se05239
se05239
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- se05239
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Comments
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/532706#Comment_532706
@se05239 There are party starters and special bonus BP offerings in the bloodwebs. Also the hooks and gens are decorated with balloons. There is no "event objective".
@NoShinyPony Ah, alright. Not quite the anniversary event I had imagined.
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I just remember Freddy when it comes to new killers. Give it a week or two first.
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I want it removed personally. Its headache inducing.
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Because you want to have FUN.
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Just wait then? The DLC will come online in the steam store later. Have some patience.
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Soon™
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Soon™
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Mashing any key shouldn't even be a thing. I rather just have me hold down a key or something instead because seriously, my carpal tunnel really doesn't like any sort of mashing.
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Do you really wanna promote more slugging builds because buffing Sabotage is how you promote more slugging builds.
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If anything, makes WGLF easier to stack by also giving you a token for healing a survivor one health state. On top of safe unhooks and protection hits.
I am against the idea that WGLF should have a secondary effect.
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@ZVom said:
Best and most reasonable for the game is giving the killer bonus bp for each survivor in SWF mode. Maybe 25% or 30% for each one.
- this rewards killers for frustration they get when they face cooperating survs
- it doesnt change the game at all
- probably easiest option to implement
@ZVom Add a lobby indicator that show who's in a SWF (and with who) and its great. Survivors who's going solo should get rewarded as well for playing with SWFs.
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Hearing footsteps needs to come back. Same thing with survivor breathing. The sounds has been broken since forever and its loooong overdue returning.
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If the survivors wanna win, they're gonna win. Only three-four killers can put enough pressure on the map to slow that down but in the end, it won't matter if the survivors truly wanna win.
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I'd love to play more Killer but I play a majority of Survivor because playing Survivor is like being on a vacation. There's no stress or anything.
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Maybe not buy Ghostface at all, until two weeks or so after his release?
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3-4 flashlights or 3-4 toolboxes? I'll definitely dodge.
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HEE.. HEEE.. HEEEEE...
I love his stun noise.
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I made a thread a while ago about reworking the BP offerings to be more rewarding to use. It'd cut down the grind slightly as it'd make you (and others) more BP overall AND open up the bloodweb for more stuff as it'd be cutting down the amount of BP offerings from 15 (16 for survivors) to only 7 in total.
Here is a link to that thread → https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
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@Axelson The stats don't lie, do they? Freddy's more lethal than the Clown, according to the data sheets provided by the developers.
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Press that button. Close the chat box. Save your sanity. Also remember to make it so that people (that's not your friends) cannot leave comments on your Steam profile.
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@tehshadowman33 said:
https://forum.deadbydaylight.com/en/discussion/comment/458990#Comment_458990
One minute on generators is fine. It's just that chases can drag on far longer than one minute due to horrible map design of loops/double pallets in jungle gyms, etc., And the fact that we have more huge maps now that give killers a major disadvantage in being able to patrol the generators and apply map pressure.
It feels awful to deal with stealthy survivors where you go to one side of Temple of Purgation and nobody's there. (-.-)
@tehshadowman33 Unrelated to your post in general but if you want the guy you're quoting to know that you've replied to them, you should @ them. Otherwise, they'll never know you replied.
And yes, map design sucks. Thankfully, the developers got plans to change two maps per year. We should be having a bunch of good maps in like a decade or something.
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@Shad03 said:
@ShrekIsHot You could use tape.
I've been meaning to use tape for crosshairs for a while now.
@Shad03 That feeling when I got a button on my monitor to magically add a crosshair on screen. Pretty nice. Never used it.
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To be honest, most killers' add-ons should strive towards being as interesting as Myers' or Hag's arsenal of fun game-changing add-ons.
It feels a lot of like there's a lack of creativity with add-ons when it comes to new killers nowadays, you know? I mean, just look at Plague's or Legion's add-ons.
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You do realize that giving survivors a shitload of points for a killer disconnecting means that EVERY SINGLE SWF GROUP will aim to make the killer ragequit in order for maximum profit?
