themoobs1984
themoobs1984
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2673423#Comment_2673423
My escape rate is mixed. I can't say what it would be. Playing swfs I die a little more. Playing killer which I play more of, I get more kills, very rarely do I not get at least 1 kill and I don't camp or tunnel.
I don't know. When I play survivor I'm always solo so I die more than I escape. When I play killer I usually get at least 3 kills. Sometimes 0 when I run into a ninja SWF. I don't tunnel myself. I use to but quit because I hate it when it happens to me.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2673418#Comment_2673418
Ah yes cos anyone’s gonna believe that after saying humans love to lie
I don't give a shite who believes what. lol
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2673399#Comment_2673399
I've never waited longer than 3 minutes for a survivor game at night. In Ober a year. And I have cross play turned off. The only time my times are higher is during the day hours. Now when I play killer, my wait times are longer. And I get 3 and 4ks most games.
Then we have completely different MMR ratings.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2673399#Comment_2673399
You didn’t disprove anything...
Also I’ve found that people who lie more often are the ones that expect others to lie often too
I did. I'm not a killer main. Was disproved. I play both sides. Come again mate.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2673384#Comment_2673384
"It was a joke" would have sufficed too, you know.
We all know how these forums are, or any forum for that matter. No need to resort to ad hominems because someone missed out on a joke that could very well have been a serious statement.
Don't be a dick then? The "what are we talking about" at the end of my post made it clear I was joking around. You came at me aggressive with your reply.
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@ChurchofPig said:
https://us.v-cdn.net/6030815/uploads/5OGAYORVQTM3/screenshot-28328-29.png
I'm gonna make the survivors scream so much it physically hurts. We need this challenge more often, it's so much fun. I don't even care if I get kills, this challenge is fun.
I'm gonna make Jane drum and scream.
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@Pizzasauce said:
aka: How much of a life don't you have?
Close to 20 matches a day/night. Usually half and half. Both sides.
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@Impartiality said:
Lol at all the cry baby killers who just call survivors liars anytime there’s anything that can disprove them 🤦♂️
Survivor queues are pretty much always instant apart from like a 4 hour window where it takes a couple minutes
I'm a 50/50 player. I just disproved you and it has nothing to do with survivor or killer mains. He just plays during hours I don't. When I'm online, the survivor ques are long. I work so I can't get online during the afternoon or morning.
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@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/2672043#Comment_2672043
maybe hes low rank? dont just assume someones lying
Maybe. Or maybe he plays during early hours.
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@N0IDEA said:
https://forum.deadbydaylight.com/en/discussion/comment/2668499#Comment_2668499
The devs had lost their interest in Chucky a loong time ago, they just gave up to try to make Chucky work in Dbd.
For Jason, this is a very underrated opinion but I really dont miss him ig, he is such an oversaturate that I really couldnt care less, having him ig wouldnt feel like an action at all. But anyway is very unlikely we would be getting him either cause the character is in a big process rn
Yeah. Okay. Well, just because you don't care about Jason doesn't mean we shouldn't get him and the lawsuit is over. You got proof they tried to make Chucky work?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2669475#Comment_2669475
Sandbagging teammates is a reportable offense, so I'd be careful if I were you.
The reporting system doesn't work anyways. With all the hackers around that don't even get caught. My post was a joke though so I don't get all these serious replies.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/XBZ7TNS3IZJV/4dbca56d-ff66-4192-908f-90ac2b54bda9.jpeg
https://forum.deadbydaylight.com/en/discussion/comment/2669475#Comment_2669475
You’re already doing that already, might as well farm your ass.
It was a joke. It was obvious it was a joke. You're not too bright are you?
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@jamally093 said:
So I had teammates that were a SWF hackers what do you get and I'm seeing this Artist give her best so I decide to DC I know it's not a good thing but I wanted her to hook me so she could have a sacrifice but their constantly forcing me to recover so I just DC but what do they get out of hacker because one was even red ranks how about this stop giving us outfits and stuff how about make a proper system to detect hacking because I thought it was going to be a fair match until.
-People were healing instantly
-a Gen got done in a millisecond
-Teleporting
They get to piss you and others off so you and others will post on the forum. These types of people thrive off of making others miserable. Also, making outfits increase profits. Fixing hacks and exploits do not. Therefore, fixing the issues are not as important.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672043#Comment_2672043
Can we stop calling people liars? I am being truthful. My survivor queues are instant all day until around 1:00 a.m., then it takes around 3-4 minutes (sometimes sooner).
