swager21
swager21
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Comments
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@Psycho_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2162785#Comment_2162785
dude.... pools of blood are the best thing to track someone with. scratch marks are way less consistent and spotty at best sometimes. removing blood pools would be hella strong even without scratch marks. you can walk to hide scratch marks, but you cannot hide blood pools.
pools of blood arent as bright as scratch marks and they stay visible for a lot less amount of time. they also blend in with the environment so even if you look for them youre not gonna find them that easily
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@Seanzu said:
They always do changes from PTB to live, Lucky Break deserves it especially because it's too strong, they should just make it permenantly hide blood pools and keep scratch marks, it hiding scratch marks + blood pools coupled with Iron Will can make it almost impossible to track even a bad survivor if you lose LoS.
pools of blood arent that helpful to killers anyway though.
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detectives hunch is still better than small game on so many levels. lets say youre injured and you do a gen, its gonna show you a chest where it might give you a medkit. lets say youre looking for a hex or you have inner strength, you do the gen and then go to a random totem that your detectives hunch shows. lets say youre worried about a 3 gen, you do any gen and then go to the farthest gen which is gonna prevent 3 gen situations. seriously, detectives hunch is so good for getting rid of perks like undying or ruin cuz it shows you the exact locations of multiple totems instead of just one notification which usually isnt even that accurate. maybe small game would be on par with detectives hunch if it increased totem cleansing speed by 50-100%
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i have the ultimate combo....
kindred and buckle up
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@fr0sty1223 said:
Iri heads are getting nerfed so I don’t have an issue with them anymore. Ghostface’s stalk/insta down I have a huge problem with because his reveal mechanics is way to ######### buggy. Myers would be fine if he could be revealed like ghostface but he can’t for some reason. Billy is fine and is actually quite fun to play against. Bubba is a more boring less counterplay billy that honestly needs a rework to be less boring. Clowns instadown add on and trappers I don’t really have an opinion on as I don’t see them much. ######### NOED. Oni’s is fine there is a lot of counterplay to it.
woah woah woah.... im a myers main and do you know just how much this would kill him? play him yourself and youll see that getting stalk is already difficult enough as it is
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i think redheads pinky finger needs a nerf. what the hell is this? a free down just for throwing a bottle?
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dbd wasnt even dying in the first place
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i think theyve done a PrEtTy GoOd jOb sO FaR
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2161751#Comment_2161751
Not to talk if you get hit in an open area with line of sight the Perk does literally nothing.
thatll only be the case on coldwind maps. if youre on lerys and you have an exhaustion perk youre 100% going to escape
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i dont know how one map can make you switch to the game but you do you...
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that perk only works once per chase. i think wasting an entire perk slot or sometimes even two if you have iron will just to pull off a single play is fair.
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tombstone addons are definitely broken. i think a good nerf for tombstone piece would be to make it so you can grab healthy survivors even if theyre running. itll still be a good addon considering itll save you a lot of time
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but at least killers dont get the "hey i can tunnel this guy without any consequences" indicator
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holy #########, he looks terrifying. just keep the current one
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well, it cant be perfectly balanced but there are always ways to make it better, for example:
add stuff that will help solo queue survivors like basekit kindred
make it so keys can only open hatch once its been closed (this would break the "whered they go" achievement but they should rework that too)
maybe try to make killers like piggy or trickster more viable
fix garbage perks (for example perks like: buckle up or hangmans trick)
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its a nice little counter to iron will. i do think that its kinda cheap that he can do something with just an addon but other killers have to use an entire perk slot for it.
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i know lucky break is a strong perk but they could have at least nerfed it to 60 seconds. you waste like 16 seconds on healing anyway
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finally, now killers wont get the "hey i can tunnel this guy without consequences" indicator
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now im actually gonna be able to use ooo without turning myself into a tunnel magnet
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Meg with certain cosmetics. Her default look is terrible. Kate comes close though
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Screw around in the game
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D W E E T
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these reworks are terrible, lemme tell you how to improve most of these perks in a more efficient way:
-Buckle up: Heal survivors in the dying state 15/20/25% faster. If you are in the dying state, the same effects of buckle up will apply to you (your teammates will be able to see how much you have recovered, they will heal you faster). This next change might be a bit overkill but it gives teammates the endurance status effect for 4 seconds when you pick them up
-Poised: You also don't leave pools of blood and make no grunts of pain
-Babysitter: The survivor doesn't leave any scratch marks or pools of blood until they perform an action. They also don't make any grunts of pain
-This is not happening: Increase the skill check bonus to 30/35/40% and make it work when youre in the killers terror radius, not just injured
-Distortion: You can get tokens back by staying in the killers terror radius while not in a chase for 40 seconds
-Camaraderie: You can press the active ability button to pause your hook timer instead of having a survivor come to you. Works in any hook stage
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all of these but the thing is it would kinda ruin dbd's already forgettable lore
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@Soulpaw said:
blight. I would be terrified to look out my window to see a angry midget with a cane running down the street pinballing off of #########
just give him some steroids and he'll leave you alone
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most of the killers but if i had to pick one itd be oni
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@Beelzeboop said:
Pretty much any of them.
