pauloandrade22
pauloandrade22
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- pauloandrade22
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@Tsulan said:
@lyric said:
ZombieGenesis said:You lost all credibility at "Killer isn't even hard". Not worth reading the rest.
Ok so I guess making it to 5 while barely playing killer in a season is sooo hard , sorry I don’t fall into loop games or chase the obsession the whole time only to get d strike , you lost all credibility when you complain about the most recent buff you got while survivors got nerfed, are you that terrible that you still can’t do good after a buff?
Most of the survivors (including myself) haven´t noticed the nerf. Since it only affects a really tiny part of the survivor community.
WHOA . No need to refer their skills/ brains man. that too much.
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@Orion said:
@FayeZahara said:
They just need to do a survivor perk that combats it. I believe they will find perks that will combat it. Killers bbq and chilli helps them get off hook. Make your choice helps killer choose the less tunnel option. They just need to fix the toxic behaviours with the right perks for each side. Killers need some red stain and long chase perks. Survivors need some facecamping and tunneling perks. I have small suggestion below.(This is from my own fanmade chapter)
Bloody Mary
When hooked your screams intensify and create a growing blood barrier that can grow to 3/5/7 meters. When the hooked survivor exits the bubble it will go away instantly.
Free unhook perk. That's what that is.
The next DS BS.
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@lyric said:
ZombieGenesis said:You lost all credibility at "Killer isn't even hard". Not worth reading the rest.
Ok so I guess making it to 5 while barely playing killer in a season is sooo hard , sorry I don’t fall into loop games or chase the obsession the whole time only to get d strike , you lost all credibility when you complain about the most recent buff you got while survivors got nerfed, are you that terrible that you still can’t do good after a buff?
Wait survivors were nerfed? i never noticed. Still easy to win.
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@KingSavageGaming said:
This buff is gonna be a big F u to mindgames around pallets considering the stun will be at the beginning instead of the endHA mindgames he/she says.
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@GT_Legend2 said:
Do you guys think it’s a crutch perk, or do you think it’s fine as it is because it can be destroyed before it even sees use?Maybe it can be changed so that the exposed status effect does not apply if X amount of sacrifices have occurred before the exit gates have been powered
Its fair and balanced (no meme intended).
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@powerbats said:
Both sides complain about things all the time, it happens in every gaming community. I mean heck Pokemon Go probably has the same issues there. But most killers aren't asking fro free handout anymore than most survivors want free escapes.We all want the game to be a true horror game where running in circles in plain sight will get you nailed and hiding and being sneaky keeps you alive. Where we sometimes disagree is on how to accomplish that and how rapid the changes should take place.
Exactly. All i want is looping fixed and DS molecurally( sorry for poor grammar) evaporated. Thats it really.
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@Mc_Harty said:
I dunno whats more pathetic...
The temper tantrum from OP or that this thread got over 100 replies.Its both. Reeaaaaaallllyyyy shows what this game is about.
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@feffrey said:
Too bad no survivor complains about that because they're too busy hugging the killer for the perk not to work lolJust had a Doctor main rage at me for Junking him and running calm spirit lol looped him into two pallets while fladhlighting him when he recovered.
He finally downed me only to get DS lol
No free hand out for you
Can't track players and can't hook them rofl
Stalling is not "Junking" by the way.
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@not_Queen said:
We are going to open more Moderator position SoonTM!
There are a lot of changes incoming in the Community team and adding more Mods is part of it!Stay tuned! (it will be announced on the forums!)
I want to apply too.
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@feffrey said:
Look here we go again more whinning from killers. Begging for a Mod/Dev to hold your hand
What more do you want? Actually tell us what do you wantIn the event you hook a player and (Actually move from the hook) you'll learn it is much easier to track two survivors instead of one. Follow the blood trail and scratch marks if you have any ears follows the grunts of pain.
Usually they're healing together. Even if they have SC two will be near by until he is fully healed so if you have a nurse calling just go to him.But you wouldn't know that cause you only focus on Face camping.
The killer can easily over power any survivor perks and with correct timing can hit any survivor vaulting or throwing down a pallet.... That's called having skill though
That only works on rank 21 survivors . thats right they are that bad.
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Blood warden also needs to be played around.
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@powerbats said:
@pauloandrade22 said:
@powerbats said:
@Tsulan said:
You just didn't found it before.
No I even stated I've found all 5 before and none was ever lit that's why I figured 1 was a NOED totem but turns out it was a Devour hope, it was their only hex perk. I've had other games like that as well.
You either hallucinated or you missed the explosion of it. Or the killer could not get at least 3 stacks . But it is still lit.
I also could've seen an unlit totem and not hallucinated at all nor miss counted because I always count how many I do. I also always count how many broken totems I've seen to know how many are left. Also I've never missed the explosion since I know exactly what it looks and sounds like either up close or from a distance.
