swager21
swager21
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2101723#Comment_2101723
We knew for some time that Freddy was getting nerfed.
im surprised that out of all killers it was him
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2101723#Comment_2101723
It came out over three years ago dude.
i know but its still kinda frustrating
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seriosuly?! i just bought the nightmare on elm street dlc and now youre nerfing half of it?
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this small game sucks. they might as well rename the entire perk to "Totem Tickler" and have a smiling skull as its icon
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1 spirit- needs actual counterplay. youre injured, you dont have iron will and you hear her hairdyer phasing sound. youre dead
2 nurse- once you master her, solo queue becomes a guaranteed depip for the survivors. mindgames often dont work against her blinks either
3 myers- my main. has an outdated power. his power should charge up quicker & walk faster while stalking and other addons should be basekits. its sad considering hes one of the more iconic killers but everyone who plays dbd just sees him as a weaker ghostface
4 bubba- hes basically billy without the speed boost. his chainsaw should not be able to down multiple survivors. LITERALLY everyone plays him just to facecamp. he definitely needs buffs, i just cant think of any.
5 hag- 10 traps at a hook. her traps are invisible on some maps. hag should get an entirely new power instead of trying to fix her current power
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@Healthore77992 said:
Out if last 10 games i escaped 7, I'd say it's very playable.
your teammates must be 1k hour gods or something.
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yeah i dont get it either:
the trickster is a well fit man in his 20s
while clown is an obese 90 year old, smoking, alcoholic grandpa
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2099135#Comment_2099135
With a sabo build...
you still have to use an entire build dedicated to it which still isnt very ideal.
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@Shenshen said:
https://forum.deadbydaylight.com/en/discussion/comment/2098880#Comment_2098880
"with the current DS the killer can just eat it and continue chasing you" killers could do that with the old DS aswell, that is a really poor argument. Also 5 seconds is more than enough, 7 seconds would be way to strong. 2 bonus seconds doesn't sound like much but this is basically 50% bonus stun duration. I would be okay with no scratches and no pools of blood but no haste bonus.
maybe 6 seconds or something like that. as i said the animation already eats up a second. yeah maybe the haste bonus is a bit overkill.
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@Anara said:
Mettle of Man and For the people useless.... you are a troll or you just dont know how to use it.
okay can you explain one scenario where you are able to activate mettle of man without throwing the game? didnt think so
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yeah ive had the same bug. i really didnt want to abuse it and make the killer dc but i didnt really have a choice.
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this is one of the better baits. but fr i legit cannot select laurie without her reminding me of sluzzy
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2098866#Comment_2098866
A compromise of 60% or preferably 70-75% is good, but 50% is too situational for this perk to be considered okay for solo queuers. "Certain spots" is not enough for Flip-Flop to be okay or good on it's own. Remember that Flip-Flop already requires that you be slugged for long enough to reach 50%. This already isn't effective unless the Killer slugs. But then you'll probably get picked up by a Survivor before the Killer picks you up.
Honestly, Flip-Flop might need extra dying recovery speed built into it if we keep it at 50 or move it to 60%. Maybe 10% to 20% extra speed.
yeah 50% is too situational. i usually get to 99% and then want to kill myself because i pressed da instead of ad for 1 second.
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@Orion said:
You should try bringing Decisive Strike, it's a good anti-tunnel perk.
the killer just eats the stun and continues chasing you
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@Kirkylad said:
Steve's aren't great but second wind can be okay.
Quentin holds the title for worst perks for me.
how in heaven can quentin have the worst perks?
pharmacy is a permanent 80% chest speed boost so you wont have to worry about wasting time opening chests
it makes chest looting quieter
and you get a free green med kit, thats one of the fastest heals in the game
wake up can help your teammates and those 15% might come in clutch. sometimes i forget where the exit gates are cuz im in a chase and dont have time to memorize them
vigil is trash unless you have an exhaustion perk or the killer has certain addons. even then its not the greatest
ace has the worst perks in the game
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id say ds has been nerfed to a point where it could use a buff.
even though its supposed to be an anti tunneling perk i still think it should get buffs to be more effective
with current ds the killer can just eat it and continue chasing you
i would make it so:
stun duration increased to 7 seconds so the killer cant see where youre going (the animation of getting off the killers shoulders already eats up a solid second so why not)
no scratch marks for the duration of the stun so he cant immediately get back on your track
no pools of blood for the duration of the stun
20% haste bonus for the duration of the stun
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2097639#Comment_2097639
Maybe a max of 60-75%. In my opinion, 50% is definitely too low to get any consistent use out of it. Even when I fully recover with Flip Flop, I still get hooked more times than not.
