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supersonic853

supersonic853

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supersonic853
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  • The crappy part is the people who lost them because of bhvr can't have them returned even though they earned it because "the devs don't know if you actually had it". Kinda bhvrs fault for that glitch though and the players get punished for it?Anyways id love to see a legacy-like skin for new characters maybe its blue instead of yellow? Since they said they want more prestige rewards.

  • @gnehehe said:

    Watch Kaiz or TricksterShadow

    They are good Billy players (still playing him at the moment on daily basis ... by contrast to other known Billy players)

    They manage to 4k each game with 0 regression perk (e.g., Whisper + BBQ + Infectious + 4th slot being M&A or Enduring).

    They hardly ever trigger overheating mechanism in chases while still doing their lovely curving stuff. Most of the time, they even manually trigger overheating mechanism before carrying someone to optimize the decreasing overheating time.

    However, Billy feels a bit clumsy at the moment with some camera movements. I am pretty sure that Devs can fix this as welcome QoL change.

    Finally, it looks like all crying Billies were just addicted to crack-billy insta-saw add-ons oOo

    Nope wasnt addicted to his addons. Just liked billy without a limp,roar, pov nerf, and not a mini nurse fatigue (hes not supposed to look completly at the ground) and his other glitched animations. Also theres just better options instead of him now for instance bubbas getting pretty up there.

    https://youtu.be/stfxjkjO4eY

    not to mention topknot oni.

  • @Sluzzy said:

    Survivors need fixing before Billy. Billy with certain perks is still completely broken and a free win.

    Oh btw.

    @Sluzzy said:

    Games that have rosters of characters you will always have some that are more skill-based and a little stronger than the others. It is just the way it is. Billy is that character. He is that awesome killer that you created that sits close to the top that players gravitate to when they not only want to test their skill but to actually have a fun time. Who doesn't want to grab a chainsaw and sprint across the map like a mad man? The montages of Billy are a masterpiece but with this new Billy would be impossible.

    Four years this killer has been the same and people like myself have developed a skill in using him. What you did has erased it all. Not only do you have no freedom with the chainsaw but he is NOT fun now. You are creating a game and it should be fun. He is not rank 1 worthy. Rank 1 killer is already hell and you are making it worse by nerfing a fun viable killer. He is not that killer that I will want to play in my free time any more. He is a very limited Billy with a toy chainsaw with no ability to be creative with the saw to mindgame survivors around tedious loops where holding the saw is necessary. It would be like a Huntress that couldn't hold her hatchet. Even all the addons are horrible and not appealing at all. Why have addons if they are so bad?

    The idea you would waste time destroying a perfect killer that is fun to use instead of actually improving your game in areas where it needs it because everyone knows it has many, many issues is a huge disservice and a major turnoff for a long-term player like myself.

    I have lost all desire to play your game after four years. I am writing directly to you for the last time on your feedback page. Either leave Billy alone or you have lost a player that has played since 2016. I will uninstall and never entertain this game again. This is not a threat, but I hope you understand that Billy is seriously what I think of DBD at its core and I think for MANY other players as well. I absolutely love to play as him and I love to verse him. That is all.


    Has your opinion changed?

  • @Sluzzy said:

    Survivors need fixing before Billy. Billy with certain perks is still completely broken and a free win.

    Okay...comeon. theres the genius you normally do with like paragraphs and actual good points. Then theres that travesty.

  • @Shroompy said:

    Have you actually taken the time to play Billy or did you just play 1 game, do bad and come to complain about it?

    I never realized the amount of people that relied on add ons to do well with him, he's the exact same base kit, he can still do everything he could before except for Space Billy. If you get fast enough downs and use your chainsaw properly overheat isnt a problem, especially if you have add ons.

    I will agree tho the animations are a bit annoying, but you get used to them.

    Played since 2017. Rank 1 both sides. (I know that doesnt mean anything but 5k hours does). Billy used to be fun to play as and against. The only time it felt unfun was guess what? Crack billy and instasaw. Which coulda been addressed by just addon passing. Overheat was just unnecessary. Then we get into the roar. The fov nerf. And the limp.

