starkiller1286
starkiller1286
About
- Username
- starkiller1286
- Joined
- Visits
- 4,204
- Last Active
Comments
-
I return to see what changed and if I enjoy myself keep playing before my next hibernation.
-
@Aneurysm said:
Why are people so mad about a test? Do you want them to just change it without any player input because that's what they'd so otherwise.
And don't say put it on a ptb, you know that's a silly answer
You literally answered your question.remember when the devs had the extended test for servers on PC when they were unoptimized? People hate being forced into being guinea pigs for any length of time especially when they have a service dedicated to testing nit to mention the devs are notoroius for breaking things with each update due to spaghetti code.
-
@Elik said:
https://forum.deadbydaylight.com/en/discussion/comment/1633879#Comment_1633879
No we don't what do you mean?
There is at least 2 addons that seed up decloaking they are 1 grade higher than those that speed up cloaking. Unless they were removed recently I know they are in the game I use them a lot.
-
We already have those too unless this is a joke post
-
Only if i had an exeptionally horrible time even then it's on death hook and I usually just play a different game long before then.
-
The removal of teachables would lead to a select few meta survivors and narrow 'acceptable' killers so much the game would die in a month. Not to mention how some killers have a bit of Doctor syndrome where some of their perks actually hurt them like M&A
-
Ok but survivors dont lose their items upon depletion or just get a new/ better one from a chest. Besides most survivor addons are either "do x more effeciently" or "have more charges" to mirror killer "recharge power faster" or "get benefit from xing"
-
I wanna know out of all the hex perks how many time is NOED ran by itself? Those against it always talk as if it only appears in a vaccum but I want to know how many builds run it as a "back up" hex.
-
My games as wraith, doc, demo are roughly in my green zone of 12. I do get the odd 16 to fresh install though. Sometimes red ranks.
Survivor though swings wildly out of control from my rank 16 being thrown into rank 7s to being thrown in with fresh installers.
-
@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1523589#Comment_1523589
Well, why don't they just make them ovoids?
Dunno maybe they figured it wouldlead to more self-destruct hatchets on the air on the top/bottom catching on objects.
-
They tried making hatchets rectangles instead of balls but that lead to them being useless as they often phased through survivors for 0 damage.
-
I assume you mean broken key as the other 2 can open hatch. I guess it's to have a key version of semi-useful items. Good for aura reading and nothing else.
-
Kinda unfair for 110 killers 5% is kind of a big deal.
-
@theArashi said:
To balance it out. Just like Zanshin Tactics needs a cooldown to not be overpowered.
The only way it could be "op" without a cooldown is if survivors stubbornly continued working on gens when several injured are nearby and those injured can't or won't lead the killer away. It only procs on undamaged gens and the regression is on par with lullaby.
-
@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1510689#Comment_1510689
To the older me, you are an idiot.
To the OP, I will start bringing evony moris now to .ttv players, feels great being called the N word by a white TTV player and his buddies, if I knew how to record what happened a few matches ago on pc, I would gladly save it and post it here as proof.
If you have discord it offers to stream for you. I'XMm sure you can fibd some free recording software to get a game or too.
-
I had the opposite.
It was bubba on The Game everyone was a rank 7 purple except for me the lone 16.
-
The aura change is really colorblind unfriendly. I noticed the change immediately when I saw a reddish blob moving on the map and a similar blob near a gen. Don't know how making them a few shades off generator red would help people not to mention remove the body's definition.
-
I played a match and had a lot of micro lag, but I did notice the BBQ auras were not right. Why remove the definition and make them almost the same color as a gen? A lot of people on Steam complained of intense micro-lag ruining the experience after the update when it ran fine before.
-
I lagged so bad in one chase I had to just let them go. Not sure why that happened though it didn't return when I went to chase them later on so the game is just buggy again.
-
Not a fan as huntress thay are mostly ok as demo or wraith expect lerys for demo.
Midswich could use improvements.
