silverwolf4455
silverwolf4455
About
- Username
- silverwolf4455
- Joined
- Visits
- 603
- Last Active
Comments
-
@marvelmovie said:
https://forum.deadbydaylight.com/en/discussion/comment/804555#Comment_804555
They can always add the bandage head piece later I guess once they get notified of it.
I think that would be a great item for Mikey
-
@Mushwin said:
If i am honest the new MM one i wish they hadn't done, the one i posted could of been better, i prefer cosmetics that they wear in films or series, not to make it comical, they did well with ghist face, save for the devil mask but that is just my intake....they did well with the stranger things cosmetics but i dont like to see licensed peeps looking like silly fools....yes it's fun but then this shouldn't be a horror themedgame
When you get enough hours in the game... it's not horror anymore... you need something to freshen it up... most survivors aren't scared of the killers because they are weak and you loop them.
-
Well if the didn't nerf the amount of bloodpoints you get from the event gens it might be worth... 3k a gen and only starting with one... the bbq event was 4500 a gen and started with 2.. you get more points running cakes and streamers.
-
The rule dont apply if you are rank 16-20 "so that the new players can always find a game" which is dumb and runs so many games or makes me dodge so many lobbies with rank 20s
-
@Cul13n said:
We’re the additional revenue stream dbd took hand over fist.
Clever responses but we paid for the game just as you did, and currently dbd on the switch is as dead as Friday the 13th.
Ps4 had a bunch of issues back in the day as well having to wait forever for clown dlc if I remember correctly
-
@GrootDude said:
I’m enjoying the event a lot, pustula would’ve been nice but I’m content. :)
But the content is the rift.. not the event... the event is as they said kinda lame... do the gens like we always do.. hook the survivors... boring
-
I don't know why they are allowing event hooks to be saboed... that's dumb.. and I wish it was back to the 2 gens and 2 hooks base..
-
@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/796295#Comment_796295
I mean you’re still not wasting time healing. It bypasses Nurses, thana, sloppy and every other perk related to healing so I’d say it’s still quite strong.
In the live stream they said that perks like Botany will speed up the heal over time but killer perks can slow it down...
-
Yes self care is a great perk.. everyone should run it and always use it... and it in no way may makes my killer games way easier... everyone run SC please :)
-
Keys do need nerfed they are way to easy to find.. I would say giving the purple key more charges and making it unable to open hatch would be a good start to make hatch escapes less common...
-
The only 2 changes needed to spirit is... prayer beads needs to be an ultra rare (it is stronger than her ultra rares imo) and she shouldn't have collision while phasing.. that's it.. no nerfs to her base kit... she can be looped but you don't loop her the same way you do other killers. More mindgames than mindless loops. (Scratch mark jukes, window jukes, walking away from a loop while she phases. You have to keep mixing it up and be unpredictable tho and iron will and dead hard help ).
-
But for real they were supposed to be working on the fps every patch and now they seem to have dropped it.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/774346#Comment_774346
but...but..killers camp and tunnel you because they love you :'(
I laugh when I make a killer love me so much they face camp me and give me love taps on hook lol
-
One of the beast Mark's and one priming bulb are prolly the best but you need to be on someone close to get them or mindgame them.
-
Yes they talked about making 60fps on console and was going to do updates to that end every so often until they got there.. they slightly improved it when they changed the fog and such but they have been kinda quiet on that front recently. I'm guessing it got pushed to the back of the pile.
-
Tbh the hatch should require 2 gens... if a team of 4 can't get 2 gens.. no deserves to survive.
-
Ya he does need some love.. I like how you just made it a heal, seems like it would be a way weaker inner strength tho.. so no one would run it.
-
@yandere777 said:
Firstly, I can safely infer that these changes WILL happen due to the confirmation that the devs want every killer to have 4 brown add ons, 5 yellow add ons, 5 green add ons, 4 purple add ons and 2 pink add ons. this has been stated before so this is my reasoning. 4:5:5:4:2 ratio by the way. 20 add ons.
First up is doctor. this on is obvious, especially due to the devs saying him and nurse will be getting add on changes in the same sentence. He has a 4:7:3:5:1 ratio. so expect to lose two yellows, gain 2 greens, lose one purple and gain one pink. 20 add ons.
Next is hillbilly. He was also confirmed by the devs to get changes. He has a 3:9:5:2:0 ratio. He will lose 4 yellows, gain 2 purples and gain 2 pinks. Billy will be special because he has only 19 add ons. this means he will get a brand new add on.