The killer could've not gotten the 3 stacks yet but when I've killed all 5 and none are lit and the killer still has Devour Hope as a perk that means it's bugged. Just because you've never seen it happen doesn't mean it hasn't.
It's no different than the other rare bugs that pop up and people like you say it didn't happen. Then along comes other people and whammo the devs either reproduce it or see video of it. In every game out there bugs like that happen and don't always appear frequently enough.
Well every time i versed killers, there was no ruin but a lit totem it was either DH or third seal (since lullaby get a notification like ruin (it should not but oh well)) and i or another would see a lit totem and BOOM.
When i said hallucinate its like when im killer and i think i saw someone but it was just an hallucination so its fine. Sorry if i was rude. Its just that for me that never happened.
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@Orion said:
@Paddy4583 said:
Counter points to what exactly?To the thing that was actually said. I see now you didn't even read it, so that's beyond your capability.
Reading requires a modicum of inteligence though. Not their forte to say the least.
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No. You dont even need items as survivor anyways.
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@powerbats said:
@Tsulan said:
You just didn't found it before.
No I even stated I've found all 5 before and none was ever lit that's why I figured 1 was a NOED totem but turns out it was a Devour hope, it was their only hex perk. I've had other games like that as well.
You either hallucinated or you missed the explosion of it. Or the killer could not get at least 3 stacks . But it is still lit.
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@thesuicidefox said:
@pauloandrade22 said:
Pro tip. When he has tombstone his palm is open. When he does not have it his fist is clenched-Did not know this. Just checked the Wiki though and it only has this listed for trivia for Judith's Tombstone. Is it the same for Tombstone Piece?
I think its tied to his speed??? i think. But i dont think so . BUt im not sure on the piece ( which is stronger than the Tombstone just so you know.
But i do know from experience that his palm opens on judith's
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MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.
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@thesuicidefox said:
I don't like it because most killers are bad and will take the easy route whenever you give them the chance. I've seen too many No Mither's get tunneled to death because it just puts a target on your back. I'd rather just play without perks.No mither is one of the best stealth perks in game if you know how to use it.
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@Peasant said:
Hello. When I first started playing Dead by Daylight the experience was simply magical, as magical as horror can be anyway. The killers scared me and the first time I encountered each killer my spine tingled as I felt the gaze of another person who genuinely wanted me Dead. The experience was exactly the horror experience I bought the game for and I was a satisfied customer. I kept playing only survivor for a week or two more and felt that even after learning some of the ropes I was content as the killers had different perks, playstyles, and add-ons that made each game a unique experience thanks to the procedurally generated levels. After a short while I tried killer.I was initially unsuccessful. After time I learned the ropes of killer and became slightly better, though arguably not by much. Overtime I "got good" and reached rank 7. It was at this moment that I realized something was horribly wrong. As the power role, I was powerless. At this time I encountered "looping". Looping is an incredibly unappealing game mechanic because as the name implies you simply run in a circle until a pallet is dropped, usually on your head. After the stun has passed (Even with Enduring) the survivor eagerly waits nearby to run in circles some more if you don't break the pallet. If you do break the pallet, during the break they quickly run to another to repeat the tedious process (all the while their allies repair generators). This creates a sense of true powerlessness as the killer can barely do anything. If the killer continues the chase they let the others work on generators while they just get delayed and looped. If they give up and pursue another survivor they risk not finding other survivors or being too late to stop a repair. On top if this, the one survivor they were preventing from working is now free to work.
The entire process is currently bearable thanks to a small group of perks with the main two being:HEX: Ruin - A risky perk with the potential to slow down repairs, but only if the totem isn't found and the survivors get skill checks.
Barbeque & Chili - A reliable perk that reveals distant survivor auras and offers a point multiplier that compensates for delayed games (compared to survivors) and tedious gameplay.
In addition to the perks above, the pallet animation is currently longer than most expect resulting in more frequent trading of blows. When all of these factors combine the killer experience is actually a little fun. People might not necessarily fear the killers, but the killer can punish survivors who's first response to the threat is to run straight to a pallet and just remain in the killer's gaze.
This is to change however as you have announced pallet animation fixes in the works which will remove the blow trading. On top of this you also plan to give survivors the perk Kindred as a base effect which will only strengthen their cooperative power.
This is why I implore you to make killer collision boxes the same size as survivors. People buy Dead by Daylight to have fun exciting gameplay. Being led in a circle 4-6+ times before being stunned isn't exciting. It's rather dull to be honest (and a bit infuriating).
Here are just a few of the benefits that would come from giving killers the same sized collision boxes as survivors:
1.) No more fatshaming reports.
