thisrandomguy
thisrandomguy
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@TheCankleBreaker said:
I truly believe that the killer is at the advantage all the time no matter what scenario so why is that survivors have to get nerfed when all we can do is run and do gens
Because survivors dont really need perks to survive. Their perks are also sometimes more powerful then that of killers. Killers need perks to have a chance or else they would get demolished.
Survivors will usually run their
Selfcare, adrenaline, or whatever they have and survivors can still win easily without perks.
Against a good cordinated team, killers will get stomped even with perks, not counting nurse.
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1. Nurse
C'mon its nurse. I don't need to explain
2. Hillbilly
High mobility, chase potential, one shot potential. His chase potential is basically him being able to catch up, instantly down survivors reducing half the chase time if successfully done so, and being able to do tricks such as curving and faking a pallet chainsaw breaks.
3. Spirit
Chase potential, high mobility
The only thing that would stop her from being number 2 is her ability. It's basically all about mindgames which is basically a hard punishment if you fail to mindgame and a free hit if you succeed in your mindgame. She can move around the map fast but that drains her power which billy can do but much better without a drawback with an instant down. The only thing spirit does better than billy is chasing but billy doesn't fall too far behind. That doesn't mean she is weak though. Being able to move around the map and have insane chase potential is crazy. Her add ons can make her almost as strong as nurse if she is equipped with prayer beads.
I can still see an argument for both billy and spirit though and honestly, spirit is be better if billy has a bad map
4 and 5 can be switched between these killers
Huntress
She's able to throw hatchets 5 times before having to refill them. Upon a hit she can injure or even down a survivor. Nothing else really needs to be said. She can down survivors across the map with a lucky hit, get hits which otherwise aren't possible with other killers. The only drawbacks are mid to high walls, loops without a giant straight wall for her to use her hatchets on, her movement speed, and refilling after a few throws.
Myers
He has a lot of things going for him.
his main drawbacks are loops and time to stalk and tier 1
Tier 2 he has chase potential. A 16m radius making chases start closer than they usually do, a slightly faster vault speed, and a slightly more dimmed red stain.
And finally tier 3
A huge lunge with an instant down, an insanely fast vault speed for a limited time.
The main reason why he's up here is because his insane lethality and snowball potential.
and Freddy
His snares are crazy, he can spam them on a loop making survivors slow which can give him a free hit, they can also be used for tracking. You can place them on totems, gates, and other areas. He can also teleport to a generator for map pressure. His main draw back is his power only working on those who are alseep and his teleportation only working when the cooldown timer is finished.
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Basically once every 50 survivors games.
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The new emblem system is absolutely horrible.
Hate it.
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@Crazewtboy said:
I don't typically do it, but I've been considering it the past couple days. At the higher ranks I have insanely long queue times just to get dodged by a killer. That being said, red ranks typically have the same 3/4 killers (nurse, billy, spirit and an occasional Huntress), and I'm tired of playing against them as well. I've also noticed that in I have come across way more lag switchers than I usually do at red rank recently.
Basically, I'm just tired of the bullshit and I want to know if it is something I should go through with.
Absolutely not worth it.
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@KieranD2006 said:
I dont know whether I will have people agreeing or people aggressively disagreeing but is it just me or since rank reset there has been a rise of killers camping and tunnelling in matches. Thoughts?
I don't notice a difference in numbers of campers or tunneling at all. Btw yeah I do think that there's nothing wrong with camping or tunneling but there's my answer
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Top of the mid tier imo.
Devs did a great job with him and I'm liking his rework. Now hes actually fun to play as and against.
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Are you saying she's stronger than nurse?
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C'mon dis haz 2 bee a joke
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Easily one of the strongest killers. But nowhere strong. Not even nurse.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/622631#Comment_622631
Trust me not many people know this. You can see for yourself in KYF. You need to look closely - when she starts to phase the glass turns white.
Thanks! I'll keep that in mind
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@Aven_Fallen said:
So you are asking for a reason, but dont give one yourself?
Spirit is better. Billy gets looped, Spirit not. Easy as that.
I'll explain while I edit
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@Zertix said:
I have a different opinion than most people here. If we exclude prayer beads bracelet from the discussion since it is one of the most broken add-ons in the game, and if we assume the player is really really good:
Hillbilly vs spirit: naked; without perks and add-ons. Spirit wins.