After billy is Myers. The devs didn't mention him while talking about the changes but due to prior info I can say he will see a change in add ons as well. He has a 3:6:5:4:2 ratio which means one of his yellows will be changed to a brown. I am also gonna make a wild guess and say that all his fragment add ons will change.
Right up next is huntress. She has a 4:7:5:3:1 ratio which means she'll lose two yellows, gain a purple and gain another pink.
Now we have our laughing stock bubba. He has a 3:9:5:2:0 ratio. Same as billy so expect the same treatment. And a brand new add on.
This is my list of killers that will 99% all get add on changes in the future. Why am I making this list you may be asking. Save up those add ons so you will have a big stock pile on em for when they get turned into pinks or purples.
I'm pretty sure the dev's mentioned nurse and doc like you said then said the chainsaw bros so bubba will come sooner which is great.. tho these reworks on addons are still taking forever.. so maybe a year from now lol.
-
@CrowFoxy said:
That'd be a bit too much.
My idea for a trapper buff was always to
A. Carry all traps
B. Traps no longer set you to injured, they deal 1 health state of damage. However, if you are injured and a teammate freed you, you won't go down. If you're injured and free yourself? Go down. With the add on, go down from healthy.
C. Traps are no longer RNG to escape. Survivors just must press M1 for a set amount of time. Maybe 10 seconds, more with some reworked add ons. Like his mangled add ons changing to increase their grip.
All trapper really needs is to start with all his traps... he suffers from wasting so much time gathering traps. If he had them all and could immediately start trapping it would make his early game pressure much better. He excels in mid to late game if he is set up correctly. Tho sometimes he has lost to much pressure by then and loses.
-
Charms are just little extra things.... if the battle pass is 1000 auric cells (10$) then it is well worth it for the amount of cosmetics in it. Tho as more charms come out I'm sure they will have some that appeal to everyone.
-
@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/762782#Comment_762782
Gonna have to side with @DudeDelicious. Been playing nothing but Plague for the past week to get her to P3 for the new cosmetic against Red Ranks and sure there have been games where I get completely stuffed into the ground, but I've been getting pretty consistent results as Plague. Even if they don't cleanse the one hit downs are nothing to snark at, and she gets even better if they cleanse, which happens a lot more often than you think. Even without addons one fully charged stream of Vile Purge can end a chase extremely fast if you're accurate enough.
I see her once in a week in red ranks.. she needs buffs I'm not saying you can't do well with her... someone can 4k with any killer... people did it with old freddy.. the point is against good survivors she's weak... they don't heal, you don't find them out in the open away from a loop to get an insta down and they will loop you forever and use dead hard to loop longer.. I never said she was bad just that she needs minor buffs like most of the killers in this game. The difference between her and the top three or four ranked killers is vast. I'm just for buffing all the weaker killers so I see more variety when I play survivor instead of all spirit with occasional billy or something else thrown in.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/762778#Comment_762778
She’s fine. She definitely doesn’t need buffs once thoroughly learned how to use properly
She's pretty under whelming... at red ranks no one cleanses and she's looped and her power is meaningless... if she runs her best addons and the build for her.. than, dying light, and stuff she's ok but she still meh... like most of the other killers she's needs slight buffs so we can see more of them in the red/purple ranks.
-
@MasterMax64 said:
It should be remove, The plage is not the most powerful killer so give her a chance !😄
I don't think the pallet stun removing her corrupt should be removed but they prolly need to revert her to how she was on the ptb before they nerfed her... that would make her quite a bit better and then they could go from there if she needed more buffs.
-
Dead hard and dstrike are the only perks you prolly need the other two can be whatever I find that dstrike is neccessary in solo because of getting farmed off the hook with no borrowed all the time in front of the killers face. Which isn't the killers fault that they go for the weakened survivor but it sucks real bad if you don't have ds.
-
@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/comment/760687#Comment_760687
The dev's have always maintained that everyone is 18 or older... anyone that was younger in their franchise was stolen by the entity after they turned 18.
Then why were you arguing that some were under 18? Smh....
-
@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/760686#Comment_760686
Except Quentin and Laurie
Also I forgot to mention the Legion is considered younger than Frank who is 19 and Julie is a senior meaning she is not over 18
The dev's have always maintained that everyone is 18 or older... anyone that was younger in their franchise was stolen by the entity after they turned 18.
