th3
th3
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- th3
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Considering how hits look from survivors perspective no it isn’t hard when throwing asteroids
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@tactic said:
Something bugged with this update and now certain killer hits look extremely unfair from the survivor’s POV.
It affects all killers but Freddy has always been one with questionable looking hits, and this probably hasn’t helped it.
It’s every killer
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There is no time limit on the actual match itself, there is a time limit on how long the post game lobby instance remains online before its closed.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1938963#Comment_1938963
Ah well sorry then
Nah you are fine I should have made it clear when quoting you what I was trying to do.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1938177#Comment_1938177
uhm I was asking OP, who said hitboxes are fine
I know I wanted to show an example of how absurd it is, wasn’t meant to be aimed at you but supporting your point.
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DEC76973-56CB-4C3E-BD0F-B020BE4BFC70.png@Angelicus23 said:
video proof or fake
Right where I got hit already through the pallet. No lag spikes, just a ghostface with the arms of Freddy Krueger attached to his arms.
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4142556902bf4c59173ab730d9fca8df.jpg 3614a3d7bd3cd3f9e4d30a225528ca07.jpg
Please, this is such a bad start. Especially for the people who want to max out characters they get a minimum of one event node per bloodweb. If anything it just highlights how stupid the grind is.
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I had the exact same issue where I lost progress on everything (except auric cells/irishards). I submitted a ticket and continued to update it regularly. It took roughly 3-4 days max for them to give me bloodpoints in compensation. Not sure how the process is handled behind the scenes but if it takes longer than that to compensate for bugged progress then maybe there are some other issues going on.
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New hud is nice, a little janky with the colors overlapping (red on red). But still its definitely smoother and I like it.
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@BoyDilly said:
Hey, DBD players. I decided to make a list of 5 biggest mistakes you make as a killer. The whole video with explanation is right there: https://www.youtube.com/watch?v=fZ8jUYo2g6A
But if you don't want to watch, then these are the mistakes:
1. Continuously chasing good survivors on dangerous loops
2. Not relying on perks and your power
3. Not breaking pallets
4. Not thinking 1 step ahead of a survivor
5. Listening to music
I see many players making these mistakes, especially killers who don't use their perks and power properly.
By the way, I will make a survivor edition tomorrow, so check my Youtube channel :)
What do you think?
Also if you chase a survivor by a gen being worked on but it’s almost done and you don’t chase the survivors off of it then you are dumb
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Something interesting with Freddy is his snares take a second to activate when he places them on the ground. Also bubba’s hate windows
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1925591#Comment_1925591
Didn't they already do that? Like 6 months ago or so trying to remember but that's why the Red Bar pops up when a second Survivor gets on doesn't really affect anything. Spreading out can be worse for killer and most effective but if you need to crank out a quick one they'll double up because it does get the Gen done faster.
they increased the inefficiency from 10% to 15%. Prove thyself doesn't show the bar being yellow but red because the value doesn't rise above the point where it would be "more than normal"
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1924564#Comment_1924564
So? It has nothing to do with dull totem tracking?
It literally tells you how many totems are left.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1924175#Comment_1924175
If you see one the aura of a dull totem gets removed, it means they cleansed, so you have an extra tracking tool.
Thrill of the Hunt exists.
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Honestly I feel like I escape more on Crotus Prenn Asylum. Mainly the big maps with gens all spread out. Haddonfield I escape or die, usually teammates go pepega.
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If I see my team doing nothing, I'm irritated, and if they take so long to get to me that I go into struggle I'm not staying. Obviously they had more important things to do so I do as well. Cya in the next match.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1922611#Comment_1922611
"That wouldn’t make sense to do since they can already examine the results of matches with no “second chance perks” so just disabling them for a weekend would be a waste of time."
When was the last time you had a match without a single second chance perk? I can't even think of one in the past 6 months.
The only way you're doing this is if you look at a rank 20 or grey rank match which is basically irrelevant information.
Your personal experience doesn't reflect on the rest of the player pool. Specifically you mention not seeing a match without a single second chance perk. That might be true but cannot be reflective of the server you are playing off of. Also it can't be matched across every matchmaking server. Because the perks are optional, they can isolate the results of matches to the specific parameters they want to examine. Such as red ranks or grey ranks.
