swager21
swager21
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- swager21
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It’s a poor play style (if that’s even what you wanna call it). Sure camping is the only thing you can do in some situations but if you camp at 5 gens, gtfo.
Tunneling is pointless unless you really hate that one person for some reason or you’re just a new player who thinks it’s a good and reliable strategy
Slugging isn’t that scummy. I don’t know why it’s so complained about. It has an actual counter
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Myers is like the only killer that I don’t mind getting teabagged at a pallet as
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“Survivor sided” are you stuck in 2017?
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🅱️o0b3
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you get used to it after 6 months. now its like an everyday thing. i log onto dbd, get trash talked after 4 games, type a sarcastic response, leave. i dont mind toxicity unless it happens mid match. you cant just shrug it off like that
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when i was playing survivor i was versing a ghostface who killed my entire team in 1 gen. he saw that i was the only one being productive so he gave me the hatch. i typed "thanks ghostie" in the post game chat and he replied "np your teammates were literal morons". unfortunately this is really rare considering most people arent generous enough to do that. seriously, a friendly killer in dbd is a once or twice in a lifetime thing.
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dead by daylight has a big console optimization problem. avoiding a 360 even with 60 fps is hard enough
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facecamping freddy legit makes no sense. his power is all about pressure and slowing down the game but instead people use him to facecamp
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i dont mind using a chest perk but i certainly wouldnt run an entire build for them. here are some perks that i would run
ace in the hole- i might get an insta heal and bandages
pharmacy- free guaranteed green medkit and 80% faster looting which means you dont have to worry about wasting tiem
plunderers- now this perk is in my opinion one of the worse chest perks, the fact that it still allows you to get brown items is unbelievable
appraisal- faster looting and free items, what more could you want?
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killer: nurse, if youre going against a god tier nurse in solo queue you might as well just find her and ask her to hook you. spirit is close but i feel like i stand a better chance considering nurse has way higher potential while spirit just relies on rng
survivor: claudette, i hate every single claudette i see. all they do is sit in a corner and self care when they get the chance (even against sloppy butcher). also self care is like a drug to new players, i literally could not play the game without the perk for 50 hours of playtime. trying out self care was the worst choice i ever made on dbd
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you see, this is basically turning the perk into mettle of man 2.0. . no one would run the perk anymore which would make the perk not even half as good as sprint burst considering its gonna be too hard to activate. you cant really lose the killer if you get tunneled for the entire chase. also we got the strongest survivor perk nerfed recently so i think its time to chill out with the nerfs
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killers with weak map pressure cuz you cant kick survivors off gens that much. im talking about killers like trickster, deathslinger, myers (idk about him), bubba, wraith and clown
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as a killer you feel under much more constant pressure than survivor. as a survivor you pretty much know when youve lost but as killer you always have to hope for the best
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@myersmain69420Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/2130596#Comment_2130596
fair enough but if you do get a 10% its basically instant pick up if your in a swf
yeah anti slugging perks are really strong in a swf considering you can get the killer to slug you if you just tell your teammates to sit there and bait the killer with a flashlight. if youre in solo queue you kinda just have to hope that the killer makes stupid mistakes like that
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the devs cant really fix cheap strategies like that. the most they can do is give low emblem scores and less bloodpoints. i know camping sucks and is only done by wimps but adding a system like that would definitely be abusable
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i love how whenever i play killer im always like: "come on out of all the perks you could have brought you brought dead hard?" or "seriously just let me use my damn power on you" and "just let me get freaking value out of my perk".
im actually a survivor main which makes this even more hypocritical
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honestly its a mix of ash and felix.
ash because i am a bit tougher
felix because i can be awkward at times
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the thing that i worry about is being matched with potatoes or facecamping bubbas. the game itself doesnt intimate or scare me (unless the killer is ghostface or jumpscare myers). the chance that the game will ruin my day is what scares me
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when i want to rank up and just want a decent match hes fun to play against. but the thing is winning doesnt feel as rewarding considering even a solo queue team is going to get a 4 man escape most of the time.
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swf groups can be toxic, swf groups have perks like kindred or bond as a basekit, 4 toolboxes with brand new parts can be really strong
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its a build that youll only get to use 10% of the time.
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i personally dont have barbecue so i legit cant tell if people only use it for the double bloodpoints or the aura reading. also ruin is really overrated since its effect can easily be nullified by just committing to the gen.
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the only reason why swf groups are so common is because solo queue is miserable as hell. last game (im at rank 4 btw) i was matched with a rank 13 steve who did nothing. i couldnt tell if he was throwing or worse than me on my first game
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pig can be a really good killer. traps can make survivors waste time which means they cant do anything productive and her ambush attack can kill certain loops
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after the ds nerf people need something else to complain about. also dead hard is not such a good perk, sprint burst gives you way more distance. the thing about dead hard is that its useless if your team wasted all of the pallets unless the killer is a moron and doesnt wait out dead hard. honestly i prefer lithe over dead hard
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as a solo queue main i would so take the trade
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the addon isnt that bad. if you run out of hatchets at a loop you become 115
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@kate_best_girl said:
So I wanted to pitch survivor perk buffs or reworks since I did a killer one and I have a buttload of ideas! (See other forum post for killer perk buff ideas) (PS ignore how it all says 1 1 1 Theres 17 perks there but it didn’t number them properly when I pasted for some reason)
- Botany Knowledge - You transform plants found around the campfire into tinctures that slow down bleeding. Healing Speed is increased by 15%/25%/35% and healing item efficiency is increased by 30%/40%/50%.