Edit: My killer queues can sometimes take much longer than my survivor queues.
It doesn't make sense that we play at the same time and yours are instant, where as mine, and many others, are long. This is well documented at this point. What's your time zone? What do you think your MMR is?
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@BabuDweet said:
https://forum.deadbydaylight.com/en/discussion/comment/2672043#Comment_2672043
Depends on your region and time of day.
For the most part mines are also instant
During the time of day most people are probably working/school. At prime time survivor ques are slow.
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@IronKnight55 said:
My survivor queue is pretty much instant.
You're not being truthful. When I play survivor the wait is anywhere from 2 to 6 minutes.
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@Barbarossa2020 said:
Add a extra generator or nerf repairing speeds, or increase kick damage.
Requires no changing of perks.
Kick regression definitely needs to be increased.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2670473#Comment_2670473
Why is it unhealthy for a pink add-on to be strong? It doesn't make Pinhead OP, it makes him a threat.
Anything is "unhealthy", according to survivor players, that makes the killer strong. Honestly, the word unhealthy isn't even used correctly on this forum and has no place here. Hyperbole is what it is, along with the usage of the word "toxic".
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@Prex91 said:
Multiple Dead hard, circle of healing, prove theyself, medikits and toolboxes (built to last to abuse them) can be Overkill, especially if added to second chance perks, making killer almost unplayable.
Yep and many SWF teams know this and abuse every chance they get. They're not skilled players. Solo survivors are where you find true skill. SWF survivors are coddled and held up by their friends.
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@PixelBush said:
We warned you from PTB, that Exponential would make Twins unplayable if neither the perk nor the power were changed. And now the newest Boon perk makes it so that Twins can't pick a Survivor up because their fatigues are so long that Survivors can pick themselves up faster than you can.
This is something you should be testing for in the perk design stage. If a perk makes a Killer power that's only useful against injured Survivors incapable of downing and hooking them, then that's a problem with either the Killer or the perk and something needs to be addressed before the perk goes live.
The fact that Exponential went live in this state without changes to it, or to Twins to allow them to handle Exponential, proves that the developers have literally forgotten this Killer existed.
They came out a year ago today and the developers didn't even tweet about their birthday like they did with Blight a few months ago.
If you don't want me to play my favourite Killer any more, just come on out and say it. Don't leave me with the hope that you might actually sort them out someday because it's been exactly a year and every single set of patch notes with some shadownerf or new bug or new super-recovery perk feels like a punch in the mouth.
Just buff their fatigue times so we can pick up Survivors without taking 5-7 working days to get to the down, okay? That's all we need, that's all we EVER needed. And now it's gone beyond an irritation to "you can't play the game any more if a single Survivor brought a single perk."
Bon anniversaire, my wonderful French children.
It's situational and will not influence games most of the time. CoH is still miles better to put on a totem. I haven't seen any Exponential totems yet.
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@Sycrome said:
https://us.v-cdn.net/6030815/uploads/AZ57N2HVXHAX/inked20211201202936-1-li.jpg
https://us.v-cdn.net/6030815/uploads/T3HY9UJSNKM4/inked20211201203101-1-li.jpg
https://us.v-cdn.net/6030815/uploads/2K2U9YURWJBZ/inked20211201203055-1-li.jpg
I had just taken a few weeks break from this game because of the multiple hackers I've been bumping into, but I wanted to try out the new chapter since the killer looked very intriguing. My mistake. My very first match on and I run into this guy who switches from survivor to Hag at the last second in the lobby.
I've spent a long time playing this game and I'd love to be able to have fun playing it again, but this whole thing has gotten way too out of hand and seemingly nothing is being done about it. Its very disappointing and I don't know how anyone has the willpower to keep playing this game in the unfortunate state that its stuck in.
I'm sure something is being done about it but probably at a snail's pace.
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@Iliketoplaykiller said:
I’ve been having a blast with playing SWF with friends and expected this patch to be what it was. Just cenobite nerfs and nothing other than a few perks from the artist that attempt to “slow” gens down. I’m done with playing killer 100% this time, after getting turbo games (5 mins before gens we’re powered) I think I’m done with the role and the stress it carries. Hopefully I can eventually quit this game for reals eventually but I’ll see all you other addicted survivors in the fog.
