th3
th3
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- th3
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Make self care basekit then.
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Run DS/Unbreakable and you should be fine, maybe even soul guard on top of that.
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Yeah the exhaustion addons
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It's so much fun doing totems while your team is dying. It's so much fun running up to a totem and the killer immediately coming back to push you off of it. So interactive yaadaa yaadaa
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On the auto haven maps those suckers are hard to see
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1848666#Comment_1848666
some killers are just sweaty no matter the situation, I usually use ruin + undying + strong killer but never slug unless its a snowball killer like oni
The point is every match I've had has involved that. That's why you get complaints about ruin+undying. It's not fun at all when you load in knowing if they have ruin undying you most likely will bleed out or have under 10k points with only a gen or two completed.
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The issue I have is when I go to find totems the killer isn't just sitting around afk. They are patrolling gens and often times slugging repeatedly at 5 gens. This results in an untenable situation for solo survivor teams. When two teammates are hooked/slugged the priority isn't to be doing totems. It's to be doing saves/resetting the team. Doing totems at that point is detrimental.
I've been recording my games and every game with ruin undying involves slugging at the start. My teammates try to go for saves and it comes to a point where totems cannot be done. Even when totems do get done it turns out you did the ruin totem for the 3rd time and you have to go look for it again while the killer is slugging everyone else and it kills your team. It's made a majority of my games with ruin undying extremely unfun despite me equipping perks to help find totems and helping my team.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/216314/how-bad-are-the-twins-to-play-against
twins actually is able to put pressure on the sonic clowns (survivors) its amazing
Get your head out of your ass it’s more than that.
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Also spine chill doesn’t work on victor
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I use it when I see ruin undying builds and I didn’t have fun (which is 99% of those matches).
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It’s unfair as it serves no purpose. Killers get an insane amount of points in each category that often times are maxed out. Survivor categories are difficult to max out especially survival points. I hate playing killer but survivor bp gain is so low.
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:(
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@AceInTheKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1845784#Comment_1845784
If its not implemented yet shouldn't killers be unlocked till they implement it? Also do we even know that they are still going with that system. They kinda abandoned the system awhile ago. So isn't it pointless at this point?
They do not want to push an update just to remove the killer lock. It’s clear that if they were giving up on the mmr then they would have removed the lock. Since they haven’t then that means it’s still being worked on for release.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1842128#Comment_1842128
So, if killers are OP, how come, that killers have instant lobbies while survivors have to wait 10 minutes in a queue?
Wouldn´t people prefer to play the OP role?
IMO making a comparison based on perceived queue times is a bad idea.
it will match you when it identifies another 3 survivors and a killer also queueing up around the same rank as you connected to the same matchmaking region assuming they use aws. This means matchmaking can vary based on the number of players queueing and the rank they are at.
In the mornings I get matched immediately as a survivor but killer takes longer, at night I get matched immediately as killer but survivor takes a while.
Basically what I’m trying to say is I don’t think that’s the case since it is affected by so many different things. But mainly the number of people queued at the time you are also queued that affects wait times
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crap no, best way to nerf breakout lol.
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It's a visual bug that is getting patched next update.
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@Katie_met said:
This applies for both killer and survivor...
I have 2000 hours on this game. It's not your place to tell me that I'm playing the game 'wrong'.
You're playing the game wrong.
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Damn sucks that you prefer to curb stomp weak players instead of competent players.
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Yeah her scream is kinda loud
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As a survivor main I’ll provide my opinion on this.
Camping gates- Huh? If all gens are done anything goes. Before all gens are done camping gates is dumb lol
Camping hooks- Before all gens are done is mixed. If there’s another idiot survivor running you around the hooked guy the onus is on the survivor keeping you close to the hook to leave. If you are just flat out camping for toxicity I understand that but since it does effect bp and pip gain I will be annoyed. flat out camping just to camp is super annoying and ruins every bit of fun for anyone.
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Sadly NDA's limit what can be discussed.
Crossprogression requires behind the scenes work that can't be disclosed until finalized. This is in line with their past decisions and makes sense. How would it feel if they told you that it was looking good for crossprogression and then when bts the talks go sour they have to backtrack.
Essentially its easier for them to finalize things that way players aren't disappointed if things change.
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Outdated Addon's Design. Needs to be 5-10 seconds max.
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@JPLongstreet said:
There are certain killer builds absolutely dependant on getting a map on purpose. Removing map offerings would crush those builds completely.
Also I think wanting to alter map offerings is just a sign of imbalance on several of them, perceived or real.
Good that's the goal of removing map offerings no haddonfield swat teams the forums magically goes against every game and no Doc's abusing the Game's layout or Scratched mirror myers Lery's rounds. Good
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I'd prefer for the map offerings to be useless, especially on killers so I don't get sent to lery's by scratched mirror myers or the game by a doc or legion.
That's a great trade off for not using my haddonfield or ormond map offerings. :)
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Almost like it’s only you vs 4 other people, idk I guess having 100% accountability for every choice you make in the match is more stressful than having a minimum of 25% for the survivor
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Apparently spine chill is more of an issue than ds bt dead hard unbreakable.
Some people’s responses really just show the bias they have
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Don't forget huntresses hatchet addons
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Since they go on christmas break the ptb most likely is almost ready for january i guess
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Lol love the comments trying to excuse this ######### behavior.
It's holding the game hostage and griefing, both of which are reportable.
