Small buff to knockout

Maybe knockout should stun the downed survivor a bit more, like 1 second for every tier?

Comments

  • Like, where they can't start recovering / moving for an extra second when they get downed? Minor indeed, but makes sense. This would be fine

  • @[Deleted User] said:

    i had an idea a while ago about knock out. but i didn't post it.

    the idea is about a tiny rework that would make knock out better

    • knock out removes the screaming sounds caused by the survivor when downed
    • the HUD status of the downed survivor will stay in his previous status (the health state he had before he was downed) for 5/10/15 seconds to every survivor who is more than 16 meters away from him when he's downed
    • Survivors need to be within 16/24/32 meters of the downed survivor is order to see his aura
    • Knock out becomes a HEX perk

    It becoming a hex perk is a very big drawback though, idk

  • yeah, that's not worth being a hex perk.

  • @[Deleted User] said:

    i had an idea a while ago about knock out. but i didn't post it.

    the idea is about a tiny rework that would make knock out better

    • knock out removes the screaming sounds caused by the survivor when downed
    • the HUD status of the downed survivor will stay in his previous status (the health state he had before he was downed) for 5/10/15 seconds to every survivor who is more than 16 meters away from him when he's downed
    • Survivors need to be within 16/24/32 meters of the downed survivor is order to see his aura
    • Knock out becomes a HEX perk

    How about..

    The trauma caused by your brutal attacks makes crying for help painfully difficult.

    Knock Out causes the following effects:

    • Reduces the survivor's downed scream by 100%.
    • The status of the downed survivor will stay in their previous status for 15 extra seconds.
    • Survivors further than 16/14/12 meters of the downed survivor will not see their aura.

    OR

    The trauma caused by your brutal attacks makes crying for help painfully difficult.

    Knock Out is a token-based perk. Each time you down a survivor, gain a token.

    2 Tokens: Survivors outside of 24/20/16 meters of the downed survivor will not see their aura.

    3 Tokens: Downing a survivor will reveal any survivors' auras if they are in your terror radius.

    5 Tokens: Survivors are not notified of status changes.


    There. It's valuable enough to not be a Hex perk, and good enough to be a green perk.

  • I would just add blindness so you can't see where potential rescuers might be

  • @[Deleted User] said:

    i had an idea a while ago about knock out. but i didn't post it.

    the idea is about a tiny rework that would make knock out better

    • knock out removes the screaming sounds caused by the survivor when downed
    • the HUD status of the downed survivor will stay in his previous status (the health state he had before he was downed) for 5/10/15 seconds to every survivor who is more than 16 meters away from him when he's downed
    • Survivors need to be within 16/24/32 meters of the downed survivor is order to see his aura
    • Knock out becomes a HEX perk

    @Heroiq Please take that survivor made propaganda to the Survivors' subforum :-P