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swager21

swager21

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swager21
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  • as much as i hate camping i dont see them fixing it. realistically i dont know how they could without adding an abusable feature. there are also situations where you pretty much cant do anything but camp (lets say theres 1 guy on the hook and you know for sure that all of them are at the exit gate and as soon as you leave the person is going to get unhooked). overall, i dont know how they could possibly fix camping without making 50% of the playerbase quit

  • image.png

    "solo queue isnt that bad"

  • its a good perk but solo queue teammates just use it the wrong way. it can be good for sneaking around corners if the killer is at your generator, good for dodging hatchets, not giving myers stalk

  • meanwhile object of obsession was reworked and decisive strike was nerfed. keys are gonna see the light soon.

  • they should make it so survivors get notified as soon as the last gen gets done that way survivors will know if they should step up their game a bit. also remove the speed boost cuz it kills perks like hope.

  • i tell myself that everything's gonna be fine but after each game i lose 25% of my sanity.

  • that ######### just looks like plague 2.0 .

  • @gatsby said:

    Here’s the right answer:

    Rank 20-16 Survivor Sided

    Rank 16-5 Killer Sided

    Rank 4-1 Survivor Sided

    youre saying that as if randoms are good teammates

  • solo queue already makes me want to rip my scalp off, i dont want to deal with even more inconveniences.

  • the perk already isnt that strong unless youre up against a stealth killer or freddy. i dont like how it kills ghostface's element of surprise but whatcha gonna do? remove half of the perks viability? this perk is pretty fair against killers like freddy cuz his lullaby is confusing as hell and you can never tell if hes coming towards you.

  • @JayDoesGames said:

    I keep on getting hit through pallets every game, so the pallet issue is not fixed, windows are a death sentence when injured, and whats with the server suttering at the exact same time for me and my friend who have 35-40 ping btw.

    I'm no longer buying cosmetics or DLC until this is fixed, and I'm gonna leave negative reviews on steam also. This is beyond a joke now. You take our money time and time again and somehow manage to make the game worse. Not any more.

    its usually due to the killer playing with mcdonalds wifi. if they made it so you could see the killers ping in the lobby that would fix everything

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156001#Comment_2156001

    If you get hit through a wall, it's because there were small holes in that wall, and any ranged killer could snipe you through them. They're pretty hard shots to make - Plague has it easier because she can spray, but even then, the angles mean the stars have to align to get the shot.

    As for the inability to hide, it's kind of an either-or with her. Either you're easy to locate and track, or she has her power. If your teammates start cleansing, and she picks up Corrupt, either keep well out of her terror radius and go in places she won't check (near completed gens is a good one), or follow suit and heal up.

    no i get hit through brick walls. or as some would say "dedicated"

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2155982#Comment_2155982

    Hide... I have had teams that just vanish for the short time that my purge is up. The same concept should be used for corrupt intervention but nobody does it for some reason.

    its hard to hide when you are coughing.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2155982#Comment_2155982

    I like going against corrupt purge. It has a very high skill ceiling and she has to charge it up while being slower than a survivor which is what killers like Slinger and Pyramid Head don’t have.

    meanwhile i get hit through walls by it. not to mention how obnoxious her power is on maps like the thompson house. id say freddy is more enjoyable to go against

  • you cant really blame the killer. its solo queues fault.

  • i hate how theres no way to counter her power if your teammates are idiots

  • Give us big tiddy vampire lady or we riot

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2155603#Comment_2155603

    Was it a problem before? It does not seem to me like it was a problem before in that regard. So why is it a problem now?

    the perk wasnt really used for tunneling before the nerf. now it isnt even good at the only thing its supposed to do

  • i didnt know the forums are r/dbdgonewild 2.0

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2155505#Comment_2155505

    How is that different from DS before the most recent nerf? You hook, you tunnel them off the hook, you eat the DS, you tunnel again. This was fine before. How is it no longer fine when this sequence of events remains unchanged from the previous iteration of DS?

    what i meant was that it isnt efficient at stopping tunneling. i know its the same as before but its still a problem

  • i would say that it isnt efficient enough. if a killer wants to force you out of the game then they can easily just eat it and continue chasing you

  • @Power_Guy said:

    If you're silly enough to do an unsafe unhook, you deserved to be grabbed.

