piggygooik
piggygooik
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@HaunterofShadows said:
Kindred base kit
aura of the killer too?
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@SkeletalElite said:
https://us.v-cdn.net/6030815/uploads/RHP5YJQJAEQ5/image.png
Conditions for tier list is whether or not the killer is blight
I think you got a point there buddy
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@ChantyBoi said:
The issue with trapper in my opinion is that it just takes WAY too long. By the time he's properly prepared the game can already be over. An idea I had to this was to make it so he starts with all his traps. Well kind of. Basically when the game begins he starts with all his traps but he can't pick back up more than 2 at a time. Let's put it this way. Let's say he starts with 10 traps, he spawns in and has all 10 in his inventory to place down where he wants. He places down 9 traps but now he's placed 9 he can only pick 1 back up. Or let's say he places 4 of the 10 traps but wants to move one, he can't move it until he places 5 other traps because he doesn't have a free slot to pick it back up. Once he's set down traps he can never pick up more than 2 at a time. This would be a huge help to trapper non-existing early game but also prevent the scenario of just placing all traps in every chase that otzdarva seems concerned about because the trapper could only ever do that once and even if he DID do it it would be a waste of time because now he'd have to setup traps only being able to pick up 2 at a time and losing a ton of map pressure just for a single potential down.
that's a good buff to his earky game but the thing is that not only is he already a bad killer they are indirectly nerfing him with the map reworks since the grass now look so thin
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@Talmeer said:
Bhvr should talk more with the community about new ideas.
The community has shown that they have a ton of ideas for new killers that would have completely new abilities, or at least are so mixed up that you can't compare them anymore to already existing killers.
I have even a handful by myself.
However, the ideas are not worth the time to write them down, because bhvr will never take them as an kick-off for one of their own new, next killers.
The fact how they nerfed and changed killers like the Legion and Freddy shows that they prefer to have killers of the "m1 looping scheme" and that makes it impossible to see real innovations.
And before now the "we are happy about every killer that fits into the boring m1 looping scheme" crowd shows up; -> the named examples above are named without looking at any form of balance. It is just fact that they were unique once and aren't anymore today.
Not really at least, considering the fact how important m1 looping is for them today.
Tl:dr if we learning from the past, then that bhvr turns everything into m1 looping killer (if possible - lucky Nurse here - there they can't without a huge rework) and that every hope of something, that would feel fresh and different to other killers as the Nurse is absolutly not justified.
agreed
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@TruEternity said:
https://forum.deadbydaylight.com/en/discussion/comment/2202619#Comment_2202619
Like what for example? The twins and blight both have come out relatively recently and are two of the strongest and unique killers in the game.
None of what you said makes sense, it’s just lamenting that dbd isn’t some fantasy version you want. We have a ton on varied powers as is, and while Trickster was underwhelming, that is more the exception not the rule.
thats why I love the twins so much they are so unique. Blight as much I love to play him all he is just running and bumping into walls
now tell is that what you thought when you think of the rumored alchemist killer
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@LiunUK said:
ah yes identity v the chair simulator.
players complain about camping and tunnelling a lot in dbd but in identity v hunters are ranked based on there ability to camp as wins are based on kills and escapes not overall performances.
although that does happen you have to admit the killer power are way more interesting than dbd
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@TruEternity said:
Look, more generic dbd bashing, insert x does better. Let’s point and laugh at these people hahahahaha.
im not even trying to bash them. i just want more interesting powers for killers.
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i like it i don't think it's too strong tho. on nurse or hag, i can be extremely team destroying. I'm sure it will get nerfed tho since BHVR doesn't like strong perks
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@NomiNomad said:
They changed Demogorgon. The problem is, they (or whoever controls their schedule) do not give themselves enough time to make a large amount of changes.
you could be on to something
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@Affrax said:
Yeah I wish DBD will get more creative killers, as much as I like Trickster I will admit that just throwing knives is pretty lackluster.
for those who aren't aware these are the powers that IDV killers have (but its been a while since I've played so it might have changed since then):
Hell Ember: can place down a rocky monster that chases survivors for a while and can hurt them (but I believe they move about the same speed as survivors) and a doll with a big head that can alert the killer he can also teleport to this doll (think of Victor but charlotte would be able to teleport to his location)
Joker: basically hillbilly but doesn't insta-down with his rocket ride I believe
Ripper: He can throw out a foggy projectile that damages survivors and he also starts to turn invisible throughout the game (I forgot what triggers it)
Gamekeeper: basically deathslinger
Soul Weaver: a spider-like killer that throw spider webs at survivors to slow them down and they have the option to spin dying survivors onto a web cocoon instead of placing them on hooks, I believe they die fast while in a cocoon but they can also roll around to move towards a teammate.
