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swager21

swager21

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swager21
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  • im a survivor main and this is really accurate. the only thing that i would change about this is:

    trapper is more of C tier, doctor is definitely A and wraith is C

  • why are people with doctor pfps always the smart ones?

  • now im a myers main and my build is:

    infectious fright- to get more value out of t3

    monitor and abuse- makes it easier to sneak up on survivors, especially with dead rabbit

    corrupt intervention- myers has a weak early game so you need to it down

    surge OR surveillance (i occasionally swap them)- surge so you dont waste time kicking generators, surveillance to know where you can get some juicy stalk after kicking a gen


    another good myers perk: discordance

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2150781#Comment_2150781

    I'd say For the People and Inner Strength are decent, the rest is well below par. But outside of that, any ideas on the actual buffs suggested?

    i didnt get that last sentence, no idea if you wanted to hear some of my buff suggestions or wanted to know what i think of the buff but im gonna go with the 2nd one:

    i think the inner strength change is just confusing and unnecessary, i would just make it so the perk activates when youre in the locker entering animation. for the people buff is definitely reasonable, sometimes when i save a teammate with it they stand there for a second or two before they realize what happened. plunderers instinct change would just confuse a lot of players. vigil change seems good cuz it can make the effects of perks like deliverance or for the people less significant but it needs another rework. built to last is already a decent perk but i kinda like this change, it gives you a better reason to loot chests. ace in the hole buff would also confuse a lot of players. autodidact change should just guarantee at least 2 skill checks per heal. i love the visionary change and how its like a survivors version of surveillance, not something i would use in my main build but i wouldnt mind having it. solidarity change isnt that good, i would just make the conversion 1:1. i dont understand the stake out change, it isnt a bad perk but i would just decrease the time it takes to get a token to 10 seconds and increase max token capacity to 6. technician change also isnt that good, i would just increase the generator speed by 5-10% if you are the only survivor working on the generator

  • it would be cool but i can see perks like headon being killed. this would be a good change if they made it so head on activates after 5 seconds but it automatically stuns the killer when they try to check the locker

  • i feel like all of these perks are already decent, especially inner strength. i would rather buff perks like buckle up or sole survivor

  • theyre probably just memeing.

  • f13, it literally has everything set to become a dbd chapter:

    jason, tommy, crystal lake..

  • she kinda is in some certain cosmetics.

  • shes still more enjoyable to verse than a red rank 7k nurse. i feel like i stand a way better chance against spirit than i do against a nurse

  • i feel like the fact that i can cause a massive snowball makes it a bit busted. you can turn 1 down into a literal 4k if youre playing someone like myers or oni

  • -remove perk tiers, you know how annoying it is to wait for 150 bloodwebs just for a perk you want?

    -fix busted stuff like keys, certain killer addons

    -buff lower tier perks like buckle up or hangmans trick

    -make it so everyone gets their own shrine of secrets where perks that they already have dont appear

    -rework quentins face, i know it probably costs thousands of dollars for another nightmare on elmstreet license but its worth it

    -make solo queue changes like adding kindred as a basekit (but without the killers aura)

    -a bunch of other stuff that just makes gameplay on both sides less frustrating

  • @Pulsar said:

    Steve. Most of the Steve's I see are just vibing, and I respect that.

    Claudette's really do anger me though.

    really? most steves i go against literally make me want to uninstall.

    as a killer, they usually have a flashlight with long duration addons and try to get a flashlight save every time they get the chance


    as a survivor, steves always chug the god pallet at the start of the match and suicide on hook

  • probably tapp, hes usually just vibing on a generator and whenever hes in a chase he just tries to escape the chase instead of trying to stall.

    the one who "asks for it" the most would definitely be ash, they usually just moonwalk or spin in circles after getting a pallet stun and overall get a bit too cocky

  • myers, do you know how broken tombstone piece is? also, hes really addon dependent so you always have to bring terror radius and stalking rate addons

  • Billy, i mean just read his backstory and watch a video about it.

