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powerbats

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  • @SovererignKing said:
    @Patzi 50 Hours? Give me a break. It takes more than 50 hours. I’m no master with her and I have over 200 hours with her. Name any other killer that if you don’t play them for a few days, or you play other killers, you get “rusty” with them. Name any other killer that you’re going to have a rough go if it’s simply the first match of the day. All because you have to get the timing on your muscle memory back. 

    This most really good Nurse players have at least 400 hours on her and play her pretty regularly. I'm not really good with her and know for a fact if i stop playing for a few days I'm like a brand new player on her.

  • @Master said:

    Funny that you mention hitboxes the size of texas, but this is exactly what I imagine when the pallet drops down IN FRONT of me but still stuns me, but ofc thtats not gonna change :wink:

    Which is ironic considering I get hit 5 feet on the other side of the pallet when the killer was stunned. Talk about Texas sized hitboxes.

  • @TheLegendDyl4n1 said:

    and im fine with that i just wish they would say that they are working on it i wont mind if it is added in between chapters

    Well perhaps in the next dev stream they'll talk about it and on page 1 @Peanits said he'd bring it up with them when he talked to them. He's not on the dev team but he does pass along things.

  • @TheLegendDyl4n1 said:

    @powerbats said:

    @TheLegendDyl4n1 said:

    if they can change the color of a hook to blue for a event i dont think it will be that hard to change the colors in game for people who cant see certain colors like mysekf

    While true they want to do all the maps and everything in them same for items/addons etc. If you think about it hooks and their stands are stationary and can be done in 1 swoop.

    ok yes but it only requires a color filter which changes the color many other games have this and it came out with release its not hard to add this it might take a week and if it takes longer than im sorry but it doesnt seem that it would take much effort

    While it may only take a week they're not going to introduce that right now right before patch release. since it's going through certification for consoles. That'd add way more complication to the patch cycle and so it'll probably come out as part of a micro patch.

  • @Mycroft I enjoy a good nurse since it becomes a mind game and who can outthink the other. I don't enjoy nor am I good at the endless looping around say sac tree. But a 4-5 blink nurse means it's not about mind games at all, but about how log you can last before you get downed.

    A 4-5 blink nurse is like a endless looper using ds after they finally get downed. It's a crutch for not being good and playing better. As you killer mains like to say about ds and as @SovererignKing as well as others have said. It's like training wheels and gets used as a crutch for bad play.

    When a really skilled nurse uses 4-5 blinks it's completely broken unless you get a really good rng map. Throw in a controller using really good nurse and you're usually downed within 10-15 seconds. I don't try and bully the killers since it's not my style and not how the game is supposed to be played.

    Oh sure I'll try and drop a pallet on them so I can try and sneak off after a los blocker but I'm not going to sit there and tea bag them after a pallet slam or window vault either. If you have to rely on 4-5 extra blinks then to use your own term you need to git gud.

    This isn't about nerfing the nurse but bringing her to a better place since with the removal of those 2 extra blinks and giving her a base 2 blink she becomes better off. Because now you can introduce some new addons and or tweak existing ones.

    You could add say reduced fatigue by 0.5 seconds and stacks or not as a new addon with another power say blink extended range by 10 meters when fully charged. There's lots of ways to add new stuff for her while also removing something completely broken.

    As far as survivors destroying nurses at rank 20, that's disingenuous to use that since a brand new nurse at rank 20 is going to get destroyed plain and simple. But throw in a experienced killer playing her and she gets 4k every game with may'be 1 gen done if they're lucky.

  • @DarkGGhost said:
    @powerbats so what you suggest in order to make the game more balance ?

    I've made several suggestions in many different threads, some my own some not. Some are solid while others just won't work out. I've suggested objectives like gas or parts before to spice things up for both sides.

  • @Dabrownman1812 said:
    Orion said:

    @Dabrownman1812 said:

    Billy getting consistent 4 mans? Nah meng lol. Make it so survivors do gens 90%slower for 3 minutes after getting hooked. For start.

    More like Survivors playing smarter instead of acting like they have infinite lives. Your suggestion would give everyone carpal tunnel.

    Word, idk a billy that consistently 4 mans unless survivors are doing some dumb stuff, even in rank 1.

    Billy's that used the tinkerer exploit were for awhile the most popular at rank 1 over even nurse.

  • I find it laughable that the same ones asking for proof are the some of the same ones that have commented in threads where people have posted rank 1. Both video proof and screenshot proof. Now it's back to the usual well it's easy to get to rank 1 excuse.

