starkiller1286
starkiller1286
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- starkiller1286
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Comments
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I dislike megs they tend to be cocky in their pathing abilities and try to lure me to the genless side of the map.
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@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1353743#Comment_1353743
https://us.v-cdn.net/6030815/uploads/4GON4UJZSBTO/map-thing.png
this is what i remember of the layout red junk is gens the rest is pure art
You see their issue was not tackling the center gens first. Kinda sad since those are the closest to everything around them.
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Spirit, or oni.
Spirit is already dead so you can't kill her
Oninknows how to fight and is dead as well. So the two of them would be fighting forever.
Pryamid is an honorable mention but wouldnt stick around since neither of them feel guilt.
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Quentin and yamoaka map.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1347136#Comment_1347136
The whole, "I don't believe in you" thing was so silly, too.
Like...girl, your friends are actually dead. You can't just pretend you don't believe in him NOW. What, did rabid dingoes slash Tina up?
Yeah it would have been much better if she was a lucid dreamer and stopped his murder attempt on her since he is one that can hijack the dreams of others or if she drug him to the real world and beatings commenced.
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@Dwinchester said:
I mostly agree with your list. Clown and leatherface scare me, most fat guys I know are incredibly strong and tough.
Freddy would depend on circumstances, because out of the dream world, I would stomp a mudhole in him. Inside the dream world, he's basically invulnerable.
Freddy is inconsistant at best. The first film he dissolves into nothing if you don't believe in him. In other films immolation does him in.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1345510#Comment_1345510
That last part is what I wonder about. Which killer powers are entirely entity-granted and which are a function of their "natural" state now?
If we're in a world where something like the entity exists at all, it seems reasonable that we might also be in a world where vengeful spirits and such exist. So is Spirit only powerful within the realm of the entity, or would she still be a raging spirit in the "real world"?
Not entirely sure didn't get her lore bits and the backstory through info doesnt explain much. Though I believe she agreed to work for the entity if she could hack her father apart like she was. I think she might have had the soul strength to be a ghost but not one that could directly murder people, plus she'd only target her father originally. Might have to check the wiki for a bit more detail but I doubt it.
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If you really remove the entity buffs then doc loses his shock powers which is written that the entity gave him.
Nurse loses her wall phasing and psychokinesis so that would make it easier but due to her profession she knows all human vitals and presumably pressure points so despite her stature she can do serious damage even unarmed.
Spirit would no longer be able to phase or have that magic sword since superpowers were no doubt part of that "deal" however if her soul is strong enough to become a ghost you'd probably lose anyway.
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Clearly the most unbiased suggestion by someone who has a totally nuetral stance on Pig.
But seriously that would be pretty cool, plus they showed us that they can do alternate powers since the Freddy rework so I don't see why not.
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Lullaby even purples flub gens with it on max from time to time. Too bad it can spawn in the open and "curses" survivors even with no stacks.
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@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/1341013#Comment_1341013
Please. Killers have insta down powers with unlimited use. You making too simple a comparison. Survs using "sec chance" perks is fine bc killers have plenty of perks AND powers that cut survs health state in half.
Hillbilly, bubba, ghostface, pinky clown, iri head huntress, oni, perma 3 myers plague*
8/20 killers can instadown
4 can insta down forever at base 5 if survs never cleanse.
3 require expensive add ons.
1/5th of the killers can reliabily instadown it isn't as bad as you make it out to be.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1344545#Comment_1344545
I dont think that your Lullaby will survive. Nobody wants to deal with Lullaby-Skill Checks just for the small chance that they can pick themselves up.
Aww oh well. At least there are some games where it reaches full power.
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Maybe my lullaby won't be assassinated game start anymore. That and haunted grounds are the only hexs I run and even then it's seldom.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1343112#Comment_1343112
Oh, I know. And I know a lot of survivors try to tip the matchmaking in their favor by bringing a low rank smurf into their red rank SWF, thus aiming to get easy pips versus baby killers.
It's why I do a lot of...shall we say..."low effort" games as Wraith. If someone is actually solo and appropriately ranked, they'll only benefit! If they're a rank 1 SWF bumhunting with a rank 20 in your lobby, they depip. Shame about that.
Yeah, though BHVR said they did change matchmaking to set the game to have low ranks get set up with the highest a fair bit ago. Who knows whether or not it actually works though.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1343046#Comment_1343046
Why do you say that, though? Where did the number 10 come from?
