rch614
rch614
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@prof_teabagger said:
https://forum.deadbydaylight.com/en/discussion/comment/539709#Comment_539709
They removed non licenced splinters, so it should be expected to get a splinter for ghostface
Exactly what I said yes
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We haven't had a new splinter since Piggy, right? And Clown's chapter was the first one available for Iridescent Shards, iirc.
I believe they pretty much replaced / discontinued splinters in favor of shards enabling people to buy killers for free. However, Ghostface is licensed so a splinter would've made sense here.
Maybe they're just done with them.
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It said 24 hours, and it started at 10am EST.
That would mean it's still on for another 9 and a half hours (it's 12:35am EST rn)
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That's almost as boring as a 4.8 (120%) killer but has no power. So, what, a low/no TR killer with power at all?
That's generic. Boring. Let's never design a killer with no power like that. And besides, they'd still be destroyed by OoO and very loopable by survivors who pay attention. So not only are they boring, they're quite mediocre. Just annoying to deal with and very strong on certain maps / lower rank survivors
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@ZacKskills said:
https://forum.deadbydaylight.com/en/discussion/comment/538509#Comment_538509
The spirit has a heart beat and when it’s in that second form, you can hear the wind. It’s not so much tactical because they can’t even see survivors. It’s used for quick actions. Not stealth. And it’s doesn’t jump scare. The pig crouched walks very slow and sucks if trying to attack because you cant. This game is getting stale and needs new things, but not a killer that throws up on you or another stalking killer that one shots you. Just a killer who doesn’t have a heartbeat or something, to keep the survivors on the lookout more. If you’re in a game with a killer with a heartbeat it’s not as fun thanks.
There's Silent Bell / No heartbeat Wraith but that requires addons and kinda reliant on the map.
Having a low-no terror radius is going to need a drawback because it's pretty strong.
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@Ihatelife said:
Oh boi, if this stuff makes you frustrated, than Myers is the real horror for you lol
Of course it's going to frustrate people when they're trying to play against Ghostface in the intended way to break him out of NS and it just doesn't work. I've also had times where it just wasn't possible to break him out of it even when I was right on heels facing him and everything. Bugs and wonkiness are frustrating.
Myers also has a red stain and terror radius while stalking / in chase where GF doesn't have them at all until exposed.
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Nah sometimes the heartbeat just completely cuts off. Midchase, not in chase, and randomly. Sometimes you even get a double heartbeat because it overlaps.
And I 100% always lose heartbeat when being carried to the hook and get it back after being hooked.
These aren't perks, I've seen the score screen
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I can't get stacks from taking hits for someone, getting the protection end every other stuff but my stack doesnt come.
Protection hits themselves have always been finnicky and I wouldn't be surprised if they got messed up even more. Sometimes I even get the protection scoring event pop multiple times at once and no stack.
Your actual tokens capping at 3 is a visual bug.
Fun fact BTW: if you're against the Plague and near a different survivor and you break/max sickness, you get the protection event and a token. I need to test it more though.
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DS. Is. Fine.
It's not just an anti-tunnel perk and can be used offensively by baiting a grab or pretending to mess up so they'll pick you up. If there's an obsession in the game, PLAY AROUND IT. Don't tunnel, don't camp, and slug them if they're getting frisky.
Play around and adapt instead of begging for nerfs from a very manageable perk.
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Some people are just never happy
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Same dude, I've had this happen several times and it's awful
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There's nothing wrong with BBQ, it's just visual. It's in the patch notes.
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@Dehitay said:
This "event" doesn't encourage gen rushing any more than normal gameplay. If anything, it encourages doing other stuff to take full advantage of the bloodpoint bonus multipliers.
It's an interesting cycle, really. I don't like when my team of solos and I gen rush because it does mean less points for everyone, but at the same time we're getting killers with moris and their best addons where the only solution actually IS to genrush. Both sides are bringing out their sweatyness and it just leads to unfun matches or survivors just farming each other nonstop till everyone dies or last one gets hatch.
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@[Deleted User] said:
i had an idea a while ago about knock out. but i didn't post it.
the idea is about a tiny rework that would make knock out better
- knock out removes the screaming sounds caused by the survivor when downed
- the HUD status of the downed survivor will stay in his previous status (the health state he had before he was downed) for 5/10/15 seconds to every survivor who is more than 16 meters away from him when he's downed
- Survivors need to be within 16/24/32 meters of the downed survivor is order to see his aura
- Knock out becomes a HEX perk
It becoming a hex perk is a very big drawback though, idk
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Object of Obsession let's him see you, too. But you can't see him unless you're asleep :3
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Like, where they can't start recovering / moving for an extra second when they get downed? Minor indeed, but makes sense. This would be fine
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@Horus said:
https://forum.deadbydaylight.com/en/discussion/comment/534106#Comment_534106
But a good surv can easily run out the timer by using pallets and windows to run out the timer including if they have sprint burst lithe or balanced landing
Again it really depends on the map but that's good if you get them to throw a lot of pallets down. Depending on the window setup, that could be all skill/luck. But this is mostly a map design issue and not an issue with GF himself
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@Horus said:
https://forum.deadbydaylight.com/en/discussion/comment/534077#Comment_534077
It means even if ghostface has an expose ability its easily counterable and underwhelming
Once exposed, you have 45 full seconds to catch up and down someone as a 4.6 m/s killer. Assuming they're healthy and don't have access to dead hard, you should be able to easily get them down, depending on the map. Wraith gets a speed boost because he's slowed down while uncloaking and is a regular attack, not a oneshot. Ghostface does not need a speed boost once marked.