  • Gen Speeds themselves are fine. But horrible map design and horrible spawns make the genspeed quicker than it should be because all 4 survivors can spawn on 4 gens. And maps like red forest you can't generate the pressure unless your a very quick killer.

  • @Gladonos said:

    Sure, but those gen slow perks have to be nerfed. You are aware of this yes?

    Honestly a perfect world sounds like where maps are smaller (coal tower size) and survivors always start together (groups of 2 or all 4) instead of all 4 split on different gens. And then gens are slower till the first chase (the early game start they talked about) then all gen regression perks get nerfed accordingly. So i can run my 4 meme perk build and not have gens pop off so fast. Then the people who still want to run 4 gen regression perks can but they won't be NEARLY as effective.

  • I have sight problems in dark areas and looking at dark objects and the deep wound darkening basically guarantees im gonna screw up lol. I hate it so much.

  • Not really a EE but some interesting lore. Both myers and ph don't really have control from the entity and moreso made agreements with her. This is actually stated in phs lore that he made a agreement. Myers has 2 addons that let him kill outright despite the entitys disliking of it. And that the silent hill map fights the strongest against the entitys power (why theres chains) and that even after the struggle of silent hill vs the entity some of cheryls power slipped through powering up the survivors (repressed alliance).

    "Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates"

  • Also. Trapper and billy both have a weapon that speaks in the entitys language (i think huntress has one to?). And that you can open the lighthouse in midwich by doing a certain gen sequence. (Personally idk it but someone probably does).

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2233235#Comment_2233235

    WHAT?! I'm here since launch and I didn't know that, is this real? And what do they do differently?

    The Golden Toolbox on the Lampkin Lane Map The Golden Toolbox is a recurring Easter egg of Dead by Daylight . 1 Overview 2 Locations 2.1 The MacMillan Estate - Groaning Storehouse 2.2 Autohaven Wreckers - Gas Heaven 2.3 Crotus Prenn Asylum - Father Campbell's Chapel 2.4 Haddonfield - Lampkin Lane 2.5 Backwater Swamp - Pale Rose 2.6 Red Forest - Mother's Dwelling 2.7 Léry's Memorial Institute - Treatment Theatre 2.8 Hawkins National Laboratory - The Underground Complex 2.9 Grave of Glenvale - Dea

    20 char

  • Some people still don't know golden toolboxes exist which appear after egc happens. Except haddonfield which has its the whole game. As that dlc introduced the golden toolbox (i think?)

  • @[Deleted User] said:

    All these "consistency" arguments go down once you consider Myers has a 16m TR :)

    He's also the only killer to move 105%. At tier 1 obviously.

  • "Consistency" pig used to have a abnormal tr but they changed it for her as well. Myers is the only weird one because hes sacrificing more for the extra stealth.

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2232721#Comment_2232721

    Blight is top 5 and he can be looped. His playstyle is hit and run not smack a survivor and chase them through 2 jungle gyms and a safe pallet.

    Blight doesnt suffer to god windows and predrop pallets. Don't wanna get lunge hit by a wraith? Just don't greed the pallet and predrop. Wraith also still has to uncloak to harm you while blight can just...hit you. Wraith may have the map pressure to make a good killer but he does not have the chase power. Also hit and run is horrible against good teams.

  • Yeah i feel like its pickrate might be bugged. I played 10 coldwind maps last night and all i got was rotten fields and cowshed. Idk if @MandyTalk can help with this. Maybe were all just pretty unlucky.

  • @HollowsGrief said:

    It only works on sleeping survivors. To be honestly I have no idea why they changed this add on to begin with. Did anyone thing it was oppressive or overpowered? Being asleep doesn't do anything to the survivors even more so now that his chains don't slow you down anymore, so idk why it needed a change and a weak change at that.

    Personally i was thinkin they didnt want it to hard counter alarm clocks especially since they give sleep immunity for 30 seconds now.

  • @Chilli_man2400 said:

    The black box effect only works when there sleeping

    Such a dumb addon though lol.