  • @NateyBoi said:

    Ways to stun 12 times

    1. any means necessary (yui perk)
    2. Flip flop (ace perk)
    3. Power struggle (elodie perk)
    4. Head on (jane)
    5. Flashlight stunning
    6. Ds (laurie perk)

    Even though you might not wanna get these teachables, u gotta work for them, these perks will help.

    flip flop is an ash perk

  • i think a better change wouldve been to make it so survivors that are 20 meters away get insta downed by the hatchet. pulling up a hatchet when you can just hit them with your axe is illogical

  • i have a different rework idea, i know this is just a lot of perks cramped together but hear me out:

    You learn how to man the ######### up,

    -No blood (doesnt even give the oni his power)

    -Start the trial injured and gain the broken status effect for the rest of the trial

    -You can no longer pick yourself up, but you can crawl while recovering (like tenacity but without the speed boost because whats the point if the killer knows you can pick yourself up)

    -Grunts of pain are reduced by 50% normally, but if you are crouching or in a locker theyre completely gone (not even stridor trumps it)

    -While on the ground, your aura is hidden

    -Start with 15% base wiggle

    -You heal survivors in the dying state 25% faster

  • @fancynancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2148344#Comment_2148344

    This is what I thought! But after learning more about how it's used, killers fear dh bc it's a perk that can be used at your own time rather than sprint burst being an perk that automatically activates once you run.

    sprint burst can be 99d

  • @Babawizwiz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2147032#Comment_2147032

    hm didn't think about that, she won't be able to hear anything. But it is a risk

    the first one works way better

  • victor can pretty much already vault but this would make it easier without having of risk getting kicked. damaging generators seems good too. i can imagine him biting a gear off

  • tinkerer is only a good perk on killers like freddy, blight, billy. you should definitely use barbecue over it

  • i dont get it either. sprint burst gives way more distance

  • buys killers with weak map pressure like myers a lot of time and pretty much sets up a 3 gen

  • shes one of those killers that encourage scummy gameplay. tunnel the person with the trap and make sure they die. thats why whenever i see jigsaw boxes i hide cause i dont want to turn myself into a tunnel magnet. ill tell you how my average pig game goes:

    i get found, loop her for 2 minutes (even though giving up would be way more efficient than continuing chasing me), eventually i go down and get hooked with a trap, she proxy camps me, i get unhooked and then tunneled off hook, i ds her but not like that really matters cuz she just eats it and continues tunneling me and eventually i die.

  • i know you said survivors but:

    tapp x huntress

  • @fancynancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2147344#Comment_2147344

    I'm 100% a Nancy main so it couldn't have been bc I was playing Adam LOL so if they're just a douchebag then... :/

    I also couldn't have done any of those things you listed because all I did was run a 3 gen chase without teabagging (bc I don't see the point in doing so and it's plain rude). But thanks for your answer!

    I do have some extra questions for you though (out of curiosity). If the killer doesn't tunnel, then wouldn't bt and ds not be a problem? And when you say "utilizing a perk" do you mean sprint burst, lithe, dead hard, or perks like that?

    when i play adam i get tunneled to death because he has the perk deliverance. also looping the killer for more than 2 minutes will guarantee you a camp.

    okay here are my answers to the questions

    1 i mean you cant really get ds'd without tunneling

    2 mostly exhaustion perks


    i know im probably exaggerating this but ive been tunneled and bm'd for all of the reasons that ive listed

  • ill tell you why theyre toxic:

    -they probably had a miserable day and cant live without rubbing something in someones face

    -youre playing adam (playing him turns you into a tunnel magnet)

    -theyre just a douchebag, which is pretty much like the first one but with less reasons

    -you did something to them such as:

    finish a gen in their face

    utilized one of your perks in their face

    you teabagged at a pallet

    unhooked with bt

    ds'd them when they clearly chased you off hook

  • "nobody likes a short match"

    say that to a 7k hour sweatlord rank 1 nurse when her haunted ground gets cleansed

  • solo queue will get butchered due to the fact that teammates rarely touch gens. they would also have to make totem locations easier to find because believe it or not, some totems are hidden in god spots. it would shift the meta (detectives hunch and small game) but its not really fair forcing 2 perks. i think totems should have another reason to be cleansed (currently the only reason to cleanse totems is for noed or inner strength).

  • play a quiet character with iron will (preferably ace or tapp). when you crouch itll feel like you have tier 2 iron will. but dont worry most spirits suck because shes mostly played by trash players because of her broken power.


    OR if you want a direct counter:

    this sucks but: bring iron will and no mither, it nullifies the effects of stridor. not very ideal but its technically a way to counter stridor

  • may 25th.