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@johnmwarner said:
Something as simple as bonus BP for killers who vs SWF or making their gens take 25% longer for each SWF would be a good fix IMHO
@johnmwarner A game should NEVER punish players for wanting to play together. Incentive for wanting to play with/against SWFs are the way to go.
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Here you go. You should send any proof you got to their official customer support.
https://support.deadbydaylight.com/hc/en-us/sections/360000085466-Customer-Support
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@BBQnDemogorgon said:
@se05239 Yeah? Well, you're a meanie head!
@Bbbrian2013 And you're dumb!
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You're referring to "Pretty Lady"? Its probably Leatherface's most requested cosmetic.
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"People ain't being nice to me so I won't be nice to them".
Toxicity breeds toxicity.
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There's an ancient lobby bug that relates to having three survivors in your lobby. For some reason, the fourth survivor never joins when you have three survivors in your lobby.
So if you have three survivors join you and the fourth one ain't there within a minute, just remake the lobby.
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Eeeh.. Mixed opinion. Would keep it off. You'd need to design a crosshair for all killers with ranged attacks if Huntress got one.
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Since its grey listed, I'd not risk using it. I've never used it anyway, so I don't care too much.
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Survive with Friends is never going away. That's the truth. Its a necessary evil.
This game desperately need some sort of lobby indicator of who's part of a SWF (and who's with who) and then add incentive for killers and solo survivors for playing with SWFs.
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Who're saying they don't?
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@GrootDude said:
I’ve wanted this since cosmetics came out.
@TreemanXD Its such a small feature that has a huge impact, especially when the store have so many cosmetics that you can mix and match with.
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You're better off using Agitation.
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Killers tend to get nerfed for some reason when they're out of PTB.
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At this point, SWF is a necessary evil and we'll never remove it but something really needs to be done.
Having an lobby indicator of who's in a SWF (and with who) plus adding an incentive for killers (and solo survivors) to play with SWFs, that would be a step in a good direction.
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18th. Tomorrow.
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Clown - Use your gas as a tool to herd survivors. They're looping? Gas where they'll be running in order to make another loop. Make sure to hit survivors while they're intoxicated, as it'll slow their speed boost down. Flask of Bleach is the best add-on you can have on him as 5% extra slow does a lot.
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Only Shelter Woods have gotten an increase recently. When RNG decides that half of a map should have all the pallets, its gonna feel like the map's packed with pallets.
The developers do have plans to increase the amount of pallets on each map but make them all much more unsafe to compensate. Its still way off.
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@NMCKE said:
Clown is decent, but at the same time, I hardly ever see a clown in a game. Perhaps his playstyle isn't as intriguing to other players, so I'm going to suggest a mediocre buff to him.
- Tremendously decrease the cool-down between bottle throws.
This allows him to cover more space in less time, plus who doesn't like throwing stuff super fast?
@NMCKE It'd not solve much with a lengthy reload, slowdown on throwing, small-ish AOE and weak base slow. Running out of bottles aren't a positive.
As for Clown players themselves, it feels like most play him for dailys. That's it.
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It has been a suggestion since Plague's PTB.
Being only broken doesn't matter much too experience survivors, so they'll just keep repairing without a care in the world. There needs to be more downsides to being fully infected.
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Furtive Chase will only see usage from Myers, so he can have no Terror Radius in chases in T2.
Thrilling Tremors would be interesting if the cooldown was shorter (or duration longer) but neither is the case, so its really underwhelming.
I'm All Ears got buffed now its actually useful but its cooldown is still waaaaay too long for it to see any usage.
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A Dead by Daylight Telltale game would be hilarious, in a sense. Shame the studio's dead.
The Trapper will remember that.
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I could say that you could unlock most characters through Iridescent Shards but considering how pathetically few shards you actually get from playing, its an unrealistic option.
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No keys yet for me but I've had the pleasure of dodging 4 toolbox lobbies.
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Bloodpoint events always brings out the worst in people. Doesn't help that the rank reset was the day before it started..