  • @papichulo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2231274#Comment_2231274

    "Whats dead hard do to be earned?" Whats earned is your precision and patience/timing to deadhard to the perfect place to evade the killer. If you make a wrong move it'll cost dearly. Plus, your already paying a price to activate it; getting weaker by being injured.

    Ah yes my amazing skill to run straight so i can e to a pallet is so amazing i should make a montage. Its like making a montage of freddy putting snares down vs a flickbilly.

  • Pop is earned because ya gotta hook a survivor and kick a gen. Nurses the tr warns them anyway unless your a stealth killer and even then just heal on a pallet or a hard to sneak up location. Whats dead hard do to be earned? Ya get hit? I mean i wouldn't say thats really earning. And for distance theres no real counterplay because they can just E to a safe pallet or window. Dead hards in the open ya can bait but for distance no. Exhaustion perks are debatably the best perks in the game on the survivor side.(Dead hards second to sprint burst to second best imo)

  • Oh but thats 2 perks compared to dead hard thats one....hmmm...

  • @papichulo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2230596#Comment_2230596

    Its not undeserved- DH requires precision patience and time. And there are ways to counter DH by faking your hits and getting real close to them. If DH gets nerfed survivors basically cant have any good perks. How would you feel if they nerfed NOED or Ruin.

    Noed the survivors can literally disable before the endgame. And ruin...the perk that lasts like 12 seconds? Idk how they compare.

  • @Laluzi said:

    It needs to do more than what it does and have some kind of weak secondary effect. You can do cool things with it, sure, but having 3 perks 7 seconds in just isn't tenable. It's not like it guarantees you an early down, which is what you need - Corrupt does way more for the same sort of perk concept.

    To be fair people sometimes hideout corrupt this guarantees you get a chase early on pretty much.

  • Because when your going to down a survivor because they outpositioned themself and they E to a pallet its pretty undeserved and fairly annoying? I don't personally run it because i hate its E to outplay factor.

  • I will agree there are obviously "the best addons" that youd rather run over any other addons. For instance demo since his rework barbs glasses and black heart. They are way better than demos other addons in pure value. But i wouldn't say that makes other addons useless depending on how you play. For instance the one where you don't have to use your power to get killer instinct from portals. And increase detection range. Goes great with perks like ruin. It really depends on how you play. There are some addons the devs really need to address because they are pretty much useless in every case. (Chainsaw cools quicker when flashlighted and haemmorhage addons) but id say most addons are good in some cases depending on playstyle.

  • @TheClownIsKing said:

    Because the increased FoV also gives more information, and more information is an advantage. An advantage should take up a perk slot.

    Shadowborn literally reduces the effectiveness of many survivor hiding spots.

    Some pc killers:alright don't want to make it base ill just make my resolution 1080x1080 now i got shadowborne base. Very good on nurse and billy i hear. Also survivors use it to see the killer coming from far away.

  • @Moundshroud said:

    Should be less of a problem on the RE map.

    Oh yeah definitely if there's a hex in the huge middle room. Yeah i aint finding it lol.

  • "We feel billy is in a good spot currently". Uh-huh then why gut tf out of the boi?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228944#Comment_2228944

    Why do you think harassment shouldn't lead to a ban?

    I think their saying if like i play facecamping bubba all day and get the same person 3 times in a row and they happen to be the person im facecamping. Yeah im harassing them technically but how should i know id get that same person 3 times. And if i do how would i know if i find them or a teammate first. Kinda specific but thats what i got from it.

  • @bhindi said:

    This seems like the argument for decisive strike. I kept hearing how every survivor needed it because of tunneling. It was required or you couldn't possibly play the game. They nerfed it into only being an anti-tunneling perk, and now nobody uses it. If the devs lowered the sight blockers so that you didn't need to stretch to see over them, then a lot of people who play with stretched res would quit using it as well. "it just looks better" is an obvious lie in most cases. It's a definite exploit that with definite benefits. I wish people would be honest about that at least.

    People use every advantage they can get when being competitive. Just don't try to rationalize it as anything other than you need/want to play in a way the devs didn't intend, and others (on consoles) can't replicate. All these people championing stretched res as no big deal would probably cry if the killer could shrink their model so small that they couldn't be seen, or if you could use Nvidia filters to highlight survivor models and make them day glow. All of these examples are exploiting. Whether or not people think it's fine usually comes down to who is getting the advantage.