-
@HectorBrando said:
I play Myers a lot and I do believe he is one of the well balanced Killers but Infinite tier3 Myers is not balanced in the slightlest and is one of the most frustrating things to play against, pink addons can make a regular Killer into something completely unfair. Its very rich for someone using infinite tier3 to call someone else toxic, its like seeing a Iri+belt Huntress calling toxic someone with a purple flashlight.
It3 can be gen blitzd so they never get it, it takes a long time to get for a reason but I agree it was silly to let them go unless you angle it so they are forced out.
-
@MusicNerd_TC said:
I really don't understand why people divebomb hooks without BT.
My best guess is that they hope the trade would get the killer off the unhooks back. Still doesnt work since they'll go down in less than 30 seconds.
-
Your proposition for technitian is interesting though I like they way it is currently. I don't believe I maxed itvout but ot did save me several times. Especially in a lullaby game where we couln't find the totem. I was able to complete the gen despite a few slip ups and got out.
Though yours does reward skill in greats it might be abandoned by new players cause they'd blow it trying to hit a great and might be ignored by pros cause if they dealt with old ruin would already have that ability unless a lullaby is near max stacks.
-
They made survivor hurt boxes shorter so you can't get hit when a hatchet is chucked above a gen. Are you sure she isnt throwing at an angle? When I throw over chest high walls they usually miss unless i get a sweet spot and manage to throw it downwards enough it hits the survivor and not the wall.
-
Might be an oversight on the devs part.
-
Surge and pop are pretty useful though they do conflict with one another design wise survivors who are near complete with a gen will stop its regression to try and might try make up the lost 8% so you can hook and make it back there to chase them off for a sweet -25%. If they aren't red rank anyway.
-
Remember those posts about survivors wanting to see the killer? How being unable to plan a counter to to the killer was "unfair" since the killer could make acounter to the ITEMS the survivors held?
Well, thanks to the file survivors can minimize the killer's abilities and the killer can't really do much about it. Survivors can run any perk without indication while the killer has to guess except for what is in their hands.
That is why people are complaining.
The supposed "lower skill" doesnt hold much water when they reach out of beginner ranks not to mention the survivors could have simply not played for months
-
Remember those posts about survivors wanting to see the killer? How being unable to plan a counter to to the killer was "unfair" since the killer could make acounter to the ITEMS the survivors held?
Well, thanks to the file survivors can minimize the killer's abilities and the killer can't really do much about it. Survivors can run any perk without indication while the killer has to guess except for what is in their hands.
That is why people are complaining.
-
I think a tutorial on how mending works would be good. In low rank survivors I had a survivor nearly go down because they refused or didn't know how to mend.
-
I just wish I could use a perk or something to have her not hum. I mean yeah it's nice but the 40+ meter warning is for than enough for survivors to hide anywhere.
-
@MusicNerd_TC said:
Spirit just needs an indicator that she's phase walking (eyes light up).
Her husk sparkkes when she phase walks it just isnt 100% christmas tree style
-
@Rivyn said:
Maybe I'm missing something, but what is 'two dimensional' hearing? What sound cue does she get that survivors don't?
She doesn't op is upset she can hear survivors on her left and right when phasing.
-
@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1429440#Comment_1429440
Written sarcasm and irony are hard to spot for you, right?
Actually it is I'm a rather literal person.
-
I don't know what you're saying. Everyone would notice if they tried to stealth delete a character it would take 2 seconds at killer selection to see it.
-
@Artick said:
I mean all I see is you failed to find some survivors hiding in a small map for more than one hour. Plus, it's not like they were standing still or hiding in lockers the whole time, because if they did then they would have crows.
Also, how do you know they were trying to be toxic? Maybe they were not confident they could win a chase, didn't want to get moried and used stealth, which is a very valid playstyle and in fact, ironically enough, what killers always suggested instead of looping.
