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silverwolf4455

silverwolf4455

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silverwolf4455
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  • @PIUES said:

    Now listen, is it just me? but does anyone agree. That harassing the killer/survivor should be a lot more punishable. Cause I mean I think it should. Why? I mean why harass the killer/survivor if the match didn’t end up in you’re favor. Why, spend time harassing them. Now, to me I get hate mail and harassed a lot. From SWF. Or solo survivors. Now I play both killer/survivor. But the thing is. If the killer is doing what a killer should do. Eliminate you as quick and fast as possible. But yet, some survivors think it’s ok to harass the killer, cause they didn’t get there way. I’ve gotten plenty of hatemail. Some messages will say “trash killer” or my favorite “why camp” or “stop tunneling” I’m sorry to tell you. But if I see you in my game it’s my rules. But I don’t camp. Do you guys think should there be a lot more punishment for harassment? Let me know what you guys think.

    You should just ignore them... sometimes they are just frustrated.. its dumb but meh.. they can get over it... a killer can play however they want.

  • @Shorty_Hutch said:

    Well, are you camping Or tunneling like they say? I don't condone harassment ofcourse but this sounds like the cause.

    A killer can play however they want.. if a survivor doesn't want tunneled use ds.. if they dont want slugged.. use unbreakable... if they dont want camped play swf with bt... anyone can play how they want.

  • @Shura37 said:

    https://us.v-cdn.net/6030815/uploads/054/0EU7ZD1LRWWM.jpeg

    https://us.v-cdn.net/6030815/uploads/390/U1VWWOUMC1HS.jpeg

    https://us.v-cdn.net/6030815/uploads/710/S507TURFN5JU.jpeg

    Honestly if you DC because you see a Mori, you're a special kind of baby. I think this community views Mori's as much more toxic than they actually are. And insulting someone because they wanted to use one? Say what you will but using Mori's is a nice change of pace from normal gameplay and it strikes fear into survivors. Imagine genuinely thinking people use Mori's to secure a 4k (yeah I know some people do but that's a small majority). Nah man, I just wanna see the cool kill animation and have some fun. Also I wanted to thank the Devs for the upcoming DC punishment because this is just childish behavior that shouldn't got unpunished.

    Mori's just like Keys are extremely strong and give that side an extreme advantage.. they can totally change how the game is going...


    Game to hard for killer? Mori someone and it's a 3v1 which is way easier.


    Killer has a perfect 3 gen? Key let's 3 escape...


    Both of these prolly need looked at in the future.

  • @Yasser404 said:

    https://forum.deadbydaylight.com/en/discussion/comment/860725#Comment_860725

    sorry for the grammar i've been waiting long time for buff mettle of man since nerf because its annoying to earn protection hits you still need injured survivor to gain a token..

    No worries... also same M.o.M can be a fun perk but it's just so hard to get it to work... I hope these changes will fix it.

  • Tbf there are almost no rules ... do whatever you want... play how you feel best...

  • I think that what.. was him having trouble understanding what you were typing. A lot of the grammar doesn't make sense... so I'm guessing English is a second language but no worries. I understood. Also Rizzo answered that they are testing fixes to protection hits in the ptb.. so M.o.M can function again 😁

  • Not really didn't expect it to be that old.

  • @Alice_pbg said:

    How many perks encourage camping exactly?

    I can only think of 2. Insidious and dying light.

    The counter is indeed to rush gens. I play 50/50 and I rarely ever see a face camper.

    And if someone indeeds just face camps whoever they get, they get ######### for points

    Dying light got reworked.. it doesn't encourage camping now

  • @Zixology said:

    I still think that ranks should either not be in the game, or there should be an un-ranked mode.

    I thought the whole point of the ranks was to separate more experienced players from newer players but its to easy pip. And the rules dont apply to ranks 17-20..

