se05239
se05239
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- se05239
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Comments
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How many of the event firecrackers do you have on Quintin now? Those are the culprits here as they take a slot where you could have the anniversary cake instead.
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Would be pretty cool, yeah.
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Her power is perfectly fine.
What's not fine is her add-ons. They're all very old and most of them are in need of a reimagination.
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Meanwhile, I am drowning in them. My clown has 10-ish and Trapper has almost 20.
Haven't found a single one for the survivor side though..
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/537947#Comment_537947
Then they will lower their rank, I mean as a Survivor on Rank 7 normally ppl would expect less camping, but people still do it and still on this Rank
Penalty as in Emblem points, so it won't affect killers who go for new survivors, but it will only affect campers
@Someissues Wanna know why? Survivors cannot punish camping because they cannot let their friends die. The aultruism of survivors are insane. They throw themselves at hooks to save their friends.
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@NurseMainBTW said:
100% A+
I'm nervous about hearing who were the first 20. I did it as soon as it came out.
@NurseMainBTW When the exam announcement was 15 minutes old on their twitter, I did it so I think I made the deadline.. if I won anything though? Hah, my luck is garbage.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/537051#Comment_537051
It is possible he was reset once he got his dwight.
Bloodpoints given back and got his nurse up.
@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/537043#Comment_537043
How did you lose Dwight but not your Nurse?
@weirdkid5 @Jdsgames Dwight got prestiged shortly after the deadline thanks to time constraints. :c
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I got an A rating, so between 90-99%.
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Here's the honest truth.
A camper will camp, no matter what sort of punishment you inflict upon them. Camping is a mindset most of the time.
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Clown - Fun and Challenging killer with a hearty laughter and aloof attitude. Sadly a bit on the weaker side and require certain add-ons to be somewhat decent.
Doctor - Fun killer that lets you have somewhat longer game due to all the afflictions you can add to survivors. Mind-gaming survivors who's being harrassed by the red stain or fooling survivors to running to fake pallets are hellova satisfying. Sadly also a bit on the weaker side.
Trapper - The level of satisfaction you can get from a successful weird-arse trap placement is godlike. Trapper's really struggling in the time management department.
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Available to use, yes, but you cannot find it anymore after that.
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Added an 8th offering, making it more streamlined.
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"A" here. Tried to make it through as fast as possible, to keep it honest.
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Its live. Got an A.
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Yeah, not gonna bother playing killer until they fix it. I want to have fun and getting gen-rushed due to bugged perks aren't it.
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If the Trap is active, it'll kill anyone who's trying to escape.
What's changed is that an INACTIVE trap cannot stop a survivor from running out the door, so to say. The strategy of trapping survivors in the end-game of a trail is no longer a viable tactic for Pig players.
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The sounds are FINALLY fixed again!
*CONFETTI NOISES*
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If you've played less than two hours since you purchased him, you should be able to get a refund via Steam.
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I'd love to have my L3 Dwight.
At least I still got my L3 Nurse.
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Unless you want achievements and some bloody clothing, I don't consider prestiging worth it.
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I've yet to got one while leveling up my survivors but I get them all the freaking time while leveling up my killers. Something's wrong.
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There's a lot of lower-tier killers that needs a lot of love to push them up to the same tier as Hillbilly, Hag and Spirit.
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@Jack11803 said:
https://forum.deadbydaylight.com/en/discussion/comment/535661#Comment_535661
Yup, I’ve suggested it previously as well. I used to be very vocal on this forum about it.
@Jack11803 I am also one of those who've suggested it. Its a very popular idea.
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If you buy the DLC through the Steam Store, you'd get MORE for LESS.
You're always losing money by buying things straight out for Cells from the in-game store. Its always cheaper to buy the DLC from the steam store AND you often get extra stuff.
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@PatBrutal said:
Hello everyone,
We have discussed this at our morning live sync and we have given your concerns/feedback to the team and that the comments were mostly negative We do not know what was discussed afterwards. We will keep you posted when we have more information.