The ranking system IS a strange beast, but if you got to red ranks as survivor, then you deserved to get there. Outside of cheating somehow, there's no other explanation. You fulfilled the criteria for reaching those ranks as the game presented them.
Remember matchmaking is poor too. If someone hits r1 but they mostly face 20-10s do they really deserve the 1? I'm r13 killer and I see 5s to 1s every other game.
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1343083#Comment_1343083
Say i make you a glass of milk and I put a couple drops of peanut oil in it knowing youre allergic to peanuts. Then my friend knowing what i did gives you the glass of milk. Is it any less my friends fault that you had an allergic reaction to the peanut oil just because they werent the one to put the peanut oil in it? Nope. Both are at fault. Both get the blame.
But your post doesn't blame both parties equally. Your post specifically condems killers saying they should uninstall, compare them to crackheads and call them trash. I did not see any condemnation for the traitorous survivors besides calling them sandbaggers. Plus we like Orion said are on opposing sides as well as your theoritcal situation is straight up premeditated murder through allergic reaction and is a very weak argument in this light.
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I kill traitor survivors as they come. Rarely play as survivor myself but I do remember a game on coldwin farm I was downed and the killer looked for the last one. They ran in my new location since it took the killer a while to find them before falling. The killer walked to me, back to them and sacrified them vefore giving me hatch since they hated traitors and was going to let them go if they didn't pull that stunt.
Though blaming killers for sandbaggers is a bit weird insteas of focusing on the sandbagger themself. If possible you need to record games for video evidence with your report if it really happens that oftwn. Then things will get done since BHVR know it isn't a lie from player with an agenda.
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To be fair killers like trapper have those spikes jutting out of him so maybe they get impaled on one or the killer holds them a bit too tight.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1341354#Comment_1341354
I meant it as a joke, I use head on a lot so I know that it can save games and teammates without a doubt. But honestly it sounds like that team you were facing were pretty bad.
They got 2 gens done at least but yeah they weren't the best. I blame it on the greys since they don't know any better. I just thought of sharing since I don't see head on often even in low/mid ranks.
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@GoodBoyKaru said:
Excuse me, what are you trying to say with Head On not being there? I feel personally attacked
I just finished a game as huntress a yui head oned me and saved the dwight for a bit longer. Did it again when I was searching for her. Still 4kd since it was 2 grey 2 purple and lullaby wasnt found until late game.
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What is your rank? I mean quite a few killers can play scummy but so can survivors and with matchmaking how it is you could be put against potato tunnelers. I find the fun police come out late night so best to try different times if you can.
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Really you should have stopped when it hit 6 hours or so. You basically need to goa day without dc to have the timer reset last i heard sucks bad connection racked it up so high.
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None I use franklins and admire the walls and trees
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@FreddysMixTape said:
https://forum.deadbydaylight.com/en/discussion/comment/1334438#Comment_1334438
But it doesnt work like that anymore? The time only drops now if a survivor is doing something that isn't mending or running. So even if you are moonwalking after them it would never down them unless they stop running for some reason.
I have no idea then. It's useless to have a timer in the first place since it encourages survivors to run to a safe pallet to mend, not to mention if survivors are grouped up the timer likely won't deplete until they know legion is in chase without their power.
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Because when killers (legion) could they would moon walk after the survivor to bypass the timer from pausing due to the chase until the survivor dropped.
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My first thought was santahatsfor everyone jiggle physics included. I'd actually pay money for it.
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To play as wraith, huntress on suitable maps, and doc.
Against myers, demo
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Why dont you just use iron maiden that will uncover the pizza dwight.
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Maybe playing him will be less miserable now.
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Missed the stream but it sounds like a one time use though it is just another perk to synergize with unbreakable just like Tenacity. Though depending on the timer before getting healed and hit it could easily be abused near endgame.
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Since you are on items and not offerings we cant tell if you have 1 or 100 streamers.
Anyway everyone hordes them to use with their friends or in a bloodhunt since it feels like whenever either side uses them the other side tries to rush the game to its end so no one can benefit from it.
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So what if a survivor tries to hook suicide over a map/killer/addon they dont like? Or if the survivors are potatos? Should the killer be punished for doing well or because someone gave up early?
While optimal survivors can blitz a killer into oblivion then have "infinite" time to get emblem chase points of the killer why are they punished if the killer was hyper focused on one survivor, the survivors were camo masters or the killer just gave up on a map they do poorly on?
