supersonic853
supersonic853
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- supersonic853
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Comments
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2262057#Comment_2262057
What. Why did they reduce it to just 100%? :(
Back then 200% was a lot (after the bw rework) so you could max characters very fricken quickly. But as more and more characters and stuff has been added that 200% isnt so bad now.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2258873#Comment_2258873
almost convinced they were drunk when making trickster. It doesn't even sound like lullaby. it looks like custom TR that is bugged with undetectable status effect and terror radius modifying perks. Guess we'll find out on patch 5.0 where they state to "fix" the problem.
On the dbd wiki hes listed as a killer with a lullaby but thats obviously not offical so idrk.
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@Phasmamain said:
For clown I want them to fix up his antidote a bit. Sometimes the gas will not do anything and sometimes I’ll be nowhere near it and get the effect
This is a big agree. Ive had the gas miss me and my character still gets "hit" and it feels so unrewarded. Guess its no different then huntress truck hatchets though.
Anyways mine hillbilly:fix the fov bug and increase his fov alittle the bug forces me to run shadowborne to really play billy in some cases. After getting back into billy this and his animations being bugged are the only problems i really have. (Ive gotten pretty much over the overheat in most cases)
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Yeah i was playin billy to and got so many potatoes i felt bad lol.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2257120#Comment_2257120
Apparently it is possible, reading from other responses here in the Thread.
The one Survivor game I had so far was against a good Nurse, so this was alright.
Sucks for these survivors and killers that are at bottom level since most of us with thousands of hours (at least me personally and some others ive seen) went in with the best addons and playstyle thinking we'd need to bring our best. Just for us to decimate these unlucky people.
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Yeah my 4 man were expecting nurse/spirit every game. We got like 5 baby killers. 2 trappers a wraith a bubba and a doc that couldn't even land shocks. I honestly felt bad as they didn't even have close to the hours we had. I have the highest at 5.8k (going for 6 lol) we had to dial it back a lot. I don't think ill be playing swf this test. Killer wise my billys a lot stronger since i commited myself to getting back into him. But i wanted to try my high point which was spirit. All 3 games survivors barely got one or 2 gens done. So i think the roles have completly reversed. I went in expecting the best and ended up being overly strong.
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@TwitchyMike said:
I normally don't complain much about games but... I can see why people do in this game lol xD
Survivors should be able to initiate a forfeit option...
This sounds petty but too many matches people are stuck waiting for it to end because the killer is making the match drag in a bad way. 3 survivors hooked right off the bat in the basement for example. This ranking system is broken. If it's mostly based on how many BP you earn in a match that needs to change now. Because this means the match and everyone in it realistically needs to play for max BP to get more pips. A killer can kill everyone in 5 minutes and actually not gain a pip. Possibly even losing a pip. So what's the point of killing everyone right off the bat? The same goes for survivors. If you gen rush and escape right away you might not even pip up. So it's a double edged sword. If either team wins to quickly everyone loses. This is the issue with this game...
The forfeit option would be nice in certain matches when you are going to de-pip anyway and might as well save yourself some time and everyone else's time as well.
My problem with this is ya never know what could happen in a match. We had a game where a freddy decimated my 4 man and killed two of us off at 3 gens left. Me and the other player knew our death was probably certain but we wouldn't go down fighting. Fortunately the map was the game. He chased me for a gen proc then her for another then when we were at the last gen i got it done right as he downed her and she had adrenaline and distracted him long enough for us to get out. Youd be surprised.
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Yo i still remember the loading screen saying starbreeze. Good times. In some ways.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2255169#Comment_2255169
Your braver than me but I agree.
Its not bravery to do whats right tbf
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@MadLordJack said:
Personally, I don't shoot the messengers. This is a company issue, not a mod issue.
One literally mods for a streamer that broke the tos of mocking other fog whisperers.
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Doubtful one that does it regularly has a mod as a stream mod so i wouldn't keep your hopes up.
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@DbD_Enjoyer said:
Closed.
To be fair they can keep closing at least people are being vocal. This is the most legitimate activity ive seen in a bit lol.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2254095#Comment_2254095
Which is why we also buff killers and their mechanics, do keep up.
Yo imagine all the cool stuff killers could get if every game was like a 4man swf level. Teleporting myers when lol.
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@gibblywibblywoo said:
Yeah kicking Victor only for him to return 8 seconds later is some thrilling gameplay.
I thought it was 6?
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I love it personally. The infos great and helps you know when ya got a all seeing wraith or pig nearby. Also lets ya know what perks the killers running. Just a overall good perk. And no longer a swf abuse tool.