  • @concious_consumer said:

    I also thought that it was a feature. A needed feature. Solo ques are often like playing vs 4 killers and that feature really helped to dodge them. I dunno who wants to babysit rank 20s but it looks like when it's gone I'm gonna dodge people without cosmetics or just simply farm them all without BT

    I know right... it's so discouraging to play and wonder what your team is doing after you have done 2 gens through ruin. Or they just go down instantly...and when you are in chase no gen progress is made... you die prolly on first hook because they are to scared to come get you. Then the end game lobby comes up and you see it's a red rank killer and 3 rank 17s or higher.. and your like #########....

  • @Hex_Devour_Dez_Nutz said:

    what perks u talking about?

    Prolly Ruin, PGTW, Corrupt Intervention, Thanatophobia, Thrilling Tremors, etc. But decreasing gen speeds is not the answer... it's boring sitting on the gens holds the repair button. A second objective would be a better idea. If you nerfed gen speeds people will get bored and find another game... it's already boring enough that sometimes I just look for the killer so i can get chased and have some fun.

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/847196#Comment_847196

    Yeah I was talking about player rank - I got matched with players ranked 17-19 while being rank 8. I'm not talking about individual character levels. And it was between 7 and 9 pm so the game shouldn't be deserted.

    The way the matchmaking works is you can get a killer within 6 ranks of the highest ranked survivor in the que with you.. ex...if your rank 1 and your buddy is 10.. lowest ranked killer you can get is rank 7... but these rules dont apply to ranks 16-20 because devs dont want the newer players to wait long in queues... so they make the games suck instead lol

  • @NinoV1 said:

    Overrated pallet imo

    I wouldn't call it overrated.. you can get so much from it and not use it to come back and use it again.. it is just annoying to see people not even loop the shack and run to it and drop it for points or drop it and get hit for the first time through it.. wasting it.

  • @yoi said:

    the current ds just forces to slug all the time, if i decide to go for the unhooker and i manage to put him on a hook in less than 60 seconds i go back and i got "ds" i didnt tunnel i just got punished because i am playing better than them and that just stopped all my momentum and probably i will lose the game cause of it, so imo ds should turn off as soon as i hook another guy becasue i didnt tunnel there i decided to go for other survivor, i think every person who ever played killer (just once) should agree with me.

    But then the killer can just smack down the saved survivor slugging them hook someone else and comeback to rehook the slugged survivor that has an anti tunnel perk... I dont know if that is the answer... I agree that ds is pretty absurdly strong bit balancing it is a little difficult with out just gutting its usefulness.

  • @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/comment/845963#Comment_845963

    Also a basekit killer shouldnt be able to easy 4k. Thats how basekit Nurse was like. Now not. Thats totally fine. They just have to fix certain issues mostly related to dedicated server, thats all.

    The difference being basekit nurse is much harder to play than basekit trapper.. the cooldown on her basekit was a bit much.. I dont even play her but they should either revert it or try lessing it.. to 2.5 or 2 second base and check how that works and keep adjusting

  • @Freesham said:

    I mentioned this to friends and they seem to like to the idea.

    NOED is no longer a hex perk. When all generators are complete, or when hatch is closed and end game is initiated, NOED gains tokens equal to the number of dull totems on the map when it activates. Every time a killer hits a survivor with a basic attack (could be a healthy or injured survivor), one stack is removed. When NOED runs out of stacks is deactivates.

    So if there's only one dull on the map when gens are complete, killer only gets one insta down. Two dulls = two insta downs, and so on.

    That would be a nerf... noed doesn't need that.. it's in a good place... dont like it? Cleanse totems... there are only 5.. and with ruin being meta.. you only need to find 4... if it bothers you so much either bring a map or run small game until you learn spawn points.

  • @justarandy said:

    I can't wait to see some survival data. I think Hawkins will have the lowest survival rate.

    I personally hate it.

    Also, can you devs reduce the noises? It's grinding my gears.

    It's more killer sided if you dont have balanced landing.. and its great for stealth killers but it's not the worst.. I would say shelter woods is.

  • @AshleyWB said:

    Honestly the last 3 months have had the matches with the worst connection in a long time for me.

    My internet is decent but a lot of the matches I'm put in have a lot of lag and I'm honestly so done with it. It's impossible to find anyone with a stable ping below 100.