    It's always well post proof you've gotten to rank 1, person posts proof then it's well anyone can get to rank 1 it's easy. You lot always do the same thing, move the goalposts when you get what you asked for.Oh and speaking of proof.

    https://www.youtube.com/watch?v=TBQ6Vona0fY Oh look a top player is playing Freddy and he has a lot of videos of him doing it.

    I could go on but the proof is staring you in the face. Then there's all the posters on the forums that have shown them doing it both with and without perks. They were called out for proof and when they did it got the same response.

    Oh anyone can get to rank 1, rank means nothing etc, except when you use it to bash someone and call for proof it does.

  • @yeet said:

    @powerbats said:
    For most people he's bad, but for those that will dedicate the time to playing him and mastering his full potential he does pretty good at rank 1. He's like Nurse only he's way less forgiving of mistakes on your parts as a killer.

    lmao there's nothing to "master" about him
    he's a standard M1 killer who has to wait 7 seconds to hit anyone
    he's garbage and you'd be better off playing any other killer

    So he has to wait 7 seconds to hit someone, how's that any different than a killer having to chase someone for 7 seconds if not more to get them? Since once they're in the dream world if eh's running a reduced skill checks/longer timers addons they're screwed. They either have to find someone to get them out or find a gen and hope he doesn't come after them.

    If he's such garbage why do so many rank 1 killers play him and get 4ks pretty consistently with him?

  • @TheLegendDyl4n1 said:

    if they can change the color of a hook to blue for a event i dont think it will be that hard to change the colors in game for people who cant see certain colors like mysekf

    While true they want to do all the maps and everything in them same for items/addons etc. If you think about it hooks and their stands are stationary and can be done in 1 swoop.

  • @SovererignKing Yeah AD under those circumstances is broken and I've had games where someone did nothing but cree around and avoid gens or anywhere near gens.

    I've had games where i've done the same thing but not because i'm trying to do nothing but because i'm totem hunting. It's like hey i'll move towards that gens sneakily, well it just popped. Now onto next one that's close doh that one too.

    Then you've got ppl running around in plain sight and your on side of map with no gens left to do and you know the NOED totem is out there and the other 3 are popping gens left and right. Think Autohaven any as a perfect example of all gens on 1 side being done.

    I'd like to see if it'd be possible for ad to have a minimum requirement as in you've got to do x things to activate it to be available. For instance you'd have to participate in at least 1 gen completion say 20% progress minimum along with say 1 totem cleansed. You could do gen completion % with say 1 unhook or some altruistic etc.

  • @SovererignKing I don't have an issue with syringe/styptic agents being changed and a good changes would be styptic does half a health state and consumes the medkit on use. You also can't start healing with the medkit and at last second switch to the addon. Like say here comes the killer barreling down and you and swap to the secondary.

    You could even have a prep time to use them which would mean they're not instant anymore but say you use the secondary which takes 2 seconds to apply. The medkit is still used up upon use but it takes those 2 precious seconds to use it. For the syringe have it use the same method of taking 2 seconds to get ready/charge it up and it consumes the medkit.

    Now to really balance things you make it so that in order to use either one you've got to bring a purple medkit and it can't have any other addons with it. So for syringe that 24 charge medkit is down to 12 and can't have any added.While styptic brings it down to 18.

    Some other possible changes are to introduce a new medkit quality a pink quality medkit, it has 32 charges but can only be paired with a syringe ever. You can use it without the syringe and thus not incur the drawbacks of using the syringe.

    You could also say that when using the syringe the killer gets a notification similar to healing with nurses calling if they're within terror radius range. Since if you're getting stabbed with a very large needle you're highly likely to scream out in pain.

  • For most people he's bad, but for those that will dedicate the time to playing him and mastering his full potential he does pretty good at rank 1. He's like Nurse only he's way less forgiving of mistakes on your parts as a killer.

  • @KrazyAce13 said:

    you clearly missed the sarcasm in that comment about iron will lmao because you either don't play the game and just trolling the forums, or you have no clue that, that is actually not part of iron will lol.

    **Oh I got it just fine and it's you that didn't catch the sarcasm in my comment about conveniently forgetting those perks i mentioned. I have almost 800 hours in game atm. **

    she needs no nerf you ever try playing her if not until you have tried to play this game as any killer you complain about i wouldn't be calling for nerfs she is very difficult to lear to play with or without add ons.