Geisha: can place butterflies that she can dash towards (ignores obstacles) or place them on survivors and dash towards them BUT she can't do it if they stare at them (like having to stare at Ghost Face to bring him out of stealth)
Feaster: can place tentacles on the ground and can make it attack survivors if he gets near the tentacle while the survivor is near it.
Photographer: He has an ability that can bring everyone into the Camera/Photo World when survivors are in the photo world their gen progress halved in this world and any damage done here will have half of its damage transferred to the real world when its over. The survivor and the killer can also go to the real/camera world during this time by finding a camera machine and stepping into it's photo.
Wu Chang: has two guard modes that they can change into that has different lunge/hit properties, they can teleport, and I believe has a shock therapy-like attack similar to Doctor
Mad Eyes: there are control monitors on the map that the killer can go to and spring up fences through the ground with that damages survivors on hit or block off areas/trap them.
Dream Witch: the killer is invisible but can control around 3 proxies but only one at a time.
Axe Boy: trees are scattered around the map and spawn circling fireballs that grant debuffs to survivors and buffs to the killer, survivors can take down trees.
Evil Reptilian: can do big jump.
Bloody Mary: has a mirror she can place down up to a certain range. if she or a survivor walks through the mirror their reflection comes out and she can attack the reflection to damage the survivor, use her own reflection to attack live survivors from a distance, or just teleport to her mirror.
Guard 26: bombs.
Disciple: I believe she has a cat that can grab onto survivors, think of Victor when he pounces onto survivors.
Violinist: can throw music notes that can damage survivors and has a madness-like system similar to Doctor in where survivors will have to snap out of his music.
Undead: has a dash attack but whats unique to him is that he cannot carry and place survivors on hooks so he must slug survivors and survivors that are slugged die faster. Survivors move at 3 times the speed when crawling, bring themselves back up, and recover fast I believe.
Sculptor: She can summon marble statues that collide with each other damaging anyone between it. she can summon them vertically or horizontally, and she can throw a sculptor tool on the ground to give herself a bird-eye view of whatever is near it and can summon statues there while she's somewhere else.
Will Brothers is the newest killer and I have no been playing for the past year so I have no idea what he does.
thanks for the whole list of killers really appreciate it
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@twocansofbean said:
What's his power though? How does it interact with survivors
He can turn into a wheel go like at billy speeds in dbd terms
if hits someone with wheel form they get a spike (3 spikes max)
if he hit someone regularly with one spike in them it does 1.5 damage. if he hits someone with 2 spikes in them that an insta down.
also, he can denote the spikes( when the spikes are detonated they do 0.5 damage per spike
lastly, he has traps, it will slow you down when you don't have spikes for 2 sec but if you do have a spike in you it will completely immobilize you for 2 sec
very complicated
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@twocansofbean said:
https://forum.deadbydaylight.com/en/discussion/comment/2202041#Comment_2202041
I'm lost what are the different powers? I mean also keep in mind dbd has also been sticking the the generic slasher horror movie vibe and theme. Ofc you'd never see a wheel man in dbd.
WHEEL MAN
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2202015#Comment_2202015
That’s with every game everyone thought Cyberpunk and avengers were going to be great but they ended up being the worst games of 2020
ya but i think its much more with dbd
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@DoritoHead said:
The thing about Identity V and why I will probably never play it is because of how absurdly strong survivors are
you get used to it
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2202002#Comment_2202002
Like the resident evil chapter they have been developing that chapter for a whole year I bet the reason Twins and trickster was bad was because they put all there attention into Resident evil I hope it’s worth it but I’m keeping expectations low
it's really sad that we have to keep our expectations low
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@Yords said:
I don't think killers are too similar because BHVR has run out of ideas, I think it is because they don't give themselves nearly enough time to develop new content. Look at the twins for example, a fantastic idea that is unique, but very poorly executed. Then literally 3 months later after comes All-kill which would have been good if the killer had a good power that was fun to play against and as. It starts off fun chucking knives at survivors, but it quickly goes away and the killer is terrible. I think 3 months is not exactly ample time to come up with good and fresh content when you still have to fix the chapter before.
your right i would wait longer if we got a much cooler killer
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@Digwiid said:
You said creative but then you don't even give examples lol. You say this "The Will Brothers" is strong and got nerfed but I still don't know what they even do.
oops sorry fixed it
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@Gwinty said:
Self-care got me the best downs with my Nurse Calling on Ghostface.