- Self Care - Unlocks the ability to heal yourself without a teammate at 50%/45%/40% the normal healing speed. Increases the efficiency of healing item self-heal by 15%/20%/25%. Increases the speed others heal you without a med kit by 10%/15%/20%.
- Calm Spirit - Animals seem to trust you as they often stay calm in your presence. Reduces the chance of worrying woodland creatures by 80%/90%/100%. Gain a notification when the killer disturbs woodland creatures within a 12/18/24 meter range from you.
- Saboteur - Unlocks potential in ones aura reading ability. See hook auras in a 56 meter radius from the pickup spot if a survivor is being carried. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a toolbox takes 2 seconds. The sabotage action has an 80/70/60 second cool down.
- Up The Ante - All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For each survivor still alive, grant a 1%/2%/3% bonus in all action speeds once the exit gates are powered to all survivors. This effect does NOT stack. (Could be OP could be decent very on the edge)
- Sole Survivor - As more of your friends fall to the killer, you become shrouded in isolation and the killers aura reading abilities towards you are disrupted as your own determination to survive grows. Every time a fellow survivor is killed or sacrificed gain a token. Each token grants a stackable radius of 20/22/24 meters in which the killer cannot read your aura in a maximum of 60/66/72 meters. For each token gain an additional 3%/4%/5% action speed increase to healing, repairing, vaulting, cleansing, and
- No Mither - Start the trial healthy. When injured, receive the broken status effect for the rest of the match. The killer cannot see that you are broken. You leave no blood pools. Your grunts of pain are reduced to 0% at any time. Grants the ability to fully recover from the dying state.
- Pharmacy - You have a knack for finding medicine. Unlocking chests is 40%/60%/80% faster and the noises this causes, along with their hearing distances are reduced by 8 meters. Efficiency while healing with a med-kit is increased by 10%/15%/20%. Slightly/moderately/considerably increases the chance of finding a med-kit. All med-kits found will be Uncommon or higher rarity.
- Vigil - You look over your friends even in dire situations. You and your allies within an 8 meter range recover from the Exhausted, Hemorrhage, Hindered, Blindness, Oblivious, and Exposed status effect 10%/15%/20% quicker. Once out of range, this effect persists for 15 seconds.
- Boil Over - You are a battler and do everything to escape a foe’s grasp. Your struggling effects on the killer are increased by 75%. While on the killers shoulder and near a doorframe, corner, or edged obstacle, click the activate ability button to hold on and keep the killer stuck in place for 1/2/3 seconds.
- Solidarity - Sharing painful experiences had the power to heal. While injured, healing a survivor or getting healed by another survivor also heals you and the other survivor at a 40%/45%/50% conversion rate.
- Poised - Achieving goals boosts your confidence. After a generator is completed you leave no scratch marks for 5/10/15 seconds and your aura cannot be seen.
- Babysitter - While you have a reputation for being self-centered, you risk it all to help those in need. When you unhook a survivor, the unhooked survivor leaves no scratch marks or blood trails and gains a 150% speed boost for 3 seconds. You see the killers aura and the killer sees your aura for 9/7/5 seconds.
- Any means necessary - You stand up for yourself, using whatever’s on hand to gain an advantage. Press and hold the active ability button for 3 seconds while standing besides a dropped pallet to reset it to its upright position. Any means necessary has a cool down of 100/80/60 seconds.
- Off The Record - You’ve learned the quiet approach is sometimes best. Once unhooked or escape from the hook, Off the record activates for 60/80/100 seconds. While off the record is active, your aura will not be shown to the killer, you will not leave pools of blood, grunts of pain caused by injuries are reduced by 100%, and any loud noise notifications you may make will not trigger.
- Red Herring - You’ve noticed people pay attention to whatever makes the loudest noise. After repairing a generator for at least 3 seconds, it will be highlighted to you with a yellow aura. The generator stays highlighted until fully repaired or another generator is used. Any loud noise notification you make will appear at the generator instead of your current location. Red Herring Can only be activated every 60/50/40 seconds.
- Visionary - You’re remarkably focused on your means of escape. You see generators auras within 32 meters. Anytime a generator is completed you and all your team mates will see every generators aura for 15/20/25 seconds.