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Unless a survivor is nearby or injured openong a gate for the survivors isn't a good choice unlesd the killer has noed active anyway. Yeah his perks are pretty much garbage now.
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Why not just conndct it to the afk crows? My last game with an afk survivor they were hiding in a locker on The Game. This was early in the match and got one crow, weren't hooked until I found them as huntress and without a mori or Iri head and the other 3 survivers were still alive. Thankfully for the other survivors they actually played the game after being rescued.
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I would still use it now but i'm looking for pop on the bloodweb since learning about the telepathic skillchecks.
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@xEzekanarioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1284481#Comment_1284481
Nah not a friend, just a random person in the game. And what do you mean by being good at avoiding you? Go play hide or die then lol! If i see this survivor again i facecamp with bubba.
Intentionally working with the killer is bannable for the survivor that is doing it since it is cheating.
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Just invest some bp into map offerings to help dodge those maps. Can barely remember the last time i played on red forest. Mostly just corn or yamaka unfortunatley.
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Glad the forums helped you learn to calm down and ignore the more toxic players.
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This has to be a bait post. No one complains about lightborn and barely anyone runs it.
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Since the devs said they want a 2k 2 escape for them it's a draw.
I personally go with 3 -4 a win 2 a draw 1 or none a loss.
Heck killer cube used to count 2 kills and a hook as a pip condition or something like that
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1276165#Comment_1276165
Yes because that's how I play
Fair enough
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1272208#Comment_1272208
It doesn't affect your game if it already involves working around DS. I myself and many other killers probably employ the strat of distributing pressure across different survivors and generators instead of focusing on one survivor. Perhaps you've seen a killer play like this before DS was changed? It's not only pretty effective but more fun too.
If you have to work around it by definition it is affecting your game because you are taking actions you wouldn't take to avoid it. Aka altering your behavior.
If there was no obession it means no one has DS would you still play aroundvit despite knowing no one has it?
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As long as they raise the cap so you can reach 50 to presitge instead of 30-35 I'd be happy. That way if you get some unlucky bloodwebs for your favorite perks you arent stuck.
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Long ago when the game was released both sides pipped based on points they got in the match. Sounds kind of like a diet version of that. Though i suggest 1-4 survivor only since killer usually takes home the gold in most points earned unless they did poorly.
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If anything they can be reworked to each member spawningat a different killer spawn location and be able to swap between the 3 on cooldown.
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Wow congrats on not giving up and it's good that the last survivor didn't try to greed the hatch.
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1258702#Comment_1258702
You could leave the unhooked survivor slugged that gives you a lot of pressure also, chances are if you pick them up they have DS. So it’s the smarter move
I usually do slug them but if i can't find the unhooker, or another survivor in a certain amount of time I'm going to rehook them if they aren't smart enough to crawl away. Not interested in losing emblem points just by giving out free heals if there are no other targets or if a survvor tries to lure me away to a genless area.
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If i tunnel it likely isnt on purpose. Most of the time i return to where the person was unhooked and find them quickly, mostly because they are running to make distance seeming to forget i can seectgem thst way. So i usually redown the unhooked and look for the unhooker who typically walked away since i rarely am speedy killers. Mostly play wraith, doc, learning demo, sometimes huntress.
Punishing a killer because a potato farmed the hooked is backwards logic you might as well make DS baseline if you're going to do that.
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@Pizza_Dweet said:
He payed for the videogame too right?
If the devs took that attitude cheaters would have a field day.
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1249165#Comment_1249165
Right, that's why I was saying the animation having to play is unfair. If the animation were faster it wouldn't feel so frustrating but as it stands I sit there and they get hooked... The Entity stabs them... The body goes limp... It starts to rise... It rises and rises... Then another 2-3 seconds pass. The entire thing feels like it takes like 10 seconds or more. I need to actually time it.
Meanwhile the Survivor stands there and just waits for the Killer to come up and hit them twice.
And sure, I could have gone for the gate, but the gates were very close to one another and that takes so much longer. A gate as solo is almost suicide even with Wake Up, which was not in the build I had equipped for this round anyways. I thought I'd have a chance with the hatch and I had found it as I was running to a door so I took my chances and was reminded how horrible the wait time is.
Unlucky, the only reason i can think for the delay is to let the killer have time to look for it but even then before egc it lead to hatch standoffs. But yeah it takes forever for them to go to spider heaven wish there was an option to just send you to the stat screen after the body goes limp.