    I've played her and while not good with her if I focus I can get 2k on average a game. Now lets talk about all the killer mains on here who've said the exact same thing. @SovererignKing being one of many who've said the same thing and know how to play her well.

    Also the difference between a killer telling a survivor to get good you guys have had this game handed to you on a silver platter considering swf groups have a huge (understatement of they year) advantage against a lone killer because of open mic communications.

    Yep use that excuse when all else fails since facts say otherwise and just in case that's 64.1% of all games are 2 solo's and 2 duo's.

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    and if you are high tier going against a good nurse player that player went through hell and back to learn the proper technique of her power.
    please do me a favor and post gameplays of you only playing the nurse for a week i would like to see how that goes.

    h yes the next typical excuse used post gameplay that'll then be derided as well you were against noobs, or you weren't facing full 4 man swf all the time. The other excuse will be oh that's not you, someone just used your profile name and recorded it. Oh and don't claim that's not what you'd say because so far that's been the excuse when people have posted video or posted screenshots.

  • I've seen it where very rarely someone could go out but that was the dead hard exploit. The hatch isn't supposed to kill them with a bear trap on. As @MandyTalk said, if you do it inside the gates or at the entrance like some pigs do they get out just fine. Some Pigs also try and carry them through to grief them and then the person gets out.

  • @KrazyAce13 said:

    as it has been said in earlier comments she powerful if you can play her well, that is why she has such a high learning curve, even if you have the add-ons if you don't know how to use her blink properly those add ons are useless. she needs no nerfing the survivors complaining need to buff their skill and nerf their crying. iron will buff muffle the cries of salty survivors up to 32 meters.

    Yep typical response git gud yet when told that killers say the same thing about that being a lame excuse. You run Iron will at your peril versus say other perks. If you killers want to keep saying run this to counter x killer then fine. Now all lobbies once the killer locks in an additional 15 seconds will be provided to survivors to change their perks along with a notification which killer it is.

    Now see how asinine that idea is, it's no different than telling survivors to run x perks to counter x killer when they don't know who the killer is. It's as asinine as saying git gud being done by the extremists on both sides.

    Oh and about that Iron will muffling cries you conveniently forgot Stridor, Blood Hound and Nurses calling.

  • @Domblade said:

    I hate to be one to call someone out, but you've entirely supported my points towards a lack of stealth meta whilst simultaneously complaining about it as if it's the Nurse's fault. The fact these perks (Iron Will, Calm Spirit etc) aren't chosen in the first place, means there is perhaps intention to sustain stealth throughout the game (as always is with arguably most survivors at the moment, me included.) The fact there is a lack of stealth meta is perhaps a large contributing factor to the Nurses current strength (I'm not saying entirely, but it's strong, there are many variables), because, as I previously stated above

    the Nurse is weakest, due to the reliance she has on line of sight.

    As stealth meta lacks, the Nurse has plenty of room to strive in gameplay is what I'm trying to say. It can't exactly be her fault that the current survivor meta benefits her to a large extent, yet here people are complaining about her strength, not accounting for their gameplay and how it could perhaps be their change which would be more beneficial to their survival, rather than damaging the Killer.

    **Oh i agree totally on the lack of stealth meta but then you go stealthy you get doctor and even with calm spirit you still jump up in the air and scream, silently but you're still visible. My point was that some are suggesting that's how you counter nurse is with those perks well you run those and you go against someone else that counters those. You don't know you're up against a nurse at all so to say run those to counter her is disingenuous.
    **

    @powerbats said:
    Oh sure if you chose anti nurse perks and items then yes it's a lot easier, but then map rng comes into play. Get a Farm map and you're in the open you're screwed. Get Gideons or Lery's well you're screwed also and that's not accounting for other variables.

    As for this, I think you're a little misinformed, or maybe it's me. For the farm map (if it's Coldwind you're referring to), depending on which sub-maps you mean (as I'm not the most confident on every specific alteration) the Corn is perhaps the strongest in line of sight breaking, avoiding her, juking etc. The large house is also quite strong in some situations. I can't make a blanket statement over it as I don't pay much attention to it.

    There's 2 farm maps where the cornfields are completely wide open and los breakers don't exist for a good portion. The Thompson house is nice but a 4-5 blink nurse is going to get you rather quickly still.