Good perk, I like it.
As a survivor I like Inner Strengh or Second Wind more. Better healing more interesting conditions.
agreed
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@ryseterion said:
I saw the huntress show up at a school assembly in a dream once. She just kinda stood there not doing anything though. Or this one time i was a survivor (that was a thrill by the way) with the main cast as my team. ( I guess i was dwight?) And the killer who was a wraith got a 2k on jake and claud. Me and meg booked it though. Whats really funny is i woke up with a pain in my shoulder where a hook would go with a small bruise
a bit spooky
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2200315#Comment_2200315
Yeah, it was a rough game, but I won.
damn were surv mad at you for winning
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@A_Skinny_Legend said:
I'd rather run inner strength, at least then I did something other than just heal myself.
Overall, I prefer to bring a med kit with addons for multiple use.
i like these things much more than. self care by a long shot
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@Beaburd said:
I love this perk.
- Releases me from the responsibility of having to heal someone (unless I want the points)
- Encourages timid players to actually play the game instead of wait in a corner injured
- Amazingly useful when only 1-2 people are left and heals are rare
I personally only use it when I'm running a heal build, with at least botany knowledge to supplement it. That said, the perk is so handy when I do take it and is liquid courage for people who otherwise have panic attacks.
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It's also one of the only reliable ways to get a steady source survival points.
C'mon devs, we need more survival point options than aren't associated with getting killed or escaping (healing on ground, wiggling, struggling on hooks, escaping).
that's the only time im fine with someone over using self care when they have at least botany
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@QwQw said:
I once had a dream where I played as Old Freddy on Haddonfield against a sweaty swf.
That was literally it. Just an ordinary game of dbd, just in dream form.
Really made me miss Old Freddy though.
did you win?
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@CoalTower said:
Yes it is. You'll notice that good players don't tend to heal often. This is because it's a waste of time. Well, SC wastes twice as much.
i know im just trying a little devils addvicit plus I don't want to be too mean
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@NightmareKiller said:
I have nightmares and they all involve keys and the hatch. Nerf when?
damn that sucks
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@Dabihwow said:
I had a dream where Gordon Ramsey cussed the everlasting ######### out of the game and the forums. I woke up saying, " Best goddamn dream ever!"
what the actual fawk.
how did your brain think of that? were watching kitten nightmares while playing dbd or something like that
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@oliviaa said:
pig is literally not weak at all.. did the killer mains come together and award her as being the weakest killer of the week or something?? please
if she is ever reworked the ONLY thing i could actually rationalize them changing would be improving her crouching.
solo queue survivors literally have no idea how to act when they play against pigs hence her VERY high win rate.
the only thing she really has is gen control and a bit of utility and she needs to down people to get value out of that gen control. She doesn't have a chase
plz riddle me this if she were so weak why wouldnt she be used in comp( no the japan champ doesn't not count since they were mostly rank 8s )
she may not be the weakest killer but she is definitely weak
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it would be interesting but I doubt since almo said they weren't going to do A. I killer powers but maybe they will do since it is the 5th year anniversary after all
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2197679#Comment_2197679
"It's a completely brainless loop for survivor to play well and takes developing this knowledge for killer to play it at all, which isn't what balance is."
Except that it's not a brainless loop. It takes research and experimentation to find loops like this. Those survivors probably spend 30+ minutes finding the best loops they could get and waited for a killer to follow their lead. Any loop becomes brainless once you have it in your muscle memory. It requires knowledge and skill to pull off a loop like that. Me and a friend of mine looped a doctor for 6 full minutes around the car walls in Gas Heaven because we did the research, we did the experimentation and we tried to find any optimization to loop as long as possible. We took 1 hour just scouring all the maps for the best location to loop like that on every map so we didnt have to rely on the map. Then we slapped on the perks required for the build to work(blood pact, for the people, soul guard and botany knowledge in case both of us were injured). It's as "brainless" as using BBQ to get hit with huntress. There are no brainless loops. It takes good decision making, good timing, optimizing the loop and often perks to pull off a strong loop. If you are not skilled as a survivor, no way you can loop any killer like that.