    Asking for anything otherwise is asking for free unhooks.

    -looks at solo queue teammates-

  • i know how to fix every bad survivor perk.

    -Autodidact: increase the rate of skill checks by 10/15/20%

    -Mettle of man: You also get stacks for safe unhooks and full heals, maybe increase the amount of stacks to 4 or 5

    -Flip Flop: The conversion is 1:1 but at maximum 50%, that way you might get more value out of the perk

    -Tenacity: Increase crawl speed to 40/50/60. Your aura was hidden and grunts of pain were muffled when the killer is within 8-10m. Also allows you to get to 99% recovery instead of 95%

    -Up the ante: Luck itself needs a rework

    -This is not happening: Increase the skill check bonus to 30/35/40% and make it work when youre in the killers terror radius, not just injured

    -Buckle up: Heal survivors in the dying state 15/20/25% faster. If you are in the dying state, the same effects of buckle up will apply to you (your teammates will be able to see how much you have recovered, they will heal you faster). This next change might be a bit overkill but it gives teammates the endurance status effect for 4 seconds when you pick them up

    -Distortion: You can get tokens back by staying in the killers terror radius while not in a chase for 40 seconds

    -Lightweight: Footsteps are 25/35/50% quieter, you vault 5% faster

    -Second wind: Remove the broken status effect. The killer will just tunnel you if he knows you have second wind active

    -Poised: You also don't leave pools of blood and make no grunts of pain

    -Slippery meat: When the killer hits you, you get a 10/15/20 speed bonus (might be a bit op since i dont know what that would look like)

    -Camaraderie: You can press the active ability button to pause your hook timer instead of having a survivor come to you. Works in any hook stage

    -Small game: You cleanse totems 15/20/25% faster

    -Sole Survivor: For every sacrificed survivor, get a token. Each token makes all actions except for repairing (even vaulting) 10% faster

    -Deja vu: When you start working on a generator that is highlighted by Deja vu, you get a 2/3/5% repair speed bonus

    -Solidarity: Healing an injured survivor gives you 100% of conversion if you are also injured

    Wake up!: Increase exit gate opening speed to 15/25/35%. While in the exit gate, you see the aura of all survivors

    -Technician: If you are working on a generator alone, gain a 10% speed boost. Grants 100% more bloodpoints for repairing

    -Leader: You get 40/45/50% of the other survivor's bloodpoints when they're being affected by leader

    -No mither: There's so many ways to rework no mither so i am not going to put anything here

    -Vigil: You start the trial with 3 tokens, each token soaks up killer effects (except for exposed). You can regain 1 token by getting a safe unhook. Tokens soak up effects like sloppy butcher, clown bottle effects, madness, and various addon effects

    -Stake out: You can have up to 2/4/6 tokens at once, using a stake out token automatically gives 2% of progress

  • its effect would be too powerful. same reason why flip flop sucks. current boil over isnt THAT bad considering there are a lot of times where you get to 90% which means boil over wouldve given you just enough time to wiggle off. the only buff that it needs is to not notify the killer cuz theyll know that a hook is nearby

  • meg has good perks and shes one of the OGs

    nea because of no0b3

    feng because most people have an asian fetish? idk

    claudette because self care and blendette

  • its a hard one.

    haddonfield

    badham

    the game

    autohaven maps

  • i know you have your own opinion but steve looks like a 12 year old

  • its more of a "too bad i had to use it" win. youre missing out on a lot of points

  • sprint burst is better than dead hard on so many levels.

    got stuck at a bad loop? sprint burst got ya covered

    the killer is about to hit you? use it

    working on a gen and the killer near you? use sprint burst to get to a strong loop

    the killer is a huntress or deathslinger thats about to hit you? use sprint burst to make them miss


    seriously, dead hard has screwed me over in more situations than it has helped me in. the only time i would consider dead hard better than sprint burst is if youre up against a nurse

  • stridor- a scummy perk but thats why its meta on spirit

    pgtw/ruin- preferably ruin cuz spirit is a lot better when it comes to map pressure

    corrupt intervention- strong early game

    thrilling tremors- this perk works better if you have pgtw instead of ruin

  • lemme just tell you something, solo queue.