- I understand that BHVR is a small company, I saw the job offers. By giving players a universal collision box size there would be no more fatshaming. This would free up some time and resources that you could then apply elsewhere.2.) Improve quality of life for killers.
- I understand how this can seem biased as it is biased to killers however, killers are the power role. People who buy the game want to feel powerful as killer, they don't want to be looped around all day. When killers have the same sized collision boxes as survivors the chases will be shorter and more exciting
If catching survivors becomes easier than camping will fade out as killers will be more confident that they can go get the survivor later.3.) Less killer complaints
- Killers often complain about fast games. They complained so much you made a specific killer to counter fast games "The Pig". If chases are shorter than the games will feel longer as much more action will occur in the time it takes to fix a generator.
Overall it just seems to me that it's a little strange that 4 strangers have less difficultly traversing the map for one trial then the killer who supposedly lives there.
Thats exactly what happened to me .
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@only1biggs said:
@mcNuggets said:
This maybe works on idiots, but most killers dodge 4 swf or 4x flashlights.This might work for massive idiots, but most killers know how to play around 4 swf or 4x flashlights.
I play around by avoiding them? That counts.
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Hag and Make your choice.
Nurse's calling needs to be played around.
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@pauloandrade22 said:
@powerbats said:
@finitethrills said:
Thrill of The Hunt
Devour Hope
Ruin
Do I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook.
Throw Devour in with one of the other perks like Warden etc and you can wreck them.
You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...
You realize that Devour Hope isn't lit up until it's actually active so when it activates it catches you by surprise. Throw that in with the late game perks and you destroy teams, especially on maps that are better rng wise. Get a good killer and it's even more powerful.
WHAAATTT? DO YOU KNOW WHAT YOU TYPE?. THATS 101% false. Thats why DH is extremely useless and not completly OP .
Devour is lit like Thrill or Lullaby.
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@powerbats said:
@finitethrills said:
Thrill of The Hunt
Devour Hope
Ruin
Do I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook.
Throw Devour in with one of the other perks like Warden etc and you can wreck them.
You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...
You realize that Devour Hope isn't lit up until it's actually active so when it activates it catches you by surprise. Throw that in with the late game perks and you destroy teams, especially on maps that are better rng wise. Get a good killer and it's even more powerful.
WHAAATTT? DO YOU KNOW WHAT YOU TYPE?. THATS 101% false. Thats why DH is extremely useless and not completly OP .
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@TheLegendDyl4n1 said:
@Zarathos said:
@TheLegendDyl4n1 said:
@thesuicidefox said:
@Jack11803 said:
Dont get it twisted, you’re not some host because that’s what killers should be, you’re only so because it works, and it’s cheap for servers. Anything involving manipulation of lobbies is your privilege, not your rightCall it what you want but switching last second is a cheap tactic done by people that just want to bully the killer. If the killer doesn't want to play with you they have every RIGHT not to, it's their lobby not yours. There are plenty of killers that will be fine with full bloody SWF w/ flashlights, but those are the killers these survivors purposely try to avoid by last second switching. It removes any sort of counter-pick on the killer's side, putting the survivor at a serious advantage they wouldn't have otherwise, hence why it's a cheap tactic and done by people that are too scared to play fair.
so if i dont want to go against a michael with tuft curl of hair and tombstone with play with your food so he goes faster than normal i should be able to know that and dodge the killer cause i dont feel like going against a toxic add-ons (survivor items) and the michael with bloody clothing that i dont see unless im in game. check my other reply for the fix to this and make it to wherre your locked in so people cant change characters in lobbys
Knowing the killer will give a ridiculous advantage to survivors. A full sabo squad for trapper is terrifying and urban evasion teams annihilate the advantage a hag has with traps. The reason a solo killers gets the info of what items a survivors is bringing is because they are alone. They have to be the force that drives the game..The power role. Some killers have glaring weaknesses that are overcome by certain survivors perks irregardless of what add-ons they use. Michael's and Freddy is spine chill or premonition. On top of that many of these add-ons are single use. Where as a survivors merely has to escape with the item in the trial to use them again. Funny you should mention tombstone myers considering his counter-play is glaringly obvious. Jump in a locker when he tier 3's he has to hook you buying your team time and maybe theirs a chance that you may escape.