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I literally just had a match where I had a mori daily for my hag. I used a yellow mori and got it done normally. 4k bp expense and I didn't go out of my way to satisfy the ritual. There's a difference between wanting an overpowered offering and just completing a daily.
Plus being carried by a mori against good survivors just means you are trash.
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@Kind_Lemon said:
Survivors who cleanse totems are more likely to die against better killers since better killers capitalize extremely off of survivors ignoring gens or saves or dying teammates to go for totems.
What you are saying assumes that you're always going to face an average or good killer, which is not always true.
Furthermore, "punishment" by introducing more and more mechanics to have survivors break dull totems is a terrible way to design things since that's not conducive to human learning behavior. The bp change was more likely to have encouraged players to break dull totems than anything like Undying.
Your post fails in that it doesn't even begin to address the underlying issues behind why survivors don't cleanse dull totems, and you instead pose a very one-sided view without much of the nuance of the issue to be had.
Agreed. Generally most of the matches with a ruin undying killer consists of the killer exerting maximum pressure which demolishes solo queue survivors. It's incredibly disheartening when you play solo survivor and know that if the killer has ruin undying you most likely will only get a gen done unless totem rng is in your favor.
Also yeah this post is pretty one-sided,
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@JoByDaylight said:
I finally bought a gaming pc because I feel like playing on PS4 is such a disadvantage. I just received it and I am of course excited to get started.
is there some sort of cross progression from PS4 to Steam? Or do I have to start over again?
I literally just got all the perks on my survivor main character and I feel it is really unfair to do it all again lol..
Unfortunately there is no cross progression between PC (Windows store/Steam) and Xbox/Sony. There is crossprogression between Steam and Stadia with Switch being added to that in the future.
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Yes I played it and he feels so much better
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819503#Comment_1819503
The point is that there's no notification for one side when there is one for the other. Survivors can see Sloppy, but killers can't see Botany. Survivors can see Devour Hope but killers can't see Borrowed.
Killers cannot see botany because they are not being healed. Survivors can see sloppy because it is applied to them, not the killer. Survivors can only see Devour Hope at 3+ tokens if the killer hits someone because it is applying the exposed status effect to them not the killer. Killers cannot see Borrowed because they are not being given the Endurance status effect.
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They already said they are aware of it.
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Or maybe there is just not enough people queueing to make a match in your region.
I think doing what you suggested and making a lobby require 8 survivors and 2 killers would make it worse, not better.
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Got accused of hacking because I saw them get into a locker
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Good riddance if you get upset enough to quit.
See you next week bud.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1812394#Comment_1812394
You are probably the kind of person who complains that people "camp" on CoD or "spam fireballs" in Street Fighter.
From your posts you seem like the kind of person who will run ruin undying tinkerer barbecue while slugging at 5 gens and then complain about survivors having the advantage.
Also why would I play those games. Titanfall 2 has so much better mechanics and replay ability. Why bother bringing those up in the first place.
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@Luckyluce said:
https://forum.deadbydaylight.com/en/discussion/212606/rank-15-20-unplayable-for-survivor
I'd like to point out that there is a tutorial that does offer 50k bps for completing both, and they're fairly well made. They introduce all the basics and kinda guide you through the game while not being mind-numbingly boring (I ended up playing them twice thanks to my entire account being wiped)
The issue is that these are an optional tutorial, and people seem to have a vendetta against doing tutorials for some reason
The survivor one doesn’t even show a pallet .-.
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Gotta love lies
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@BattleCast said:
Yep, all exhaustion perks (except maybe Head On) need to be toned down a whole lot so they’re more in line with other non-exhaustion perks. The fact that you can get more value from 1 game of dead hard than 100 games of Babysitter or No One Left Behind is asinine.
I agree they should be slightly stronger than the average perk but to the degree they are now??? Hell no. At this point you may as well have a dedicated exhaustion perk slot because you’re TROLLING if you aren’t running exhaustion.
Finally someone else spoke up about this. There’s always the threads about dead hard or sprint burst, but honestly all the exhaustion perks are just wayyyy too impactful.
They are better because the other perks are dog poo.
Depending on how you play you can get more use out of baby sitter than dead hard. As for No one left behind that perk is genuine trash now so I don’t know why it’s even being brought up.
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Translation: I play like an ######### but be mad at the game and not me.
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If anything the fact that keys haven’t been nerfed yet should be good news for killer biased players. It means a more comprehensive rework of the keys is “supposedly” underway, or at least is more complex of a change than your precious mori’s.
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It's your ping
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@Boss said:
Keys will be showing up a lot more now in lobbies.
Also Broken Keys, just to trigger Killers.
That's what I've been doing. It's been pretty funny plus with the wedding ring I can get Bond on a teammate for free.
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This is a pretty entitled Blendette post.
Stealth and evasion only work well until red ranks. There you need to juggle the killer (take aggro) if you are not for example on death hook and the person they are chasing near you is.
Until then have fun with screwing your teammates because you want to crouch and hide rather than be chased.
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I feel like knowing how to loop is skill, however holding w/not looking behind them/having no game sense is not skill which unfortunately a large amount of survivors don't have.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1790224#Comment_1790224
What Killer would make Surge broken?
Any killer with a passive m2, such as trapper
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@WishIcouldmain said:
Make it so your M2 will trigger surge.
If only it could without being horribly broken.