Even Trickster or Legion, even though I'd probably be able to take them on one-on-one.
wdym? legion is just an edgy teen behind a mask. as for trickster, hes just a musician with a weird bat.
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158959#Comment_2158959
Yo I instantly fail skill checks when I'm half asleep then wonder how the killer knew i was at that gen 😂 like usually when I'm wide awake I know if I fail that check to move to another one or get a safe distance to hide. When I'm sleepy I literally get angry at how the game went and not think about how I could of prevented being captured by moving pronto! 🙈😂
thats weird, at night i mostly hit great skill checks. probably cause im way more focused
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works better in swf groups due to the fact that you can get the killer to slug you. if you are playing solo, good luck using the perk. the perk is dead weight most of the time but when you get to use it it often turns games around
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@Mr_K said:
You play worse when sleep deprived.
its not that im sleep deprived, its that my teammates are dumber than usual and matchmaking takes 10 minutes
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2158847#Comment_2158847
Killers who do it at 5 gens must've had some bad games. So they kind of resort to doing it. I don't know I don't personally do it at 5 gens it's stupid to do it at 5 gens. Can cost you the game super easily.
yeah, a lot of killers that commit to me at 5 gens end up losing the game because of it. like dude, if the chase seems to be increasingly unwinnable go patrol generators
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@Orion said:
What region, though?
EU
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158827#Comment_2158827
It's not that he's trying to play like a scumbag it's that he was put in a situation where he had to camp and tunnel. If gens are flying what else is the killer supposed to do?
i get tunneling and camping when its the only thing you can do but my god why do so many killers do it at 5 gens?
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so youre expecting them to be all chill when they were pretty much forced to eat a depip+have them waste 10 minutes of their life? if you think you have the right to play like a scumbag then they have the right to trash talk you. also, i get tunneled and camped even though my solo queue teammates havent done a single gen
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2158337#Comment_2158337
Honestly, they should give current DS as base kit for survivors. There is way to much tunneling and camping going on now.
laurie would need an entirely new teachable which would probably suck just like 50% of survivor perks. it would call for a lot of abuse
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prove thyself isnt really underrated considering youll see it every game or two. perks like detectives hunch or we'll make it are examples of underrated perks
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sometimes youre gonna get tunneled to death, sometimes you wont. the perk is just dead weight if the killer doesnt chase off hook
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2 days ago i was playing survivor and the killer was mad at me for hitting their oppression skill checks. like do they want me to miss it on purpose?
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addonless myers is way worse
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i dont get it either. i just want botany knowledge (a perk that isnt even that good) but it still takes 50 bloodwebs to get it. 50 extra if you want to get it to level 3
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the thing about legion is that most people dont know how to play them properly. whenever i see a legion all they do is stab, run away, stab, run away until all survivors are injured but by that time they usually lose 2 gens. id say current legion is fine but its just that most people play him like theyre monto.
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the worst part about it is that it doesnt even stun the killer. i remember i was playing with a super nice killer who gave me a 2nd chance when he got a bs pallet hit. hell, im not even that nice and i give the last survivor hatch most of the time
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im going to assume that your most recent match was hell. sure i feel like that too especially if im just trying to keep my rank but there are days where this game can be fun. when i first started playing even the tiniest insult would trigger me, now i just shrug it off. sure it still pisses me off every now and then but now it isnt even half as annoying as it was in my first 500 hours. i only play pc so i dont know what console is like but ive played with a controller and landing hits still isnt that hard. ok servers are trash, no doubt about it. as for meta perks, i feel like they should buff bad perks instead like buckle up or predator that way they discourage the usage of only meta perks. why do you think survivors have been running the same 4 perks for 5 years?
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i mean they are wasting 2 perk slots just to pull off a single play.
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60% of my chest searches are green keys. its virtually impossible to use green keys cuz youre just gonna get tunneled to death
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157744#Comment_2157744
They talked about this in a q and a the actor cannot use the look of the character they display or its copyright infrigment. So the laurie strode actor cant put on her laurie strode outfit or hairstyle. (Which idk how tf that works). She also cannot use her laurie strode voice (if its not her original). So unless the actor got permission to pose as quentin from the license holder this is not possible.
i got a headache from trying to understand the logic here lol.
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/246972/lithe-vs-sprint-burst
You can pair Lithe with Quick & Quiet and Dance with Me to Houdini mid-chase. They don't see the rushed notification thanks to Q&Q, they don't see any scratch marks thanks to Dance and then you zoom out the window with Lithe.
You can even run Urban Evasion to fake the Lithe and get the killer to leave the area completely.
Sprint Burst is just that, to sprint away. Lithe has more mind games to it.
i feel like using an entire build just to make one play isnt a good idea...
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no blink bamboozle nurse is better than trickster
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Survivor perk: All Seeing
When you interact with a totem, chest, or generator the next time you get into a range of 6/8/10 meters, the aura of the object is revealed to you. (this is honestly the perk that deja vu shouldve been)
Killer perk: -insert name cuz i cant think of anything-
When hooking a survivor, the generator with the most progress is blocked by the entity for 10/15/20 seconds. The aura of the blocked generator is revealed to you.
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unfortunately this is not possible due to licensing issues. its honestly depressing that the dude doesnt even have the right to his own face