1 trapper can use hangman's trick, 2 hag can teleport we should be able to counter it i also think they should add an add-on that makes it to where the traps are triggered by crouching, 3 Michael goes into tier 3 when he find another survivor its not like i know he has tombstone until he comes up to me and kills me immediately since theirs no way TO KNOW if he has it until he kills someone. 4 i was only saying what i did because switching at the last second is the only way to make sure the killer doesn't put on light-born if he sees one flashlight or Franklin's if he sees more than two items on the survivors. i again dont play SWF all the time and so its not 1v4 its 1v1v1v1v1 with the only reason survivors save you is for blood-points, to pip, and to try and finish more generators while either they get chased and you work on one or while you get tunneled it gives them more time to finish more gens. and for what @thesuicidefox said about this it doesn't matter what rarity flashlight you have on if they see it they put on light-born/Franklin's they work the same the only difference is a purple has 4 extra sec and the moderately increases on it doesn't matter it barely changes the timing. so it doesn't matter if i switch at the last second to my nea with a toolbox and P3 bloody clothing so they dont put on Franklin s or leave the lobby cause im P3 and experienced they always want baby survivors at rank 5 and i like the bloody clothing so i want to use it instead of some other clothing. its hard to find games when the baby killers at high ranks do want to go against a P3 nea with a flashlight and almost always dc in game or before the game and waste my bloody party streamers or other blood-point offerings. @fullyveined your the reason why the game is unfun because even if the survivor switched at the last second just always have light-born on. i plan on always having light-born on once i get my nea with all the perks in the game to rank 3 and then i will start working on the killer. its not a crutch if it works i personally plan on using agitation, BBQ, light-born, and either hangman's trick or ruin and im not sure on what killer yet i kinda like the hag. as survivor i use self care, sprint-burst or balanced landing (now cause dead hard gets useless when killers adapt to it), were gonna make it (the one that makes you heal fast when you unhook cause im not a farmer), and adrenaline (i would switch out were gonna make it for were gonna live forever if it was more than just a farming perk). i dont mind your opinions but make sure they make since or actually make the game fun for EVERYONE not just you. @xmenfanatic i agree with everything you said (marry me please daddy 😜🍆). the game has its ups and downs we can all agree, some things need to be changed, some tweaked, and some things are required to stay in not only to make the game fun for all but playable for all. the ranking system is messed up and needs to be fixed cause if your at a high rank their should be no dodging lobby's cause you dont want to go against a EXPERIENCED SURVIVOR but want a new survivor that has only maybe 24 hours in the game. i dont want to bully the killer i just want to be able to play the way i want without a killer tunneling, camping, using perks to counter a item in the game, or just being rude. i mean killers judge survivors by their player model just because i am a P3 nea with a flashlight does not mean i can hit flashlight saves every-time or i am using it to flashlight save i could be using it to blind the killer when they are breaking a pallet or vaulting a window. to counter this all you have to do is pick up a survivor when you know i am not close and if i am then go down me and hook me and kill me then kill the other survivors most of the time they will still be on the ground near where you downed them. or you can pick up the survivor after you scare me away and i wont have enough time to flashlight save since it takes 2 seconds to and its a 3 second pick up time force me to use my sprint burst then pick them up once i ran away not facing me. im just trying to state some ideas are flawed and some are great but understand that your opinion is just one of many and being mean to others for them is rude i do it sometimes but i apologize after i realize my rudeness. i was just saying if they were going to make it to where we cant switch survivors at the last second or at all in the lobby then we should be able to see the killer and his player lvl or rank. sometimes i will be rank 10 and get a rank 1 killer i dont mind the wait as long as the ranking system actually works.
Pro tip. When he has tombstone his palm is open. When he does not have it his fist is clenched-
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@TheLegendDyl4n1 said:
@Tsulan said:
@Fjielsonson said:
@thesuicidefox said:
@Jack11803 said:
It’s literally survivors trump to dodging. Only reason killers are host is because it’s simple, and cheap, don’t let it get to your head.Actually no it's a cowards way to play. Killers dodge, no doubt, but when you get the one killer that doesn't dodge that actually means something. It means he won't be a pushover, he sees your p3 Claudette with a flashlight. He knows it's purple and you have DS. He doesn't care, he hits 'ready up' anyway.
You want killer that are pushover. You want the ones that would normally dodge you because you know that killer won't be as good as the one that doesn't dodge.
And if you don't want to be constantly dodged don't bring a flashlight, especially if someone else has one. Really, why do you need it EXCEPT to harass the killer. Throw up a purple coin and go looking for one in a chest. With Plunderer's you are almost guaranteed a flashlight, usually a green one.
Fully agree this one.. If I play killer and see that, I'm even more motivated to kill them. If I play survivor on the other hand, i picked a normal dwight with no items and if i switch to the naked david skin with flashlight (at 40 seconds to prepare) the killer dodges... There should be a punish for killers dodging, like 15 minutes ban of playing killer or something like that.
@Tsulan btw, try to use the edit button on the top right of your post instead of making 3 post behind each other
The notification system doesnt work right. Just saw this comment out of sheer luck...
Bans for dodging? That´s insane! The moment i get a temp ban for dodging someone with a 500+ ping, is the moment i leave the game for good.
