starkiller1286
starkiller1286
About
- Username
- starkiller1286
- Joined
- Visits
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Comments
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He always stopped vaulting and pallet dropping with shock. He can end loops quicker and is antistealth unless you run calm spirit. Sure he's annoying but he was designed to be. Btw if he can prevent dead hard you are doing it too late.
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@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1249146#Comment_1249146
so it just says it unlocked a new map just to scare me, that aint cool
Don't quote me on this but i think it means you can get the map offerings to show up in your bloodweb. Otherwise it's a useless mention.
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The real issue you are having is that the hatch doesb't open until the full sacrifice animation plays out. I agree mostly because if the dead survivor dcs before the sacrifice animation completes it hurts the killer and opens the hatch instantly. And since the killer is free to roam after death hook it should just open since it's common knowledge it's a 1v1.
Though it probably would have been best if you looked for a locker to wait in until it opened since if demo closed it you could just go open the gates as he sets up the portals.
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I usually say gg but if i get dominated seeing it just irritates me.
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No? You can play any map regardless if you own the dlc or not. I dont own myers, legion, deathslinger, ect yet i can still play on their maps.
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Just imagine the stun time she'll never move again
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1244168#Comment_1244168
They literally broke him
EDIT: They also broke:
Oni, Philip, Legion.
Legion can get stuck on hooks, and I've only seen it happen to legion so far.
If legion can get stuck on hooks maybe the entity is considering removing him permanently out of dissapointment.
This is a joke.
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Coding can be difficult but every updaye shouldnt have a chance to break sounds on either side. They have a bad case of spaghetti code which is one reason why they get such a hard time. Though it can just freak out and do something unexpected because of an unrelated issue. Still it shouldn't be as normalized as Bhvr experience.
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1246910#Comment_1246910
I guess it all depends on who you're facing. I do get nights where I face 10 mori's in a single night. But if you're not getting those killers on a certain night... You'll win almost all of your games. I wish it wasn't true. I'd love to see more 4k's. But I just played for hours tonight and not sure if I lost a game. But I guess it all depends on what you mean by winning. I've never considered kills to be winning. So we all have a different view of the game. If I score 20,000 points it's a win in my book.
That's how I've always looked at it on both sides. I played a few killer games today. I had a 2k, a 1k, and a 0k and scored over 30,000 BP's in each of them. Every survivor was death hook. The games just a little bit too fast to the point where I can never actually get my kills. But I don't tunnel or camp. I play as fair as you can get. I'm certainly rusty on killer because I haven't touched it in forever. I've only been playing again a month and that's been all survivor. I don't think I've really played a ton of killer since 2018. So if I was more practiced I probably would get more kills. But I've also felt like I play really good on killer. That's why I never have to play scummy.
If 0 people die and I have them all on death hook. I'm happy with that. That's 100% why I preferred the old scoring system for killer. Sometimes I play great and don't get a pip. Don't know why they ever made that change to be honest.
They made the pip change because too many killers were boosted from bp count. Honestly the x bp to pip games were most fun for me. Seemed like the killer vs survivor mentality was in its early year and everyone could have some fun now I hesitate to bring streamers because when i do the survivors go into overdrive to try and deprive me of bp more often than not.
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@Sluzzy said:
My humble opinion...
The meta killers are overpowered against innocent solo survivors and fair against 4 man SWF.
The non-meta killers are fair against solo survivors but does not stand a chance against a 4 man SWF.
By default, Huntress and Freddy is way overpowered and needs nerfing. All other killers are mostly fair. Legion is probably the only one that needs buffing, but changed so his power is not annoying. Despite popular propaganda from killer mains, killers don't need buffing but the game needs to award for 2 kills since that is an obvious balance goal of the devs.
Base huntress isnt op Bhvr just needs a sweet spot for hatchet hitboxes so they don't have splash damage or phase through survivors
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1246417#Comment_1246417
So what? Just because at least half of the survivors in higher ranks play like potatoes? You would have lost to four high ranked solos that belong at those ranks as well. Thats the reality.
He knows he was likely to lose but is arguing that from past experiences he would have had some sembalance of fun. I played against ranks far higher than me lost and still had fun. I also faced ranks 1 color abovd me but they had comms and it was miserable.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1246417#Comment_1246417
So what? Just because at least half of the survivors in higher ranks play like potatoes? You would have lost to four high ranked solos that belong at those ranks as well. Thats the reality.
He knows he was likely to lose but is arguing that from past experiences he would have had some sembalance of fun. I played against ranks far higher than me lost and still had fun. I also faced ranks 1 color abovd me but they had comms and it was miserable.
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@Batman781 said:
https://forum.deadbydaylight.com/en/discussion/comment/1245531#Comment_1245531
110's are 110's for a reason. What happens when a 110 runs NOED? How often does a killer open a door, I'v seen it less than 20 times in my career and I get in about 60-80 matches per day. Not to mention EGC is 2 minutes, most games don't see a door open right away seeing as the meta is to 99 it. The meta won't change if we don't change it.