@Patricia The solution should be simple. Just remove it. It hasn't existed for three whole years, so removing it now after only a week shouldn't have any sort of impact.
Thanks for bringing the feedback to the rest of the team.
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En jävla sörja, helt enkelt.
I must say that I really enjoy the sound now. Actually HEARING things now. Footsteps. Breathing.. makes me nostalgic. Reminds me of a time when the audio wasn't broken.
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I've gotten quite a few, with the record being three in a single web, on my Trapper who hasn't been prestiged yet.
On the contrary, I've not found a single one in 300k points on my Dwight who's P3'd since years back.
It might have to do something with your prestige levels?
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Having anyone's exhaustion perk trigger twice (or more) in a chase was the very reason why exhaustion was changed to not go away while running.
It was broken as #########.
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Its almost like the audio is back to the good old quality where you actually could track survivors by sound!
I was genuinely pleased while playing Killer earlier today. I could HEAR things.
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Or the developers could rework maps so that low tier killers can perform well.
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There are two perks that can do that.
One is Corrupt Intervention. It locks three generators, the ones furthest away from the killer, at the start of the game for 2 minutes.
The other is Thrilling Tremors. Whenever the killer picks up a survivor, all generators that's not being worked on gets locked for 16 seconds. It has a lengthy cooldown.
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New killer. 2x event got prolonged. New 103% anniversary offerings.
There's so many killers playing at the moment, of course the queues are long.
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Its giving me headaches. I'd love it removed.
As for why they introduced, I guess its to show to new players that getting stunned is bad. Problem is that if they teach new players that stuns are bad, they'll respecting pallets and such for longer thus being easier to loop and humiliate.
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That's the sad part of with always-online games. There's no way to play offline.
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Didn't someone calculate using the last data sheets the developers provided that we had about 83%-ish chance to have a SWF group in every lobby?
Link to the aforementioned data sheets → https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests
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Never. Its all background noise to me. Although, I've gotten accustomed to having chase music when chasing so barely hearing it makes it all very awkward.
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@MojoTheFabulous said:
I vaguely recall them not telling us what the event was beforehand because they wanted to keep it a surprise. An offering for 103% more points plus yet another firecracker and some decorations isn't really all that great. Nice to have, for sure, but pretty lame.
@MojoTheFabulous Its like that time where they hyped us up for a big surprise only to unveil some new mediocre cosmetics for a few characters. There was some pretty impressive disappointment there.
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Why not!
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Press that button. Close the chat box. Save your sanity. Also remember to make it so that people (that's not your friends) cannot leave comments on your Steam profile.
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@ABannedCat said:
One of the developers said on the forum, its to tell new players that they got stunned. Because the shacking camera, and the groaning killers isnt enough of a telltale already clearly.
Seriously, the best way to solve this problem, would be by expanding the tutorial.
@ABannedCat If anything, the bright red light tells the new players that stuns are bad and if they believe stuns are bad they'll start respecting pallets.. and if a killer's respecting pallets they'll get looped into oblivion and humiliated constantly.
And any player that's humiliated constantly will eventually go toxic as they'll seek to "pay back" for all the negativity they've experienced. The toxic spiral continues.
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Nah, dude.
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T1 Myers, Pig or Prayer Beads Spirit are all good candidates for the achievement.
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Legion and Clown.
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It has already begun. The new 103% offerings only drop during the anniversary event.
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The killers get points in all categories (almost) when interacting with survivors and they're also the one that's longest in the match.
Makes perfect sense that they're the ones that have most points at the end.
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Your team failed to do all generators, that's the first chance to win lost.
You failed to get to the hatch in time, that's the second chance to win lost.
Now its a fight for the doors, the last and final chance to win.
You've literally three chances to win every game, provided you don't have an early death. If you're fighting for the doors, you've already used up two of those. Why'd you have an easier time based upon how badly you failed already?
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Its a common SWF strategy to let the one in their group that's lowest in rank to host, as the matchmaking will match them all to killers at the host's rank.
Its a really ######### thing to do.
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If anything, he needs protection during Night Shroud from detection perks, like T1 Myers.