BTW, survivors got their beloved SWF mode only because they lobby dodged until they got into the same lobby as their friends.
the survivor isnt the one with the bad ping buddy you are.
False.
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@SoulKey said:
Or you just earned yourself an ebony mori 3 blink nurse, with no means to fight back with flashlight
Fantastic.
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@The_Manlet said:
NOED isn't comparable to Decisive Strike. There is no real counter to Decisive Strike, while you can counter NOED by not being found by the killer at the end of the game, or breaking the totem, or breaking all the totems beforehand, or just opening a gate in 20 seconds and getting out.Exactly.
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@Countfunkular said:
Okay now this one is a spin on if survivors became Killers because I'm actually interested to know what exactly The Killers would do if they became survivors.I give you an example of what I mean. Let's take the nurse for instance.
Her perks can be reworked to allow her to heal your teammates faster in to see teammates that are healing at a distance.
A reversed Thanatophobia. For the more survivors that are injured the faster the whole team becomes. Survivor's hearing is increased by 25 percent. Sounds produced by killers are 25/50/75%. These values dont stack and only count for the survivor that uses the perk.
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Yeah that makes sense s/popoles said:
So when an archer becomes really good at archery, it becomes easy for him => he has no skill?Goobz said:@se05239 said:
@Goobz said:
Nurse isn’t the only viable killer. All the killers are viable people just don’t want to take the time and learn how to play smart.She is the only true viable killer. That's why she's so prominent in the higher ranks compared to the other killers.
Until the maps are reworked to make long loops impossible and stealth more important than running in circles and thus allowing for other killers to do good, Nurse is what people will play to counter the bullshit that DbD suffers from.You could not be further from the truth. People use nurse so much because they want to avoid actually using any skill possible. Nurse is [BAD WORD] easy. Especially rank 1's, literally no skill involved with nurse at all.
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@ZombieGenesis said:
@pauloandrade22 The game certainly could use a lot of balancing on both sides to make it fun. I've said this before too. The idea that to win you either must kill(killer) or survive(survivor) is what drives the fun away from the game. There should be other goals and objectives to fulfill so that even if you don't escape(as a survivor) or 2k or 3k as a killer you can still walk away feeling accomplished in some way and with some points (and maybe a pip). But right now the game is very myopic and you either win or you lose and it's not a 50/50 split even for the most talented killers. And that's the problem, IMO.Fair enough.
Its because winning is the most abstract thing In this game in particular. For some a 1 man or more, others loots of BP's , others survive and so on so on. It should be made clear in game that a win is the PIP or the rank up in my view and a tie is a safety. But for each win or tie You could have it give you either Shards or BP (like 10000 for piping per chance and 5000 for a tie) to make it feel not a waste of time or somesuch.
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@ZombieGenesis said:
@Envees said:
I am fine with them tweaking BL if its helps less looping. It drives me bonkers running in circles and i am actually glad, like most killers apart from nurse who does not care, when they finally do drop the pallet and you dont get stunned in the process. Even if we get stunned its one less pallet to deal with.1300 hours and 5 times, at the most, i managed to get BL 3. I never use it. I barely get into BL 2 with the amount of pallets and LOS breaks this game has.
I've said this before but the people who attack me keep leaving this out but it's not just about the BL change. It's about the mentality behind this upcoming patch and all the changes they talked about in the Q&A. We're back to the same routine we were in before. Killers Get Something/There's a survivor nerf = Survivors review bomb the game, Devs do a complete 180 and completely cave to survivor demands. It's not one thing it's everything but those who think they're being clever will ignore that and focus on one thing thinking they're creating an unassailable argument.
Things change and they evolve, and they should, but with this game it's never been equitable and just when it looked like things might start being so...review bomb and Devs fall back on their old garbage attitude.
If i was the devs i would probably try to adress why they are review bombing ( i think the devs know the real reason as well but monies make bellies full too).
I think the devs should buff killers and wait for the "I JUST WANT TO HUMILIATE KILLERS "crowd either leave or realise that they are wrong. Then balance survivor as well.
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@ZombieGenesis said:
@powerbats said:
That was posted in response to someone that likes to generalize more than anyone else and insult anyone that dare uses logic and or facts. The poster also posts total bs all the time and tries to pass it off as fact. Then turns around and does the former repeatedly.You got it, dude. That's what I do! You know me so well! Or not, whatever.
I'm not the one justifying killer nerfs with "Well, things that are good for killers only encourage toxic survivor behavior so we might as well get rid of it..."
As for the devs, they're actual excuse for all these changes is "It doesn't feel good to survivors..." Oh no! Can't have things that don't "feel good" to survivors! They might throw a little baby fit and review bomb the game! Or...are we just going to forget about that?