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Botany, self care, WGLF, prove thyself for farming
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@Blueberry said:
Meta change please, it's been yearssss.
As @Mikeasaurus mentioned, I'd be extremely curious to see a weekend with all second chance perks removed (aka the meta) and see how it effected the survival rates. I bet the difference in stats would be huge.
That wouldn’t make sense to do since they can already examine the results of matches with no “second chance perks” so just disabling them for a weekend would be a waste of time.
If you say well they did it for bloodlust why not for survivor perks biased devs I say this. Bloodlust is present in every game as a mechanic, to get results on how it affects gameplay means they must disable it.
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yes matchmaking is so terrible for killers, like so terrible for them it must be so difficult
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@Tsulan said:
We have several daily threads about this problem on both forums. Yet there always seems to be someone who claims that survivor queues are instant during the morning hours. So there must be no problem then.
I really wonder what those people are trying to achieve. There is obviously a problem and the devs should fix it. Ignoring it, will lead nowhere.
I’m Midwest NA and survivor queues are instant from around 4 am to 3 pm CST.
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I mainly play bubba since I have the perks I want on him, and using his chainsaw is so ridiculously easy I m1 survivors so I don’t end the game too early.
I don’t run bamboozle either. Use windows please and stop hiding in the corner of the map
@sonia_delos said:
I don’t really care what people think but when you play Bubba, use the chainsaw as a crutch, face camp, NEED NOED and still can’t get the job done, you’re just about the worst killer there is.
Change my mind.
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@Katzengott said:
https://forum.deadbydaylight.com/en/discussion/comment/1913995#Comment_1913995
Wait, Open Handed does stack when more survs use it?
If that's the case, that's most likely the reason they have to overthink the buff from the PTB.
The ptb patch notes made it so only one instance will stack, but at 16m. It stacks on live servers right now at 8m t3.
However the open handed change was not in the ptb so I don’t think it will be coming to live.
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@landromat said:
Same with Plague. They scream but still non-infected sometimes. That's why she sucks
Same with doctor when you shock survivor but he still able to vault
The doctor one is because the shocks don't interrupt the animation. When you go to shock them you have to make sure they aren't close enough to press space to do the animation. There are addons to reduce the delay on shock therapy, so I would equip those if your timing on shocks is not on point enough.
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1914123#Comment_1914123
Right thank you still doesn't seem very fair tho as like I said with lag and other issues the game can't fix why should I suffer
Given how contentious DS is and how it is often used, there should be some skill check prompt which has the chance of missing it. The ptb update made skill checks so incredibly smooth so perhaps when that goes live it will be better for you on console
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Dont forget Stadia is able to chat there too.
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DBD is just poorly optimized (NO EXCUSE) and countless big games are better optimized than them.
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IF you missed the skillcheck it wont appear again. IF you let the skill check go without attempting to hit it, you will get the prompt the second time.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1913824#Comment_1913824
Oh wow.
Ok, thanks for that.
Boy do I feel silly butting in on so many posts about kindred + open handed.
It’s 24m of additional aura reading, so right now 3 open handeds max it out
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Buff non meta perks since if the current meta didn’t exist killers would just complain about the closest thing to it for survivors.
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Yeah my matches with cross play off usually are more reliably placing me with teammates who have an equivalent amount of hours and skill. Crossplay on tends to be varied
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@Karao_Ke said:
I actually saw somebody running Camaraderie on my team the other day and was really surprised.
I have 1k+ hours in this game & that was literally the first time I've seen somebody run it.
I’m sure he got his adept Steve and that’s about it
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@panernaners said:
https://forum.deadbydaylight.com/en/discussion/comment/1909652#Comment_1909652
true I don't know if they are pc players but the same logic applies to the first person who didn't even show if they were cross play and even then they could be on the window store. honestly I think our two examples are more of a match making issue than a cross play one. I just wanted to show how the same thing can happen to a console player.
I know naming conventions at least for PlayStation can’t have spaces, unfortunately everything else is quite similar. (How I sometimes can tell what platform a player is on by their name)
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The people who don’t see anything wrong with this are pepega.
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This is a little off topic from OP but if you open the gate as the last survivor (i.e. hatch is open/has been closed) you get 1500 survival points.
