th3
th3
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- th3
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1789159#Comment_1789159
Any seasoned killer player should know the survivors are going to abuse the heck out of you in most cases if you are doing terrible.
It's kind of your own fault if you are doing what I saw many twins players doing, just jumping into purple/red rank games with like 1 perk and then getting stomped. I didn't play them at all until I had a full build ready.
I'm a survivor main and I know this lol.
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Pretty entitled imo. I'm not gonna play easy just because you queued to play with people and not bots. Since it's not possible then go get a kyf started and stop whining. I don't get it.
Don't play public matches and expect the opposite side to take it easy on you. They didn't queue up with the expectation that they would have to play at a lower quality so you could cope.
A lot of your posts recently are whiney as well, perhaps just get good and stop blaming the other side for you sucking dookie
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@Yords said:
Pretty sure that it is actually getting reworked.
It's not getting changed, they said it was getting reworked to function properly on dedicated servers instead of p2p
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😂shitpost central
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1760620#Comment_1760620
That's why I pop traps beforehand
There's an addon for hag that lets them choose when to teleport. That's one of the reasons why I mentioned her.
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Hag can literally teleport from 40m or more to the hook.
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Nice loaded post.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1758048#Comment_1758048
This doesn't make any sense bud. Loops and mindgames are the same across all platforms.
I played a lot matches as killer and survivor when cross play introduced. PC has potateos like console.
PC has better fps and graphics. Try hard doesn't mean necessarily camp and tunnel.
Try hard absolutely encompasses tunneling and camping. Both of those are definitely ways to win which is attractive for killers than losing.
I’ve played enough games on both sides to confidently say that a vast majority of console players are worse than pc. I attribute that to the lack of competitiveness on console.
if loops and mind games are the same across all platforms then cross players drop pallets more frequently wasting them, go down after dropping safe pallets, bring the killer to a hooked survivor.
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@Dabihwow said:
I thought it was literally already possible to choose server location
It was achievable when they used steam to match make but they group you by region now so only a vpn will change that
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Pc takes the game more seriously than console, which is why pc players are more try hard. This means pc players an have this view that console players are are guaranteed to throw because of the decisions they make in game.
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It’s a lot more work for minimal gain
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@notameatybassriff98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1757342#Comment_1757342
oooh a personal favorite
When I’m not a perk randomizer I always include kindred in my builds
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Kindred
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I don’t use a pallet if I think I can extend the chase without it
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Would kill the perk even further
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I mean even if they don't play it its for anyone who was working on the game in 2017. Kinda meaningful and not something to give away.
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I'm not wasting cakes on a killer who wants to end the game super fast. If they are just interested in closing it out super quick I'm just gonna burn survivor only bp offerings, ######### them.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1708735#Comment_1708735
Survivor got the special power to turn into pros and never be found or hit while in a chase
But this power only activates when in SWF, other wise Survivors are pretty.....lets just say they are easyer to catch then
Sorry said it wrong, survivors have less interaction than killers given they have their own powers.
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You can also explain that blight was released recently so his pickrate would be lower compared to others
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I would imagine killer bugs are more difficult to fix than survivor bugs because survivors are just skins and don’t have special powers.
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I’ve noticed a drop in quality of my teammates, while playing killer I’ve been getting green/purple ranks
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Just use Discordance
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Busted af
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@ChrisFuFuu said:
WGLF never doubled the bloodpoints you received from event offerings.
the issue is it didn't double my bloodpoints from regular ingame actions.
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@ASurvkillivorer said:
Proof survivors just want easy matches and really don't care about balance AT ALL. So you all cosign a change that effectively REMOVES her power?
Whoa, shes invisible but we still know where she is meanwhile the killer can't see us.....what a power.
Oh my god it’s not like stridor exists. Just like before she can’t see but can very well damn hear you
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Make generators take longer to complete
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1690371#Comment_1690371
only if it is implemented properly and took into account dc's properly (intentional or unintentional) FARMING killers, FARMING SURVIVORS.... and much, MUCH MORE! Also it needs to take into account those that intentionally de-rank. so unfortunately MMR will never work properly
Let’s hope for the worst /s
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For real though, mmr will fix that as current rank system is more activity based.
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Every survivor who is below rank 5 is a smurf wanting to bully killers
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Making killers with mori’s dc
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The only thing I find frustrating is pallet camping. Survivors literally have nothing else to use so it doesn’t frustrate me on loops since I enjoy outplaying them there more than catching them in the open where they had nothing.