LOL
Yeah thats a stupid reason all right. But arent most changes in games made because of its players? Yeah. The problem is that DBD devs have the 2 escape 2 die thing. In an asymetrical class game thats a BZZZZTTTTT. It needs to be 3 die 1 escape BUT the number role with teamwork can beat the power role.
Although i think both survivors and killers are right. Both sides complain a lot. But i get why the killers complain. I dont see any issues with survivor barring camping but i get why it is done ( and most of the killers hate it including me).
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@Runiver said:
The point of NOED is to punish genrushing.
And yes, genrushing can happens even if you don't camp.
The main issue with NOED is, if a survivor gets caught early and hardcamped, the killer can easily earn 2 kills by usually grabbing another one with NOED as the gates are getting opened.This scenario is indeed, rather annoying and problematic, and should be looked.
About DS : it's bad in every single scenarios. It's just unfun and poorly designed.
I agree and i think that NOED is not on DS's level. Crutch yeah. DS level stupid? Once 2 years back yeah. NOT TODAY. No sir. As long as it can be prevented totally from being active at base its not DS level. At all.
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@XxWalla_WallaxX said:
Well put good sir! I did give those guys the GG despite all the flame. Offenders lol soo true!Nice job. In Steam they would have blocked me tho. GGS.
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@powerbats said:
@pauloandrade22 said:
@powerbats said:
@ZombieGenesis said:
Just goes to show you, survivors will find ways to justify anything.Just goes to show you whiny killer mains will insult anyone that dares to try logic and doesn't agree with them instantly. But go ahead and leave all you whiners you won't be missed since as I keep telling you people will adapt. In other regions they manage to do it just fine when there's an imbalance on one side.
What i wish for this game as killer is that if i lost it was because i got outplayed . Stalling me is not outplaying me FYI. And no defending gens does not work in a real game too.
That was posted in response to someone that likes to generalize more than anyone else and insult anyone that dare uses logic and or facts. The poster also posts total bs all the time and tries to pass it off as fact. Then turns around and does the former repeatedly.
Heh. i think what is wrong with most killers is that at one point a player's skill as a killer stops mattering (unless nurse or hag, or maybe huntress) and only the survivor's mistakes dictate whether or not they lose or not. As the power role this should not be the case and its very despair inducing honestly.
And to be fair when killers say "survivor main" they dont say "players that play only survivor". Its players that "Play only survivor to be Toxic Af and insult anyone that dares to use logic and facts".
The Polite survivor mains are usually respected enough especially if its clear that they get the issues killers face ( usually gens done in 6 or less mins or SWF bully squads).
And i've seen Toxic killers too. But forum wise I've seen more apparent killer players( that play both sides) show more logic than others . Thats just my experience. My advice is if they are rude being rude back is the worst thing you can do. By being polite you win.
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@BlackHack said:
@Master said:
Survivors know how easy it is to pip and even if they dont, there are no consequences because rank doesnt mean anything.
It is all about BP and you farm those by throwing yourself at the hook.I noticed that after several games of survivor I get so bored of it that I do weird ######### too. You sit all game on gens holding M1 (I even start stretching during gens now) or you run in circles.
When a game is so easy to play, ofc players will gonna do weird #########Dont feel bad for killing them. Thats the job and if you dont do your job, the entity will fire you eventually

i always try to be nice in chat after the game done but they force you to say ######### things, and make u see all the survivors toxic
No one forces you to say ######### things. Being polite actually (usually) triggers them more.
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@Runiver said:
Seems like someone didn't understand that this game lives over abuse and toxicity.
Not sure how many signs you need. Even the damn game director is a [BAD WORD] meme and troll.
"Go play [BAD WORD] Civilization".Dont forget the nice peps too . I sure wont. They are one of the reasons i enjoyed DBD so much.
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@Runiver said:
I'll give a hint to whoever thinks the trap placement for hag players is random :
SPOILER ALERT : It's not.The camera flip is on PURPOSE and has very likely been tested in KYF, if you play against a proper Hag. It has NOTHING to do with LUCK.
Optimal trap placements have been researched and found.The whole point of playing Hag is to make ennemie to think it's random, so they don't understand you actually planned what was gonna happen, and from that, they don't manage to plan up a strategy/understand yours, and just keep running brainlessly to their death.
The usual way to put traps is either to force the camera away from the loop, to end up in a blocking situation, or in a disturbing enough situation to actually turn most of the trap triggering situations into a HIT.
It doesn't require that much skill, indeed, but it requires KNOWLEDGE, prediction, planning your moves in advance and other similar things most survivors lack :
STRATEGY
The best way to win as Hag, is them not to understand how and why they lost. Because survivors can actually gain control over you playing Hag if they play accordingly. Tho, if they just run around like they do against any other killers, they're bound to be hooked/camped in a basement and to kill themselves and their teammates in the process.