I'm not done for good but I am getting close to taking another 5 to 6 month break. It's not stress really but it's the speed at which the game ends. The 5 gens in 5 minutes thing happens too often. I'm mainly sick of seeing the same perks every match though. I've had enough of Dead Hard, Borrowed Time, and Decisive Strike.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2670894#Comment_2670894
It's actually the opposite.
You aren't hitting the survivor even though it might look like it, that's why the server is telling you "no".
I am hitting them. I know I am. I'm 6 inches behind them.
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@Laluzi said:
I just pray for rebalancing that doesn't involve slapping a few breakable walls next to god windows and calling it a day. Or god forbid, Game-edition "more pallets!" All three of those realms are on the painful side - Swamp even sucks for survivors due to the massive dead zones it likes to form in the middle.
Swamp sucks for both sides.
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@Sakurra said:
Just one word: boring.
It's the hit validation from Dead Hard that is getting to me. I'm tired of knowing I hit a survivor but the server tells me no.
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2669683#Comment_2669683
I feel bad for the killers that get left with the swfs we all dodge haha
They wouldn't get left with them if they dodged them too. The devs aren't going to do anything about the massive advantages an SWF has over a killer so killers should never give another SWF a match.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2669767#Comment_2669767
Seems like a time problem and not the haste itself?
Which is the point.
You don't have a point. You're all over the place. Continue using Hope and let others use something else without belittling people and acting like a know-it-all. You can have the last word. You're the type that needs it for self validation.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2669759#Comment_2669759
7% is huge and is absolutely worth the perk slot, You can make pseudo infinites with this. Problem is 2 minutes is short and is situational. Killer needs to be on you as soon as all five generators are done.
@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2669751#Comment_2669751
I have to agree with the other guy. I don't think that only 7% haste at end game is worth a perk slot when you can get more value out of other perks the whole match.
This is excluding a build with hope synergy of course.
Thank you. You're not the only one that thinks Hope isn't worth a slot. It doesn't matter if you agree with me though, according to Myla. Myla will tell you she knows more than you then ignore what you have to say. She's so witty. I've never seen someone so angry that someone else thinks Hope isn't good enough. Also, it doesn't even last the whole end game, just 2 minutes.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2669747#Comment_2669747
And I disagreed that haste speed isn't a joke. How are you missing this this? Any more speed addition just to warrant a perk slot is flat out breaking the chase dynamic.
Ok. You disagreed. I got that part. That's why I said let's agree to disagree and move on, yesterday.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2669732#Comment_2669732
You said hope speed is a joke a.k.a slow. How am I lying?
https://us.v-cdn.net/6030815/uploads/CPHEDROWAVTI/image.png
You said this. Lmfao
I disagree it's not a joke and people who says otherwise have no idea how the game works. You have yet to make any rebuttals as to why and again just opted to scoffing at me instead of supporting your argument.
The rebuttal is I don't think it's worth taking up a slot. How are you constantly missing this? I originally said let's agree to disagree to be respectful. You can lmfao on. Not worth the agitation. It's sad that people can't understand not everyone will agree with them. Disagree and move on. Be respectful.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2669723#Comment_2669723
He said hope's 7% movement speed was slow. I said it was pretty fast and most people don't know how the game works and disregarded that 7% increased in movement speed is HUGE in gaining distance. Imagine that speed against a 110 ms killer and that's almost half a normal killer's ms
Instead of making any rebuttals and supporting his argument he instead opted to just scoffing at me and ended the conversation there.
Few days later he's here making post game chat level salt on a Thread addressing a problematic exploit.
That's not true at all. If you're going to tell the story then tell the truth. I said I thought, and many others, that Hope isn't worth running because the haste add is too low and there are better perks. Why lie to make yourself look better? That's sad... But considering how you act, I'm not surprised. You then said you know so much about the game, talked like I know nothing, and came off as a giant snob. I see you on here today complaining and I thought it was ironic, since you're such a beast at DbD. None of this surprises me though. You seem like a know-it-all with an ego anyways.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2669679#Comment_2669679
Because it's an exploit people are doing? Can't be unhooked by other survivors.
Pretty funny that you're so salty about a previous interaction that you went ahead and brought this up haha. That's some post game chat salt level didn't expect it to see in the forum.
Nah. Just thought it was funny and a bit ironic.
