starkiller1286
starkiller1286
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- starkiller1286
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@Dead_by_Gadfly said:
I went and looked it up in game, the description says once the exit gates are powered. I go back to my original statement.
https://forum.deadbydaylight.com/en/discussion/comment/1376708#Comment_1376708
https://forum.deadbydaylight.com/en/discussion/comment/1376629#Comment_1376629
https://us.v-cdn.net/6030815/uploads/FW45E5015GW9/20200622-182846.jpg
Exactly "Exit gates are powered" does not equate to End Game Collapse. It is like NOED when exit gates are powered and a dull totem exists NOED activates. It isn't when Exit Gates are open. The only perk that requires the exit gates being open to work is Blood Warden.
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Entitled player spotted.
Event items took hours to put in it isnt something most could just do in a day. The events lasted a few weeks and with how high some of the requirements were along with how some members of the other side would go out of their way to prevent them from making progress those who went through the effort and earned it care quite a bit. I'm glad bhvr could retrieve my lost hound mask as well as those that put out the psa on the forums about the faulty saves at that time.
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Yeah, I don't see why Bhvr is giving out event only cosmetics for free/purchase. It's one thing if it was the blight stuff since you can't possibly get all the serums for every event item but for the donkey jacket, hound mask, pro-pain,ect that is kind of disrespectful for those that spent the hours playing and earning the cosmetics just to have a fresh player just buy them. I never played a game that just sold 1 time event only items later down the line, they'd recolor "duplicates" but never sell the original item.
Especially odd that the charms are perma-lost while the supposed 1 time event only items can just get bought.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1376629#Comment_1376629
I might be confusing it with that other perk. Were gonna make it?
We'll make it rapidly increases healing speed on the person you just unhooked for a set amount of time.
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@WiseguyKy said:
https://forum.deadbydaylight.com/en/discussion/comment/1376628#Comment_1376628
What rules? Are there just some unspoken ones you can elaborate on?
There are no unspoken rules unless you mean the "survivors rulebook for killers" which are bogus like respect the 4%.
"Tunneling" is fine if the gens are going too fast and you need a survivor out of the game. If you happen to come across the recsntly unhooked since the unhooker ditched them it's fi e to down them again and rehook if you think they dont have D strike or to leave them slugged amd force a survivor to go pick them up.
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@WTBacon said:
Hope shouldn't have a duration, it should be permanent when activated.
If it was permanent it would be impossible for 110 killers to catch you. The maps arent nearly long enough for a 2% difference to catch up even in a straight line chase besides it would mean noed's speed boost would have to be permanent for the sake of the 110 killers.
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@Dead_by_Gadfly said:
Because people 99 the gate its kind of useless. If egc started when last gen was done it would be really good (not that egc should do that, just stating how it is).
That is not how hope works. It's like noed when the last gen dings it activates not when egc begins.
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Had a survivor I was chasing escape through a key the other day with a gen left, didn't know she had it. The last survivor wasn't so lucky.
Also some survivor stances are just far better at hiding a key than others who have their key holding hand out in the open.
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Pc has more toxic players in general sadly. As for the lack of gen grabs the servers do a double check. First to see if the killer is grabbing a survivor then to see if the survivor is working on a gen. This increases survivor reaction time so while on the killer screen they could be grabbing a survivor they will suddenly snap to their normal stance as the survivor runs away.
Tldr: gens grabs are broken, survivor favored
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Pretty sure hatch is spawned but just invisible and uninteractable until the conditions for it appearing are met.
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It takes a good while to get good at killer especially life gets a lot easier when you have perks like BBQ from leatherface, hex: Haunted Grounds from Spirit, Nurse's Calling from Nurse ect which requires grinding them up to 30 min. to 40 max or wait for the shrine. You got a good amount of points against those high ranks though.
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If you have streamers burn them that will entice the survivors to let you farm. Otherwise you are going to have to wait for a bum group that had 1 or 2 quitters so the survivors give up and farm up the hatchets that way.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1373766#Comment_1373766
It's definitely an annoyance. It's also pretty inconsistent as well.
The silent generators are inconsistent the never breathing survivors, not-quite-Balanced landing drops and such are pretty consistent in my games. The only survivor bug I haven't encountered yet is the silent slugs.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1373694#Comment_1373694
What I mean is killer game play has never been easier. The ranking not so much.