Agree with all BUT it is probably the most skillfull thing you can do in DBD right now anyways.
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@chemical_reject said:
Master said:@Fabyoulust said:
You get tons of killers camping and focusing the special generators and you get tons of survivors who will stop at nothing to prevent the killer from getting a special hook either by Sabo or blocking.
Can we please just have an event where each hook or each gen counts towards a goal? When your hook is halfway across the map or you can't get a special gen because of a camping killer it ruins the fun of this game.
Some people are hell bent on attempting to ruin other peoples fun.
As killer I do the same as always. I try to stop survivors from doing the gens. Not my fault that they only concentrate on the special gens, then I have to concentrate on them too and kick them.
Survivors sabotaging the special hooks however is just plain toxic
Lol for real tho I laughed in real life reading this. Ur like. "Not my fault. I just gotta stay right on that genny cuz them pesky survivors are just itching to get all up in 'em. But by gosh u little shits Sabo my hook an that's just toxic"
I have to agree with you on the opinion. Just not the way how it is delivered.
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@thekiller490490 said:
While most survivors are simply going to play well and give the GG, others are just doing their best to give the killer a bad time for the fun of it and they are able to and win.So when is it too much? When do you go from deserved celebration and taunting to just being toxic? (I am a killer main.) I'd say it's fine if you give a little dance at the exit or when you get a nice pallet hit. If you wait for the killer to get closer and troll them with sprSpr burst it's fine because I just remember " oh you are a little troll, I know what to expect," here is what I say crosses the line of fun to toxic.
Excessive bullying. There are those teams how don't have the goal of escape, they have the goal of making the killer quit. (I'm looking at you ochido) it's not easy to do and if the killer is competent he could take advantage. I've had teams who are so focused on pissing me off that in the end they don't do enough gens to get out and I enjoy owning them. Then there are ones like Tru3tal1ent shows in his "most toxic survivors in DBD" video.
Lobby switching. This is something that just needs to be 100% unable to do. My fix would be to lock the survivors build by 40 seconds until game start. The killer also can't leave after 40 seconds but he can adapt his build to counter the survivors bu
planKiller toxicity examples. So I know you want me to acknowledge that killers can be toxic too. Like hook hitting. It's kinda like t bagging because it really doesn't affect gameplay and is a way many (including me) celebrate a 4k or owning a toxic survivor. Lobby dodging is also a problem and I did mention a way to fix this.
What do you think?
(Also can we be cool? No heat? Thanks)
Unfortunally for you im Super hot so yeah.........
Too much outpl.... i mean stalling . too much teabag. Actively cheating . SWF bully squad ( like in sex size is irrelevant) ,known Toxic person (usually the name/clothes give it up), T.TV/ YT and similar will enjoy a mori. 2 or More DS usually too (it depends on how the match is going or their behaviour). And LAST BUT NOT LEAST... my mood.
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@Master said:
@Twix said:
@Master said:
@Twix said:
@Master said:
@Fabyoulust said:
You get tons of killers camping and focusing the special generators and you get tons of survivors who will stop at nothing to prevent the killer from getting a special hook either by Sabo or blocking.Can we please just have an event where each hook or each gen counts towards a goal? When your hook is halfway across the map or you can't get a special gen because of a camping killer it ruins the fun of this game.
Some people are hell bent on attempting to ruin other peoples fun.
As killer I do the same as always. I try to stop survivors from doing the gens. Not my fault that they only concentrate on the special gens, then I have to concentrate on them too and kick them.
Survivors sabotaging the special hooks however is just plain toxic
It works both ways. If you're gonna be guarding a gen and kicking it to not let survivors get it, why should survivors let you get special hooks? The hypocrisy in your statement is quite real.
The difference is that trying to protect gens which almost has been completeted is somethign a killer would do without the event too.
But sabotaging is somethign that is never done by survivors because its not viable anymore, they just do it now to take away the special hooksSays who? I've seen my fair amount of hook saves by sabo Gods. Your statement is full of hypocrisy.
Point. Blank. Period.Fair amount? Can only talk about my own experience but it probably happens in 1/30 games that someone sabotages a single hook. During the event every 2nd game hooks are destroyed left and right
But hypcrisy, yeah.....
Its hypocritic as long as it is an opposite opinion though.
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@Master said:
@pauloandrade22 said:
@dannyfrog87 said:
@Master said:
By the way, when I go afk deranking, I have games that easily take over 30 minutes with survivors tbagging and clicking at an afk killer (I still have no idea why they do this, maybe they grow their epenis like that?), but when I actually try playing killer, the game is over in 5 minutesno clue i alt tab put music on tab back in minutes later pointing at me doing the emotes tea bagging moving round in a circle. the entity if their at the gate and the vines come up or whatever if they dont leave should grab hold of them pulling them out or something if no ones left inside hooked. simple. it would stop them doing it
When i go afk i place my character in a corner facing the wall. BAM 15200k points denyed to the survivors.