Huntress and deathslinger are the obly 110s capable of damage dealing due to range. Permanent hope makes loops infinites against 110s unless they bloodlust which a survivor can just leave to a new loop against a hag. Yes clown can slow them but it's only by 8% right? Make him waste bottles and he has to bloodlust if not using noed.
I singled out blood warden as the reason killers would open the gates once gens were done since not only does it force them to leave roughly in 2 minutes but if blood warden goes off it forces them to stay 1 minute instead of them opening the gates whever they feel like and waltzing out.
You claim to play 60-80 games a day you should know that a permanent buff to one side while the other maybe gets a removable buff if it isn't prevented is unfair. Now if NOED was permanent like on release before hexs were a thing I agree wholeheartedly.
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Unlimited means 110s cant touch you unless you run into them or huntress hatchet hits. It makes 115 almost into 110 should they chase when it's active. I feel the 2 minutes is fine since it matches the EGC timer i think especially if the killers opens the door in an attemptt to get a Blood Warden play
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I don't play survivor but when i do i like to stealth because I can trust myself to do gens and play doctor to the rest of the team.
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I don't go out of my way to mori them but I might change out of a killer I'm leveling to my main (wraith, doc) with strong add ons to give their potential viewers some fun.
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1237932#Comment_1237932
It takes like 13 minutes IIRC before the first chuckle. Also IIRC her laughs are fairly brief and spaced out too, if you aren't paying attention you'll miss it.
13 minutes of isolation before she chuckles? No wonder it's seldom heard. I just knew it got lower after a while.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1238343#Comment_1238343
What? Yes he can put 2 of your 6 portals down by the gates and just hold the power button until KI says the survivor is near the switch. Then you teleport to it
It completely locks down the gates especially in a 1v1
Not to the extent of what he's talking about. It takes a far bit of time to get the power back so once the survivors know what you're doing it wont work very well. Plus the sound is global so they know when the portals are in use and that it's safe to pull one of the doors.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1238343#Comment_1238343
You can t reduce it with addons?
You can but not nearly enough to spam. The shortened cooldowns do not stack.
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@Reborn2020 said:
I dont know since i dont play hag but i know that with certain addon you can just put traps at both gates early game and then just keep teleporting and setting traps over and over again not giving survivors any chance to open gates?
I can see why it may not work great for hag but what about demo?
Demo most certainly can not guard both gates at once. His power is on a cooldown timer, his portals can be destroyed and he has a limited number of them which he stort of needs to move freely since he's so loud.
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@MadArtillery said:
As cool a mechanic as it is being the only killer afflicted by it, especially one so utterly addon dependant to even be functional seems wrong. He's already weak, seems especially punishing to long stun him with a simple flashlight.
Nurse can be lightburned too but only when she's charging a blink and you have to shine her face. It forces her into fatigue.
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@Doc said:
I don't think sundresses are possible since torsos have to be separate from pants
Feng min has that event dress from chinese new year so it is possible
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When they first came out kinda thought there would be several killers on the map and the player could swap between which is active would be cool if the other menbers came from los blockers to join in or the entity drops them there.
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Bell spamming is usually how wraiths communicate wanting to farm. You might get away with tricking farmers, but just once.
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Whenever the game forces me to DC due to EAC stopping abruptly I consider if the game is still worth playing as I redownload EAC... again
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You could have just not unlocked them to be teachable aka avoid the orange diamond.
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But they can still hear when you teleport mapwide so survivors around woukd just hide until they see or hear you thump awsy.
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The dc temp ban resets if you dont dc for 24 hours is what i recall someone saying. My only dcs are EAC kicking me midmatch of my first game. For some reason after that it seems fine.
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@HellDescent said:
Peer to peer was 10 times better then your servers. How can someone with even a tiny bit of logical thinking can be calling it an improvement?
Were there no complaints of cheaters lag switching with PtP? Recall a lot of server requests
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@NovaliumTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1213247#Comment_1213247
Nah if you use him correctly ive been able to knock out a whole squad of <bad word> flashlight survivors and oh my is it fun to get comments on them raging because their flashlights were useless on me and i was merciless to them xD
Really? I'm just a noobygorgon so when a rank 1 and 5 joined my 15 que it was i who got murdered.
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He might use echolocation so he has to be a living siren. I hate how easy he is to avoid because he isnt that dangerous really. Unless the devs expect you to slowdown to see if survivors are messing with portals he's kind of pathetic when survivors coordinate.
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If part of this is about the cooperation nerf to gen times just remember ruin got kneecapped so they could monitor gen speed besides Prove They Self got adjusted to counteract working with a teammate so the time overall would stay the same.
