault, break pallets, pick up, hook, and hit the survivor.

    If the survivor is afk with a hook in front of you, you have to hit twice which is 8 seconds. Then you have to pick up and hook the survicor which will take 5.5 seconds. In total an afk survivor with a hook in front of you will take 13.5 seconds just to get him into the hook. By then 1/8th of 3 gens would be done. And this is if the survivor is even afk. If the survivor was actually loop good, run, and abuse god loops then yeah you can tell its waay too much time a killer is wasting. All of this combined with my factors above is much much much more time than going to the hook and checking if the killer is camping. Again you punish the camper by giving him one kill. If he camps and gets 2 kills somehow then that means you guys just couldn't loop and stealth around good enough. You punish him by making him depip, if he camps his chaser would drain, he only has 1 kill and he got gen rushed so all his emblems won't even go near a gold or even silver.

    No it is possible. 3 gens can get done in 80 seconds. You gotta remember this is a 1v4. 1 person on the hook, 3 others on gens. In 80 seconds 3 gens will get completed while they can get the last 2 gens 50% completed with the remaining time. Nobody with common sense would unhook a survivor being camped unless they can body block for the gates or they have BT. Yes sometimes you're in a bad position but the killer has to hit you twice, you can sprint off to another safe area of the map by then. Should i even talk about perks? DH, DS, SB, and many other second chance perks can be just waaay to much for a 1v4.

    If the killer is chasing someone else the survivor can run away from the hook. Otherwise it wouldn't be considered camping if the killer went off to chase someone else not even near the hook. Again 1v4. I can't stress enough how many people forget dbd is a 1v4. You can absolutely get 3 gens done in 80 seconds against a camper. There was also a time where a team known as the "depip squad" depiped more than 70 killers out of 80 due to pure gen rush. Also i must have forgotten about the build you mentioned. Iron grasp, a perk that is purely to get someone to a hook as well as agitation. Monsterous shrine is probably the 2nd worst perk in the game behind insidious. If i remember correctly the percentage of monsterous shrine to drain the hook meter is by 7%. Which is minuscule. Next is ruin. While it does buy time. On average 115 seconds for 3 gens, and another 115 for the remaining 2. Thats a total of only 230 seconds which is only a little more than 3 minutes the ENTIRE game. And that's not mentioning how much time the killer loses himself. Up to minutes mainly because of pure looping. Survivors sti have more than enough time to gen rush against a basement build ruin camping killer.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/825339#Comment_825339

    You say gen rush is a counter to camping, and that the killer will only get one kill if they camp, but here's the thing. A person hooked takes 120 seconds to die on hook. A gen takes 80 seconds with Ruin in play(assuming you hit every single skillcheck, and even red rankers don't do that). If you're looking for Ruin you're wasting time against the camper. If you do it during Ruin, you have 3 gens done and if each one is on another gen that's half a gen done each, or(I dunno how much slower it is with 2 on one gen but) 90% of one gen done and another still at 50%. So how is the killer only going to get one kill if they're camping? That's not even including Dying Light or Thanataphobia, which both will slow gens down even more, even if only one person is injured/hooked. You also have to take into account time finding out the killer is camping, and running back to your gen. This also requires the perfect scenario of your teammates not stupidly attempting the save regardless. Meaning you either need teammates who understand, or you're in a SWF.

    I mean hell I had one guy make a BUILD around camping with Ruin, Agitation, Iron Grasp, and Monstrous Shrine(Yes...Monstrous Shrine) just to ensure the camped person died faster.

    If you take ruin into account then..

    You on average get 8 skill checks every generator you do. Because every second a skill check has an 8% chance of appearing. Missing a great skill check wastes 7 seconds of the gen. Meaning you waste 35 seconds on average with ruin up for every gen you do. On total that's an average of 115 seconds which is still less than 120 seconds of the hook stage. You also have to take into account

    Did ruin get cleansed

    How long was the chase between the camper and survivor

    How long it took the camper to search around the map for the survivor

    Can the survivor hit greats

    How many SC did the survivor even get.

    So even with ruin surviving a game against a camper is still pretty easy.

    You talked about thanatophobia

    Thanatophobia on a camper. Basically only one person is injured the entire game if the killer camps so that 4% of gen regressions ain't much and is actually very very minuscule.

    Again same goes for dying light. If the killer is a camper chances are he only has 1 hook the entire game if he camped. That 3% is even worse than thanato.