  • -110 killers like huntress already make pallet loops really scary

    -survivors need some sort of ultra rare item, hatch grabs would make the survivor feel robbed

    -i know you hate teabagging, but it would call for some really unfair situations where the survivor is just barely ahead of the killer but still makes it to the exit gate just to have it block in their face

    -they are already reducing recoil for trickster

  • play legion with barbecue and survivor pudding. 90k bp per game my guy

  • survivor: anyone really

    killer: preferably someone like freddy or ghostface/myers considering their mechanics arent that hard for console players

  • in about... uhhh.... never

  • you tell em tony

  • run perks like resilience so the effects of tanatophobia will be less noticeable. usually you should try staying healthy. if you want a perk that works like a reverse tanatophobia for survivors then try out desperate measures.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2153424#Comment_2153424

    Abusing a bug is cheating. If I abused a bug to insta-complete every generator, I'd be cheating.

    And no, they did not manually program it; it's the result of a conflict in the code, or a typo. They did not mean to put it in.

    i dont know how to put this. breakdown is a perk and if someone used it without knowing it's bannable (for example, they were trying to get adept jeff) then banning them would be unfair. sure the breakdown bug was an accident but you cant really blame anyone except for bhvr. im sure breakdown will get fixed in the next patch though

  • @Hoodied said:

    Exploit on KBM with macro that allows Blight to flick his lethal rush beyond the capped point, allowing blight to hit rushes that normally would miss because the survivor went out of his range

    no wonder blights turn so fast in my games

  • its technically not cheating. they manually programmed it into the game and its their fault. sure youre a scumbag if you abuse breakdown but nothing says that its bannable

  • platform: pc

    i dont really get lag spikes and the game isnt that demanding when it comes to fps (i have an average pc). unfortunately its the opposite for console players (as much as i hate console players, bhvr should do something about it). the game crashes every now and then for me but im sure thats just an internet problem

  • theres nothing you can do as a survivor without iron will. i think they should:

    when shes phasing allow the survivors to hear it even when in her terror radius. that way her power doesnt exactly have 100% counterplay but theres always something you can do to increase your odds

  • when they fixed dsync in that one patch we literally got 2016 hitboxes back. i dont know what happened to them

  • whats so bad about ormond? id say its the most fair map in the game: not a lot of pallets but the pallets arent that dangerous, shack is in a remote area, the main building cant really be used as an infinite, etc..

  • quentin really needs the rework the most. he doesnt look like kyle gallner at all. laurie should just get hair physics. dbd tapp already looks like tapp from the movies so he doesnt really need a visual rework

  • I’m an evil dead fan so this is biased but don’t buy ash if you want good perks

  • myers

    • hes probably the killer that i can relate to the most
    • fun builds like jumpscare myers
    • i enjoyed the movies
    • no one really mained myers so i just wanted to stand out
    • hes not that bad of a killer, in fact id say hes B tier.
    • he takes a lot of skill to play because: you need to know where to be and when to be, you need to know when you should chase and when you should stalk a survivor
    • cosmetics, im a little biased on this one but i love his p3
  • i depip for getting a hook save, a full gen done, 2 full heals and max chase points


    btw if youre having trouble with pipping as killer play legion, that mf gets 30k bloodpoints and a double pip even though he didnt get a single kill.

  • @glitchboi said:

    Everyone, please don't give this post attention. Sluzzy is a well-known troll on this forum, and we don't want to give them or Lord_Tony any attention, because that's what they want. Just step away, and think before you take this post seriously. Just don't reply to it at all. I'm going to repost this in every Sluzzy/Lord_Tony thread.

    its refreshing to see meme posts instead of constant nerf threads.

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