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@StarLost said:
So, actually had mostly really good games this evening. Really close, really even. Won some, lost some, even had 1 where I gave 2 people gate after someone DCed on first down and was thanked for it in postgame (the fact that this is rare speaks...volumes for the average behavior of survivor players, at least at my MMR).
Then I hit that game.
You know...that game.
Playing Demo. Ironworks (it's...always Ironworks) 2 gens pop before I even find the survivors.
Find them, start chasing and - ye gods, I just can't catch them after I injure them. Incredibly tight looping, really great vaults, drawing out every pallet drop to the max, dodging every shred perfectly - even my rudimentary mindgames do nothing. And of course clicky clicky strobe strobe so much that my photosensitive brain starts aching.
I get 4 outed with 2 hooks total and got teabagged from the gate until I chased the butts out.
I check the hours played - it's a 4man SWF (they are all on each other's friend list and playing) and the lowest number of hours played was 1,300. The highest was somewhere around 6800. 2 rocking Overcome+CoH+Shadowstep+Dead Hard, the rest DH+PTS+IW+DS. 2 Brand New Parts, 2 fancy flashlights.
Now, it's not like I've been going on multi-stomp chains or anything. If anything, I've lost more than I've won tonight.
What is it with the SBMM system and these bizarre matchups I get occasionally? Is the system just down for maintenance sometimes? Did these people smurf down their MMR? Did someone wiser than me dodge the lobby?
It's better than it was under ranks, sure - but I still don't get how this sort of game can occur if the MMR 'floors' and 'ceilings' are working correctly.
Always skip those lobbies if you even have an iota of a clue it's an SWF.
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@Myla said:
Why is there still no fix for this and I have no choice but to get face camped to death?
You know so much about the game though, remember? More than me. How are you getting camped to death? You're so good.
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@Chilli_man2400 said:
I don’t know if it’s just me but Artist is not as good as everyone makes her out to be. Holding W cripples this killer badly and the genrush sweat squads ######### annihilate her she doesn’t need nerfs
I don't think she's that good. She adds more variety to my playlist and has the potential to stop survivors from running around the shack but so do other killers.
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@KeiOrtem said:
nah she has too many, there are other survivors like Jeff and Yui who have hardly gotten anything.
She has more than enough. Jeff needs outfits.
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@Huge_Bush said:
Nope, I will unhook you out of spite.
Do it. I'll get you killed out of spite. What are we talking about?
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@xxshyguyxx said:
I see a few discussions on the killer but let's chat map.
It's a beautiful map. Creepy. Buuuttttt... I had a match as doctor, and I noticed I had a very hard time catching up to anyone.
Every gen I approached I saw them shift w 50 yards or so before I even got close. I struggled getting hooks. I was running monitor as well.
4 gens done in 5 minutes, and I had about 3 hooks total. At the end game chat I asked them if they saw me and all 4 said yes. They all admitted they saw me miles away and had plenty of time to just run away.
M1 killers will moat definitely struggle here.
Now I played Billy, and did better bc of speed. But I see this as a specific killer only map bc it's flat, open, and easy to see from long distances.
Hag, doctor, Mikey, trapper, trickster will suffer pretty bad here I think.
Absolutely hate it. Too damn big. Too damn bright. Low mobility killer's worst nightmare.
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@FreshCoal said:
Either make decisive strike basekit or something because the amount of killers that just turbo-tunnel and follow you for 12 seconds after an unhook for a free kill is getting on my nerve. Just played a game where the same teammate farmed me twice and I went from a 1 and a half minute chase for the first hook only to have the killer get the second and third hook stage after 30 seconds. WE NEED BUILT IN ANTI-TUNNEL.
Do bones.
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@TheycallmeLix said:
Seriously, can’t count many times I wanted to kill myself on hook because we lost the game anyway and people unhooking me because they want their BP for unhooking.. STOP doing that and let us just go the next game!
You're right. The farming has to stop. I'm tired of being unhooked in front of the killer or when two of us are left with 4 gens to do.
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@TAG said:
I prefer new Dwight icon. He doesn't look like he's on drugs anymore.
If I was stuck in the fog I would want drugs.
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Dwight looks like he's wearing an opossum for hair.