"You also mentioned that bloodlust was necessary before, tiles like this combined with killers like huntress is why bloodlust currently still needs to be a thing, even though it isn't a particularly interesting or engaging mechanic."
Agreed, and bloodlust is almost capable of being deleted from the game. My point was more that he dedicated so long on 1 survivor just for the sake of dedicating to that survivor, trying to catch him no matter the costs, and not even using one of the few mechanics he could have used in his favor to actually catch up. My point wasnt that bloodlust is fun or anything, more that considering his goal was to catch the survivor, denying any mechanic that can help is detrimental to such a chase.
I dont mind maps like haddonfield existing(my biggest issue is the house of pain and the fences on the side, that's it, the rest is fine). Survivors are allowed to have power in this game, as long as they cannot use that power permanently. That's the whole point on exhaustion perks for example, it's power that you have to save up to use in the right moment. Having infinite power(aka, infinite loop, infinite soulguard loop(which existed btw, its why it has a 30 second cooldown now), is what is being removed from survivors as soon as it is discovered. At least, as of November 2019, considering Balanced Landing was allowing the last truly infinite loop in the game).
sheesh man, you are like a damn fanboy of this map. you really think it needs some alterations it needs a rework of all reworks
What are you talking about its hard to run someone on this map. its one of the easiest maps to run a killer on. You are like an apprentice to sluzzy with all that bias of yours. dude this map is broken how don't you get that through your head. it may be that bad as some people make it out be but still, it is a map that needs a lot of work to make it somewhat good for both sides. why are really defending this map as well, everyone knows it's broken and you are one of the only people that won't just accept that.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2197559#Comment_2197559
Like I said, there is only 1 configuration where it's safe: solo gen, left front side open. The rest? unsafe. You can bodyblock the window in the back before survivors can reach it, you can hit survivors before they finish their vaulting animation. They all have to LEAVE the area when you come, meaning that once you kick it, the only way for them to come back is to go up the stairs. Being able to see the killer come, doesnt mean its safe. Meaning that after you kick it, there is quite a large likelihood of it regressing 15% before any survivor can safely touch it again without you interrupting them.
You know what's a truly safe generator? The 3 man generator in the house of pain. There is 8 lockers there, one can easily hide in a locker before you even come down the stairs, meaning there can always be 1 survivor remaining and by the time you checked 2 lockers, the survivor could have left the area already.
i mean the surv can just pre vault. as much as lord tony overacts what he said has a little truth to it. plus why are you defending Haddon field mostly everyone knows its a broken map. the map itself is so brainless a monkey can probably do well just vaulting and running. As @Aneurysm said yes the killer can look up how to beat it it's still is a pain to deal with even if you know what to do, for surv it's so easy to run a reg killer its sometimes boring.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2197611#Comment_2197611
Except that there is the internet. If you struggle with something, you can google it and almost always someone has an answer to it.
The fact that Coco repeatedly made the same mistake over and over again to call something an infinite, instead of thinking what he COULD do to prevent that infinite.
"but few people going to commit to rigorous study of every tile of every map in a casual game."
Except that this guy is basing his argument on someone with 7k hours, who by all means should have at the very least studied some part of the game. I cant see anyone playing a game for over 3k hours without at least some hours studying game mechanics.
So, considering the matter that is presented has the following issues:
- same mistake made over and over again, which is a rookie mistake, any average player can inifinitely loop a rookie killer, doesnt mean its an actual infinite.
- he dedicated to the exact same chase in a situation where he couldnt afford to dedicate, which, again, is a rookie mistake.
I didnt study much at all, I just dont have the ego to say I am the best at what I do, and instead reflect on my own actions. That's all it takes. 1 5 second google leading to 1 14 minute video that explains within 5 minutes exactly why what you did is wrong, something you can literally do while in matchmaking.