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@Dustin said:
Who cares if she makes a subtle animation when phasing if she even does. You basically have to over analyze her which is going to make you not focus on the game and get hit anyway so it's useless information whether it be true or not. You can't hyperfocus on this trivial detail while in a chase.
It has a little benefit. I won't fall for the stand still at pallet mindgame if im staring right at her. If i see the reset i start walking away. But yeah the other like 90% of situations it doesnt do much.
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@SalmonDean said:
Me right now trying to see the difference:
https://us.v-cdn.net/6030815/uploads/LTBWY5UHNAGO/8c882b01-3075-476a-ae3b-67ad2e47493c.png
That was legit me for 30 minutes lol
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@GoodBoyKaru said:
Just make sure your res is stretched to see it properly because it's a nightmare on native 🥰
Yeah i saw the stretched and gagged a bit but i was intrigued to see if this counterplay held any weight.
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@kate_best_girl said:
Its not a glitch and its when she raises her arms up fully. Its more sudden than her other animations and much more abrubt
Ah alright. Ill give that a try in customs then see if i can figure it out.
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@Harold_Shipman said:
Killers shouldn't be able to select their perks based on survivor loadout to begin with really imo. Nor should any item be that powerful that it influences the perks you bring.
Yeah let me just throw in lightborne on a whim that won't leave me with 3 perks a bunch of times. Franklins is more excusable since theres chest items.
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In tru3s words whenever spirit or nurse are brought up. "But what about 4man swf they beat every killer but nurse and spirit at the highest level". Which he aint wrong. Im all for reworking her if solos ever get put to swf level and we can rebalance accordingly. Rn im fine with her because of a high skill floor.
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@Almo said:
The absolute worst thing I have ever been called in post-game chat was all because I....
ran Lightborn. They were so angry that I had run Lightborn.
How dare you disable my flashlight,firecrackers, and flashbang perk! Wonder if itll prevent the stun from jills perk though...
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I agree for most of it except old offerings. The boquets made the devs make like 9 different versions lighting wise of a map. Old addons and stuff would be cool though. Idk how itd work but itd be interesting.
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Lazyness. Same as how people ask for being able to change perks colors when their maxed. (I want iri perks back damnit) in all seriousness it could be difficult especially for console (the changing the icons not changing their color for like perks) changing perks colors would be simply just making different colors of the perks.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2245868#Comment_2245868
They just need to make an FOV slider.
Rework Shadowborn of course, and if you want to mutilate how your game looks for a slight advantage, so be it.
Yeah i love how devs hide around "well if we make a fov slider everyone will play with max for most advantage" yeah and pc players already can do that by stretching. Their problem with j-flick was "it was pc exclusive" stretched is the same fricken thing.
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@JPLongstreet said:
Of course it shouldn't be allowed, but I see no practical way they could enforce it, let alone know it's going on very easily. Unless the stretcher is putting out vids or streaming while doing it, there'd be no evidence to submit.
It's kinda like third party comms, they cannot do much about it at all.
There to be fair are people that post videos with stretched res (some are fairly popular) but I feel the devs are just takin a blind eye.
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@Vicc said:
Play with stretch res if you're not happy
"Cheat if your not happy with other people cheating" brilliant.
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@konchok said:
The BP bonus hurts perk diversity in the game because the reward for using the perk is massive. It makes it so much easier to get the survivor pudding as well, so the BP bonus is more than 2 times regular. And I do feel that getting that much BP does hurt the overall balance of the game because it means killers can bring in pink and purple add-ins every game. Imagine if survivors were all running 4 BNPs every game, why is it fair for killer but that same scenerio is obviously broken for survivor.
And yet the grind is massive even with bbq.
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@piggygooik said:
some people are complaining about this perk for no reason
this perk prevents camping and helps you through the grind
why are people complaining about it?
this perk wouldn't have been run as much if the grind wasn't so terrible
plz stop complaining about this perk its nowhere near OP
Bhvr probably :we heard your complaints so we removed the bp bonus. Bhvr secretly:thatll show them to ask for a nerf to bbq. Lol
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2244407#Comment_2244407
For Bubba the chainsaw rev doesn't make any noise when undetectable. Idk if this is true for Billy or even if its a bug with Bubba.
Yeah i think the bubba thing is a glitch. With billy its just using the apex muffler with tinkerer.
Apex Muffler is an Ultra Rare Chainsaw Add-on . Add-on descriptions may vary from in-game descriptions for reasons explained here.Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page. 1 History -
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2244223#Comment_2244223
The saw makes quite a lot of noise though
It becomes completly silent with apex muffler synergizing with tinkerer.