  • i had a 30 minute game because a p3 claudette hid in a locker with a key. fortunately i got lucky and managed to open the exit gates in time. thats why i always dodge lobbies with claudettes. at this point removing claudette would just be a survivor buff

  • i like the idea but it would just be a direct key buff. but the thing that i like about this perk is that bringing a medkit is gonna discourage the killer to chase you

  • its strong but it isnt something that can save your ass (unless youre up against tinkerer or a stealth killer). it helps you determine if the killer is after you if youre in his terror radius. i think its obvious why its not meta. i wouldnt say its underrated either considering so many people use it

  • the fact that he can kill you without hooks is absurd. im a michael main and i think tombstone needs to be reworked in some way

  • depends, if i get a new character and they dont have many cosmetics i might prestige them. or if i just want a certain perk on one of my characters then ill do it.

  • i have 2 reworks:

    only hides scratch marks but doesnt hide blood for 90 seconds

    or

    only hides blood but permanently


    i feel like current lucky break kills the point of lightweight and dance with me

  • the thing is it would just give the killer free map pressure. also the survivors main objective is to survive, i dont know how you would make a 2nd one. the best thing i can think of is collecting lore based paper pieces but that would just make people throw the game

  • @nursewannabe said:

    I think the new Object will be even better for certain scenarios. I never liked the old object, but this new one.. might give it a few tries

    Just knowing that the killer has NC or IAE would be pretty insane

    ikr now i can get adept laurie without turning myself into a tunnel magnet

  • @Seraphor said:

    I'd say Distortion might be better than OoO now.

    You get the same information (what aura perks the killer has) but the first three times you aren't revealed. In exchange you don't see the killer either, but unless it's a stealth killer (who is likely undetectable anyway) or a 'pseudo-stealth' killer like Deathslinger, then you probaby don't need it.

    Indoor maps it could be more useful though.

    ooo can make a lot of aura reading perks like im all ears backfire. distortion doesnt have a lot of tokens and perks like a nurses calling immediately eat up 2 tokens due to the heal being too slow. ooo always works. if you are not the obsession then some things get even jucier. if the killer has barbecue and chili and he hooks someone for the first time the next time youll know that you should hide in lockers+even if you dont go into lockers youll know if hes going towards you. distortion would be better if they added a way to regain tokens but i doubt theyll buff an already decent perk

  • I loved his concept but he was just too weak. His power fit him well but the design didn’t fit did. The only way to play him was to tunnel

  • @RoboMojo said:

    https://forum.deadbydaylight.com/en/discussion/245962/is-the-new-ooo-a-good-perk

    It’ll still be absolutely insane in my opinion. Hell, they might need to nerf it more. We’ll have to see how it performs I suppose. It could very well still be the bane of Trapper and Hag players’ existence though.

    You can only see the killer every 30 seconds which means you probably won’t see the killer when they’re placing a trap down. I do think that the fact that it exposes the killers aura perks is a bit strong (especially for swf groups) but hey the perk needs some use

  • You can determine their skill by their cosmetics. I know cosmetics don’t necessarily mean skill but most of the time you shouldn’t expect much from a baby meg

  • As killer you can dodge lobbies till you get a rank 20 squad. But as a survivor you never know what you’re up against

  • Maybe they could increase the number to 4 or 5 but make it so you only get stacks for fully healing a survivor, safely unhooking, protection hits and flashlight/pallet saves. That way the perk rewards altruism but isnt easy to activate

  • Doing totems isn’t so easy. Doing 4 out of 5 totems is the same as doing 0 totems. Try doing all of the totems without the help of special perks in solo queue. If everyone wasted time looking for totems that are sometimes hidden in god locations noed would be a better slowdown perk than pgtw. Seriously, I’ve tried looking for the totems (I had small game too) and i was only able to find 4 totems and that time I wasted prevented me from even making it to the end game. Also, if you somehow do all of the totems there’s a chance that the killer didn’t even have noed which means you wasted over 2 minutes for nothing

  • Halloween, I regret it. It wasn’t the dlc in particular it was just when I bought it. I bought the dlc and 3 days later there was a 50% discount and ds got nerfed. But the worst part about it was that ds appeared in the shrine 1 week later. But at least I got Mikey who is my main

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