When I go afk I just stand in the middle of nowhere. BAM 8k BP for doing nothing.
Survivors will hold you hostage anyway, even if you face the wall, so I might as well get some BP from thatI dont care how much BPS i get . i want the survivors to not get any BPs because i was AFK is all. BPS come naturally as long as i keep playing.
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actually you can hover over the icons and see what their requirements are and their progress towards their levels too.
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@XxWalla_WallaxX said:



now when I compare the results of my original rematch game with my most recent game, it seems I would've pip'd twice against those guys, but I'm not sure because the blood-points don't add up in the end, and you can't see if you would have pip'd in a private match. hmmm...
yeah. i would have probably been a safety pip since you got no devout and silver on the rest i guess? Who knows right?
What is important in dbd is that you have fun. Ranks hardly matter anyways.
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@dannyfrog87 said:
@Master said:
By the way, when I go afk deranking, I have games that easily take over 30 minutes with survivors tbagging and clicking at an afk killer (I still have no idea why they do this, maybe they grow their epenis like that?), but when I actually try playing killer, the game is over in 5 minutesno clue i alt tab put music on tab back in minutes later pointing at me doing the emotes tea bagging moving round in a circle. the entity if their at the gate and the vines come up or whatever if they dont leave should grab hold of them pulling them out or something if no ones left inside hooked. simple. it would stop them doing it
When i go afk i place my character in a corner facing the wall. BAM 15200k points denyed to the survivors.
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@AndyMXM said:
If you need bloodlust to catch a survivor then you need to get good and leave rank 20the actual reason you dont see bloodlust 3 on "good killers" is because bloodlust is not generated when the killer uses their powers.
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@thesuicidefox said:
@imjjc said:
One thing not often brought up is that if there is a poor connection or poor graphics performance, reliably hitting the check is impossible. And some hex locations are well hidden/ protected. So doing the tap is the only way sometimes.You realize that skill checks are done client side right? That means they are unaffected by the killers connection. If you are talking about frame drops, that can affect it but that's a stability issue with the game, not the design of the mechanics.
"Tapping is the only way sometimes" ... NO. Hitting great skill checks isn't that hard to do somewhat consistently if you really focus. If you can hit more than 75% of great skill checks then Ruin basically doesn't exist to you. I don't even bat an eye to Ruin, I just plow through it and finish the gen anyway, unless I'm playing like crap then I go looking for the totem.
A trick i learnt as survivor to ease the effects of ruin is once you hit a good release the repair button so as to not trigger any checks during the 3 second no repair time so as to not have back to back checks. It really helps the survivors alot.
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@thesuicidefox said:
@Visionmaker said:
There's no skill or strategy needed on behalf of the killer with the camera flips. And whether it screws you as a survivor is completely up to luck. This is the only part of her kit that is zero skill and unfair feeling.As someone that plays Hag I can agree to this. The camera jerk isn't necessary when she can place traps super fast. Maybe if one of her add-ons had that effect, but now that she's really good I don't think it should be in her base kit.
I have to hardcore disagree . its a thing that used with knowlegde it is really powerfull. Its super good and makes her the skillfullest killer out there.
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@NeoVid said:
The trap placement is for teleport mindgames, not camera flip mindgames. I highly doubt anyone thinks "oh if I place this trap here, the survivor's camera will turn in this way when theyre walking in this direction and they'll have a 10% chance of getting confused!" more than just threatening a teleport slap to shut down a loop.
The guide that made me decide to try out the Hag specifically pointed out the power of forcibly turning the survivor to face the trap when it's triggered. Intentionally making use of it is something I never would have thought of on my own, since I'm not a great player.
And if somehow you are calculating an entirely luckbased mechanic, congratulations, you must have 900IQ. I have to see the streams of these sick camera flip Hags.
Here's the guide I referred to (the camera technique comes up at 15:50), check out his channel!
https://www.youtube.com/watch?v=4OiP2gVja_s&t=1sTHIS MAN/WOMAN KNOWS!!!
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@XxWalla_WallaxX said:
@pauloandrade22 said:
@XxWalla_WallaxX said:
@pauloandrade22 said:
from my perspective they owned you pretty hard sorry about that. (oddly enough you did worse with the 2nd best killer than with the worst one freddy . Exellent work).This is the post that gave you away, just relax man no one is gonna care. It's all good =P
Ok as long as you know it was not me that flamed you im good.
Great! Your a classy man! bring it in ('=')/
Also lots of respect for your politeness.
Most others would consume me alive if they thought i was flaming them in this game.