    Wonder if this is considered necroing but stretched is still in the game, so i doubt it. This is still applicable today. But yeah fair. I wouldnt be upset if say console could do it as well or it was a perk. But its not. So it shouldnt be a thing.

  • Oh yeah its halarious because i was walkin around like halfway across the map from the zombie down and got a location of a nearby survivor off it since it applies to nemesis tr. I took the free pressure gladly.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228255#Comment_2228255

    People don't even mind consistency of good ideas. The problem is it's consistently bad ideas and bad implementations that are getting repeated.

    To be fair sloppy applying on everything would be pretty bad ngl lol. Sloppy legion was insane. So i guess they wanted everything to follows sloppy example in fear of making perks to op. Infectious is the only exception because i think the devs just don't want to touch it. But zombie downs...really?

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2227695#Comment_2227695

    Yup. Not only is Surge still not fixed but here we are repeating the same mistake all over again.

    The devs love to say its for constiency since stuff like sloppy and stuff they want all perks to proc on "basic attacks". *looks at infectious which procs on victor and zombie downs and grabs out of lockers*

  • @nursewannabe said:

    I can't take scott seriously when he's always running the most boring free pressure perks in every ######### build

    But hey, "I'm a pretty good killer"

    And what will those perks do for him in the video where all 4 survivors spawned on seperate gens and one spawned ON TOP of undying? Not to mention perks like corrupt 2 survivors have still spawned on 2 unblocked gens before. Wonder how that happens. Even perks like ruin/undying don't help if all 4 survivors spawn on 4 different gens and by the time you get one downed and hooked 3 gens pop. Infact isnt this one of the good reasons people run slowdown because 3 gens very possibly could pop 80 seconds into the match? Slowdown may be boring for survivor but do you think 3 gens popping after first chase is a enjoyable experience? (Thats 3/5ths of the survivor objective vs 1/12th of the killers btw). Trust me ive tried running no slowdown builds a lot at rank 1 and i find if i don't run slowdown i have to either slug or tunnel to get some early pressure. (Which is also boring) so.

  • I mean nurse has been bugged for....how long?

  • Okay those spawns. yeah obviously that shouldnt be a thing.I thought you were reffering to like what autohaven does now on wreckers yard. All the other 3 survivors spawn on the other side of the map but you spawn on like the opposite end of the map the killer spawned on. (I think it also does it on Yamaoka give it a try). Also corrupts weird sometimes someones told me the killer has corrupt while im literally doing a gen. We spawned so split corrupt didnt even stop me from hopping on a gen.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2226842#Comment_2226842

    @supersonic853

    So a killer spawning right next to a survivor is "fair" but a survivor spawning next to a gen or totem is not "fair"?

    Am I to understand that this is how fairness works?

    Coming from a person with 50/50 hours. Yeah you spawning close to the killer (obviously not in his face but like 40 meters or so). Is fairer then the killer needing to run 30 seconds to find one person on red forest. Its a 4v1 game and the killers VERY timecrunched if its a decent spawn. Maybe its just me though that thinks the killer should be able to get into chase 15 seconds of match start. I didnt know face to face spawns still existed so please enlighten me if so.

  • @Johnny_XMan said:

    On the flip side, my experience has been that ever since the Legion chapter came out (you know when Discordance came out too) 95% of my matches has had me spawn next to at least 2 people. At least.

    Like, to a point where I wondered why we even have spawn offerings or why we are just handing the killer a one area spawn without them having to search, because everyone is just THERE.

    You also have spawns where the killer is right next to you "Oh hai there". If you are lucky enough to get a Bubba and in a dead zone that is some major RNG.

    It's nice that he is pointing out one of the issues with spawn locations, but the system is also working against the other side when it comes to spawning locations.

    To be fair you spawning close to the killers kinda fair as the killer needs to get in chase and get their first down asap. Kinda why smaller maps are good.

