supersonic853
supersonic853
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- supersonic853
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Lightspeed nurse. Nothing was more terrifying then a nurse with billy speed.
https://youtu.be/UDF1laqgsx4 -
@TF_Ryuu said:
The map still disabled from release, I paid 12 € a day one to not play it once, it seems legit. Give us more blood points at this point. This situation is disrespectful to the people who support you, buying the Dlc on day one.
...but the maps are free you don't buy them? My friend who has no dlc and i are currently playing on midwich rn.
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...yeah thats kinda dumb. Lol. I didn't know they locked characters till tutorial was done. Also id disable billy then or nurse by that logic.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2298162#Comment_2298162
Why do people think that Nurse has so many bugs?
I play her quite a bit myself and i only notice like 3 things.
1.Bug that doesn't let me attack after blinking
2.Bug that sometimes doesn't let you blink for a few seconds
3.Some structures and objects are rather inconsistent to blink through
Don't forget the one where if you get stunned right after blinking you sound like you have a chainsaw. Ones where you can still blink outside of the map. And theres a few console exclusive ones. I think there was a doc with the other like 100. There was actually a bug in my favor yesterday where nurse didn't look down even when i was fatiguing (it was a fatigue cancel basically but i didn't have to swing)
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2297696#Comment_2297696
Do you really think that every Bug requires the same effort to be fixed? Some Bugs are really easy fixes, others are way more difficult. Sometimes BHVR is not even able to recreate the Bugs on their end, which makes it take longer to fix them (because they dont know what is causing them).
So either they release a first Bugfix and fix SOME of the Bugs, or, they wait until they can fix all of them and release a Fix in one Patch, which means that some Bugs stay in the game longer than needed. It should be quite clear which option is the right one.
Laughs in silent slug bug thats been around for 3 years. And nurses 126 bugs. I think they honestly gave up on bugfixing both lol.
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Didn't they say new chapters and performance were different teams so they could do both at the same time? Wonder what happened lol.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2296511#Comment_2296511
Which is an irrelevant point to put up, because never once did i revolve this discussion around Iron Will.
But iron wi- (joking)
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Rip @CoalTower another one bites the dust. *sadness music*
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Okay...whats take 2 have to do with bhvr?
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Dang i thought this would be a perfect question then it just became a condescending berating post. Games fun. Like the characters. Helped me with depression. So suck it.
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@Aven_Fallen said:
Oh, dont worry, they will nerf Dead Hard at some point. And then you will reconsider your opinion if you want to verse Sprint Burst. Sprint Burst, unlike Dead Hard, makes every area safe, because you can actually gain distance and make it to a Pallet or Window, unlike Dead Hard, which is not useful in Deadzones.
And IMO it is more frustrating to approach a Gen, having the Survivor sitting on it as long as possible and making it to safety regardless due to Sprint Burst.
Depends on the killer as wraith for instance i don't mind sb but when a survivor dhs to a pallet they shouldn't have made it to it feels more frustrating. Same with killers like blight. Really any killer that makes sbs speed kinda useless. Or at least not as impactful.
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Idk if bhvr is just worried like if you faced stridor spirit you could use self care and bite the bullet to make yourself silent while shes phasing. Even if thats the case though your not moving so the spirit can just unphase.
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@[Deleted User] said:
Both perks are probably coded the same way Iron Will is. I doubt they would waste time coding a different thing when they can just copy and paste from an old perk.
Yeah but Iron wills description doesn't straight up say "you make no noise while injured" like these two do.
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Idk if i agree it should counter stridor but i do agree the descriptions just straight up wrong. Why do you say the person makes no noise? That basically means it trumps. But it doesn't as explained in this thread. Some of these descriptions need updated.
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Didnt small game get buffed? Creating a anti noed synergy with inner strength? Personally i have no problems with noed since using that combo.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2291875#Comment_2291875
What issue? If people want to farm, then they will do exactly that. Even with the 8k point limit.
Also, there is no economy in dbd.
@Kira4Evr the 8k point limit was originally introduced because the points determined if someone piped. Now that we have emblems, there is really no point in having the limit. Especially since perks like Proof Thyself become useless, since you max out objective points after 1 1/2 gens. Same goes for killer addons that give bonus points. If Wraith equips Distressing and The Beast addon, he maxes out Deviousness points in 4 hits. Totally pointless.
So yeah, the 8k point limit should be removed.
Agreed some killers just cant get max brutality for instance. So id rather reach my 32k as say trapper through deviousness. Not every character has the ability to max out each 8k
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Alittle update. Still haven't faced another yet. Faced 5 bubbas and 3 onis though.
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@DwarvenTavern said:
I'm thinking that it's just a temporary thing. It will count as a stun later, I imagine when they update the game next time
Hope so
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@Alice_pbg said:
guess not... but the description does say it stuns the killer.
Yeah so i hoped itd be good since i thought itd count as both (stunning and blinding actions) idk if its unintended it doesnt give stun points though.
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@thrawn3054 said:
Your argument really doesn't work. Yeah, they're obligated to attempt to do the gens. You are obligated to actually find them. If you just run in a circle around your three gen you're just as guilty of delaying the game as them.