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@Horus said:
Have you seen prebuff wraith?
https://forum.deadbydaylight.com/en/discussion/comment/534047#Comment_534047
Yes, I mained him back then too. I don't see how that's relevant though considering Wraith still doesn't have an exposed
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Wraith can't one shot out of stealth without perks.
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@GrootDude said:
I think it is completely fine how it is.
Seconded.
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I understand they can only be found in the bloodweb during the event. But if we collect a sizable inventory, will we be able to burn them after the event ends?
Peanits said they'll be usable
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Just slug them, man. If they're doing a gen in your face, lunge them. They want you to grab them. DS doesn't need anymore changes. Killers just need to play around it.
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As far as I can tell, yes. Just the offering and the firecracker.
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It's a graphical error. You still get 100%. Look at the patch notes, please. It's listed under known issues.
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@Entità Out of curiosity what's your stance on Object of Obsession, then?
But I agree with you
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It will be usable, yes. Just not obtainable.
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They're licensed. I don't believe you can get all the other licensed characters with shards either, which is why BBQ is such a big deal for the Shrine
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@TheBean said:
well that was very informative.... can't see the emblems... so... ok.
... so you'll hear this ...
Blood points have nothing to do with emblem points.
Done.
See you in the fog!
My thoughts exactly
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@Mushwin you need to :(. It's so great. Bonus points if they spam m1 in crouch for the roar spam as if she's oinking
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You've never seen a Piggy spam crouching over a downed survivor? XD hell I do it sometimes in chill games
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Pfft Amanda was doing it long before GF
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@JulianNeaMain said:
Btw.. This was all for the meme but you guys can have a discussion rather if its good or not
Yeah I was thinking how perfect this would be to pave the way to Nea becoming an official killer
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Oh please. No. You're giving them money for designing a new killer and releasing new content. Not that it's "okay to Nerf after they have your money".
These were honestly a mixed bag of buffs and nerfs but are more tweaks and bug fixes than anything. I promise you GF will be no less playable than he is now when these hotfixes go live. People need to chill and stop pretending it's the end of the world
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It's listed under known issues in the patch notes so I'm sure they're working on it
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Aha I bet they thought they got one on you for dc'ing after you put the trap on. Amazing.
But no, Pig isn't dc'd on often at all
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Sidney would've been my new main :/
Also, Sidney's house.
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I've never seen people DC against pig tbh lol. Did you grab someone? Maybe you made one of them DC so they all decided to follow suit?
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Ruin is a tricky one because 1) Making us hold m1 longer is not the answer and is poor design and 2) Making Ruin baseline punishes newer players way too much.
Ruin is powerful enough to justify a hex perk, they just need to make totems in general better. Second objective is another good route, but I'd want totems to be completely fixed first.
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That's the way it goes. You pip if you do well (not really. You pip if you do everything.). If you die early, you didn't do well so you have to take that depip.
ATLEAST tomorrow they're making it where you get lightbringer points when gens and totems are done when you're midchase. And evader points for pallet stuns.
With this new system, in the future, just try and last as long as you can.
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Yeah this really is an issue and probably the biggest thing I have against SWF in this game. SWF alone is already such a huge advantage, you don't need to add bullying lower ranks to that list.
Ideal solution to me is to make matchmaking go by the highest rank of the group, not anything else. Not the lowest and not the average.
The main problem with that solution is if you're a high rank survivor trying to play with your friend. But honestly I think that's a fine sacrifice, plus you could always wait until rank reset. It's doubly unfair for the killer.
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@NoxiousOnnyyxx said:
https://forum.deadbydaylight.com/en/discussion/comment/529151#Comment_529151
The spirt has a sword. Lols the hag loses her claw each time.
I was thinking Spirit wouldn't need to pick up her sword because she makes it appear out of air anyway
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Spirit/Hag OP then :p
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Yeah that's why I said if they follow you just to drop pallets
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Selling out last survivor trying to get hatch prob wouldn't be it.
Most likely cases would be them following you, dropping pallets on you, and/or bodyblocking so you get hit.
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DS is absolutely fine as it is now, plus it's getting buffed into ignoring Enduring next week. It doesn't need anything else.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/528868#Comment_528868
I don't think any Blood Hunt aka X2 event is ever pleasant for some. Because most who participate are the sweatiest they've ever been.
This will apply to both sides, the Killer could be the sweatiest tryhard cause a BPS is popped, for the Survivors could tryhard and gen rush, which will accumulate nothing for both sides except a win? Woohoo, I survived with 18k... Great?
Exactly. And that's not even touching on the toxicity that also gets amplified in events like this. Both in game and the end game lobby, it's just baffling
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I hate playing my streamers because of how sweaty both sides end up being. Not to mention streamers don't stop people from dc'ing. Then boom, you're stuck with a 3- man with the killer that probably has really good addons or just won't farm with you, in my luck.
Bonus points if I'm the one that played it and ended up getting tunneled through DS then immediately swapped back to on death hook.
And even if killer plays nice, survivors end up genrushing their nipples off and that means less points for us all.
This event has not been kind to me.
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Yeah it's too much work for such little gain in the grand scheme of things