Well those are my ideas for perk buffs or changes survivor edition!! Also keep in mind these aren’t supposed to make every perk like A tier it’s just to give suggestions on small or big buffs. Also camaraderie was gonna be on here but I just couldn’t think of a single thing that wasn’t insanely OP or just as bad as it is now.
im really sad that you didnt include any of ashs perks as all of them suck and hes one of my mains. but anyway this is what i think of these buffs
botany knowledge buff seems nice
self care buff is reasonable
calm spirit seems a bit busted against stealth killers so i would just make it 15 meters.
saboteur doesnt need a buff
up the ante seems like a nice buff but id say luck itself needs a rework
sole survivor buff seems good
no mither, oh boy id say this perk should just scrap the ability to fully recover and rework the entire idea of the perk
pharmacy should get that buff
vigil should make it so no status effects are permanent besides exposed
boil over might be overkill
solidarity should just be 1:1
poised seems a bit better
babysitter should make it so the survivor leaves no scratch marks or pools of blood for 60 seconds. the effects are cancelled if the survivor hops onto any action within those 60 seconds. (like ds but it benefits the other survivor)
any means necessary buff seems pointless
off the record seems alright but it might be really annoying
red herring would be a really fun perk
visionary would kill the perk better together.
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stalling is a huge problem. one time i got slugged and crawled away with tenacity and it extended the game by 10 minutes. the killer wasnt mad in the postgame chat but most people would bust a nut over it. they should make it so if you hide in a locker or remain in the same tile for 60 seconds (unless you are doing an action) killers instinct should activate
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hes probably my favorite killer to go against. his chainsaw can be countered if you have the skill, and when you do get outplayed by his power you dont feel robbed like you do against spirit. its a real shame that hes the least common killer at red ranks
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ive seen trappers get 4ks at red ranks. the thing is spirits power requires next to no thought process or skill. take pyramid for as an example, he has to choose where hes gonna place his barbwire and when hes going to use his spike attack. trapper has to know good locations for traps. nurse, as much as i hate her she does require a lot of skill
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this change would just turn it into aftercare 2.0.
a better buff would be to make it so the same effects apply to you when you get unhooked
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2124375#Comment_2124375
What a concept...Playing a game that is all about countering what your opposition is doing. You're afraid they might have NOED ? RUN those special perks.
i actually run detectives hunch on some of my survivors but im just speaking for a lot of the playerbase.
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the problem with this change is that the perk empathy pretty much already does that
solo queue just needs:
kindred basekit (but without the ability to see the killer)
the ability to see each others perks
MAYBE a whisper text chat but that might be too far.
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devour hope is earned by getting hooks and not camping. noed just activates if you have the perk (and dont give me that "do bones" #########, theres no way you can find them without the help of special perks due to the fact that theres always 1 totem thats in a god spot. nevermind solo queue).
i know this is a bad comparison but think of noed like old mettle of man, you get the perk activated for doing nothing.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2123025#Comment_2123025
Or maybe those people who think NOED isn't earned. Should do a bigger job on totems
youre talking like solo queue teammates are actually good
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ghostface is pretty fun, decent perks. if you want good perks like pwyf, stbfl and an entire killer (also a lot of survivor stuff if you care about it). plague has some sick perks, but shes not what you want if you only care about the killer. pyramid head is a strong killer, not the best perks but a great killer.
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if you didnt press the button while the skill check was on the screen it doesnt count as a fail
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make it so it only works on the obsession. kinda fits his lore
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i would make it so he cant cancel it when hes dragging in a survivor once the bar reaches 80%. ive had so many times where the harpoon was literally 99% and he cancelled it by just swinging. it kinda defeats the whole purpose of the stun after the chain breaks
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@JayTheEntity said:
i only say this because he can crouch. a big tall man with a white face is easier to see then someone hiding in the shadows crouching
wdym, ghostface is like 4.2
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it would be way better if everyone automatically got a safety pip if one player disconnected. the person who dc'd gets a double depip.
if the person crashed, idk maybe they can make it so it checks the logs to see if the person manually disconnected or was forced out of the game.
this may not be a perfect solution but it will make dcs less punishing for others
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2119287#Comment_2119287
Why is it okay for Survivors to do it 10 times per second then?
im surprised survivors dont break their ankles from doing it
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..
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@Rareware0192 said:
The main 4 (Chris, Jill, Leon, Claire) don’t really fit in DBD. It’d be weird to see them running from the Killer.
I’d be down to see Ethan, even if we don’t see his model ingame there is an official model made for him and he’d fit the style of DBD more.
then how did ash get added? if the logic in this game was realistic ash would rip all of the killers to shreds
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clancy deserved A tier. his role in the dlcs definitely makes him one of my favorite characters in the game.
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dude his voice lines would be terrifying.
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@UnusedMapOffering said:
https://forum.deadbydaylight.com/en/discussion/comment/2119322#Comment_2119322
And that's a reason to d/c...?😬
not a reason to dc, more of a reason not to like trapper
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@FondaDix said:
https://forum.deadbydaylight.com/en/discussion/comment/2119293#Comment_2119293
....easy Trapper counter. Look down. It is exciting. It's actually a power you can disable.
on maps like the swamp you cant see a thing. also you dont really have time for that if youre in a chase