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1C008FAE-11A0-456C-88B2-578238792571.jpeg@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1685646#Comment_1685646
No one should disconnect just because they don't like certain killers.
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I don’t like them and I think if they were a few seconds of exhaustion to match the current state of recovery for exhaustion that would still be ok
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I would assume a 3D game involves more complexity than a 2d basic deception game.
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I’ve had it recently where I’ve been rank one with rank 9’s and 10’s while solo queueing. Also as a rank one killer I occasionally every few rounds go against a group of rank 9’s.
it’s messed up
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He is taking a break for mental health among other things.
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I solo queue survivor so here is my opinion. Ruin has become a do or die perk to either get out of the way or allow a person to get to second stage while hammering a gen so your progress doesn't get reset.
This has led killers to slug and force survivors off gens. Maintain a tight patrol around their totems especially with undying showing the exact moment someone is trying to cleanse a totem, and tunnel a survivor out at 4 gens because solo queue survivors (pc and console) farm them off hook and waste every pallet ever.
All of this on maps like the Game, Lery's, Midwich, Saloon, maps that have had increasingly better totem spots has led to 3-4 dead at 4-5 gens.
Do I think ruin undying needs a nerf? No.
Is it one of the most annoying combos with solo queue? Yes.
Is it bearable in swf? Yes but its very boring with the killer just protecting their totems and not engaging in chase.
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@GhostyyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1678055#Comment_1678055
I feel like Bamboozle is the only way to handle windows
I already don't run add ons so I can get better with the saw in general.
Whatever works for you works. My build has been corrupt, whispers, bamboozle, and bbq. I switched bamboozle to pop after a rough night and so far haven't had any issues with windows. This is all at rank 1.
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He's talking about the frequency of the mori's in the bloodweb. Especially for a low level killer. Some people.
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Jane isn't sitting on my face so she can't get pulled off
That's what I think
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Don't run bamboozle if you want to get more experience handling his major weakness.
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Give survivors more than just looping to use. Right now they just have nothing to use which leads to the complaints about those killers specifically. They don't feel like they had any interaction because they had nothing to use. I'm just rambling but I think the complaints about killers has some merit in that aspect.
The only tool survivors have is looping and when that is nullified by the killer it feels very unfair as there is minimal interaction. Examples of this are the standard Spirit, Pyramid Head etc. Those are two I think fall into that category.
Pyramid head right now just has to hold m2 and is guaranteed a hit regardless of what the survivor does. They throw a pallet down and get hit, or continue through and get m1'd. Same thing at a window.
Spirit only has interaction for her, not the survivors. Running stridor nullifies iron will and tilts it incredibly in her favor. The survivor can't control their sound and it just lacks interaction for them.
I'm just rambling but I think parts of the complaints from survivors about these killers is because they have close to no interaction around the only tool survivors have in the game to help them against killers.
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I do dislike dead hard for distance but the fact that using it as a “dodging” perk often times fails so much it’s much more useful to do it for distance rather than letting the killer and your ping put you on the ground with the exhausted effect.
But the ideas and explanation brought up really helped me with viewing other things in a different light so thanks
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The music is headache inducing and the static ui flashes hurt. That's why I dislike him.
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This may sound weird but Decisive Strike
I don’t want to be rewarded for going down quickly in under 60s
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I just feel like people don’t understand how they push stuff to live. Odds are they had those perk changes finalized a while back but only were able to include them in this update. Dunno just really tired
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I would expect more balancing to happen as they rework the graphics for each realm. They did that for springwood so I would expect some changes in Macmillan when they do those reworks.
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when I play survivor I don’t really mind both of those perks. It’s more frustrating when my team just feeds the killer pops.
when I play killer I’ve switched from using pop as I feel like it makes me play less optimally, I don’t exert enough pressure on gens cause I’m relying on my 25% regression. It’s generally more fun to overwhelm the survivors with pressure rather than stick to kicking gens cause that doesn’t feel as rewarding.
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@CalamityJane said:
https://forum.deadbydaylight.com/en/discussion/comment/1615321#Comment_1615321
Not an issue, everyone puts a word into chat then the winners are drawn and PMed their codes.
crap I was even watching the stream and forgot about that lmfao I'm so tired