You may be right, I hit rank 9 the other day which is something I never did. Then again with the virus I never bothered spending the time to actually play the game though I disagree with the statement since Killer sounds are bugged and Survivors are basically ninjas until injured.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1373226#Comment_1373226
But you were... he was rank 7 so his range was 1-13.
Is it fair? Depends. You won't get better by playing people of your own skill level, you'll learn by facing people better than you. Even at Rank 1 you're experiencing new challenges.
You do get better facing people of your own skill level, you just get better slower. You don't get better playing against people below your skill level.
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I started running Corrupt and noticed that too. Several times I spot 1 or 2 survivors heading to or hiding near a blocked gen or when I hook a survivor no gens are close to popping.
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Sounds pretty good though instead of paralysis for survivors blinding them should suffice. Give them a taste of what killers go through. At first I was against Fnaf from joining but with PH and his map Fnaf can stand a fair chance. Plus since Scott is pretty lax with his IP and more or less retired Springtrap/william Afton they should be able to use him without much issue as well as sell custom cosmetics they love so much.
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Spies from the shadows is really good on this map. But there are so few ways to get to the top. Multiple games i had to drop my survivor to break a door to get to a hook. Not a fan of the bathroom area and other 1 way paths.
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@skynightjourney said:
What the [BAD WORD]. Guess I may wait until I get pc to start playing dbd cause by god are these bugs atrocious. Hopefully they get fixed soon!
Bugs are on pc too mate sorry. Not sure about the flashlight one but the sound definately is.
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Mate I played killer all the way through the tome. Got maybe 1 survivor challenge done but it didnt affect my progression what are you talking about?
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So tge wraith no clipped through the wall to hook you? Cause that's definately cheating
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It is real and demogorgan sometimes emerges 5 feet from his portal which can get you stuck in geometry unable to place another poryal to free yourself. Especially if the portal is on a raised platform like the penn since you could get stuck in the floor
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I tried the ruin strat when it was just Damage 5 different gens in Tier 2 or 3 and it didn't work. I'll try that again I guess. Still keeping surge though.
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I'm in midranks and unless the survivors are screwing around or popped by Haunted those gens fly. Starting to see why high ranks tunnel down survivors but I don't if I can help it. Though there are always those survivors that run away once unhooked as their savior just walks so the unhooked gets caught.
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I like midwich though they really need to fix the sound bugs it makes chasing them with extended los breaks way more difficult. Dont know how many survivors went to narnia thanks to being quiet like ghosts.
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Infectious fright plague gives them a reason to cleanse I managed to get to mid ranks and had the upper ranks cleanse against me then again I did get a bit greedy and ended up with a 1k or 0k but she can be pretty fun. Never really play as her though, better at wraith, demo, doc, and huntress.
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I had someone use styptic against me I was rather annoyed since it was endgame and that hit gave them a ton of distance. Thankfully the second survivor wasn't there to assist so I got them anyways but yeah, he got unlucky cause it works on a dime.
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@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1368556#Comment_1368556
In a way you could say it started with Pig if anything.
True first it was just a girl with a pig head then he got demodog then Clown got a elephant costume. Then Feng now legion
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@MrJack20252 said:
https://forum.deadbydaylight.com/en/discussion/comment/1368543#Comment_1368543
Did they wear a mascot suit because their job force them?
Answer:
Yes = Ok, they are not Furry Lovers.
No = Yes, They are Furry lovers.
They wear it because they love being a Furry, or because the Entity has a very strange fetish
Man, the Entity never has been the same since it grabbed demogoran.
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The devs feel an obligation to making something ultra rare but don't know how to do it. Wraith's purple add on for instance is really good espeically with all the other aura perks while Nurses add ons are just depressing most of which ruin the point or are gimmicks.
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Don't worry in 2ish weeks the rift closes so the huntress population should decrease
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I liked them though they really should have gave you the killers unique perks along with them. Oh well
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@Nos37 said:
Killers have to go to the Gate to open it. Leaving a chase, or a hooked Survivor, to open the Gate to pressure Survivors does the opposite; it lets them escape for free.
Dont know about you but if i get a hook after 5 gens are done they go to the nearest gate so i can guard them and a gate. Plus if the killer has blood warden opening the gate is benefitical after a down since it traps the survivors in the game for an extra minute and shows the killer if they are in the exit.
Besides if a killer is dumb enough to leave chase to open a gate the survivor deserves to escape.
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@Nos37 said:
When the Exit Gate switch is above 50%, it will continually progress until 100% and then opens the gate.