Apex Muffler is an Ultra Rare Chainsaw Add-on . Add-on descriptions may vary from in-game descriptions for reasons explained here.Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page. 1 History -
@Chilli_man2400 said:
Yes imagine hearing no humming then seeing a hatchet fly at you from across the map downing you it would be annoying
Is it any different from a undetectable billy with a silent saw instadowning you?
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A "mods keep moving my discussions into other categories" one too don't forget.
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The idea of it is that you bridge the gap between solos and swf so comms isnt a free perk. THEN buff the killers since now there isn't a huge gap between swf and solos. For instance even a totem counter (something simple for swf to do over comms) solos need small game for. Or for unhooking a survivor ive had all 3 survivors hop off gens to come unhook me at the same time. To avoid that i need to run kindred. Its so dumb. If every match had good communication we could easily balance the killers accordingly. But since i can destroy most solo teams as pyramid for instance the devs think "this is fine" but when all survivors are coordinated pyramid crumbles hard.
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If i have id never know. My names different from my forum name. And im assuming its the same for most people here.
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I mean didnt people always say that when billy was getting nerfed. "Why is the considered most balanced (basekit wise) killer being nerfed when spirit and nurse get to go free"?Answer:noone knows. Mclean always said hillbilly was to rewarding for lack of skill (like backrevving) but spirit i feel in most cases encompased this more than he did. Nurse i can give slightly a pass because you can't play her for 2 hours and suddenly be good. The cielings fairly high. I think their afraid to personally touch spirit because of the imbalance at the highest level of play. She besides nurse is one of the only to be able to survive up there.
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If they can't fix stretched they should just make a fov slider and balance around it. Be better than any pc player having a advantage over console. Even when the problem with the j-flick was "it was exclusive to pc". Funny.
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@GannTM said:
I guess that’s a glitch.
Nah its a new buff. Spirit now pulls out a chainsaw while phasing.
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I thought this was in the past patchnotes? Its still there?
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@CornMoss said:
Just found out I was wrong by looking at the wiki, how come with victor you cannot leave?
Probably just to give some cool ability and logic wise.
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@CornMoss said:
I was playing huntress with her new add on that gives survivors the incapacitated status effect to see if I can trap survivors at the exit gates. I managed to hit someone with my hatchet as soon as the exit gate was opened and they just walked out :/
Is it bugged?
Yeah. I think they screwed up when describing how victor works. Victor himself blocks you from leaving not the incapacitated status effect. Both are just applied when victor jumps on you. So no.
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@Mr_K said:
tl:dr
Yeah...cant help ya there.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2238445#Comment_2238445
I started my PC account last February. All killers P3. Twenty survivors P3.
The events, when they have them, massively reduced my grind. Last year I completed six prestiges during the COVID blood rush and five prestiges during the anniversary event.
Ah unfortunately my job is a necessity so i didnt get off those 3 weeks so i was playing roughly 6 hours a day if lucky. Which i also play other games.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2238377#Comment_2238377
Or. Just make you buy the tier 3 of a perk and only the tier 3 of a perk.
Only problem with that is some people like tier 1s of perks. For instance make your choice. I normally down the survivor in 20 seconds with wraith. But i gotta wait another 40 since the exposed duration is the cooldown. When i could just go tier 1 and wait 20.
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I have 3 friends that are currently grinding but they do hate how much it takes. Personally ive completed the grind. (Until next chapter) but i didnt prestige anyone. Took me 4 years. Obviously i didn't come into the game doing the most optimum path though and i took breaks. And stuff like codes and the archives didnt exist back then.
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@glitchboi said:
Those two add-ons actually give him ultra slowdown. It basically makes him old Bubba, but slowwwwww and with a long duration. It's still pretty fun tho.
Most terrifying is bubba with carborator and purple chilly and 3 pwyf stacks. Only 1 gets used because of carborator. So now you got a speedy boi with a super long saw.
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@Mandy said:
I think the win conditions are pretty much set by the individual player at this point. For me it's a pip and 4 stacks of BBQ as a killer, and as a survivor it's at least 2 Head On's in a match and a pip (living or dying or killing doesn't come into it).
*sees mandys survivor conditions they set* me:*runs mettle of man* the true chad win condition lol.
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When bbqs in play im sometimes the chad who teabags the whole duration. Gets the killer away from the hook and away from my team especially if im not even on a gen and can take the chase.
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@Mandy said:
I don't know if it counts for other games, I believe it does but I'm not sure.
Cold war transfered my platinum from ps4 to ps5? Idk why dbd wouldn't. Now im over here trying to get skilled huntress a second time. Upsetti spaghetti. Cold war might save the progress internally so you auto unlock them when you transfer over to the ps5. At least thats my best guess why i kept mine.
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Wow i expected someone to post tru3 since he boasts about his wraith skill so much. Very impressed.