    Little things like going to disarm a trap then lagging into it just infuriate me. Little lagspikes and rubber banding spoil the flow of a match too often.

    So...When will dedicated servers be tested on Consoles?

    Considering the are still testing them on pc and having tons of issues.. prolly a while... I would prefer to get the 60fps and higher sensitivity settings first tbh...

  • @Vetrathene said:

    I think the nerfs to killers are getting out of hand, and seems way more consistent and constant then any buffs. While there has been a rework to freddy, and some changes to survivor items and mechanics; the fact of the matter is there are still a ton of weak killers that need some love. When are we going to get this?

    If your talking about the spirit changes.. they are fine.. she is still top tier... the nurse changes were a bit much and I understand the upset there... the leaked legion changes are stupid as well.. all those changes were perfect except the changing of FF attacks not being basic attacks which nerfed him again.

  • Rather than trying to out swf... we just need to buff killers

  • @dnj510 said:

    As the title suggests, I've grown to like playing solo when before I would rather play SWF. It takes the pressure off of waiting even longer for killer lobbies than I do now. I really used to hate playing alone, now I kind of enjoy it. I'm a team player and expect the best for the other survivors. They may not always reciprocate that gesture or may be at a lower skill level than I am, but that's one of the risks that comes with playing solo.

    I used to have two other online friends I would play the game with, but they've kind of stopped playing. Plus, I'm wary of accepting new friends to play the game with as they have different personalities and expectations when playing with other people, and depending on those expectations, it could really drive the fun out of the game.

    Long story short during one game, at EGC, this Nurse player camped this guy playing as Feng and I tried my hardest to get her to escape, even took a hit for her so her swf friend could eventually get her off the hook. Unfortunately, the Nurse got her again, re-hooked her and she died. Feng player was playing with 2 other friends and one of them invited me to their party on PS4 because he liked how I played. Boy, when I got into that party chat, the Feng player was raging at everyone because he died, even me, the guy that risked his butt to try and save him. I didn't even stay in the party for that long and the guy that invited me apologized for his behavior and said that he always acts like that. Needless to say, I'm just cautious when it comes to playing with others, now.

    Do any of you other DBD players enjoy playing solo or is it just me? Lol.

    Same here.. I got into the game with friends and now I mostly play solo with occasionally playing with my 1 or 2 friends that still play. I'm kinda used to it, plus I dont have to stress about saving people if I feel like i need to pressure a gen instead..

  • @LetsPlayTogether said:

    Console games arent important to core issues, cause this game is adjusted for PC. You cannot compare those two, and moreover you cannot add them to a summed up conclusion. Consoles are just fanservice.

    I wonder who has the larger player base now? Hmmm pc or the consoles...

  • @FishFry247 said:

    Title

    Several people were doing the math... even doing all the challenges it only gets you half way

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/comment/821702#Comment_821702

    i have issues getting 60 fps with a somewhat decent PC.

    We are lucky to get 30fps on xbox.. and since the last update it's been dropping frames on both sides... it really messes me up in chase.

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/comment/821691#Comment_821691

    considering the game was ported over to consoles and was originally a PC only game don't be surprised. The game has issues on pc still and i can't imagine how bad they are on console.

    I know... it's just so bad... last year they were all about optimization and getting the fps on console to 60... but they went silent on it.. so I'm not holding my breath...

  • @stylisticx said:

    https://forum.deadbydaylight.com/en/discussion/comment/821684#Comment_821684

    Thank you, I'll try it the next time I see her whenever that is. I always thought that being infected mattered, until today ??‍♀️

    It always depends.. if the other survivors cleanse it forces you to cleanse.. goodluck.

  • @humanbeing1704 said:

    would be nice if breakdown could have the 30 seconds from it

    Maybe they might go back and do it but it's hard to say and it would prolly be forever.. they rework older perks a few every year

  • @aregularplayer said:

    Guys, I've been playing this game for a year or so and recently I started noticing frame rate dropping in some circunstances (specially playing killer). (I think) It all started when I upgraded my video driver then I got a DirectX error and had to downgrade it back to an older version. I didn't try to upgrade it since then. Should I give it a try again now that BHVR upgraded the Unreal Engine version? Or it doesn't matter? Thank you!