    For the Meat Plant, you're entirely correct however, her strength in negating a large mechanic of the map via her blink makes her exceptionally strong.
    However, Lery's is where you're entirely wrong, to put it bluntly. She relies on sustained line of sight to calculate her blinks. (I've said "line of sight" a lot now.) The fact Lery's is littered with walls, rooms, doors, windows etc, means survivors have an abundance of tools to mindgame, break line of sight, juke, hide and much more. This is well known as the Nurse's weakest map, so I'm a little confused as to how you have the idea she benefits from it.

    **Lery's with a 4-5 blink Nurse is what I'm referring to on that map since she's not going for long channeled super long blinks. She's rapid fire blinks and with reduced fatigue she's deadly in an experienced killers hands.
    **

    If I've misinterpreted any of your points, let me know however.

    I'd love for a stealth style game but Doctor and current maps among other things make that really difficult. I've run super stealthy builds before and the killer will let 5 gens go just to tunnel and hard camp me. When I'm in games with someone running a super stealthy build the killer tunnels and hard camps them.

  • The swf mode has been in the game for 2 years now and isn't going anywhere and while these stats are a year old they're used.

    https://steamcommunity.com/app/381210/discussions/0/1489987634004297840/?ctp=2

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    If you're getting 4 mans non stop then either you need to take a break or stop keep getting frustrated. Also assuming every game you do badly in is a 4 man swf isn't logical since you don't know for sure.

  • @SovererignKing said:
    Mycroft said:

    @powerbats said:

    There's quite a few killers on here that feel she should have 2 blinks base and a 3rd blink addon as a rare or ultra rare. It's similar to the training wheels argument about using ds. You shouldn't need those after a certain time playing her. In fact they make learning her a lot harder and longer in the long run because you're using those 2-3 extra blinks as a crutch.

    Quote four of them.

    I’m one of them. Even as a console PS4 Nurse Main, once you hit a certain skill level, anything more than 2 Blinks is a bit much. 

    Thank you but I know as well as you do that if I quote the other 3 he'll just deflect and or insult etc.

  • @DarkGGhost said:
    The problem with the game is survivors are op af and when they lose are cry about everything. So by doing death hook 2 instead of 3 will solve 2 big problems. 1) they will stop the farm on hook and 2) killer can go and try to find others survivors because they know if they catch agaua the same survivor he/she will die. 

    The problem is both sides have people who cry about everything not just one side and this post is a perfect example of it.

    1. No it won't the killers that camp will camp regardless and nothing will change that. The jerks that do it to be toxic will still do it.

    2. They do that anyways since if someones unhooked they tunnel them since it's a stage 2 hook. They know someone will try for an unsafe hook and it's an instant sac or they get another person on hook and that unhooked person is fresh meat.

    Lastly all it'll do is increase unsafe hook farming with WGLF since the killer will just wait the 10 seconds then go for the down. The same as they do now, they simply chase the survivor and down them.

  • What I find interesting is people say run Iron Will or this perk to cottner her. Well that's great and all except you don't know you're going against a nurse until you're in game and find out the killer. Against a highly skilled nurse with 4-5 blinks at ranks 1-5 you're usually going down rather quickly.

    Oh sure if you chose anti nurse perks and items then yes it's a lot easier, but then map rng comes into play. Get a Farm map and you're in the open you're screwed. Get Gideons or Lery's well you're screwed also and that's not accounting for other variables.

    There's quite a few killers on here that feel she should have 2 blinks base and a 3rd blink addon as a rare or ultra rare. It's similar to the training wheels argument about using ds. You shouldn't need those after a certain time playing her. In fact they make learning her a lot harder and longer in the long run because you're using those 2-3 extra blinks as a crutch.

    If you remove the 2 extra blinks and make the 1 extra a rare then you can perhaps change some of her other addons and or introduce new ones. Since even with reduced accuracy nurses still hit you mid blink or around stuff like a Bubba chainsaw.

  • @Orion said:

    @Michiko said:
    Yes the twin towers. Wow okay.

    I was trying not to mention it by name, but yes.

    My guess is the 10th is last day you can buy them, and patch will hit on Thursday September 13th.

  • @Tsulan said:

    @Juicy_Juice said:

    @Brady said:

    @Juicy_Juice said:
    Hell no. Survivors are overpowered already, they don't need any more broken stuff like instaheals...

    ######### is going on with all those survivor mains here...

    Hey! We don't want more instastuff, we just want something more than just a toolbox or medkit. Nothing new in 2 years, I'm sure there's some fun ideas similar to the event firecrackers.

    the devs cant balance this game anyway. they would just release broken stuff. so they should not release new items at all.