Its been confirmed numerous times if the survivors are just hiding and refusing to advance the gamestate (nomatter the situation) they are holding the game hostage. The killers employing a strategy which is allowed. Waiting for a hour in a corner isnt a strategy just delaying the gamestate for so long. The survivors job is to do gens to advance the game and they are refusing to do it. Ive even had games where i left my 3gen for a minute to search and came back and no progress was done.
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@gendoss said:
Their only purpose isn't just to down survivors. They also hang around generators to push people off and make it hard to heal. They're just a general nuisance and aren't there to solely kill people.
I love how i hid behind the gen onetime a zombie somehow lost me then i did the last bit while the zombie was turned around. Guess it didn't hear the gen being repaired.
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@Phasmamain said:
Head on is the only right answer
Smash hit would like to know your location. (I wonder how much distance you get from running straight with smash hit actually if the killer decides to break the pallet really). I feel like it actually gives ya the most distance of the exhaustion perks.
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All the people who say perks shouldn't endorse toxicity forgets insidious exists lol. But yeah no i hated old DL ae both sides. Forced me to tunnel to get value making it no fun for me or the person being tunneled
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@BingBongMan said:
They get hindered?
For .25 seconds on the contamination hit. Yes.
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@Orion said:
Definitely not playing now, not until they come back.
Bhvrs fault like millions of percent. Some of these bugs were on the ptb. They had 3 weeks. Also you cant make the game unplayable for a majority of the playerbase with random crashes for no reason. Then punish them for your inability to make a stable game. Normally im against removing the dc penalty but this is a perfect exception for me.
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Meh bhvr owes ps4 and xbox one players a lot. They promised back in 2019 for optimization. Here we are 2 years later going into 3 with no improvment. But the game gets worse and worse. I was fortunate to get a 5 which runs like a dream but i feel for the less fortunate.
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@WishIcouldmain said:
1. Surge has a good effect but already limited by a range and cooldown. Loosing the M2 requirement could diversify some builds for killers like Oni or Huntress who might not want to waste time with gens
2. Knockout it's effect is nice good for slug builds. But loosing the M1 can help it out. And allow for nice builds on B&B and Oni.
There's more but many of them are so bad they need much more. But these two can get some traction if they weren't limited by a Basic Attack requirement.
Knockout didnt used to have a basic requirement if i remember correctly? I think it was changed because of slug oni?
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Longest post ever just basically asking for a revert. Lol. Also he used to not have the superlunge. Big surprise weakest killer in the game pretty much. Same with the windstorm base. Fix all seeing blood if ya must. But leave his base alone.
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Im honestly surprised lightborne doesnt prevent lightburn. I thought it did for so long. Ive been lied to lol.
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I just play matches as legion. You quickly max chaser deviousness and brutality by just smacking every survivor over and over.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2277927#Comment_2277927
In my opinion Lethal Pursuer is unnecessary on killers without a weak early game. But for killers who need the early game to go well like Oni, Myers, or Plague it's good.
Been trying it with billy as well you can actually cross map snipe with the saw if ya have green engravings and the max duration. Even if ya don't you get easily into a chase in like seconds. Amazing.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2272631#Comment_2272631
Undying was a HUGE problem in the game. It was basically the only thing killers ran for the duration. If you look at the things it took a long time for them to change, it's because the statistics didn't show they were a problem. How often was Iri Head used before its nerf? DS escape rate wasn't abnormal. Even Key escapes are pretty uncommon (for as strong as they are.) There's actually a method behind why devs do the things they do.
Okay by statistics object was fine then and totally not abused by 4 mans for free permanent aura reading?
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After 4 years. How long did undying ruin take? Im a 50/50 with mostly survivor hours but even i need to call that bs. Honestly idk why the ds rework took so long. Same with object.
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I guess another reason for this is franklins completly countered white wards. Since the killer could just force its destruction making a white ward useless.
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@TheMadCat said:
I don't understand the "being carried" by perks. To use Ruin, for instance, you have to push Survivors out of generators. So, you need to patrol, find someone, start a chase, etc. So, you have to play to make it works.
Let's take a Survivor perk too. To be carried by Dead Hard, you have to press your key at the right moment. (Using DH in a dead zone to earn one second isn't being carried, using DH to reach a pallet isn't being carried. Until now, I don't think the perk activates by itself when it sees you need it. You still have to think when to use it, etc. And I say "you", but it's a general statement here!)
If you were carried by Surge and Pop, you could just wait there in a corner and wait for the perks to do everything for you. But for them to work, you have to make efforts, which is not being carried in my book.
I think we should stop to think Survivors/Killers are "carried" by meta perks. We have perks, we are free to use none, to use the most effective, to use the most underrated, to create original combo, to use the cookie-cutter-build, etc.
The only time i can maybe understand the "being carried by perks alone" would be like corrupt. You don't do anything to earn it. And it stalls the game fairly well at the beggining. But id argue not all perks need to be earned. Especially since corrupt is one and done.
