Breakable Wall Injury Mechanic
If a survivor hides behind a breakable wall wouldn’t it be neat if killers could break the wall & the wooden debris from it could injure them when it flies out? It may not do much but it’s good to have some damage options open when you’ve got 4 survivors running around a large map.
Comments
Could be a perk honestly! Like a killers version of head-on where they bust through a wall and deal damage to anyone in the way. The kool aid man perk lol.
Should be base since survivors have a long time to get away
OH YEAH!!!
Neat idea, but I agree it would be a waste of a perk slot because survivors staying right next to a breakable wall you're on the other side of virtually never happens. I think I've witnessed survivors right in front of a broken wall twice - once on someone's stream where a survivor picked a really stupid hiding spot, once in the Game where I kicked a wall because a gen was nearly done on the other side of it. Survivors generally aren't going to stick next to a possible access point when the terror radius is right on top of them, especially when they can hear you hit it before it breaks, and many maps have no breakable walls, or one breakable wall you need to remove ASAP because it enables an infinite loop. It's useless in a chase, too, because if they beat you to the window, they're going to be too far away by the time you break the wall next to it. I don't think it'd be worth a perk slot even if the effect was that it insta-moried them, it'd be so rare to pull it off.
But as basekit, it could be a cool thing that happens once in a blue moon. It'd also finally give breakable walls on Yamaoka and the Game some use, because as it is, killers have very little desire to open the map up for survivors - but those two maps have a lot of useless breakable walls near some gens.