    You think your frame rate drops are bad... lol

    *laughs in xbox player*

  • Most of the time it is best to stay infected... due to it being easier to loop am m1 killer than dodge her projectile damage... it always depends on the situation tho.

  • Well I'm only lvl 18 but I have all the tome done... I just play casually tho...I'm gonna have to pick up the pace if I want to finish I guess.

  • No it's not always a good idea to stay broken the whole match but it's always situational... neither is it a good idea to cleanse immediately and screw your team over... since everyone will have to hide and the. No one is doing gens. Most of the time it is preferable to stay broken.. that's why dead hard and looping is so strong.

  • Yes fix it... the current Quentin face gives Freddy nightmares

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/809697#Comment_809697

    If you remember, last year's hooks had a bit of a visual feedback animation on them - they were bright with serum to start with, and then when you hooked someone the plants withered. This year's hooks appear to be just the post-hook "withered" models from last year. I suppose it's meant to be a part of the "Withered Blight" lore or something, but in the context of everything that's been going on recently it just comes across as very lazy and poorly thought-out.

    It does feel as tho they just threw something together.. considering Halloween is the biggest holiday for a game like DBD you think they would've done more.. I thought as of last years event they even had a dedicated event team...


    Also they even skipped the usual summer event so that they could work on this event and the rift... I'm not to impressed... :(

  • @Rex_Huin said:

    Not many people seem to be burning offerings in my games - not sure why?

    It's only 2k extra points for burning an offering.. your better off with escape cake or PBS tbh...

  • @HamdaN said:

    the moment u said pig and freddy this whole post lost its validity. freddy is now A tier and pig is completely fine... her helmet during egc would be beyond busted. you sound beyond entitled

    Freddy is in a good place right now but pig needs buffs bad... she needs to have increased movement speed while crouched and move the roar on her lunge to the end of the charge so it's actually a scare tactic rather than you have forever to run to the pallet...

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/817696#Comment_817696

    Yeah, but this will turn her into a Freddy 1.0 but stronger

    If you ever watched someone play spirit, using tru3 as he is the most noticable, alot of spirits listen for survivors, shown when he swung after exiting the phase at a down nea.

    Making the collision part would make it harder for survivors to track her than it already is and make pallets useless against her

    Just make corn and grass move when she phases and rework prayer beads as making it a UR will do nothing about it

    But if you are running into her and the collision is happening than she will already hit you..

  • And I'm fone with strong killers I just want more variety in the high ranks... and most of these changes are number changes that dont require us to wait years for reworks.. they could all be done prolly in the same week besides a few.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/817687#Comment_817687

    Yeah but now she will counter loops even more, cause she can get infront and block pallets now

    But you dont loop the spirit like a normal killer unless her cooldown is down.. you gotta juke her and make her guess wrong.

  • @Hoodied said:

    You straight up buffed spirit

    I dont see how it's a buff... but it's not technically a nerf... I dont want her weaker... it would just take more skill to actually listen to where the survivor was instead of bumping into them.

  • I thought it was supposed to go back and forth with a new map one release and a reworked map the next?

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/817613#Comment_817613

    PC windows store.

    Its pc to pc crossplay between steam and windows.

    Well I'm waiting on the xbox to ps4 crossplay so there can be some more players...

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/816461#Comment_816461

    I really don't want to be rude but I gave up trying to read it after Amanda it was actively hurting my eyes.

    I edited it

  • @Auron471 said:

    please press a button with "enter" printed on it.