50% can have an impact too. there are certain spots where the killer cant physically take you to a hook without you wiggling off.
some good examples are the basement on springwood, 2nd floors on haddonfield, rooftop entrance on midwich...
id say it should get a max of 60% and 1:1 conversion
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winning a hatch standoff against a freddy
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@Shymare_11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2098196#Comment_2098196
Honestly, all of those effects together just makes No mither seem like the diet version of other perks roll together with no thought. Like if you took a perk build, watered it down, and compressed it into one perk. One that’s pretty subpar.
what else are you supposed to do with no mither to make it viable instead of replacing davids teachables
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2098448#Comment_2098448
I mean, Killers tunnel the ######### out of me when i use no mither Unless they're a baby killer who doesn't know any survivor perk
fair point
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2098196#Comment_2098196
AMN is a very situational perk it would make it a bit useful Also only dropped pallets will be revealed And calm spirit REALLY needs a buff it's useless if the killer isnt doctor tbh Also it would make sense because the crows would trust you And they will help you
The no mither change is good but the broken effect indicator shouldnt be revealed to the killer tbh
does the broken indicator matter? the perk wont help slugging anyway
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would be nice but that wouldnt really fit the perk. all stake out needs is to make it so you can also gain tokens by hearing the huntress' lullaby
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look, i see your point but stop talking like my teammates are gods. they could add stuff like text whisper chat which wouldnt help swf players but would be vital to solo queue.
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any means necessary would just be windows of opportunity 2.0
autodidact buff seems reasonable
breakdown also seems good
calm spirit really doesnt need that
left behind should make opening exit gates 25% faster instead of giving 7% more movement speed, that would turn basic loops into infinites against 110 killers
no mither needs a complete rework, recovering from the dying state should be the only pro to the perk:
you cannot fully recover from the dying state but you can get to 99 instead of 95
you can recover while crawling (like tenacity but without the crawling speed increase)
grunts of pain are reduced by 50% normally but if you are crouching you make no grunts of pain at all
you leave no pools of blood
you start the trial healthy but as soon as you get hit youll get the broken status effect permanently
grunts of pain in the dying state are muffled when the killer is in a range of 8-12 meters
finishing a heal on a teammate will give you the endurance status effect for 8 seconds (might be a bit broken but who knows)
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make iridescent stone a basekit. i really dont think his power should get any buffs considering hes already a boring killer and theres nothing that can change it
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2097733#Comment_2097733
It's not a dick move, it's a playstyle, a REALLY boring one for both sides, but it's their choice on how they want to play.
a really poor choice if you ask me
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2097591#Comment_2097591
Are people who "facecamp" bad? Thats like saying survivors who do gens is bad. The game is free to play how you want to win. You are only a bad person if you want this freedom to be limited.
facecamping is still a dick move, most players dont even do it to win. they just do it to make the game miserable for one specific person
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flipflop should be 1:1 but keep the max at 50%
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im kind of liking this change. the only thing i would add is to make it so the last survivor can open exit gates 25% faster without any items or perks
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not really. i mean it is really annoying to have a player dc but it was understandable to some extent.
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unless you facecamp like most bubbas, no you are not a bad person.
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i have a better idea:
make kindred a basekit, BUT you cant see the killer like you can with regular kindred.
so basically all itll do is make it so survivors can see each other and decide whos going for the unhook
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this is way too complicated, let me tell you a better and a simpler nerf:
you can only use keys once the hatch has been closed by the killer, so there arent gonna be any more 1 gen three man escapes.
in terms of addons, id say theyre fine as they are
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id say billy. his chainsaw isnt impossible to counter if you have the skill. you dont need to rely on rng mindgames like you do vs spirit and nurse.
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bring a sacrificial ward. i know wasting an entire offering every single game isnt very ideal but its the most you can do about it
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all i want is a kindred basekit cuz im ######### tired of going into 2nd just because my teammates thought that someone else was going for the save
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ds is from a licensed character so not everyone is going to have access to the perk. and there are a lot of people who missed ds in the shrine.
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@MerryJuanNa said:
that would basically be like giving the solo q player a 5th perk, however they do need to bridge the gap, i suggest adding in game voice chat that would get rid of the problem without giving them an unfair advantage
language barrier is a problem.
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@MadLordJack said:
What do you think happens when they fail a skillcheck?
the dbd twitter account said that it takes a chunk out of your bar
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9% alone is nothing, slap on botany knowledge and self care will actually be viable. better yet, replace resilience with desperate measures
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green ranks are a mix of decent and boosted players. 70% of them rely on noed
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@EvilJoshy said:
Whether it is or isn't considered tunneling is irrelevant because the killer isn't breaking any rules for doing it.
its still a dick move. the other person behind the screen has emotions too.
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do i really need to say anything?
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more like: pick billy and put on lerys with addons that make revving take even longer
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ash has the worst perks in the game. none of his perks ever help. steves second wind can help if you are being tunneled while ashs mettle of man requires you to throw the game. flipflop relies on the 20% chance that youll get slugged and even then you still have to reach 50% of wiggle which is usually impossible due to how close hooks are, buckle up requires on slugging and even then its effect is next to nothing
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2090596#Comment_2090596
So bind it to something else. How is that horrible.
the thing is on console there is way less keybind freedom
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its normal. one day youll only get huntresses, the other day youll only get blights... etc... some days youll only get a certain killer. for example i 2 days ago i got 4 deathslingers in a row
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solo queue is really hard. and when i mean hard i mean THAT A FUKING TRICKSTER can get a 4k. a whisper text chat would be nice so you can tell your teammates not to farm you off the damn hook while the killer is around. it would solve so many solo queue struggles
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its 50% of people saying its fair because you cannot use it for free gen progression while the other 50% of people say that its unfair because its so easy to play around
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i have the perfect buff idea:
you crawl 40/50/60% faster
your aura was hidden and grunts of pain were muffled when the killer is within 8-12 meters