    What could possibly go wrong?
    yeah we thought it would be fun if we gave survivors miniguns and mini nukes

    Hey there's nothing wrong with either of those ideas, I mean if you think about it. Some jerk farming you on hook right in front of killer, well then call in that nuke airstrike on him. The killer gets credit for fresh meat cooked and well done.

    If someone steals your medkit you dropped or uses SB to ninja that chest before you. You just pull out that minigun and turn them into swiss cheese and give a free minigun mori credit to the killer.

    Although then you could be reported for working with the killer or griefing but it'd all be worth it. In the future they'll be less likely to be griefers.

    Now so the killers don't feel left out they get some cool stuff too.

    1. That pesky survivor tea bagging you while self caring on the other side of a dropped pallet? No problem, just pull out the handy dandy super sized flyswatter and smack em. Its got a 5 star entity rating and is sure to be a hit.

    2. Those toxic jerks won't leave the exit gate, well the entity has an item for that too.Get your very own steamroller, yes you heard it right it even comes with entity powered rollers. It'll smash them all if they dare stay inside and try and tea bag you.

    But best of all it comes with a nitrous mode so if they think they're cute just hit that and get an instant squish mori. That'll teach those fresh roadkill survivors to mess around.

    1. Tired of getting looped at the barn and other places well the entity has just the solution. Just cail 1-800-256-2563. (That's 1-800-block me) Your solution will be whichever the entity decides to grant you based upon it's whims.

    You'll either get a handy dandy flame thrower 1000 so you can just insta burn that pesky building to the ground. You and the entity will both get amused by the look on the survivors face when the looping spot goes up in smoke, literally.

    If the entity wants to torture you both a plague of termite will come and slowly devour the building for you. Now neither of you will know when the building might collapse on you, but hey that looping spot will be gone.

    Yes both sides can have lots of fun with the latest and greatest things from Entity Acme incorporated. You know you'll be getting good quality stuff since entity inc bought Acme from Warner Bro's. Acme has a proven track record of success, I mean look at how well things worked for Wile. E. Coyote!

    Now wheres @Peanits for some mod musings since we need some more ideas added. (Oh just for clarification on this part) I only added Peanits since I wanted to get some of the mods to post some humorous stuff as well.

    Since oftentimes people forget that the mods/devs are human too and have a sense of humour as well. They just don't often get to show it.

  • @Master said:

    @powerbats said:
    Be even worse being chased by a Teletubbie.

    Agreed, lets add some really scary killers to the game

    If you really want to get 4k almost every game as a killer add in the Pink Power Ranger as a killer (Amy Jo Johnson).

  • @Master said:

    Yeah yeah major rework until they are finished with the new code.
    Forgive me, but I am highly sceptical that this will ever happen.

    They only keep adding more DLCs towards their spaghetti code :lol:

    Because it's easier to add a small bit to the code instead of writing a major new code. But of course if you were a coder or understood how much goes into gaming code these days you'd not say that. Besides which teh dlc brings in more venue which allows them to hire more and put more resources into other things.

    If you know so much about coding or anything game development related then perhaps you should apply, they've got lots of job openings atm. Oh and i'm being totally serious about this, anyone on here that has the skills apply.

  • @Master said:

    =

    I've always said I'd prefer a more stealthy style of gameplay since i prefer that, especially for a horror esque game. But that requires a major map rework as well as perks/items and addons which has to wait for a code rewrite.

    Actually its quite easy, they just have to rework the maps as they promise for years now.
    Once the survivor cant run in circles for ages anymore, they will have to rely on stealth.

    Not thtat this is ever gonna happen though....

    That's not really true since currently the perks are all based upon current map designs etc. If you change the balance of what's at the base you have to change everything above it. They've already said before they're not going to do a major rework like that until they write the new code.

    That probably won't be until sometime middle of next year most likely given that it's not in the current roadmap. But it is something they'er working on but given the amount of code they'll probably have to write to also make it console compatible. You're probably looking at Summer chapter 12 time frame.

  • @Depy said:
    honestly everytime i use ruin it gets found instantly, but when it doesnt i usually have a good game, its not overpowerd. its a god damn hex perk

    I've just powered through it on large maps, especially if I kill 1-3 on my side and don't find it. It's especially amusing when I'm able to solo 3 gens (takes forever) on one side of map. But on the other side the killer is chasing 1 person and they can't find the hex Ruin nor get a single gen done .Then you finally either get all 5 gens done and they kill it but leave the Noed totem up.