-
@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/607417#Comment_607417
Isn't Susie being "pounded" by Jeff
Also I hate to be that guy but you do know Jeff is like in his mid to late 20s or older and Susie is like 15 or 16
Everyone in the game is over 18
-
Most of the maps are survivor sided for many reasons. Haddonfield with balanced landing makes some of the houses infinites if you know how to run them. Poor totem spawns and so many super safe pallets that have zero counter play. Maps like rotten fields are so big that a lot of killers just don't have the time to patrol and lose pressure. The game with balanced is really rough and it probably has the most safe pallets of any map. Some of the maps like ironworks of misery have the really strong windows that if you chase the survivor gets like 3 loops and wastes so much of your time you lose because 3 gens pop. You have to sometimes leave survivors that are in those good positions unless your power counters it. There is so much more lol
-
@UltraBanana said:
I'm a killer main and I want her nerfed into the ground. Too many bad killers carried by her being OP, same with spirit.
Looking forward to some spirit nerfs and then maybe survivor will be worth playing again without having to face the ~big three~ like 80% of my games.
Instead of all the nerfs why can't we buff everyone else so there is more variety (tho the addons did need changed but that's prolly it)
-
@GunDemNoobs said:
https://forum.deadbydaylight.com/en/discussion/comment/760358#Comment_760358
We all know BHVR have a small team. Instead of asking to much, im asking to make their priority's straight. Theres alot of killers out there that needs some love, people who paid for DLC but never play with them cause they are just bad...
It's not asking to much with small number buffs that they could give to the underperforming killers and see how it helps them. They could do it every month until the killers are more in line (almost like a normal game that balances and doesn't take 2 years to make any change). Small changes are alright, you don't need a total rework of every killer.
-
@pernil said:
whats next? survivors shouldnt be able to use a key while wounded? just git gud dude
You can't use other items in tier3 so it makes sense you wouldn't be able to use the key as well
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/757037#Comment_757037
"I just don't think that removing her collision while phasing would move her from 2nd place killer"
Never said it would, but that doesn't mean it's needed.
"If you are relying on that your prolly not the best spirit."
Never said I did.
If you can't figure out how to juke a Spirit easily maybe you're not the best survivor.
See how that works?
Reasoning and logic will get your argument a lot further than shallow insults.
She needs adjustments slight tho they may be... she's the Queen killer only because she's so good and you see her the most cause she's so easy to pick up. I'm not saying it's important to get to her first tho... there are so many killers that need slight buffs first... but we will prolly wait about a year and get one or two killers looked at because balance is glacial in this game...
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/757016#Comment_757016
I never said she was harder than Nurse or Huntress. I just said she was in the top 3 with them.
Also, Billy is quite easy compared to these other 3.
I just don't think that removing her collision while phasing would move her from 2nd place killer. If you are relying on that your prolly not the best spirit.
-
@Blueberry said:
Spirits already in the top 3 skill requiring killers in the game so that doesn't really make much sense to me to want to make her more difficult. I'd also even argue it's more skill required having the phase collision and knowing how to manipulate it.
I really don't see the difficulty using spirit it's a lot harder using nurse or learning how to curve with Billy or hatchets with Huntress. Chases are pretty easy, mind gaming pallets as well. Yes she has counters but compared to how strong she is it's not that difficult to pick her up.
-
@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/756374#Comment_756374
I would definitely support counting first-hook suicides as a disconnect (unless they wait out the struggle bar all the way down to the bottom), since there's no reason to do it. They'd also need to change the garbage struggle mechanic so that you're not mashing the space bar the whole time, though.
I think that's a bad idea.. for one low ranks try to Kobe all the time... besides sometimes your just over the game and are ready to go.. if they do that survivors will just stand there and not struggle. It's not fun to be held in a game that is going nowhere.
-
@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/756229#Comment_756229
But... this is exactly the kind of thing I'm proposing a solution to. People disconnect to protest others using game options that they don't like -- this-or-that add-on, or item, or map, or killer, or whatever, and then offer this kind of justification for it. This should be discouraged. Either play the game, or don't play the game if you have that much of a problem with it.
As far as random DCs go, I mean... I dunno. This is anecdotal, but I've been randomly disconnected maybe three or four times in the entire year that I have played. Let's assume that I am proposing this as a system that would exist after they've ironed out whatever pertinent issues exist with dedicated servers and whatnot.
If they do start soft banning then people will just kill themselves on first hook. So the killer will still lose points and prolly depip.