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Survivors arent so perfect either. Last night popped a streamers thinking we were all going to have some demodog fun on rancor farm. Gens went down in 5 minutes or less against 2 man red and purple swf a green rank and a 15. I am rank 15.
I just opened the gate for them and let them all leave it was a horrid game. Think i got screenshots of it.
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@Pigforever said:
https://forum.deadbydaylight.com/en/discussion/comment/1210701#Comment_1210701
https://us.v-cdn.net/6030815/uploads/147/BZ4APTHF1GI3.jpeg
As a rank 1 killer I get matched like this a lot. Hopefully the new mm their working on will be better
I wouldn't get too exicted. Didn't they say they are going to hide ranks and that your rank number would be purely visual?
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I concur even after they updated/changed the lighting my computer could run it with minor lag. Heck if the ping was yellow to green the game ran acceptable even after dedicated servers but now? With allegely green or low yellow ping the game can freeze for several seconds or just have a 10-20frame drop/reset at anytime. My computer can run other graphic intensive games fine but the spaghetti code is making it not worth booting up.
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Imagining stick leg Amanda trying and failing to kick a wall down.
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@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1194340#Comment_1194340
With how most killers tunnel the hooked person, it will change how long they live. I can go back to doing a gen or become the bait and be on the hook after a(hopefully) decent chase. It'll take pressure off them and let them do what they can do to get away, which makes all the difference when you tend to get farmed by a killer who just doesn't care.
Killers only "tunnel" the unhooked because in my case at least the unhooker hides so when they get back there's only the unhooked there so they get more spider hugs.
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@BigDaddyTr3y_420 said:
First, a couple things I would like to clarify. I am a killer main who frequents survivor when my friends are online. Also, I made this account up here for the sole purpose of venting about how terrible the new update is. This new update has basically made toolboxes and sabotaging hooks nearly useless. Toolboxes are still great as long as you have add-ons, but they are more so for the purpose of sabotaging hooks now. The unfortunate side of this, is that sabotaging hooks is broken. I don’t think I have to waste my time explaining why, anyone who plays DBD sees the issue with the new hook update. The devs are trying far too hard to appeal to killers and cuck survivors. On my killer main, competition is a thing of the past as every game I play is a 4 man kill regardless of rank. I am a trapper who runs ruin, haunted, noed, and devour. I hope a dev sees this to know they are ruining the game.
Hooks regenerate because if they didn't the only hioks in the game would be basement hooks. It was abused to death now the sabotage perk makes it faster and I think take longer to regenerate you just cant sabo and forget.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/141036/psa-survivors
Are you really complaining about toolboxes after the nerf?
I looted a chest near a generator today, pulled out a brown toolbox, and I kid you not I think the time it took to walk back to the gen, use the toolbox, and then go back to the chest for my key was less progress than if I just sat on it the whole time.
Sothat's why i see a uptick in bnp users from mid to high rank survivors
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I had 1 or 2 survivors actually walk up to me for a pitty kill. One was part of a high ranks swf i was forced to play against as a rank 15 back when reset pushed everyone back to 20.
The second was a survivor who wanted to farm as the last one stsnding. I wasn't a farmer and his team bodied me.
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@toxicmegg said:
what the hell is this font?? now i can't reaaaad properly
Cursive in comic sans
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I'm a returning killer main havent played since january amd am super casual and dont play often, bought demodog with my leftover cells and leveled him a bit. Started the session rank 18 stopped at 15. Only had 1 displeased game several merciliess and some brutals amd ruthless mixed in. As I neared the end i started getting paired with purples and high greens. And the survivors started getting toxic attitudes. I didnt tunnel or camp the last games i was huntress on yamka i feel i did a pretty good job. 2k 2 escape and one was on death hook. I dont play her often ans missed a fair bit of shots. Que endgame chat asking hpw i have good perks, event skins yet was a baby huntress by a rank 8 (used bnp), 20, 15 and another brown rank. Most other endgame chat was either silence, gg, or the one player unhappy with their admittedly useless team.
On PC
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@NotColton147 said:
Generator rush doesn't really exist; you will need to apply more pressure.
Low mobility killers cant apply much pressure throw in a bnp and a game is quite a bit harder for the slower killers
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I only mori for a daily otherwise my offering slot is busy feeding me bp or saving my last purple/pink on wraith or doc.
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I guess the reason for the sabo changes is to make Hangman's Trick relevant.
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What about breakout, flipflop, tenacity, unbreakable?
Flipflop gives a decent amount of wiggle bar if slugged. Tenacity lets you move and recover faster, unbreakable punishes slugging as 2nd last survivor
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Various, but main doc and wraith
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I get the occasional one but they are only for pig or myers. I thimk they retired on makomg new ones or never gpt around to stoppimg them from spawning. Dont recall them ending splinter retirement
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No though i dont get collctibles in any game i own
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I used it along time sgo but now its just pop and overcharge