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@Danyonetta said:
I understand people saying we should never add a real-life killer (I agree) but I feel like Jack the Ripper is so... different? First of all Jack The Ripper was never found / identified so you could really make them a semi-origonal killer who was known as 'Jack The Ripper'. I also feel like these happened so long ago that there is no kind of sensitive area towards the victims. While yeah very sad, it was a long long time ago and the actual lore around the killer could be adapted where the idea of the killer of london idea still remains. I think it would be interesting if they added some supernatrual element to the killer that explained their killing and ability to always escape their crimes and then the crimes suddenly stopping was because the entity took them. So... I think it's definitely possible. This has also been done before in other media where the story of Jack The Ripper has been portrayed but it's kind of adapted.
I doubt that you're sad. The way you said "while yeah very sad" shows you don't give a ######### lol
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Btw, you can call it "looping" to make yourself feel skilled or whatever but it's really just running around in circles around a shack.
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Jonah's boon totem perk is next to useless too. Just entirely situational.
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@FreshCoal said:
Either make decisive strike basekit or something because the amount of killers that just turbo-tunnel and follow you for 12 seconds after an unhook for a free kill is getting on my nerve. Just played a game where the same teammate farmed me twice and I went from a 1 and a half minute chase for the first hook only to have the killer get the second and third hook stage after 30 seconds. WE NEED BUILT IN ANTI-TUNNEL.
No. We don't.
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@TheSubstitute said:
No, I'm not saying nurse should be buffed. What I'm saying is that the nerfs to Cenobite's add-ons were unnecessary and the logic behind it doesn't make sense. If Cenobite is overperforming as it had a roughly 60% kill rate then Nurse, who had a roughly 43% kill rate overall, needs buffs.
Just saying that about Nurse helps display the problems with balancing the game and I think a lot of this has to do with basing MMR solely off of kills or escapes. I find it hard to believe that there were lots of high level survivors quaking in fear over the thought of facing a Cenobite.
If anything the Cenobite was good at low to middle MMRs since it introduced a secondary objective. This made the games more engaging as it introduced a secondary objective other than do gens. That made the Cenobite both more fun to play as and against in my experience.
Currently, if we have an equally skilled killer matched to survivors the survivors will win. While this is not true for low MMR it is true for high MMR as the mechanics currently favor survivors escaping. This does not help as being camped and tunneled feels terrible but, once you hit mid-range, if you don't camp or tunnel you hit the point where your games are I stomp them, the next group stomps me, I stomp the group after, the group after that stomps me, etc.
I do like the principle of a 50% win rate but in the form of 2K, 2E; not 4K followed by 4E. Instead of weakening killers that weren't strong to begin with, please BHVR, work on balance issues such as buffing the weaker killers, recalibrating MMR, and making the games lengthier while doing something to make being camped or tunneled not as necessary and not as helpful.
Btw BHVR, I do like Portrait of A Murder, it's awesome, but why put resources and time on weakening B tier or lower killers instead of putting out good content and fixing balance issues? Good patch overall but I think Legion or the Clown, as an example, need buffs far more than the Cenobite and other weaker killers need nerfs.
They want to make it where the survivors escape more often. They are doing all this on purpose. They make more money off survivors.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2668404#Comment_2668404
Because we did give it time and learned how to play against her? Which actually, you really can’t. But that’s literally the point of the PTB. She has no weakness. Tracking, possibly THE best anti-loop in the game, 115% movement speed, power that can go through walls and the entire map. She was a problem in the PTB and she’s still a problem now so…
No WE didn't. You did. Console players cannot partake in testing. Stop whining. She was just released TODAY.
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@fogdonkey said:
This question appears usually quite quickly after a new release. So I wanted to be the first one to ask. :D
Hopefully Jason Voorhees or Chucky. I have been withdrawing from F13th ever since that lawsuit bs ruined my favorite game.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2668056#Comment_2668056
Exactly. Most of the people on the Steam discussions (and even on this forum) resort to hostility over a video game rather than constructive criticism and feedback. This community shoots itself in the foot by constantly whining and complaining rather than voicing their concerns in a reasonable, constructive manner and being open to feedback and suggestions. It makes their complaints hard to take seriously when they pitch a fit like a petulant child.
There is plenty to be concerned about in current DbD, sure. But it doesn't warrant having mental breakdowns over the video game. Developers would be more inclined to listen to their players if they presented feedback (both negative and positive) in a mature manner.
Players do. Every day in a mature manner and much of it is ignored. How many times must someone repeat themselves?