  • @Depy said:
    urban claudette

    Hey my Claudette resembles that remark and not because i go all dark outfits all the time either. I just started playing her again and I swapped out SB for UE. I'm trying to get away from using SB at all on any of my toons actually.

    It's funny though when you pick a dark outfit and the map rng trolls you with either Gideon's or Lery's and you stand out like a sore thumb.

  • @Giche said:
    @Esheon

    I was talking about her third blink.

    _ I would be on board with removing the possibility of 5 blinks and making the +1 blink UR, though._

    Is what i meant.

    That's actually a very reasonable idea, although people could just run ward to protect it given how often that one appears. I thought about a different offering so if you want to keep your addons you have to burn an offering of the same quality.

    This would be true for both sides so burn a purple ward to protect purple items but want to keep that ultra rare well you have to burn an ultra rare ward. This would keep people on both sides from having a stockpile of wards for keeping those ultra rare addons for 15-20 games straight etc.

  • @TheLegendDyl4n1 said:

    @powerbats said:
    Since this has fallen way down the forum pages may'be we can get @Patricia or @not_Queen to pipe in about anything they have planned for this.

    maybe they are ignoring this because making new content and getting money from it is more important then taking under a week to add a system like this in the settings. i understand people might abuse this to make the game brighter and colors like pink thats only on survivors pop out but if you were caught abusing this they could just permban and be done with it

    I don't think they're ignoring it at all, it's not something that'd be super simple to do either given that it's more than just tweaking things like you suggest. I really wish people would get off of the conspiracy bandwagon when these types of things come up.

  • Since this has fallen way down the forum pages may'be we can get @Patricia or @not_Queen to pipe in about anything they have planned for this.

  • @DarkWo1f997 said:

    None of you are grasping what I am saying except for the first guy. It’s seriously annoying. 

    No we're grasping what you're saying it's that we don't agree with your premise. It's on you to be responsible when making choices about spending BP. If you know you're going to be reset and need BP then you need to save.

  • @trendyfartknocker said:

    And on the topic of nerfing the Nurse, cause she's just so darn good at countering the one thing survivors know best, looping. Do explain what nerfs she needs.

    Don't you know? Anything that takes away the happy fun times for a toxic survivor needs to be nerfed to hell and back. Nerfing killers is the real survivor meta.

    Don't you know that anything that certain killer mains on here don't like is toxic? Now see how that logic can be applied to certain killer mains posts as well. The real emta is extremists on both sides being jerks to the other side.

    To the op Hag is fine where she is and people will play what they're doing the best with. IT's up to you and the other survivors in your lobbies to use their weaknesses against them. That doesn't mean go running in for an unhook and trigger all her traps as you do it either.

    The nurse the only change most agree she needs is the removal of additional chain blink addons and make it so she has 2 as a base ability.

  • @Master said:

    Whispers is not an aura reading perk.

    But honestly, I would love to play such a game instead of the nascar sim at the moment.
    Back in the days when i started playing DBD survivors were a lot more stealthy, games took longer and it was more fun overall.
    But thats only my opinion, I guess some prefer that runing in circles while under time pressure

    I've always said I'd prefer a more stealthy style of gameplay since i prefer that, especially for a horror esque game. But that requires a major map rework as well as perks/items and addons which has to wait for a code rewrite.

  • @Master said:

    @powerbats said:

    @Master said:
    DS is supposed to come next mid chapter patch (i.e. ~7 weeks).
    Apparently SC was dropped after the game got review bombed last patch, devs are too scared now sadly

    Former is correct latter is the usual innuendo without facts. Since review bomb was done by both sides and a good portion of bad reviews had nothing to do with the patch itself. there wa also a ton of bad reviews from both sides from people who were playing for free and had less than an hour played.

    As I said "apparently".
    Fact is that the devs stated during a stream that they do not plan to change SC anymore and that stream was after the review bomb happened, everybody can make his own conclusions now :wink:

    While you can make assumptions they might've decided to shelve it until after they get the ds done right. Since if they do both at the same time they'll please neither sides extremists. I personally don't have an issue with either enrf myself and in fact welcome them.

    The same was true for the exhaustion nerfs and the changes to some of the pallet/looping spots.