    There are ways you can guess a killer is camping

    Maybe nobody is injured for a period of time

    The terror radius hasn't popped up

    If the survivor waves his arms on the hook signifying "hey it's a camper"

    But again even if you don't know the killer also had to spend a lot of time too

    Looping

    Searching

    Hitting

    Breaking and vaulting

    Going to the hook

    Hooking/picking up

    Whereas survivors can spawn directly on top of gens and just get to work exactly at the start of the trial. You might say "but what if hex skillchecks just keep coming?" That's rng. Try hitting great sc as best as you can. There are also many times where you won't get much skill checks at all. use a tactic many dbd players do. Everytime you get a skill check and you fail, get off the gen and wait until the sparks go out. While it doesn't do anything it does prevent more skill checks coming while the gen progress is stopped for a couple seconds.

    So after the guy dies 3 gens have already probably been completed which leave 3 to do only 2 gens. The process repeats. Killer has to loop for x amount of time and i can't stress how important loops are. If you are any good at looping you can loop a killer for more than 3 minutes. The killer downs the survivor. Killer wastes time picking up and going to a hoom and hooking the survivor. Also loses time hitting the survivor and breaking pallets and vaulting. While the last 2 other survivors are busy working on the last 2 gens while ruin MIGHT be up.

  • 1) "campers and tunnelers"

    Camping has a big counter and that's to gen rush. If the killer camps punish it. By gen rushing the killer will depip and only get a single kill if you guys are any good. This will discourage the killer from camping more. Tunneling can be tunneled aswell. BT and DS are one of the most run perks on survivors. Also the same strategy can be used on tunneling killers. The killer only realy targets a single person which leaves the 3 of you free to gen rush and get out


    2) agreed.

    3) "stressful without friends"

    Nope. The only thing that is really a hindering factor are bad teammates. Other than that you still have all your second chance perks, large god loops, fast gen times, and pallets. Even without perks the game is still survivor sided. Just don't get caught. If you got caught even though you had multiple loops to aid you, then you just got outplayed.

    4) "survivors are boring" killer can also be boring. I can agree on 2nd objectives though. But the reason why survivors have no abilities is because devs didn't want a low and top tier between survivor abilities. They dont want to discourage anyone from playing anybody they want.

    5) "rng is stupid" yes but i feel rng on killers have it worse. They can have ruin just to get it destroyed within seconds. They can spawn on blood lodge with 25 pallets. They can completely have their games ruined by one auto aim which can't be turned off. They can have all of these combined. And that's not even including all the tools survivors have against them.

  • @thomasnut said:

    i understand the killer main fan boys are going to say he is not op, but he is exacty that. He stalks up way too fast, don't care what anyone says. I got plenty of stream proof to provide more than enough video evidence of him tiering up in seconds, and every ghost face killer in the game doing nothing but camping, tiering up in seconds.

    It is so sad it's a joke.

    Stalks up way too fast? Nah...

    survivors can reveal him before he can get a full exposed from 0 to 100. And also ptb gf was an absolute joke. He was one of the worst if not the worst killer in the game at that point. Right now he's upper mid tier

    Please do show us your video proof though

    If you aren't going to care what the other side has to say against ghostface being "op" then isn't that a bit ignorant and shows that you can be in denial?

  • @tylater15 said:

    It's like a new trend. Either the killer camps the hooks or tm's camp in locker all game and when you try to get him ratted out the killer kills you anyways. Feel like as a newer player theres no winning in this game unless youre a killer or have a team. This is on PS4 btw I dont know how it is on pc but it makes it hard to play when everyone wants to camp. SEND HELP lol any tips or suggestions would be greatly appreciated

    You're a new player. Therefore the survivors you get paired up against aren't also very good. If they're hiding in lockers all game what did you expect? Also don't rat them out. Yeah it's annoying to see them in a locker doing nothing but if you're going to complain about camping and how you also rat out other survivors then i don't think what you're doing is helping. Other than that try staying off the hooks. Try out stealth or exhaustion perks to avoid getting caught and hooked. If a killer is camping a fellow teammate then don't go for the save and do the gens.

  • @dbizzle said:

    if you hook 4 survivors in the basement YOU ARE A CAMPER.

    anyone can hook a survivor in the basement and wait for someone to come rescue them.

    This has to be bait lmao

  • Here's a guide for Myers


    And yes you should buy him


    First off his power.