"survivors should be stealthy but not very stealthy so I can still find them".
burt0r claims to have read a thread that just emoting keeps the crows away and there is no excuse to do nothing for over an hour. Regardless if they didnt feel confident or not want to get morid they could have easily attempted 1 of the 2 remaining gens legion can't blitz around the map that fast and has no instadown capabilities.
-
Some killer addons like legion inflict the broken status besides having knowledge on the survivors condition is benificial.
-
Sounds like a free borrowed time and no. Any hook proximity penalty to screw campers over the survivors can and will be abuse. Because it doesn't just affect campers but those that are chasing a survivor around the hook too.
-
@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1416091#Comment_1416091
That what dashboarding is. That's why I suggested any action leaving the game. Gotta read and understand my mans
I never heard of the term dashboarding I assume it's an IT term or something and seems like others haven't either so it's nice that you edited in its definition.
-
Wouldnt people just pull the plug or use some third party program if not task manager to exit the game and evade punishment?
-
It won't survivors hurt boxes are just a rectangle around them. It's why when they run hunched over hatchets still hit them as if they were healthy. You can slightly manipulate the injured state model when turning so if the huntress throws a bit too far where you are turning the hatchet will "phase" through the survivor becasue it missed the actual hurtbox.
-
@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1412921#Comment_1412921
And why you bring this to the table?
Im talking about the 4.0.0 patch...
You seem to be low key suggesting the removal of franklins and lightborn because they make flashlights harder to use. I'm just giving history on past flashlight addons and how they interacted with lightborn when they were so much stronger. And your post gave no indication of which patch you were referring to.
-
@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1412870#Comment_1412870
Thing is, they could be way better if perks like lightborn didn't exist, or franklin's demise
Except insta blind flashlights didnt care if you had lightborn it was still impossible to react too. Lightborn originally in additon to making flashlights take longer to blind slightly darjened the screen as a trade off. Shadowborn did the opposite make you weaker to flashlights but lightened the game a little bit. But that was when moonlight offerings existed.
-
This might be game ending for me,. My first few games it's common to lagspike due to poor optimization particularly with notification bubbles going off in quick succession before my computer finally gets a hold on it.
Does this mean the game will double check things like with gen grabs which have been busted for months? I hope not since gens can be blitzed at times in mid-high ranks much less optimal high rank play and a missed hit or two due to a lag spike killing killer agency and effectivly giving a free escape which can cost the game.
-
People want the yellow 1v1 me moris nerfed? That's hilarious.
-
@bubbabrotha said:
What did he do Again?
You had to right click to put a survivor to sleep so you can actually hit them. It took 7 secknds for them to actually sleep and if they missed any skill check from gens to sabo they would wake up, ic another survivor is nearby they could wake them up before they fully fall asleep requiring you to put the awake survivor tobsleep then resleep the first survivor before they could start the wake up process.
Survivors in the dream state had a action penalty on everything they did and there used to be addons to lessen skill checks, make waking up longer, and aura sense once they are x far from you. Later they made aura sense of sleepers base then removed it for the rework.
-
Like most others said taking a break would be best. If you can wait 12 days rank reset is around the corner. I enjoy kier but it is a stressful "job" more recently picked up survivor again still rather easy but I get enjoyment evading the killer and completing the gen they seem deadset on guarding. Yes 90 bucks is quite the investment bit you dont have to play it each and everyday to "get the value" of your money, that's sunk cost fallacy kicking in. The game isnt getting the plug pulled anytime soon it's fine to take a break.
-
@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/1401298#Comment_1401298
well, then i should make another post with the same topic and that doesn't make sense
I know but mods tend to close necro'd threads amd may give a warning about it.
-
@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/921489#Comment_921489
that's not reliable, and yes, i'm coming from the future
Best not to necro mods dont like it
-
Some of the lengths Scooby Doo villans go could have killed a member or two of the gang so it isn't entirely out of the question though I can't think of any music cue that woukd be remotely axniety inducing or stressful at all for that matter.
-
Yeah both sucked plus the bugs that allowed you to send survivors to space qith hag on that one map. Also original mori, just down then dead.