th3
th3
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Also it is harder for Console Peeps to input the codes compared to M&K
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This is an issue I suffer from as well
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@Grain_Of_Salt said:
Ok so I know where you are coming from but hear me out here. The blight is a rather mediocre killer and very difficult to play with these things in mine his ultra rates have to severely make up for the weakness in his hase power, and while compound 21 is extremely strong and as a killer main when I saw that in my web I had to have a double take, but after some time on the killer I think the add on is not as strong as I'm comparison to other killers I'm that mid tier setting, like the plague's ultra rare that allows vision on everyone sick, Which directly counters how you play around her in the traditional sense of staying sick to avoid corrupt purge, another could be the shape's tombstone piece/tombstone head (I think the piece is better but it's preference really) is also In this catagory. Idk it just seems like mediocre killers get the benefit of strong add ons, usually in the ultra rare sense, and the blight is just another number in this pattern, and frankly if that gets nerfed I want a general buff to the character as a whole, which I kind of want anyways as I'm having difficulty with him but I'm a bad executioner too although that killer is above mediocre, but my point being in short. He's bad so don't nerf him anymore. And yes I'm aware it's not fun to play against as a survivor I play survivor too. But so is ds but that's a separate issue and I just want to put my opinion on the topic, and make sure to take me with a grain of salt.
Compound 21 is not an iridescent addon anymore. It was changed from Ultra Rare to Rare. I also pointed out having a little bubble pop up indicating which direction to look is the same as infectious/Doc which can let the Blight easily identify where the survivor is rather than having to look around to make up for the change I suggested.
If anything I just want the first thing I put either added/fixed if its a bug. That makes no sense.
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A rarity change wouldn’t suffice. Perhaps not give the scoring event when the survivors are in the locker, don’t reveal auras as long
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I would argue showing offerings being burnt has a huge impact on the game if it’s something like a Mori.
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1609682#Comment_1609682
Uhhh... then why would people dodge moris?
Entitlement?
I don’t think that’s a fair response since you didn’t take into account what he put under the question. Mori’s clearly impact the game heavily towards one side and it’s the same as a killer dodging a lobby where they see a sweat squad with a key etc. I wouldn’t consider wanting to have a match longer than 3 minutes being entitled which is why people dodge mori’s.
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I skip if I’m eating or having to do something else
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Most people disconnecting against me cause they get downed or fail ds’ if me have been crossplay. I’ll leave it at that
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I’m quite surprised that people refuse to even consider what the dev responded with might be true. If I remember correctly bhvr handles close to a billion events in their data stream (which I assume are broken down into statistics on a much wider scale than people’s personal experience which helps them make balance/game decisions).
Seems like people hating on the devs response for no reason.
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I think the change allowed them to take a look at other factors of gen speed. Without it we most likely wouldn't have received toolbox nerfs, great skill check nerfs, and efficiency on gen nerfs. It also follows a trend with certain perks that are powerful requiring some input on behalf of the killer to make them work instead of them being passive.
Yeah there are passive perks but things like Whispers, Brutal Strength etc required the killer to be doing something. Ruin didn't. Say what you want about it but Ruin was an insidious perk that was never fitting in with other passive perks because you could afk and it still works.
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Pretty good b8
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I am able to test the fix since I fit the criteria mentioned. Thanks
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I haven’t had any issue of the 112 on the ptb so I dunno
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Because mmr is still going to come back
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I'm connected to the closest server to me cause I get the sync error 112 if I do not use a vpn. :(
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Asymmetrical
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Camp, it’s applying easy pressure to two of them with no effort on your part
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yellow mori’s are still hidden in the loading screen.
Nice bait
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The changes made him basically ignore the overheat unless it was consecutive chainsaws in quick succession. I like this change.
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It requires the least amount of effort to have ready to use on demand, unlike 99'd sprint burst, or using windows for lithe or falling off a hill for balanced.
I think clickbait shouldn't be given much attention but that's just me.
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I've had this issue as well. Using a vpn has fixed that but its just a bandaid. Feelsbadman
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@angardia said:
https://forum.deadbydaylight.com/en/discussion/comment/1520815#Comment_1520815
i get death wishes, my mother and my whole family get death wishes...
im called names you cant even imagine that you will be ever called that...
99% its TOXIC SWF that this game creators protect so much.
and when you ask for YEARS to fix matching, for YEARS to fix SWF or give us option not to go against them, we (killers) get a spit in our faces.
they ignore us, remove our posts and worse part they dont do anything to fix this.
so ye, i understand the OP (original poster)!
- Report
- Block
How to deal with losers who do that, and yes I have been insulted in many different ways some of which can't be described here. There is no evidence that the Developers protect toxic players.
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Someone's upset they didn't get an easy win, lol.
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I'm curious as to why it works off of locker grabs, everything else is funny when your survivor screams xD
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Definitely a bug
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@SMitchell8 said:
I've played 3 won 3 with her, not sure if that's S tier or me being good, but it's been quite easy for me playing her so far. I notice that survivors seem to panic when playing against her. My best tip which has worked almost every time, is the fake fazing at pallets. When at a dropped pallet or vault, just stand perfectly still for a few seconds. You'll be suprised as to how many survivors fall for you not actually fazing 😂
Because there's no difference between her standing still or using her power with how she looks compared to every killer.
Unless you break down every frame to see the exact changes.
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It encourages totem defense which is irritating, I don’t think any perk is scummy on their own but it’s how the person plays with it
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THERE IS POSSIBLY SOMETHING YOU CAN DO UNTIL BHVR FIXES THIS
i found this thread about playing on a vpn and not getting a sync error so I tried protonvpn which lets you try a premium trial while on the free plan so you don’t have to put any payment information down, and I haven’t gotten the sync error since. I can’t find the thread but thank goodness there’s at least something until it gets fixed
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/1512498#Comment_1512498
They've said they're working on it and trying to figure out why it's happening. What else can they say until they've fixed it?