  • @Devil_hit11 said:

    how fast generators go is dictated by the survivor's skill in a chase and their teamwork and generator optimization. not by where they spawn. I am certain you can have a equally as fast game with every survivor spread out as you can have equally slow game. I have had games where the first 2 gens were prove thyself and someone did a gen solo by the first hook and I have had games where 3 generator pop separately. If someone can find a counter-argument than the theory is already disapproved.

    All 4 survivors spawn on seperate gens. We know each gen will take 80 seconds to complete. Killer takes 30 seconds cross mapping and gets in chase. 40 seconds to down since holding w alone adds 20 seconds. 10 seconds to hook. 80 seconds and 3 gens pop. And ya got 1 hook GJ.

  • All seeing blood is decent but wraith has the drawback he cant hit while the aura reading is up. He still has to uncloak first. Pig and scratch mirror can (pig can just stand up also) Personally i think its fine and some other of his addons need to be slightly better.

  • @Mat_Sella said:

    Demo breaks pallets, Oni breaks pallets with demon fury, D-slinger can pull you around if the loop is short enough, PH attacks through the pallet, Blight breaks the pallet, Victor can pounce, Trickster shoots over it, now Nemesis can break it.

    Every newish killer has had a way to circumvent the protections that pallets provide. Not saying that's an issue, just noting the case.

    Um pallets are the main counter to oni though. You keep throwing them and using god windows to delay his first hit and keep him m1 killer as long as possible.

  • @Northener1907 said:

    Most killers still stopping by pallets. And all killers have counterplays, except Spirit.

    For example, Huntress. You need to push her to use m1 with run around one pallet. And when she tries m1 you, stun her and keep run. Pyramid Head, he can hit you behind wall and pallets. But shift + w will hurt him. Nurse, she rejects all survivor defends but you can juke her and you can outplay her with mindgames. All killers have different counterplays, you can not fight against them with same ways. If you try loop Trapper and Huntress with same way, possibly you will die.

    Feel like the hardest to use a pallet on would be spirit. Unless its a god pallet since ya never know where she is especially if your injured. I played like 5 games as stridor spirit yesterday and unless it was like shack i didnt have really a fear of pallets.

  • @Mat_Sella said:

    https://forum.deadbydaylight.com/en/discussion/comment/2225795#Comment_2225795

    person with the vaccine runs to get the save to inject it into the hooked survivor

    there is a zombie at the hook

    unhooker goes down because those zombies are unusually good at camping and Nemesis was there too

    now the vaccine is on the floor by the hook with a zombie there as well

    Everybody gansta until you get hooked in basement and see both zombies walk down the stairs and stand there just looking around.GL atleast its not nemesis lol.

  • @Mandy said:

    They are indeed treated the same way as other items, so Franklins works on them.

    So wait if the time runs out that vaccines gone then? Big oof

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2223279#Comment_2223279

    There is no amount of getting better that will beat a killer that spams cloaking and uncloaking for free hits and kills. Silent bell, wall-hacking addons. It's gamebreaking.

    The fact this comes from a nurse main kills me despite it being a joke lol.

  • @Phasmamain said:

    Yeah. Crowd control doesn’t get a cooldown yet this does it’s weird. It could be decent enough if it didn’t have a cooldown tbh

    I mean would it? Don't survivors just hold w after the hit and get out of the range with just that? Hmm.

  • @HighwayCatalyst said:

    The in game name for it is "vaccine".

    I'm 99% sure they count as normal items. I only ran into one killer running Franklin's in the ptb. Pretty sure he hit a flashbang out of my hand, but you got me doubting myself lol

    Oh mk. Personally i havent been able to test so i just wanted to ask.

  • @Mandy said:

    I think it will be Sprint Burst for a lot of people that started the game way back when, I know it was for me.

    First game i played with sprint burst i read it and was like "so i cant run got it" guess what i did right as i spawned in lol.

  • @Kirkylad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2223975#Comment_2223975

    Sony wouldn't ban someone for saying they're gay. This persons trolling.

    I literally got banned once for saying "why did you ######### on hook". When its literally a part of the game. Now i gotta use demonitized or offed i guess or some other word i can come up with. Sonys automated system never unimpresses me. Could be though im just sayin wouldnt be surprsing.

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