I do not at all dominate every square inch. I improvise, adapt and overcome.
i know he made a mistake but still, you do save time with the swing but not by a lot. the map is still broken. trust me, I and others can probably do well on it as killer but the fact that it's so stupidly strong and is a pain to play on warrants a good rework, It like old Ormond where a person can do pretty well but it still was a dumb and broken map.
now what that rework would be well that beats me tbh
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2197471#Comment_2197471
Even if he does make mistakes, it's not exactly friendly to newer or casual players if a 7k hour player massively struggles in areas like this (on one side anyway). It's wonderful that you can dominate every square centimetre of haddonfield as T1 Myers or no blink nurse but few people going to commit to rigorous study of every tile of every map in a casual game.
could not have said it better my self
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2196505#Comment_2196505
When I say being optimal, I meant that in terms of circumstance. In the ones you mentioned where there is Ruin, you need to sit on generators to get them done, especially if it's a very mobile killer. If you have reliable teammates (particularly in a SWF), again, you can coordinate heals and Self Care let alone a medkit is not even necessary, but in solo queue? Relying on teammates? A joke. Even with Bond and/or Kindred I struggle to get people even in purple and red ranks who have enough sense to do decent plays, which is why I'm more prone to bringing a medkit in Solo Queue. Being as independent as possible in Solo Queue especially is going to benefit your team, especially considering how dysfunctional it is to begin with.
Being "optimal" as well depends on the circumstances. With Sloppy I wouldn't probably use Self Care if I was running it, although I don't see many people running Sloppy these days, or even mangled add ons for that matter. Ruin is moderately seen, although often accompanied without undying now in favour of pop.
If you're a veteran, which I'm presuming you are just due to your post count alone, then yes you're obviously going to have a stash of medkits. But the average person doesn't. There are two roles in this game people play, and many people spend bloodpoints trying to simply get teachables, to get max perks, or to prestige a character. Can you spend all your bloodpoints into specific survivors? Sure, but that's really limiting and not pragmatic for people who want to distribute the grind to other things in this game.
In a perfect world, healing perks like Inner Strength and Self Care wouldn't even be necessary because you would almost always have decent teammates who can coordinate plays with you. But unfortunately in the world of solo queue you often get potatoes with fried brains. You know, like those people who run away from you and waste a minute of your time to get healed in a corner when you have We'll Make It and the killer is on the other side of the map.
https://forum.deadbydaylight.com/en/discussion/comment/2197112#Comment_2197112
I don't really pay attention much to perks as killer but at least as survivor, I rarely see Self Care. In either role I don't mind it if it's used decently.
by what i mean is when they have oh boy they'll let you know they have they'll just use the perk 24/7
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it really sucks when some of these people act like this. i really wish it would stop but they want to keep their ego up so it prob will never stop.
the best thing is just to ignore them, they are the whiners and all they really want is to keep their ego up and get a reaction out of you
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@Sickamoore said:
The license on just got renewed, give it time.
i dont think they need a license to rework since they reworked badham without the need for approval
plus I doubt they will rework it well
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@SirReginaldXIII said:
https://forum.deadbydaylight.com/en/discussion/comment/2197146#Comment_2197146
I'm killer rank 15 and survivor rank 13 right now. I play casually and have never been under rank 9 for both. I don't think this game should have a ranking system. It's a survival horror. It's a bit silly to push needless competition.
that makes sense
all I can say is stay there
it's much better than there, besides the tunneling and camping killers once in a while
red ranks is pain on haddonfeild
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@Beelzeboop said:
Don't forget how all mobility killers other than Nurse basically can't use their power other than in the street.
But Clown, Trapper, Hag, and Doc are almost average on Haddonfield. Almost.
oh ya i forgot about that and the worst part it sucks for blight, and sometimes billy since it's so old the hitboxes are janky
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@SirReginaldXIII said:
I've never had an issue on this map for both killers and survivors. Its one of my favorite maps. The map is close quarters and tight. There is a lot of places to hide for survivors and with the maps size it's easy for the killer to move around it. It's not hard to deal with infinite loops if you bait a survivor. Sometimes psychological torment works better than running straight at them. People tend to make a lot of mistakes while pressured by an invisible hand. You just have to change up your play style a bit. Now when you run into survivor friends that for some reason are all red ranks and you're low rank, you're SOL.
i mean i guess you can like but it sucks to play on for most anyone your just in the minority. might I ask what killer rank and surv rank are you
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/250579/why-is-haddonfeild-still-a-thing
The biggest counter argument I can give you:
You are aware that killers can bodyblock things, right? If you vault out of a window, Killers can block it without needing Bamboozle by just standing still.
