trapper buff
simple idea i had when someone gets trapped in a trap you get a 15% speed boost when not in a chase to be better able to reach a trapped survivor before they get out also you could make it so he can carry all his traps and the bag add-ons can just give him more traps also one last thing make it so instead of having to pick up then reset a trap make it so he has the option to either pick up or reset right away just so it takes less time for him to not waste more time then needed
Comments
That'd be a bit too much.
My idea for a trapper buff was always to
A. Carry all traps
B. Traps no longer set you to injured, they deal 1 health state of damage. However, if you are injured and a teammate freed you, you won't go down. If you're injured and free yourself? Go down. With the add on, go down from healthy.
C. Traps are no longer RNG to escape. Survivors just must press M1 for a set amount of time. Maybe 10 seconds, more with some reworked add ons. Like his mangled add ons changing to increase their grip.
I think the tar bottle or whatever darkens the traps a lot should be basekit. When I play these offerings it's night and day, very few survivors spot them
He needs MANY add ons base kit lol.
Both of these.
Trapper main here.
All trapper really needs is to start with all his traps... he suffers from wasting so much time gathering traps. If he had them all and could immediately start trapping it would make his early game pressure much better. He excels in mid to late game if he is set up correctly. Tho sometimes he has lost to much pressure by then and loses.
Never assume that the Killer not being in a chase means that no Survivors are being chased.
So true.