Hillbilly vs spirit: with perks and addons. Hillbilly wins with a small margin.
A lot of people say billy can be looped. A very good billy who can reliably curve/drift around loops with spirit furry, enduring, bamboozle and engravings add-ons (which is a very common build) is not loopable. The only way to protect yourself from being chainsawed is by dropping pallets like a potato. Billy can force early pallet drops, create dead zones very quickly. With his instadawn, there is no room for mistakes.
I played against very good billies myself and watched streamers (very good loopers) go down to good billies in seconds.
This is just my opinion which is not set in stone.
Agreed
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/622606#Comment_622606
I think 90% of the playerbase runs towards the spirit because they can't tell when she is phasing. It is not so hard to judge as her glass shards start glowing white when she is phasing so that can help with the mindgames. My only gripe with the spirit is that she basicly has little to no counterplay.
Really? They shine when she phase walks? I didn't even know that lol
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@Mookywolf said:
spirit because of mind games. spirit so far is the only killer ive seen stand still and have a survivor run towards them in a loop. its amazing and fun to watch, and more importantly effective.
I agree that she's insanely fun to watch and effective
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In my opinion kicking a gen should regress it by at least 5% of it's current progress and regress it a little faster (75% instead of 50%) and also tapping on a kicked gen is absolutely ridiculous. You should at least work on the regressing gen for 3 seconds for it to stop regressing. Just my opinion
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Nope. Why would it?
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@Acesthetiic said:
@XAbbasX That just means you don’t know how to play hag lol. Spirit & Hag > Myers and it isn’t even a conversation. And Green Ranks? Yep that explains it. If you’re not Red ranks consistently, then you can’t tell a killers full potential.
Just because he/she's a green rank doesn't mean anything. There are some red ranks that are completely brain dead and shouldn't even be in the red ranks.
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Honestly it's fine in my opinion. I've been camped and I have camped and my mind hasn't changed at all since playing the game.
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They both seem really nice!
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Yeah I see no problem at all with DBD being free to play. With players that already bought the game we can just give them 20 or 30 dollars worth of auric cells to get that out of the way. Dead by daylight being free would expand the playerbase by huge amounts and I think dead by daylight would have a big enough playerbase with the game being free to support it and not miserably fail. With dead by daylight getting more and more content as time goes by it makes grinding more time consuming and tedious and not to mention very expensive if someone is willing to buy all the licensed dlc which is over 30$ which is already over the base game's price.
Overall dbd going f2p wouldn't be a problem in my mind and i think it would survive.
The only problems I would have would be the increasingly amount of cheats and cheaters coming into the game. Also not to mention servers probably having problems with huge amounts of players coming into the game. This exact incident happened to ps4 when it came out for free on psplus a few months back. It was so bad that ps4 dead by daylight was unplayable for a few days
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If you're willing to pay with actuall money then it's ghostface for sure because later on you can just get plague and jane just with shards.
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the ptb should be either late August or early September. Then the New chapter should release either mid to late september. A new chapter releases every 3 months
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I currently use pipping builds that would help me pip
Survivor - dead hard, self care, borrowed time, and decisive strike
Dead hard to extend the chase for evader points
Self care for the unbroken emblem just to last longer in the game
Borrowed time to make me gain benevolence even if the killer camps
And decisive strike just in case I get tunneled right off the hook. It would save me from dying and so would give me extra chaser and unbroken points.
For killer it depends but my 2 guaranteed perks are ruin and BBQ
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Actually old brutal strength was faster than it is now. Back then pallets took more time to kick but brutal strength 3 would reduce the time to 1.8 seconds from 3 seconds. Now that pallet kicks are faster (2.6 seconds from 3 seconds)
Brutal strength made a 1.2 second difference
brutal strength's numbers were reduced from 20/30/40 to 10/15/20 because of faster base pallet breaking (now 2.6 seconds)
Using the numbers, brutal strength 3 now makes pallets 2.08 seconds to kick. Basically it was nerfed.
Brutal strength now makes a .52 second difference. Which is .5 seconds slower than old brutal. to fix this you would basically have to buff brutal strength's numbers by 11% making brutal strength 3 31% which is close enough to match 1.8 seconds