The House of Pain is the only good argument you can make here, but guess what? That exact same building is in Springwood, so we know it's going to get at least 2 breakable walls(which, are not bad, the killers who need the doorways to be gone are killers that are strong in 1v1's anyway and have plenty of time to break them down, the killers who need them to be there dont have much time outside their 1v1's dont have to spend time breaking them down, therefor massively reducing their overal 1v1 times on those maps.
Seriously, I dont see the issue with breakable walls. People argue that "why not keep them removed around godloops" and the easy answer to that is that survivors have a limited amount of resources, if those walls were gone to begin with, there would be nothing to use. Or: "Why not just close walls up that people never break down anyway?". Because killers dont need their hands to be held. They need to be able to make mistakes. Opening up a god loop by breaking the wrong wall is a mistake. Let alone that, once again, not all killers loop the same. A Demogorgon can benefit from breaking open the doorway. Let alone that it gives survivors a way to use the wiggle meter against the killer, forcing them to open up a pathway they really dont want to be open for the sake of a hookstate.
Breakable walls heavily improve maps overall. Lery's and Haddonfield are the only major maps that still benefit heavily from breakable walls. Hawkins is the only map that doesnt benefit from breakable walls. Otherwise the argument can easily be flipped to the point of "why board 3 out of 4 windows in the Gas Heaven shop? It's so annoying to only use 1".
i mean i hate breakable walls since when they removed infinities back then on the old maps they were pretty good, but when they came back to the old maps I.E. Macmillan, auto haven, etc. they just shave a breakable wall where a breakable wall didn't need to be in the first place. plus they are a pain since the killer already has a lot to do why should they give them more things.
plus your body blocking point doesn't really hold ground since New flash you cant body block a window when you aren't at the window if you like to see an example go ahead and see the vid I put in the comment
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2196271#Comment_2196271
Self Care is a strong perk though
People really need to get over the stereotype of the baby Claudette using self care and not taking care of teammates. There are tonnes of perks that are detrimental to the team if you don't use them right
Of course a medkit with lots of charges is better than self care but you don't always have the luxury of bringing one every game, let alone being lucky to find one in every game either.
self-care sucks it was good back then but people just use it all the time even with sloppy
i mainly play killer and I get a brain aneurysm when I see someone uses self-care
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@Phasmamain said:
Main her anyway because she’s the best female survivor hands down
man i never agreed with someone more in my Life
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/250579/why-is-haddonfeild-still-a-thing
I've never thought Haddonfield was that bad with Deathslinger. There are a lot of areas that are either really thin and narrow corridors or loops that you can shoot over with no thought. And so by default I don't think it would be that bad as Trickster either since they both deal with loops the same way. The only things that you can't deal with are the 2 infamous window loops but then again no killer can except mayyyybe Spirit (obviously Nurse, Trapper and hag can but that goes without saying)
i mean it's not that bad deathsligher but still its a pretty shite map
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also here is another that i found
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The thing is I doubt it's true. that disgusting man is probably still getting money indirectly. as much as I want this character in the game it would be so contrivisal to have In the game.
lets just say some license are better left alone
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oh ya here's a vid to add to my point
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2195517#Comment_2195517
Kinda like opening a chest but a little diffrent
i was thinking they rework how the exit gat look like and now it has a key hole to put the key through
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@Sup3rCatTree said:
I think when they rework keys you would be able to use it on the exit gate to it uses the keys charges like a toolbox and increases the opening speed
Also, Keys should be like repairing a generator, you have to spend time unlocking the hatch instead of instantly opening it (it will take 30 seconds to open the hatch, Add-ons can affect opening speeds/regressing speeds). Survivors will face skill checks and if the survivor misses a skill check the killer gets a loud noise notification and it loses a small amount of progress. If the survivor stops unlocking the hatch, the progress starts immediately starts regressing. Only 2 survivors can escape through the hatch before it closes. When the hatch is open it creates a loud noise notification that the killer can see, and the hatch will only open for 15 seconds before it closes. (Perks like thanatophobia can affect how long it will take to open the hatch)
pretty decent change overall one thing tho how would the animation for opening the gate with the key look like.
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2195471#Comment_2195471
Yeah, I have written so many posts and comments about why Lady Dimitrescu will be the new killer, so all my hard work and speculation would be for nothing
now im going to feel bad if it isn't Lady D
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oops sorry ty for reminding me