    Example:

    Trapper: blah blah blah

    Pig: bluh bluh bluh

    Nurse bloh bloh bloh

    Did this on my phone.. sorry

  • @Jaguar3500 said:

    (This was originally a reply to someone else but I believe it deserves its own post)

    TO ALL PEOPLE THAT THINK SPIRIT IS OK IN HER CURRENT STATE

    Imagine that the roles are reversed, when a survivor activates their power every 15 seconds they can go invisible, leave no way of tracking but know exactly where you (the killer) is because of sound, grass, corn etc. Now imagine if this happened at every loop, for every survivor. You wouldn’t want to play. Now imagine this happened more often in red ranks, every few games, or multiple consecutive games in a row. You wouldn’t like GUESSING where the survs go every chase, would you? Now that you have read this, please tell me how, as killer, you would counter the survivors?

    Now switch the roles back.

    Because I will be attacked and questioned because I have an opionion, I would like to state now that I am a killer main, because the ‘salty survivor main’ rep that survivor mains have right now was mostly a thing in the past when Nurse mains would do anything to keep their op addons and 5 blinks.

    Being a ‘survivor main’ is now used to stereotype you to shrug off your VALID opinions because being a survivor main immediately makes you a whiny, crying baby in the eyes of quite a lot of killer mains. The irony is that survivors have had more taken away from them over the years (understandably so), because of killers crying about imbalance and unfairness. Now that Nurse is more fair, killers are latching on to their next big offendor (Spirit) and are doing anything to keep her the way she is, when all survivors are asking for is for a way to counter her, not nerf her into the ground.

    If you are reading this and feel triggered, then you are indeed a Spirit main.

    The only changes she needs is making prayer beads an ultra rare and removing collision while phasing.. otherwise she can be outplayed... instead of nerfs they should buff numbers on all the low tier killers which would could be done immediately... and continually until they are in a better place instead of waiting a year or more for a full rework that isn't really necessary.

  • I like the mori change.. keys need to be more scarce.. lower the chance for them to be in a chest and either delete the purple key or give it another purpose.. don't need 2 that can both open the hatch.

  • The grass movement would be map/tile specific so meh...the directional phase sound would be a hard nerf back to ptb spirit (she was considered weak then) so that's a bad idea...I'm fine with beads but they need to be an ultra rare they are one of her strongest addons... and I'm fine with the no collision while phasing... so #5 and a modified #2 and she's fine... she doesn't need to be weaker.. they instead need to buff numbers on the other killers. They could do this in a week instead of waiting years... number changes aren't hard.. we dont have to wait for full reworks.

  • @AngryFluffy said:

    https://forum.deadbydaylight.com/en/discussion/comment/809198#Comment_809198

    The sad thing is, that this cap doesn't work at all. When the blood hunt started, I was rank 16 with killer. I got rank 10, 9, and two rank 6 as survivors. This is a gap of 10 ranks to two of them and they were swf. I still don't understand how that still is a thing? I thought they fixed that....

    Ranks 16-20 dont follow the 6 ranks rule... they can que with anyone...because the devs dont want new people to wait on lobbies

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/806271#Comment_806271

    I feel sorry for you that you cannot see why dbd’s battle pass is unfair, and that you think it’s okay for multi million dollar companies to take advantage of you and your wallet.

    “Nobody’s forcing you” is a lie and it’s what they WANT you to think as they create impossible circumstances that strongly encourage you to buy into their system that uses real money to bypass such roadblocks.

    Loot boxes and battle passes are cut from the same gambling cloth - you are not getting what you pay for, but a CHANCE to get what you want.

    You can't compare lootboxes with a battlepass.. how moronic.... you can literally see everything you will get and make an informed decision as to buy it or not... if you dont like the skins... skip it... if you do... buy it.. this whole argument about the battle pass is stupid...

  • The rift 4 challenges are all doable but you would have to play so many games and have just the right set of circumstances happen to get it that's it's not feasible. I'm guessing they are that way so that some people will spend auric cells on the tiers so that behaviour makes money. Standard procedure with this kinda stuff... make it super hard or grindy so people will spend money to just skip it.

  • @Blueberry said:

    They need to be buffing weaker killers instead of nerfing the stronger ones. Their priorities are off. Spirit is one of the most balanced killers in the game and is where they should be aiming to get the rest the killers up to, not bringing her down.

    The only changes she needs it making anal beads an ultra rare and not having collision while phasing

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