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I dunno man like I understand the frustration of console players who are good. But when all of my games with "crossplay" survivors consist of decisions like these it colors my view on how good they are as a whole.
Let alone crossplay killers. Those are only really noticeable when they miss as a survivor does a 360.
https://youtu.be/18WMldRKFv0 -
@Skullgrind said:
...it's because of you. You are the problem. You are the reason the state of gameplay is what it is. It's all fun and games until there is nobody left to play Killer. Don't forget.
Yeah that killer disconnecting after I cleansed their ruin undying is definitely because I bullied them.
People on this forum are full of themselves
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1906690#Comment_1906690
Wow, I am glad I wasn't around when SB was 20 seconds holy hell.
The old DS had counterplay (juggling) and you could actually have a good chance to do something about it. The new one provides a full minute of protection with no counter.
BT I consider to be buffed because it does its job better, it works infinitely on the person being unhooked which is what the perk was used for. (a band-aid fix for camping btw) The old BT required no skill to sneak up to a hooked survivor to perform a safe resue since you both had practically invincibility and almost guaranteed a save and protection for both participating survivors.
I’ll concede on bt being better now than it was originally. I do think simply going after the unhooker fixes that however.
in regards to decisive having counterplay previously. You could juggle yes that was changed. However all of that happened before you even hooked them. Now it only comes into effect 60 seconds after they get unhooked. The meta tactics for killer right now include slugging which is a counter for decisive. Yes survivors can also be running unbreakable which counters that but I think killers won’t have that much trouble with ds unbreakable combo since slugging either forces them to waste unbreakable or ds and it’s not available again. If they don’t want to use their unbreakable that means a teammate would have to get off a gen and come one tap pick them up.
Sorry for including unbreakable into this but I went on a tangent.
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@Kebek said:
Every pallet is useful no matter how unsafe it is. You can always get a stun or use it to prevent the killer's power, possibly even mindgame it in some way, depending on FOV.
Ofc, if you use them while injured, that's just silly and anyone doing so should be ashamed of themselfs.
How would you use the pallet in ormond which is literally in between two mini tables? Or a better example would be in the ptb version of crotus prenn there was a pallet between a single tree and a long brick wall.
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Yeah I hope it’s going to assign killers a base mmr so they aren’t going against completely new survivors when they switch to a killer they haven’t played as much.
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Because of bloodlust it makes those pallets inherently favorable for the killer
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1906545#Comment_1906545
How was sb nerfed? DS has been buffed due to many failed attempted nerfs, and BT was also buffed.
Sprint Burst used to be 20s and tied into exhaustion recovering while running.
DS used to be you couldn’t even hook a survivor and they would stun you.
BT used to apply to the unhooker as well.
How were any of these buffed.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1906669#Comment_1906669
Or maybe they also gathered feedback about those topics via the forum and other media and didn’t need to hear the exact same things again..
the Survey may be used to get community feedback on stuff they feel like they don’t get enough feedback about in other ways
Somehow this will fly over someone’s head
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Ever since the doctor they have been making changes that reduce the passive nature of powers and perks. Ruin change made it less of a passive benefit but something that would reward you based on you actively doing something. Doctor’s static field got changed to be activated through static blast. This used to be a genuine passive where you didn’t have to do anything but walk and survivors would gain madness.
Perhaps they will revisit this when taking a pass at Freddy (passively falling asleep) among others. Make it more of the killer actively doing something to have a benefit.
Also doctor doesn’t have a passive since those silhouettes are a direct result of him blasting survivors into madness.
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Solo
Almost all of the matches late at night have pathetically easy results. Survivors are extremely easy to handle.
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Same thing with YouTube videos lol
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Cringe
Also kinda funny I thought the developers were quoted as saying they didn’t have swf on release because it wasn’t finished, not because it wasn’t intended
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1899194#Comment_1899194
You too, why do you have such a low forum post count?
Why do you ask? I joined the forums way after I started playing and I don’t read through it every day.
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I essentially outplayed a pig as a solo survivor in a match with a streamer and post game they went into that streamers chat and tried to talk #########.
Community sucks that’s a given
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1899175#Comment_1899175
How do you play every killer in the game???? I switched to PC in maybe March/Arpil/May of 2020 from PS4. This is my current total hours on PC...
I play every killer regularly and I’m not even a killer main