    When you press M1 or your power button you will start stalking.

    When you stalk your movement speed is reduced drastically and you suffer from poor vision. However when you have a survivor in your sights while stalking the survivor will glow your power will start to build up. This can be seen on your power icon on the bottom right.


    His main power is his tiers (evil within)

    Tier 1,

    You start the game with tier 1

    105% movement speed and a 0.1 second lunge.

    You have no red stain (red light infront of your killer)

    your terror radius (heartbeat) is only 6 meters.


    When you stalk a survivor enough you will get into tier 2

    Once you hit tier 2 there is no way of going back to tier one.

    Normal movement speed (115%)

    Slightly dimmed red stain

    16 meter terror radius

    Normal lunge

    Slightly faster vault speed (2.5 seconds from 2.7)


    Stalking another survivor enough again will get you to tier 3.

    Tier 3 will only last 60 seconds. The timer can be seen on your power gauge on the bottom left

    Longest lunge in the game (around 0.7 seconds)

    Vault speed is insane (2.25 seconds from 2.5)

    Your terror radius is 32 meters

    And you will instantly down everyone you hit

    (Aside from some aspects like borrowed time)

    Once the timer runs out

    You will instantly go back to tier 2.


    Notes and tips

    Every survivor has their own stalk limit which is basically how long you can stalk them for. The limit is around 2 tiers worth. An example of how long this is, you can stalk a single survivor from tier 1 all the way to tier 3. After that the survivor's stalking limit will be reached and can't be stalked anymore.

    Try to stay hidden. This will help you stalk without getting caught in the open.

    99% your tier 3 stalk before hitting tier 3. This can make tier 3 pop whenever you please. This is really essential for myers.

    Myers has really loud footsteps and breathing, so when you try to stalk keep it a close distance and not too close.

  • @grayon444 said:

    Does anyone hear a dog barking on badham preschool?Or is it just me....

    I hear it on all badham maps. I think it's just ambience just like how you hear some weird high pitched screming like

    "Woaaaaoa" when you go near the edge of every map"

  • I know it says "worse killer to add"

    But nah ima say the BEST killer to add is

    "The Tire" from the movie "rubber"

    I think that's what it's called idk tbh it's been so long since I've seen it.

    Think about it, you play as a killer tire that can kill things with its mind. Best idea ever.

  • @Noobsaibot5768 said:

    Pretty much the title, we oinker mains are upset with how our girl has been treated.

    Send good vibe oinks.

    I see a lot of people saying

    "Its because he's a beast and ms. Piggy is just lil peppa pig"

    If Hag and Freddy and many other small killers SUCH AS MS. PIGGY can lift and carry someone like jeff and david with one hand, then I think peppa pig can break a pallet with her ambush.


    If the entity can buff a killer's strength and give them powers, then i think it can give piggy enough strength to instantly break a pallet. Just my opinion though.

  • @Mr_Goodman said:

    https://forum.deadbydaylight.com/en/discussion/comment/735187#Comment_735187

    You clearly are in rank 15 if you have this mindset, they camped the hook with the remaining 3 generators.

    A person on a hook being camped is basically a killer being afk in a certain area of a map where you "can't" get survivor.

    You said you had 3 gens to do

    Gens take 80 seconds

    An entire hook till' death is 120 seconds.

    You and along with your 2 other teammates can do all 3 gens in 80 seconds and still have a remaining 60 seconds to do whatever you want.

    Exit gates

    Actually try saving

    Then leave.

    In the game you were in,

    4 DS with all survivors running exhaustion perks against a ghostface who doesn't really have a good set of perks. Almost every map has enough pallets to run through 5 gens. Especially an M1 killer like ghostface. You had more than enough to just royally destroy a killer that camps.

    If you all really got killed with one narrowly escaping then there's no excuse besides GIT GUD.

  • @Leonardo1ita said:

    I remember this game 1 year ago, or better, 2 years ago.

    I remember that survivors used to be more strong, toxic, competitive, and better at looping, even at rank 9-10.

    Nowadays survivors are not how they used to be more than a year ago, even after the clown age.

    Where are all the strong survivors?

    Where are all those strong players that used to be here between the Freddy chapter and the 2018 Halloween event?

    Where did all those toxic legacies go?

    Pallet vacuum is gone along with window fixes. Pallet vaccuums were basically free dead hard you could spam. During that time periods survivors wod abuse paet vacuums and window vaults a long with all the old bugs and survivors were basically gods.