  • @Master said:

    @MojoTheFabulous said:
    Ah yes, because doing absolutely [BAD WORD] all as a Survivor for 60 seconds after every damn Gen is going to be riveting game play, right?

    It'll be pretty damn boring as a Killer too. Ever had a match that comes down to just 1 person left and they just hide for ages instead of making a play for the Hatch or a Gen? Yeah, every minute after every Gen is going to be just that. Wandering around the map and hoping you find someone, which is tough when they aren't likely to be around the objectives.

    whispers will become meta if such a mechanic is implemented and will solve that problem, no worries

    Then aura hindering perks for the other side and spine chill etc so it'll be a game of who can delay the longest.

  • @Master said:
    DS is supposed to come next mid chapter patch (i.e. ~7 weeks).
    Apparently SC was dropped after the game got review bombed last patch, devs are too scared now sadly

    Former is correct latter is the usual innuendo without facts. Since review bomb was done by both sides and a good portion of bad reviews had nothing to do with the patch itself. there wa also a ton of bad reviews from both sides from people who were playing for free and had less than an hour played.

  • @Master said:

    @MojoTheFabulous said:
    The Devs are never going to change this. SWF was great from a business standpoint and the game would suFFer heavily without it.

    If enough killers dodge, then the devs will listen to the crying SWF players that cant find killers to play anymore.
    Its the same situation that happened during the last killer strike, the devs reacted to that and if enough killers start dodging.... we will see :wink:

    This has already been debunked, the player base has gotten bigger and with region lock removed the devs got ahead of it. In some regions before region lock removal the killers vastly outnumbered survivors and had super long wait times. In there areas it was different so both sides did what will happen now, swap to the other side for faster lobby times.

  • @Master said:

    @BasementLeatherBoi said:
    This idea seems strangely familiar to me... I totally think this idea could work as a temporary fix to the gen rush problem. At least until some better secondary objectives are added.

    temporary fix to genrush is to up all gentime by X seconds or build in ruin.

    That idea is very artificial and im not sure whether Id ilke that as survivor

    Agreed and the devs have already stated they're not going to add more time basewise since holding M1 (PC) for 80 seconds is tedious enough. I've toyed with the idea of a built in Ruin aka power of the entity if gens start gong to fast. It could even be a power of the entity at the start of the match that decays in power overtime.

    You'd still have to use Ruin but it'd become a regular perk instead and still give the normal Ruin effect. But over time it'd start to weaken in power so at say 5 minutes it'd wear off. That or at 5 minutes only 1 survivor would be affected by it etc.

    One thing you could add to it is an exceptional skill check window that if hit grants 15 instant progress on gen completion. The window would be super tiny and missing it would not only blow up but reset all progress you've done individually back to zero.

    The explosion notification would also be much louder and brighter as a penalty for being greedy and missing it. The exceptional skill check would be past the other 2 skill check windows so you could go for it and miss and hit the other one just in case.

  • There's nothing wrong with tinker and if you're worried about it run Premonition, Spine Chill, or one of the other aura perks. You have choices on what perks to bring so choose something that allays your fears.

  • Simply no, neither idea will be helpful and flashlight saves are still possible. The killers needed the faster pickup animation. As far as increasing gen times that's never going to happen since as has been stated holding M1 is already super boring.

    But hunting parts and or gas would be a really interesting way of spicing things up. The gas could be in certain areas only and the killer could go check the fuel dumps so to speak.

  • Be even worse being chased by a Teletubbie.

  • @Tsulan said:

    @WalterWh1te said:
    PNgamer said:

    Hello,

    Topic say´s all.

    ...

    Give me one Reason to buy this Chapter for Money. Ist only my opinion sry.

    Reason: Spirit Fury - 2nd strongest chasing perk in the game. godlike combo with enduring. free chainsaw or ew3 down every 3 pallets.

    There you go

    Maybe you can afford to waste your money on a single perk. But people who don´t run a multi million dollar drug cartel, can´t afford to waste their money on stupid ######### like this.

    Some people will spend iridescent shards on her and ignore the specious arguments of those complaining. Thereby paying no money for a killer they want to play and get their perks. Which will in turn neuter the latest fallacies about spending money.

    See the people that want her get her, the people that don't want her won't get her. The people that want her get to enjoy her while the people that don't won't. The people that want her will then ignore those that don't want her and their complaints since it's their choice to get her and play her.