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They arent bad just annoying and like the definition of boring (this coming from a person who never uses boring even with killers like spirit) being on the floor or camped isn't fun for either side id assume. Then when they try to go for a whole team slug even if ya kick victor hes back like 6 seconds later.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2266855#Comment_2266855
It will not be scrapped. So why putting energy into writing it should be scrapped?
MMR will be terrible, nobody wants it, still it will be released.
Breakable Walls are poorly excecuted, nobody likes them, still they are added to every Map.
And Overheat is pointless, still, the Devs worked on it.
All stuff which will stay in the game, once they have worked on it, it will stay.
I disagree on the Add Ons tho. Hillbilly does not need Add Ons to begin with and I rather have Add Ons which are not really useful than those who buff aspects like Chargetime or Cooldown, because those were problematic. And I dont really want those to return.
At least the devs might be acknowledging that breakable walls are a fluke. The new map doesn't have them lol.
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Because when i get to a certain level as say michael. I won't be able to get any higher because michael has character limitations that prevent him from breaching the highest level unlike nurse or spirit. And even when we say "thats 1%" yeah but still do i want every match with billy (who i average a 4k and as many hooks as possible) to be a sweat feast? No.
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Id love to see this! Stbfl was a amazing idea!
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/256921/nurse-is-not-balanced-and-never-will-be
I’ve never agreed with someone more tbh. Nurse is a stain on the killer balance Right now
And the only one who can show those sweaty 4 mans whos boss. If they rework her and nerf spirit a LOT would have to happen to survivor balance. And i feel like thats what the devs fear the most. If you nerfed/reworked the 2 killers who could win in the upper bracket and survivors just win the devs would HAVE to do something to fix it. And knowing bhvr theyd mess it up somehow. So id keep her like this for now.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2269486#Comment_2269486
I mean, passionate and vocal minorities are known to band together consistently in an echo-chamber-like manner.
Honestly i don't think anyone would be apposed if you could choose between either freddy. Some people loved old. some people....generally like new. Newer reworks they actually acknowledge this by not changing the killers fundamental playstyle. For instance clowns and doctors (unless ya stayed in treatment 24/7). Old freddy i Honestly had more fun being complete invis with a ability to put survivors asleep at will and see them around the map over new. Where ya put ######### on the floor over and over until you get a hit.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2265084#Comment_2265084
My thoughts exactly. She's essentially a slower bubba/billy with only one shot at getting you. They're basically saying that Bubba and Billy are abusive and OP as well.
Nah im sayin its fairly boring thats the style most people use. Since its not fairly rewarding in any other way. So going for a range requirement woulda been more rewarding and you wouldn't have felt robbed if a huntress sniped you with a insta down from 20 meters away. Also woulda made the addon worth it of iri rarity since good huntresses would run it because they could easily snipe. Now its fairly boring for both sides. No good huntress will run it because you have 1 hatchet. And bad hunteesses will only use it like a worser saw.
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I still wonder if its pickrate is bugged. I haven't gotten it more then like once.
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Its a feature almo confirmed it on a stream. Sadly he turned clips off so.
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@Northener1907 said:
It is good. Good Huntress mains still using it well. But this add-on will not Carey bad killers anymore
Honestly i feel like its the opposite. A bad huntress will get right up against you and pull it out for a easy instadown. While good huntresses don't really run it at all because being limited to one hatchet is bad at higher ranks. Coconut said this when he tried out the new iri head for instance. The range requirement woulda made it so better huntresses got use out of it because youd have to snipe with the hatchets instead of backholding with the hatchet. So going in the range requirement direction woulda promoted way healthier use of the hatchet.
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@Midnight_Otaku said:
If a survivor hides behind a breakable wall wouldn’t it be neat if killers could break the wall & the wooden debris from it could injure them when it flies out? It may not do much but it’s good to have some damage options open when you’ve got 4 survivors running around a large map.
Could be a perk honestly! Like a killers version of head-on where they bust through a wall and deal damage to anyone in the way. The kool aid man perk lol.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2262750#Comment_2262750
As bubba. they will NEVER allow you to get a single chainsaw down.
With Billy. you can still down with the chainsaw since you have Access to Lopro.
Like i said. Billy will 100% Be Better than Bubba in every shape way or form.
Otz actually did this matchup.
https://youtu.be/stfxjkjO4eY -
@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2262469#Comment_2262469
This. I feel like I play againts Bubba offten. Too offten.
Bubbas just better in the close range especially if ya throw decent addons on and bamboozle he can give you a run. A lot of people put bubba above billy now. Which is entirely opposite of pre rework.
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Ive faced like 3 since his rework. I play him all the time but i do agree with the statement theres just better options then him at what he would be good at. Oni can slug everyone in 30 seconds. Bubba can chew through pallets mow through survivors and bt and not have to worry about tantruming at like all. Blight has better all around map pressure. Then we are getting so many bad billy maps. Imma crap myself as billy on the new one. Also yeah the addons are #########.
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"Its to prevent you maxing a killer day one" Let me tell you how effective that really is:not at all. Rn i have 1 million bp and all the challenges i can possibly save saved. And have 8k iri shards. Nemesis is reaching level 50 day one. Theres no way around it.