    Nowadays there aren't as much good survivors BUT if survivors play optimally they can still destroy any killer. Besides omega blink nurse. Looping is still easy and there are still insane window. Just my opinion of course

  • It's all horrible playing a lower tier killer besides LF.

    Personally i don't think he's so bad. i think he's a mid tier killer with perks and add ons but other than that every other low tier killer gets rekted by survivors.

    I've actually been on a 13 4k streak on LF at red ranks on ps4. Mainly because people see him and think "worst killer in the game time for me to bulleh him" just for me to get pwyf stacks and instantly wreck their day.

    That being said i get a lot of hate messages playing LF because i "camped" or "tunneled" when a i really did was act stooped to the obsession to get stacks so they can underestimate me mid game so i can murder them. But when i play a strong killer I do get less hate messages than usual. I think the reason why is because they got killed by a lower tier killer so that's embarrassing to them ig so they take their hate on the killer.

  • Personally

    Add ons

    Usually i would run flask of bleach because base slowdown is so ass

    And solvent jug because if you just waste 3 bottles just to get dead hard at a pallet i think that's just bull so yeah these 2 are what i run with very good results.


    Perks

    Ruin because it's a must

    Bbq for points and aura reading

    Save The Best For Last because a reduced cooldown plus slowing is really really strong. If im near or at full stacks i throw a bottle then hit the survivor so their burst of speed doesn't give them much distance

    And pop goes the weasel just for extra gen destruction power.


    Other than that i think just trying to get as much hooks and gens pressured as much as you can is really the best you can do with clown just like other many m1 killers. Usually you have to try to aim a little over the survivors so they have to run all the way through the gas. People say the gas is 2 seconds but its really not. The slow and blur effects stay until you are completely out of the gas and then the 2 seconds start. It's always a little over 2 seconds unless you hit them with the very edge of a bottle.


    Base clown is low tier but with flask he can be a scary killer to deal with.

  • @NinoV1 said:

    Tunnelling 3 people?

    Uh what

    Exactly lol

  • @Akunaught said:

    Sooo im thinking of buying the leather face and perhaps main him but i have no idea what perks i should run on him. i have heard play with your food and bbq & chili are good on him but i need a perfect build. thanks!

    Run bbq

    Its basically a must for points and aura reading


    Ruin because ruin


    Yes play with your food is amazing on LF

    With pwyf you can get much more chainsaws then you usually do and you dont need to spend as much tokens when you chainsaw someone. It's underrated on him really.


    The 4th perk slot is really up to you

    I personally run either bamboozle or whispers.

  • Candyman

    Hellraiser

    The Thing

  • @Niitosky said:

    What do you think about the demogorgon mori?

    I the only thing I don't understand is why he doesn't decapitation the survivor head, the game has pegi 18 so I don't understand where the problem is..

    I think i remember devs saying in a dev stream no decapitation because that is a highly sensitive thing in some cultures and religions.

  • @Angelicus23 said:

    The time is always the same but the animations change

    Alright thanks!

  • I see him quite often...

    Though i only play on ps4

  • He's in a good spot but he isnt billy, nurse, or spirit. I'd say hes around huntress

  • @TheEntitiesNeophyte said:

    I'm deciding what killer I should buy next and I'm deciding between The Shape or Ghostface, or any killer besides The Spirit, Freddy, The Pig I would appreciate yalls feedback.

    Myers,

    Imo he's the stronger killer and he also has better teachables

  • In my honest opinion

    Legion is in a horrible spot. Top 5 worst killers. The only thing he has going for him is being able to stall the game just a lil bit, other than that his power has absolutely no chase potential other than getting a potential first hit if you don't miss.

    There's not much you can do to make him better other than just removing a lot of his weaknesses

    Make him faster in feral frenzy because if you detect someone at the edge of your killer instinct, you're not going to catch them with the low movement speed.

    2nd, make the cooldown animation shorter. If you use the cooldown no matter where you are in your chase, chances are the amount of time you spend while in the animation is more than enough to get the survivor to a near by pallet or window.

    3rd, remove him getting kicked out of his frenzy upon missing a hit, why is that even in the game?

    4th, make him have a 2nd ability like pig and freddy. Something that would help in chase would be very nice.

    Other than that it's either going to be a full rework or a big buff.

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