This helps both sides:
- (For Killer) It will open gates that are left at 99% and turn the pressure on for Survivors still in the match. (Survivors either leave it at 49% where it will stay, or they leave it at 50% to give them the most time to make a resuce, all while the Gate moves closer to opening while they're away)
- (For Survivors) It will open gates for the last remaining Survivor who manages to get it above 50% and manages to avoid being downed by the Killer until it finishes opening.
The speed at which the Gate progresses on its own is to be determined, and should be affected by stacks of Remember Me and/or Wake Up! (if the Survivor equipped with Wake Up! is alive; does not stack if Wake Up! is equipped by multiple Survivors).
This will also balance the Gates when the Killer is Trapper, as Survivors can attempt to get the Gate above 50% to make the trapped Switch eventually useless, and will require more effort from the Trapper than simply holding the power button for 2 seconds at each gate.
So above 50 it auto opens and below 50 it stays the same? That doesnt help killers at all. Might as well open the door at that point. At least you get 500 bp that way
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Devs tried that it was abused by survivors
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I go after whoever I see though cheryls tend to get spotted first and sometimes ran into my open arms by accident. They all taste the same to the Entity.
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I rarely give hatch. When I do it's either because they had a quitter and i safetyd or it was an enjoyable match and the survivor was good. (good at pathing instead of running in circles for 5 minutes)
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Tunneling is a survivor term for wgen a killer downs a survivor that was just unhooked.
What it actually is, is when a killer solo focuses on a survivor to the detriment of everything else.
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Matchmaking has always been hit or miss but now it attempts to set suvivors up with the highest rank if one can't be found it widens the area until all are options. Bit the game has a bad case of spaghetti code so they could have borked it in some way.
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FYI Demogorgon portals are bugged sometimes despite the animation moving you to your portal you will emerge 5 feet away this can include merging you into geometry and get stuck. It can happen on any map especially with elevated portals.
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You do know that lockers protect you from his shocks right? You should be able to hear him charging his aoe shock since he shuffles his feet and it sounds pretty loud at least playing as him. You could bypass his aoe with that and he has to wait a minute to use it again.
I know Calm spirit handles shocks as its thing among others but if you dont bring it lockers are his built in counter zap wise.
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Try out pallet freddy and be amazed at the whopping 0 pallets you can place until survivors throw some down.
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I am a killer trying to learn how to tell where survivors are by the crows unfortunately crows spawn and fly off near me which makes it really annoying and tempts me to burn a slot on Spies from the Shadows which isn't the greatest. Though Calm Spirit does way more than counter doctor unfortunately he introduced screaming so he is the one everyone assumes it's only useful for.
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It does not. It isn't a hook so hook related perks on both sides do not activate meaning it won't activate for that challenge.
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You need to send this to support instead of discussions mate.
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For the window hitbox how far away were you from it? Cause if you were right at the window you can get hit.
They still need to fix how the game registers gen grabs it doubles if not triples survivor reaction time since it double checks to make sure the survivor is still on the gen got interrupted from it midgrab since the survivor got off the gen as I was mid-lift.
Demo's portals are bugged had one that had a tree suddenly spawn ontop of it and had several instances of emerging from a portal several feet away and get stuck into the terrain.
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Hooks don't cripple the team as much as you think. There is a reason why people are so willing to eat a hook for a friend since it doesn't negatively impact the player once they are unhooked as well as the reasons why some players continue and finish the gen they are on before going for the save. Besides encountered a player with that lockdown perk so I couldn't kill their 90%+ gen.
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The best example is the mori. How could it be fair to can tunnel and instamori a player, if the game is „balanced“ around 4 vs 1? And btw it’s just a offering. You can give survivors a offering that let the hatch sporn 1 gen earlier so if all 4 survivor drop it they can escape with a key after one gen... that’s a real counter against a mori, but I think that’s not the solution. But you understand the point?!?
The original mori used to not require a hook.
As for the powers, Survivors have no perk to protect against projectiles like huntress hatchets or deathslingers harpoon gun not every killer power requires a perk counter, that would just be a useless perk 90% of the time. I mean people complain about Doctor making them a scream bot yet refuse to use Calm Spirit because it "only counters one killer" ignoring the fact that it also counters From the Shadows which alerts killer to where survivors disturb crows.
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Tried pallet freddy and got placed there. There are no unused pallets for pallet freddy to fake also pretty hard to go upstairs only 3 ways and they are kind of confusing. Like the map though.
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Demo is pretty good too same with freddy.