  • @Global said:

    4-5 blink nurse is more painful than just using 2 blinks as it drastically makes you get exhausted longer. And are you saying that wraith is powerful? Dude if you are getting out played deal with it git gud. Lets talk about insta heals if you want something that is over powered. but seriously leanr to play better and maybe wraiths and trappers will stop destroying especially since wraith is low tier.

    Logical Fallacy meet Global.

    $-5 blink Nurse may make you get more exhausted but by then you've usually downed someone already or gotten a hit in, running stridor and or Nurses easy peazy.

    If you can't understand how a Wraith in a skilled players hand can be powerful then you're obviously a troll or don't know how to play. Wasn't it you killers who say git gud is a failed insult and has no merit? They're already nerfing insta heals in the future so that's one less thing you can whine about and use as an excuse.

    You've whined about ds, it's getting nerfed, then you whined about x, it got nerfed, then you moved onto y, it got nerfed. Also I don't always get destroyed and when I do I simply got outplayed, plain and simple. When I do get destroyed I don't come to the forums and whine about it non stop every day.

    I learn from what happened and use that in my next game and I main Trapper and generally have no issue beating him. But hey lets not let facts derail your insult based posts since you have no argument anymore. If you can't handle the survivors and what they bring then you should git gud as you say.

  • @Kamikaze_Rose said:
    I don't get him making a big fuss about leaving Dead By Daylight and then coming back a few weeks later. Now it's his main game again. According to others, this isn't the first time he's "left." Kind of strange but kind of obvious, too. None of his changes have been made and the game is in the exact spot it was in when he left, so.....

    Agreed yet some use him as an example to buff they're arguments then when it doesn't suit them he's meaningless.

  • @billynair said:

    cool. no need to dispute anything ive said, only say that you are teh l337 killzorz and no need to use BL, so, no need to adress this topic... I only said that Nurse will be the ONLY killer that you will see Post-Nurf, but you feel like you have some sort of input, cute, I dont care what you think you are , how l337 you are with killer, if the survivors want to play against ANY ohther killer from nurse, they willl try to tell the devs that they need to keep bloodlust... only to keep it so ANY OTHER FUXING KILLER has a chance against the pallet loop.

    If you are hellbent against the killer having a chance against pallet loops, then... you willl get 2 killers, : nurse, and killers who are not actually trying to kill

    only those 2

    1) someone not playing for real (on a Daily or messing around)

    2) someone who wants to actually play the game (aka Nurse)

    no other killer will be seen

    Again with the logical fallacies, you still haven't refuted a single thing I said in my last post.You resort to the typical Ad Hominem, Straw Man and Red Herrings. If you're relying on BL3 YOU'RE A BAD KILLER. If you're constantly getting to BL 2 then you need to redo things.

  • @Global said:

    @Usui said:

    @Global said:
    Nurse has gotten nothing but nerfs just let the girl live just because she is the only killer who can counter the jungle gyms of looping doesnt make her OP it makes her balanced. (if by nurse balance you meant nerf)

    Man you're quite the troll aren't you? In what world do you think nurse is balanced?

    In one were looping a killer for 5 gens is possible. So the world we currently live in.

    Have you met the 4-5 blink Nurse lately, or the improved Hag wrecking face. Lets not forget the rank 1 Freddy's that do well and the rank 1 Wraiths and Trappers that know what they're doing. If you're a killer and getting looped for 5 gens then you're a bad killer.

    Because if you let yourself get looped that long you deserve to lose plain and simple because you chose to keep getting looped instead of going after someone else.

  • @Global said:

    Sounds like a YOU problem.

    Well its clear you have nothing to say back thats fun thanks for the debate though :)

    Yeah that's a pretty bad response to you since if you're the problem they need to explain why you're the problem.

  • @Global said:

    I dont believe you read the full context of my comment it was on topic as i was responding to what someone else said. I replied to a comment saying
    "Survivors have to take their chances when picking small game or calm spirit, so should the killers.
    I honestly cant understand this fear for survivors loadout, if you are so worried on having a succesful match you arent enjoying the game at 100%." (which in itself was a comment replying to what another poster said.)
    In which i replied what i said because the fear of survivor loadouts is justified as the things that survivors have can determine if you actually have fun within a game. And no i am not a killer main i play both sides 50/50 if people can even comprehend doing that these days.

    I only quoted you for context since you're reply was in relation to others who weren't on topic yet they never got called out. This is especially glaring for a certain poster that always brings up survivors to cause drama in every thread. The same as a certain survivor does in every thread blasting killers.

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