I’ve sent every recorded game with the error to them, and I’d personally like a timetable for fixing the bug, makes me feel like the company actually cares about my experience when having a bug like this.
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@PatBrutal said:
https://forum.deadbydaylight.com/en/discussion/comment/1512508#Comment_1512508
If you mean the error 111 we are currently working on it and we're trying to get a fix as soon as possible.
I’m glad it’s being worked on it’s just not the experience I wanted and just leaves a bad taste in my mouth as I haven’t even gotten progress since the mid chapter
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They didn’t fix the sync error yet so it’s not good at all
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It’s more frustrating that there’s been almost no communication from them about it
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1512441#Comment_1512441
the first thing is an aura change
Some people have a slightly harder time reading
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It’s easy to play survivor but it’s a clear difference between a survivor who can’t loop and got carried and a solid experienced survivor who knows how to.
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Imagine complaining about LT walls, would definitely be better to have long wall jungle gyms in there as well so there aren’t so many
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Sync error. They say they fixed it and its still not fixed. No word from any channel and It sucks.
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I followed all the steps to “let” their tentative fix hit my pc and I still have the issue every game.
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https://youtu.be/xxWVdZdbdRo
I get told by support to restart my computer if the issue persists and it still happens. The sync error is not, not not not not not not fixed.
https://youtu.be/O8roHUNWtRk -
https://youtu.be/WNfze5685rU
Still having this issue with the sync error after the tentative fix.
Would love to have Bloodpoints compensation its just irritating that it happens after the match.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1495735#Comment_1495735
It's so they have proof you're not bullshitting and trying to scam Bhvr into giving bloodpoints????
I've already sent them recordings of every game where its happened (Thank god for Nvidia) but its irritating knowing while i'm sending them proof of the error I lose out on the grind which is why I usually play :(
I should ask for compensation but I haven't yet
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@GoodBoyKaru said:
Firstly you decided to buy it knowing full well refunds aren't the norm. I don't think there's been a single cosmetic refund.
Secondly this isn't at all the correct place.
The sync error sounds like the rank update error (or the message people get with that error anyway). Please file an official report here:
https://forum.deadbydaylight.com/en/categories/DPP_RankUpdateError
In case I'm mistaken file an official bug report in the bug reports section of the forums.
For a refund you'll need to contact dbd support here and submit a ticket then see what happens:
https://support.deadbydaylight.com/hc/en-us
best part is support wants move video/pictures of the error happening despite you not getting any bp from it.
I would love bp as compensation since it happens every game for me.
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The next patch will make sure the effects match the descriptions
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If he uses bamboozle then absolutely
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Both sides take skill, and in my personal opinion people saying survivor takes no skill or that looping isn’t skillful are overlooking what survivors have to do.
Identifying the killer, addons, perks, teammates perks, tying loops together to maximize usage of every resource to the best of their ability. Obviously swf removes certain things but it just bugs me when people say looping takes no skill.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1486540#Comment_1486540
So, I'm supposed to be checking the game every second to see if there is a small update, and if I don't, I'm dumb?
Yes duh,
my comment was unnecessary as I didn’t necessarily intended to aim it just for you but a lot of people on this forums complain without having all the info so I apologize for that.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1486524#Comment_1486524
But... Mother's helpers are OP. If 1 survivor is shining a light at your chest, you can move slightly faster, even though the only time they do that is when they know they're dead.
Addons were updated last night in a small update, some people astound me with how dumb they are.
if you want everything :
Changes for Billy Add-ons from their PTB version:
**__Brown__**
__Heavy Clutch__ : Removed the "Moderately decreases Chainsaw Sprint steering." effect. It only has the upside of "Decreases the Collision Zone during a Chainsaw Sprint."
**__Yellow__**
__Speed Limiter__ : Increase the point bonus from 50% to 100%
**__Green__**
__Mother's Helpers__ : Removed the useless effect. Now "Slightly decreases Chainsaw charge time for 30s after being stunned". Might be useful idk
__Black Grease__ : Old effect : "Increases Flashlight Blindness resistance by reducing their Blinding speed for 10 seconds after being stunned by a Pallet"
New effect : "Moderately increases the Chainsaw's rate of cooling when a flashlight is shining on you". Still bad
**__Red__**
__Lopro Chains__ : Only loses its instadown effect if a pallet was broken within the last 10 seconds. Breaking a pallet still doesn't interrupts your sprinting
__Iridescent Brick__ : Time lowered from 5 to 2 seconds
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/1486513#Comment_1486513
I can't wait to see all the Billy players running Mother's Helpers...definitely just as good as the engravings were...
Like, I can see their argument. But not with the addons that were given alongside it.
Addons were updated last night and mother’s helper was one of them, are you referring to the ptb version or the live version right now?
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The goal from listening to several devs streaming was to encourage more variety in addon picks (could be wrong about what exactly, but it could be one of several reasons), and there certainly is variety but billy is already fast.
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@stargazer9 said:
To make it fair they need to have survivors locked too.
Survivors are just a skin with no unique ability, and they are going to be matched under a single mmr rating so why would they be locked.
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Playing leatherface and running most likely his most effective perks on him and continually doesn’t play around the perks he knows almost immediately at the start they have.
Using that match as the example why it’s unbeatable isn’t fair as the killer kept making mistakes and refusing to adapt their playstyle or play around perks to effectively stop what they were trying to do.
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I get this error every game as well
PC: Steam
Occuring: Every game I gain pip's since the update.
Please help as it makes it pointless to play