-
@Soulslayer618 said:
playing survivor has almost instant load into a lobby but killers have like 20 minute wait and I dont understand
rank 10 survivor rank 16 killer
and even with this wait time I still constantly get purple and red rank survivors
its making me not want to play killer at all.
anyone know why I gotta wait so long?
If you rank up to 15 you will only be able to get up to rank 9 survivors at most. The dev's have eliminated any seclusion from ranks 16-20 so that they can always find a game... but that seems busted to me.
-
@MisterCremaster said:
Please Fix Match Making.
I know lots of people say rank doesn't matter, but to those of us who don't want to play top tier killers, or just plain don't have the reflexes to get better, this is really frustrating for killer.
I know, "git gut", but frankly I'm not a power gamer, I'm not going to watch videos and all that #########. I don't care about ranking up. My skill should literally keep me right where I should be, but the match making doesn't make that happen.
Both these games were just plain not fun, and makes me want to just put this game back on the shelf.
Well the first one is matchmaking working correctly. To alleviate que times it works by first taking the highest ranked survivor and looking for a killer of a similar rank. If it doesn't find one it looks at a lower rank it can go up to 6 ranks below that survivor. Hence rank 4 survivor can get rank 9 killer at the most. This helps with que times rather than waiting 30 minutes for a rank 1 killer to be available. The second game is their condition that ranks 16-20 don't have any conditions because they want the newer players to always find a game... this is the only problem I see. At rank 9 your almost purple rank you should be able to handle red rank survivors, it takes practice but that's what's playing is for.
-
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/756288#Comment_756288
*cries in Legion main*
Yep threw legion in the dumpster, even playing mostly survivor i can say the nerfs were way to much, all at once to appease survivors. They could have done half the nerfs (the moon walking and repeatedly stabbing you with FF to down you) the rest were overkill.
-
@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/756299#Comment_756299
It kinda is free, all you need is BT and every unhook is safe lol
Ironically you have a pic of freddy's perk considering Freddy is immune to BT if the rescuer is asleep. But at red ranks its not often you get that many unhooks usually 2 other survivors are trying to get points as well and your not always going to be near the hook unless you are wasting time not doing gens and if you are.... all the better for the killer. The point being made is the perk is almost useless currently because protection hits are bugged.
-
@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/754789#Comment_754789
I tried to fast vault a window and then slow vault it back but it didn't work. And no, that Spirit didn't have line of sight on me.
This is one of my favorite jukes against spirit but it's a 50/50 just like TL walls. Also don't use it over and over in the same game switch it up, you gotta be unpredictable.
-
I think the Idea of the shimmer happening closer like 16 meters is nice also making changing some of the numbers around decloacking and such. If you want ni bell there are addons, he can also block people in corners and block pallets and windows. Also most stealth killers suffer on blood lodge it's a big wide open map that needs something in the middle of it.
-
It would be nice if it was changed tocount safe unhooks only... it's a lot of work to get 3 safe unhooked in a game so not free
-
@Micheal_Myers said:
-Cries in Myers-
Don't worry we know your the king of Halloween
-
This can't be a solution until they fix the issues with the game re randomly dcing people...
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/754376#Comment_754376
I mean, freddy was trash but now he is a great killer. They do change UP things but it takes a really long time usually.
This is their problem, they take so long to do changes. Most of the weaker killers don't need reworks just minor number changes on their powers. They could keep changing said numbers every month until they were all decent killers.... easy quick fixes they could still do reworks later but those killers would be more viable now
-
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/754189#Comment_754189
Hmm you do have a point! We do need unique Killers! I mean, Legion was... but look what happened to them... *cries in Legion main*
No bad Legion! Down boy! Lol
-
Dev's just need to do more consistent buffs to killers every patch. Small number changes could make the weak killers more in line with Spirit and nurse. Increase Mikeys speed and lunge slightly. If it's not enough increase more. If they would change stuff more regularly it would be balancing the game rather than waiting months on end of killers being weak (or longer) ot doesn't take a full re work to fix these killers.
-
Instead of all the nerfs can we not just buff the underperforming killers? The dev's take so long to look at killers when they could change small number values on the weaker killers every patch until they come into line with some of the stronger killers. I would rather see stronger killers than weaker survivors. I used to like to punish slugging with a needle, r.i.p that lol. I understand that some of the survivor things make the weaker m1 killers suck to play but why not just buff them?
-
Hex Ruin might be slowly phasing out as a meta perk tho.. The new dying light isn't tdd that bad and pop goes the weasel is really good. I would like to see an increase of 1%per stack on dying light and it would probs be new meta.